시장보고서
상품코드
1862432

세계의 공간 오디오 솔루션 : 시장 점유율과 순위, 전체 판매량 및 수요 예측(2025-2031년)

Spatial Audio Solution - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

공간 오디오 솔루션 시장 규모는 2024년에 59억 6,300만 달러로 평가되었고, 2025-2031년의 예측 기간 중 CAGR 9.9%로 성장하여 2031년까지 116억 3,800만 달러로 확대될 것으로 예측됩니다.

공간 오디오 솔루션은 다양한 방향과 거리에서 소리를 들을 수 있는 몰입감 있는 오디오 경험을 창출하기 위해 사용되는 기술 및 기법을 말합니다. 이러한 솔루션은 인간이 현실 세계에서 자연스럽게 소리를 듣는 방식을 재현하는 것을 목표로 하며, 특히 영화, 비디오 게임, 가상현실(VR), 증강현실(AR) 용도과 같은 멀티미디어 컨텐츠에서 더욱 사실적이고 매력적인 오디오 경험을 제공합니다.

공간 오디오 솔루션 시장은 다양한 산업 분야에서 몰입형 오디오 경험에 대한 수요 증가에 힘입어 괄목할 만한 성장세를 보이고 있습니다. 공간 오디오 솔루션의 주요 판매 지역은 북미, 유럽, 아시아태평양 및 기타 지역입니다. 현재 주요 기업의 존재와 첨단 오디오 기술의 조기 도입으로 북미가 시장을 주도하고 있습니다. 그러나 엔터테인먼트 및 게임 산업의 급속한 확장으로 인해 아시아태평양이 가장 빠른 성장을 이룰 것으로 예측됩니다. 시장은 경쟁이 치열하고 소수의 주요 기업이 시장을 독점하고 있어 상대적으로 높은 시장 집중도를 보이고 있습니다. 시장 기회는 가상현실(VR) 및 증강현실(AR) 용도에서 공간 오디오의 채택 확대와 홈 엔터테인먼트 시스템에서 프리미엄 오디오 경험에 대한 수요 증가에 있습니다. 그러나 높은 구현 비용과 전용 하드웨어 및 소프트웨어의 필요성이 시장 성장을 저해하는 요인으로 작용할 수 있습니다. 전반적으로 공간 오디오 솔루션 시장은 기술 발전과 몰입형 오디오 경험에 대한 소비자 수요 증가에 힘입어 크게 성장할 것으로 예측됩니다.

이 보고서는 세계 공간 오디오 솔루션 시장에 대해 총 매출액, 주요 기업의 시장 점유율 및 순위를 중심으로 지역별, 국가별, 유형별, 용도별 분석을 종합적으로 제시하는 것을 목적으로 합니다.

공간 오디오 솔루션 시장 규모, 추정 및 예측은 2024년을 기준 연도로 하여 2020년에서 2031년까지의 기간의 과거 데이터와 예측 데이터를 포함하는 매출액으로 제시되었습니다. 정량적 분석과 정성적 분석을 통해 독자들이 공간 오디오 솔루션에 대한 사업/성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 정보에 입각한 사업적 판단을 내릴 수 있도록 돕습니다.

시장 세분화

기업별

  • Dolby
  • Sonos
  • Xperi(DTS)
  • Qualcomm Technologies
  • QSC
  • L-Acoustics
  • Sony
  • Dirac
  • Ceva
  • Meta
  • Yamaha Corporation
  • Embody
  • Focusrite
  • Gaudio Lab
  • Valve Corporation(Steam Audio)
  • Audioscenic
  • Spatial
  • Red5
  • HEAR360

유형별 부문

  • 하드웨어
  • 소프트웨어

용도별 부문

  • 엔터테인먼트 및 미디어
  • 게임
  • 교육·연수
  • 자동차
  • 건축 음향
  • 기타

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 기타 중동 및 아프리카
LSH 25.11.26

The global market for Spatial Audio Solution was estimated to be worth US$ 5963 million in 2024 and is forecast to a readjusted size of US$ 11638 million by 2031 with a CAGR of 9.9% during the forecast period 2025-2031.

Spatial audio solutions refer to technologies and techniques used to create immersive audio experiences that simulate the perception of sound coming from various directions and distances. These solutions aim to replicate the way humans naturally hear sounds in the real world, providing a more realistic and engaging audio experience, particularly in multimedia content like movies, video games, virtual reality (VR), and augmented reality (AR) applications.

The Spatial Audio Solution market is experiencing significant growth driven by the increasing demand for immersive audio experiences across various industries. Major sales regions for spatial audio solutions include North America, Europe, Asia Pacific, and the rest of the world. North America currently dominates the market due to the presence of key players and early adoption of advanced audio technologies. However, the Asia Pacific region is expected to witness the fastest growth due to the rapid expansion of the entertainment and gaming industries. The market is characterized by a high level of competition and a few key players dominating the market, leading to a relatively high market concentration. Market opportunities lie in the growing adoption of spatial audio in virtual and augmented reality applications, as well as the increasing demand for premium audio experiences in home entertainment systems. However, challenges such as the high cost of implementation and the need for specialized hardware and software may hinder market growth. Overall, the spatial audio solution market is poised for significant expansion, driven by technological advancements and increasing consumer demand for immersive audio experiences.

This report aims to provide a comprehensive presentation of the global market for Spatial Audio Solution, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Spatial Audio Solution by region & country, by Type, and by Application.

The Spatial Audio Solution market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Spatial Audio Solution.

Market Segmentation

By Company

  • Dolby
  • Sonos
  • Xperi (DTS)
  • Qualcomm Technologies
  • QSC
  • L-Acoustics
  • Sony
  • Dirac
  • Ceva
  • Meta
  • Yamaha Corporation
  • Embody
  • Focusrite
  • Gaudio Lab
  • Valve Corporation (Steam Audio)
  • Audioscenic
  • Spatial
  • Red5
  • HEAR360

Segment by Type

  • Hardware
  • Software

Segment by Application

  • Entertainment and Media
  • Gaming
  • Education and Training
  • Automotive
  • Architectural Acoustics
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Spatial Audio Solution company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Spatial Audio Solution in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Spatial Audio Solution in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Spatial Audio Solution Product Introduction
  • 1.2 Global Spatial Audio Solution Market Size Forecast (2020-2031)
  • 1.3 Spatial Audio Solution Market Trends & Drivers
    • 1.3.1 Spatial Audio Solution Industry Trends
    • 1.3.2 Spatial Audio Solution Market Drivers & Opportunity
    • 1.3.3 Spatial Audio Solution Market Challenges
    • 1.3.4 Spatial Audio Solution Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Spatial Audio Solution Players Revenue Ranking (2024)
  • 2.2 Global Spatial Audio Solution Revenue by Company (2020-2025)
  • 2.3 Key Companies Spatial Audio Solution Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Spatial Audio Solution Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Spatial Audio Solution
  • 2.6 Spatial Audio Solution Market Competitive Analysis
    • 2.6.1 Spatial Audio Solution Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Spatial Audio Solution Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Spatial Audio Solution as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Hardware
    • 3.1.2 Software
  • 3.2 Global Spatial Audio Solution Sales Value by Type
    • 3.2.1 Global Spatial Audio Solution Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Spatial Audio Solution Sales Value, by Type (2020-2031)
    • 3.2.3 Global Spatial Audio Solution Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Entertainment and Media
    • 4.1.2 Gaming
    • 4.1.3 Education and Training
    • 4.1.4 Automotive
    • 4.1.5 Architectural Acoustics
    • 4.1.6 Others
  • 4.2 Global Spatial Audio Solution Sales Value by Application
    • 4.2.1 Global Spatial Audio Solution Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Spatial Audio Solution Sales Value, by Application (2020-2031)
    • 4.2.3 Global Spatial Audio Solution Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Spatial Audio Solution Sales Value by Region
    • 5.1.1 Global Spatial Audio Solution Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Spatial Audio Solution Sales Value by Region (2020-2025)
    • 5.1.3 Global Spatial Audio Solution Sales Value by Region (2026-2031)
    • 5.1.4 Global Spatial Audio Solution Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Spatial Audio Solution Sales Value, 2020-2031
    • 5.2.2 North America Spatial Audio Solution Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Spatial Audio Solution Sales Value, 2020-2031
    • 5.3.2 Europe Spatial Audio Solution Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Spatial Audio Solution Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Spatial Audio Solution Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Spatial Audio Solution Sales Value, 2020-2031
    • 5.5.2 South America Spatial Audio Solution Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Spatial Audio Solution Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Spatial Audio Solution Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Spatial Audio Solution Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Spatial Audio Solution Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Spatial Audio Solution Sales Value, 2020-2031
    • 6.3.2 United States Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Spatial Audio Solution Sales Value, 2020-2031
    • 6.4.2 Europe Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Spatial Audio Solution Sales Value, 2020-2031
    • 6.5.2 China Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Spatial Audio Solution Sales Value, 2020-2031
    • 6.6.2 Japan Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Spatial Audio Solution Sales Value, 2020-2031
    • 6.7.2 South Korea Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Spatial Audio Solution Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Spatial Audio Solution Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Spatial Audio Solution Sales Value, 2020-2031
    • 6.9.2 India Spatial Audio Solution Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Spatial Audio Solution Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Dolby
    • 7.1.1 Dolby Profile
    • 7.1.2 Dolby Main Business
    • 7.1.3 Dolby Spatial Audio Solution Products, Services and Solutions
    • 7.1.4 Dolby Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Dolby Recent Developments
  • 7.2 Sonos
    • 7.2.1 Sonos Profile
    • 7.2.2 Sonos Main Business
    • 7.2.3 Sonos Spatial Audio Solution Products, Services and Solutions
    • 7.2.4 Sonos Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Sonos Recent Developments
  • 7.3 Xperi (DTS)
    • 7.3.1 Xperi (DTS) Profile
    • 7.3.2 Xperi (DTS) Main Business
    • 7.3.3 Xperi (DTS) Spatial Audio Solution Products, Services and Solutions
    • 7.3.4 Xperi (DTS) Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Xperi (DTS) Recent Developments
  • 7.4 Qualcomm Technologies
    • 7.4.1 Qualcomm Technologies Profile
    • 7.4.2 Qualcomm Technologies Main Business
    • 7.4.3 Qualcomm Technologies Spatial Audio Solution Products, Services and Solutions
    • 7.4.4 Qualcomm Technologies Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Qualcomm Technologies Recent Developments
  • 7.5 QSC
    • 7.5.1 QSC Profile
    • 7.5.2 QSC Main Business
    • 7.5.3 QSC Spatial Audio Solution Products, Services and Solutions
    • 7.5.4 QSC Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.5.5 QSC Recent Developments
  • 7.6 L-Acoustics
    • 7.6.1 L-Acoustics Profile
    • 7.6.2 L-Acoustics Main Business
    • 7.6.3 L-Acoustics Spatial Audio Solution Products, Services and Solutions
    • 7.6.4 L-Acoustics Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.6.5 L-Acoustics Recent Developments
  • 7.7 Sony
    • 7.7.1 Sony Profile
    • 7.7.2 Sony Main Business
    • 7.7.3 Sony Spatial Audio Solution Products, Services and Solutions
    • 7.7.4 Sony Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Sony Recent Developments
  • 7.8 Dirac
    • 7.8.1 Dirac Profile
    • 7.8.2 Dirac Main Business
    • 7.8.3 Dirac Spatial Audio Solution Products, Services and Solutions
    • 7.8.4 Dirac Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Dirac Recent Developments
  • 7.9 Ceva
    • 7.9.1 Ceva Profile
    • 7.9.2 Ceva Main Business
    • 7.9.3 Ceva Spatial Audio Solution Products, Services and Solutions
    • 7.9.4 Ceva Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Ceva Recent Developments
  • 7.10 Meta
    • 7.10.1 Meta Profile
    • 7.10.2 Meta Main Business
    • 7.10.3 Meta Spatial Audio Solution Products, Services and Solutions
    • 7.10.4 Meta Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Meta Recent Developments
  • 7.11 Yamaha Corporation
    • 7.11.1 Yamaha Corporation Profile
    • 7.11.2 Yamaha Corporation Main Business
    • 7.11.3 Yamaha Corporation Spatial Audio Solution Products, Services and Solutions
    • 7.11.4 Yamaha Corporation Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.11.5 Yamaha Corporation Recent Developments
  • 7.12 Embody
    • 7.12.1 Embody Profile
    • 7.12.2 Embody Main Business
    • 7.12.3 Embody Spatial Audio Solution Products, Services and Solutions
    • 7.12.4 Embody Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.12.5 Embody Recent Developments
  • 7.13 Focusrite
    • 7.13.1 Focusrite Profile
    • 7.13.2 Focusrite Main Business
    • 7.13.3 Focusrite Spatial Audio Solution Products, Services and Solutions
    • 7.13.4 Focusrite Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.13.5 Focusrite Recent Developments
  • 7.14 Gaudio Lab
    • 7.14.1 Gaudio Lab Profile
    • 7.14.2 Gaudio Lab Main Business
    • 7.14.3 Gaudio Lab Spatial Audio Solution Products, Services and Solutions
    • 7.14.4 Gaudio Lab Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.14.5 Gaudio Lab Recent Developments
  • 7.15 Valve Corporation (Steam Audio)
    • 7.15.1 Valve Corporation (Steam Audio) Profile
    • 7.15.2 Valve Corporation (Steam Audio) Main Business
    • 7.15.3 Valve Corporation (Steam Audio) Spatial Audio Solution Products, Services and Solutions
    • 7.15.4 Valve Corporation (Steam Audio) Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.15.5 Valve Corporation (Steam Audio) Recent Developments
  • 7.16 Audioscenic
    • 7.16.1 Audioscenic Profile
    • 7.16.2 Audioscenic Main Business
    • 7.16.3 Audioscenic Spatial Audio Solution Products, Services and Solutions
    • 7.16.4 Audioscenic Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.16.5 Audioscenic Recent Developments
  • 7.17 Spatial
    • 7.17.1 Spatial Profile
    • 7.17.2 Spatial Main Business
    • 7.17.3 Spatial Spatial Audio Solution Products, Services and Solutions
    • 7.17.4 Spatial Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.17.5 Spatial Recent Developments
  • 7.18 Red5
    • 7.18.1 Red5 Profile
    • 7.18.2 Red5 Main Business
    • 7.18.3 Red5 Spatial Audio Solution Products, Services and Solutions
    • 7.18.4 Red5 Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.18.5 Red5 Recent Developments
  • 7.19 HEAR360
    • 7.19.1 HEAR360 Profile
    • 7.19.2 HEAR360 Main Business
    • 7.19.3 HEAR360 Spatial Audio Solution Products, Services and Solutions
    • 7.19.4 HEAR360 Spatial Audio Solution Revenue (US$ Million) & (2020-2025)
    • 7.19.5 HEAR360 Recent Developments

8 Industry Chain Analysis

  • 8.1 Spatial Audio Solution Industrial Chain
  • 8.2 Spatial Audio Solution Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Spatial Audio Solution Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Spatial Audio Solution Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제