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세계의 컴퓨터 그래픽스(CG) 시장(2016-2030년) : 전개별, 용도별, 최종사용자별, 지역별, 기회 및 예측

Computer Graphics Market Assessment, By Deployment, By Application, By End-user, By Region, Opportunities, and Forecast, 2016-2030F

발행일: | 리서치사: Markets & Data | 페이지 정보: 영문 147 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계 컴퓨터 그래픽스(CG) 시장은 최근 몇 년 동안 큰 폭으로 성장했으며, 앞으로도 강력한 성장세를 유지할 것으로 예상됩니다. 시장 규모는 2022년 약 316억 7,000만 달러에서 예측 기간 동안 6.1%의 CAGR을 기록하며 2030년에는 508억 6,000만 달러 규모로 성장할 것으로 예상됩니다.

게임산업이 CG산업에 큰 수요를 창출

현대 비디오 게임은 게이머를 사로잡기 위해 점점 더 사실적이고 몰입감 있는 그래픽을 요구하고 있으며, GPU는 디테일한 캐릭터 모델부터 복잡한 텍스처와 조명 효과가 있는 광활한 게임 세계까지 사실적인 비주얼을 렌더링하는 데 필수적입니다. 에 필수적입니다. 특히, PC 게임은 계속 성장하고 있으며, 애호가들은 하이엔드 GPU를 탑재한 커스텀 게이밍 리그를 구축하고 있습니다. 이러한 GPU는 게임을 최고 설정으로 실행하고 높은 프레임 속도를 달성하는 데 필수적이며 뛰어난 게임 경험을 제공 할 수 있습니다. 또한, e스포츠와 경쟁 게임의 부상으로 인해 부드럽고 반응이 빠른 게임 플레이를 위해 높은 주사율의 모니터와 GPU에 대한 수요가 증가하고 있습니다. 프로게이머들은 경쟁력을 높이기 위해 최고급 GPU에 투자하는 경우가 많으며, 이는 시장을 더욱 가속화하고 있습니다.

CG 시장에 영향을 미치는 AR과 VR의 구현

증강현실(AR)과 가상현실(VR)은 컴퓨터 그래픽 분야에서 큰 영향력을 발휘하여 기술 혁신을 촉진하고 첨단 시각 기술 개발을 형성하고 있으며, AR 및 VR 응용 분야에서는 고품질의 실시간 3D 그래픽을 렌더링하기 위해 강력한 GPU와 그래픽 하드웨어가 필요합니다. 고성능 하드웨어에 대한 요구는 GPU 기술의 혁신으로 이어져 컴퓨터 그래픽(CG)의 한계를 뛰어넘고 있습니다.

북미 지역이 CG 시장에서 가장 큰 점유율을 차지

2022년에는 북미 지역이 전체 시장을 주도하며 28% 이상의 높은 시장 점유율을 기록할 것으로 보입니다. 북미 게임 산업의 눈부신 발전은 시장 확대의 큰 원동력이 되고 있습니다. 이 지역은 게임 개발 및 소비의 활기찬 중심지이며, 시각적으로 아름답고 몰입감 있는 게임 경험을 갈망하는 광범위한 시청자를 보유하고 있습니다.

세계 컴퓨터그래픽스(CG) 시장을 조사했으며, 시장 정의와 개요, 시장 규모 추이 및 예측, 각종 부문별·지역별 상세 분석, 산업 구조, 시장 성장에 영향을 미치는 요인 분석, 사례 연구, 경쟁 상황, 주요 기업 개요 등의 정보를 정리하여 전해드립니다.

목차

제1장 조사 방법

제2장 프로젝트 범위와 정의

제3장 세계의 컴퓨터 그래픽스(CG) 시장에 대한 COVID-19의 영향

제4장 주요 요약

제5장 세계의 컴퓨터 그래픽스(CG) 시장 전망

  • 시장 규모와 예측
  • 전개별
    • 하드웨어
    • 소프트웨어
  • 용도별
    • 애니메이션
    • 엔지니어링 설계·3D 모델링
    • AR&VR
    • 데이터 시각화
    • 기타
  • 최종사용자별
    • 미디어·엔터테인먼트
    • 헬스케어
    • 자동차
    • BFSI
    • 기타
  • 지역별
    • 북미
    • 유럽
    • 남미
    • 아시아태평양
    • 중동 및 아프리카
  • 기업 점유율

제6장 세계의 컴퓨터 그래픽스(CG) 시장 전망 : 지역별

  • 북미
  • 유럽
  • 남미
  • 아시아태평양
  • 중동 및 아프리카
    • 시장 규모와 예측
    • 전개별
    • 용도별
    • 최종사용자별
    • 국가별

제7장 시장 매핑

제8장 거시적 환경과 산업 구조

  • PESTEL 분석
  • Porter's Five Forces 분석

제9장 시장 역학

  • 성장 촉진요인
  • 성장 억제요인(과제·제약)

제10장 주요 기업 상황

  • 시장 리더 상위 5개사 경쟁 매트릭스
  • 시장 리더 상위 5개사 시장 매출 분석
  • M&A·합작투자(해당되는 경우)
  • SWOT 분석(참여 5개사)
  • 특허 분석(해당되는 경우)

제11장 사례 연구

제12장 주요 기업 전망

  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • GIGA-BYTE Technology Co., Ltd.
  • Micro-Star International Co., Ltd.
  • SAPPHIRE Technology Limited
  • Qualcomm Technologies, Inc.
  • Matrox Graphics, Inc.

제13장 전략적 추천사항

제14장 당사 소개와 면책사항

ksm 23.11.14

Global Computer Graphics Market has experienced significant growth in recent years and is expected to maintain a strong pace of expansion in the coming years. With projected revenue of approximately USD 31.67 billion in 2022, the market is forecasted to reach a value of USD 50.86 billion by 2030, displaying a robust CAGR of 6.1% from 2023 to 2030.

The Computer Graphics Market is a highly dynamic and progressive sector that plays a pivotal role in enhancing high-quality graphics and visual computing across diverse industries. Often referred to as graphics processing units (GPUs), these are specialized electronic circuits designed to display images, videos, and animations. The gaming industry remained a driving force behind the demand for high-performance GPUs, with NVIDIA and AMD leading the way in the consumer market. Moreover, GPUs played a critical role in data centers by accelerating AI and deep learning tasks. Periodically, shortages in GPUs occurred due to cryptocurrency mining, particularly for Bitcoin and Ethereum. These shortages were aggravated by the essential role GPUs played in cryptocurrency mining. In industries such as CAD and content creation, professional graphics solutions from companies like NVIDIA and AMD remained indispensable.

The introduction of ray tracing technology in gaming GPUs marked a significant advancement, offering realistic graphics that mirrored real-world lighting effects. The market also witnessed the entry of new players like Intel and Apple, intensifying the competition. However, challenges in the supply chain, notably semiconductor shortages, had a substantial impact on GPU availability and pricing. Despite these challenges, the graphics processor market continued to evolve, with applications extending beyond gaming. Areas such as AI, rendering, and data processing played a central role in driving the market's growth, highlighting its dynamic and multifaceted nature.

Gaming Industry Creating Significant Demand for Computer Graphics Industry

Modern video games require increasingly realistic and immersive graphics to captivate gamers. GPUs are essential for rendering lifelike visuals, from detailed character models to expansive game worlds with intricate textures and lighting effects. Specially, PC gaming continues to thrive, with enthusiasts building custom gaming rigs that feature high-end GPUs. These GPUs are essential for running games at the highest settings and achieving high frame rates, providing superior gaming experience. Moreover, the rise of e-sports and competitive gaming has created a demand for high-refresh-rate monitors and GPUs capable of delivering smooth and responsive gameplay. Professional gamers often invest in top-tier GPUs to gain a competitive edge which further accelerates the market.

For example, in November 2022, AMD introduced fresh graphics cards that leverage the next-generation AMD RDNA3 architecture, renowned for its high performance and energy efficiency. These new offerings from AMD include the Radeon RX 7900 XTX and Radeon RX 7900 XT graphics cards. In a continuation of the success seen with AMD's "Zen" architecture-based Ryzen chiplet processors, these newly unveiled graphics cards proudly stand as the world's initial gaming graphics cards to incorporate a cutting-edge AMD chiplet design.

Implementation of AR & VR Influencing Computer Graphics Market

Augmented Reality (AR) and Virtual Reality (VR) are significant influencers in the field of computer graphics, driving innovation and shaping the development of advanced visual technologies. AR and VR applications necessitate powerful GPUs and graphics hardware to render high-quality, real-time 3D graphics. The demand for more capable hardware leads to innovations in GPU technology, pushing the boundaries of what's possible in computer graphics. AR relies on spatial computing, where virtual objects interact with the real-world environment. This interaction demands sophisticated algorithms and graphics processing to ensure that virtual objects seamlessly integrate with the user's surroundings, requiring complex computer graphics techniques. Moreover, AR and VR require intuitive and immersive interfaces. Designing user interfaces in 3D space challenges traditional concepts, leading to the development of new UI/UX paradigms. This innovation in interface design is closely tied to advancements in computer graphics.

For example, in December 2022, Meta revealed its decision to provide developers with an additional 7% of graphics processing unit (GPU) compute power for Meta Quest 2 devices. The boost aims to enhance application performance on the virtual reality (VR) headsets. The heightened GPU power will enable developers to utilize higher pixel density more effectively, without significantly compromising resolution to maintain the desired frame rate.

North America Region Holding Largest Share in the Computer Graphics Market

In 2022, North America region took the lead in the overall market, securing a substantial market share of more than 28%. The remarkable surge in the gaming industry within North America is a significant catalyst for market expansion. This region is a vibrant hub for game development and consumption, boasting an extensive audience that craves visually stunning and immersive gaming encounters. Graphic processing units (GPUs) are indispensable in empowering developers to craft cutting-edge games that cater to the discerning gaming community's demands. Furthermore, the North America region's emphasis on advanced technologies like artificial intelligence, robotics, and autonomous vehicles further amplifies the demand for GPUs. These transformative fields rely on intricate computations, a domain where GPUs excel, fostering innovation across diverse industries.

The escalating demand for cloud services and data centers within the region is another driving force for GPU demand. These facilities necessitate robust GPUs to manage resource-intensive applications, encompassing AI-driven analytics and high-performance computing tasks. This trend supports the region's technological advancement and contributes significantly to its economic growth.

Government Initiatives

In 2023, the UK government is committing £100 million in public funds to expedite the manufacturing of computer chips to establish a domestic AI asset within Britain. This initiative involves procurement from prominent chip manufacturers like Intel, AMD, and Nvidia. As part of this effort, the government has ordered 5,000 graphics processing units (GPUs), commonly called graphics cards, from Nvidia. These GPUs are essential for executing the intricate tasks artificial intelligence (AI) demands.

Impact of COVID-19

The COVID-19 pandemic had a favorable impact on the market. As a result of lockdowns and social distancing measures, individuals spent more time at home, leading to a surge in the demand for digital content and entertainment. This resulted in a heightened interest in computer graphics and visual effects within the realms of television, gaming, and cinema. Additionally, to adhere to social distancing guidelines, numerous companies operating in the computer graphics industry shifted toward remote work, effectively sustaining production through remote collaboration tools. The market experienced increased demand, primarily driven by the widespread adoption of virtualization and cloud-based technologies. While businesses and individuals adapted to remote work setups and increased online engagement, the demand for enhanced digital experiences grew significantly. This heightened the importance of Computer Graphics, particularly in the gaming sector, which saw remarkable growth during the pandemic. With more people seeking entertainment options at home, the gaming industry experienced a notable upswing, driving increased demand for Computer Graphics to deliver immersive visuals and seamless gameplay.

Furthermore, the market witnessed a spike in demand for animation and visual effects, particularly for original programming, largely due to the proliferation of online streaming platforms like Amazon, Netflix, and Disney+. Simultaneously, the demand for gaming laptops and graphics cards experienced a notable uptick, in direct response to the escalating popularity of gaming activities.

Key Players Landscape and Outlook

The Computer Graphics Market is witnessing a swift growth trajectory due to the increasing emphasis placed by companies worldwide on establishing advanced digital infrastructure. Furthermore, the market expansion is greatly facilitated by increasing users in the gaming industry, along with significant investments made by companies to enhance research and development resources, engage in collaboration projects, bolster marketing efforts, and expand distribution networks. These factors collectively contribute to the rapid expansion of the market.

In March 2022, Intel entered the discrete graphics business, unveiling its Intel Arc graphics product range, tailored for laptops. Intel has introduced the Arc A-series graphics within this product lineup, built on the new Xe HPG architecture. The company has introduced three GPUs as part of the Arc series - the Arc 3, Arc 5, and Arc 7. The Arc 3 represents the entry-level GPU in the company's portfolio, while the Arc 5 occupies a mid-range position, and the Arc 7 stands as the flagship GPU offering from Intel.

Table of Contents

1. Research Methodology

2. Project Scope & Definitions

3. Impact of COVID-19 on Computer Graphics Market

4. Executive Summary

5. Computer Graphics Market Outlook, 2016-2030F

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. By Deployment
    • 5.2.1. Hardware
    • 5.2.2. Software
  • 5.3. By Application
    • 5.3.1. Animation
    • 5.3.2. Engineering Design & 3D Modelling
    • 5.3.3. AR & VR
    • 5.3.4. Data Visualization
    • 5.3.5. Others
  • 5.4. By End-user
    • 5.4.1. Media and Entertainment
    • 5.4.2. Healthcare
    • 5.4.3. Automotive
    • 5.4.4. BFSI
    • 5.4.5. Others
  • 5.5. By Region
    • 5.5.1. North America
    • 5.5.2. Europe
    • 5.5.3. South America
    • 5.5.4. Asia-Pacific
    • 5.5.5. Middle East and Africa
  • 5.6. By Company Market Share (%), 2022

6. Computer Graphics Market Outlook, By Region, 2016-2030F

  • 6.1. North America*
    • 6.1.1. Market Size & Forecast
      • 6.1.1.1. By Value
    • 6.1.2. By Deployment
      • 6.1.2.1. Hardware
      • 6.1.2.2. Software
    • 6.1.3. By Application
      • 6.1.3.1. Animation
      • 6.1.3.2. Engineering Design & 3D Modelling
      • 6.1.3.3. AR & VR
      • 6.1.3.4. Data Visualization
      • 6.1.3.5. Others
    • 6.1.4. By End-user
      • 6.1.4.1. Media and Entertainment
      • 6.1.4.2. Healthcare
      • 6.1.4.3. Automotive
      • 6.1.4.4. BFSI
      • 6.1.4.5. Others
    • 6.1.5. United States*
      • 6.1.5.1. Market Size & Forecast
      • 6.1.5.1.1. By Value
      • 6.1.5.2. By Deployment
      • 6.1.5.2.1. Hardware
      • 6.1.5.2.2. Software
      • 6.1.5.3. By Application
      • 6.1.5.3.1. Animation
      • 6.1.5.3.2. Engineering Design & 3D Modelling
      • 6.1.5.3.3. AR & VR
      • 6.1.5.3.4. Data Visualization
      • 6.1.5.3.5. Others
      • 6.1.5.4. By End-user
      • 6.1.5.4.1. Media and Entertainment
      • 6.1.5.4.2. Healthcare
      • 6.1.5.4.3. Automotive
      • 6.1.5.4.4. BFSI
      • 6.1.5.4.5. Others
    • 6.1.6. Canada
    • 6.1.7. Mexico

All segments will be provided for all regions and countries covered

  • 6.2. Europe
    • 6.2.1. Germany
    • 6.2.2. France
    • 6.2.3. Italy
    • 6.2.4. United Kingdom
    • 6.2.5. Russia
    • 6.2.6. Netherlands
    • 6.2.7. Spain
    • 6.2.8. Turkey
    • 6.2.9. Poland
  • 6.3. South America
    • 6.3.1. Brazil
    • 6.3.2. Argentina
  • 6.4. Asia-Pacific
    • 6.4.1. India
    • 6.4.2. China
    • 6.4.3. Japan
    • 6.4.4. Australia
    • 6.4.5. Vietnam
    • 6.4.6. South Korea
    • 6.4.7. Indonesia
    • 6.4.8. Philippines
  • 6.5. Middle East & Africa
    • 6.5.1. Saudi Arabia
    • 6.5.2. UAE
    • 6.5.3. South Africa

7. Market Mapping, 2022

  • 7.1. By Deployment
  • 7.2. By Application
  • 7.3. By End-user
  • 7.4. By Region

8. Macro Environment and Industry Structure

  • 8.1. PESTEL Analysis
  • 8.2. Porter's Five Forces Analysis

9. Market Dynamics

  • 9.1. Growth Drivers
  • 9.2. Growth Inhibitors (Challenges, Restraints)

10. Key Players Landscape

  • 10.1. Competition Matrix of Top Five Market Leaders
  • 10.2. Market Revenue Analysis of Top Five Market Leaders (in %, 2022)
  • 10.3. Mergers and Acquisitions/Joint Ventures (If Applicable)
  • 10.4. SWOT Analysis (For Five Market Players)
  • 10.5. Patent Analysis (If Applicable)

11. Case Studies (If applicable)

12. Key Players Outlook

  • 12.1. NVIDIA Corporation
    • 12.1.1. Company Details
    • 12.1.2. Key Management Personnel
    • 12.1.3. Products & Services
    • 12.1.4. Financials (As reported)
    • 12.1.5. Key Market Focus & Geographical Presence
    • 12.1.6. Recent Developments
  • 12.2. Advanced Micro Devices, Inc.
  • 12.3. Intel Corporation
  • 12.4. Apple Inc.
  • 12.5. ASUSTeK Computer Inc.
  • 12.6. GIGA-BYTE Technology Co., Ltd.
  • 12.7. Micro-Star International Co., Ltd.
  • 12.8. SAPPHIRE Technology Limited
  • 12.9. Qualcomm Technologies, Inc.
  • 12.10. Matrox Graphics, Inc.

Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work

13. Strategic Recommendations

14. About Us & Disclaimer

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