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세계의 오버더 톱/OTT 시장 - 규모, 점유율, 성장 분석 : 유형별, 플랫폼별, OTT 서비스별, 수익화 모델별, 최종 용도별, 지역별 산업 예측(2025-2032년)

Over-the-Top/OTT Market Size, Share, Growth Analysis, By Type (Game Streaming, Audio Streaming), By Platform (Smartphones, Tablets), By OTT Service, By Monetization Model, By End-Use, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 260 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 오버더 톱/OTT 시장 규모는 2023년에 1,903억 달러로 평가되었고, 2024년 2,405억 4,000만 달러에서 2032년에는 1조 5,673억 4,000만 달러로 성장해 예측 기간 중(2025-2032년)의 CAGR은 26.4%로 성장할 전망입니다.

영화와 TV에 액세스하는 데 고속 인터넷을 활용하는 OTT(Over-the-Top) 플랫폼은 비디오, 팟캐스트, 오디오 컨텐츠의 스트리밍 환경을 크게 바꿨습니다. 호환성, 인터넷 액세스 증가, 저비용 등의 요인이 OTT 채용을 뒷받침하고 있습니다. 소비자의 선호도가 증가함에 따라 OTT 장비의 사용이 급속히 증가하고 있습니다. 또한, 다양한 제조업체의 진입과 계속적인 제품의 발매가, 제공하는 제품의 다양성을 확대해, 엔터테인먼트 부문에서의 OTT의 우위성을 확고하게 하고 있습니다.

목차

소개

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터의 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 억제요인과 과제
  • Porter's Five Forces 분석

주요 시장 인사이트

  • 중요성공요인
  • 경쟁도
  • 주요 투자 기회
  • 시장 생태계
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제지표
  • 밸류체인 분석
  • 가격 분석
  • 규제 상황
  • 사례 연구
  • 기술의 진보

오버더 톱/OTT 시장 규모 : 유형별 &CAGR(2025-2032년)

  • 시장 개요
  • 게임 스트리밍
  • 오디오 스트리밍
  • 비디오 스트리밍
  • 통신

오버더 톱/OTT 시장 규모 : 플랫폼별 &CAGR(2025-2032년)

  • 시장 개요
  • 스마트폰
  • 태블릿
  • 스마트 TV
  • 데스크톱
  • 노트북 PC
  • IPTV와 콘솔
  • 기타

오버 더 톱/OTT 시장 규모 : OTT 서비스별&CAGR(2025-2032년)

  • 시장 개요
  • 온라인 서비스
  • 매니지드 서비스

오버더 톱/OTT 시장 규모 : 수익화 모델별&CAGR(2025-2032년)

  • 시장 개요
  • 구독 베이스
  • 광고 기반
  • 거래 기반

오버더 톱/OTT 시장 규모 : 최종 용도별 &CAGR(2025-2032년)

  • 시장 개요
  • 미디어 및 엔터테인먼트
  • 교육과 학습
  • 서비스 유틸리티
  • 기타

오버더톱/OTT 시장 규모&CAGR(2025-2032년)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채용한 전략
  • 시장의 최근 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 프로파일
  • 제품 포트폴리오 분석
  • 부문별 점유율 분석
  • 수익의 전년대비 비교(2022-2024년)

주요 기업 프로파일

  • Netflix(미국)
  • Amazon Prime Video(미국)
  • Disney(미국)
  • HBO Max(미국)
  • Apple TV(미국)
  • YouTube TV(미국)
  • Peacock TV(미국)
  • Sling TV(미국)
  • FuboTV(미국)
  • Crunchyroll(미국)
  • ZEE5(인도)
  • SonyLIV(인도)
  • Hotstar(인도)
  • iQiyi(중국)
  • Tencent Video(중국)
  • Viaplay(스웨덴)
  • Stan(호주)

결론과 권장사항

JHS 25.01.16

Global Over-the-Top/OTT Market size was valued at USD 190.3 billion in 2023 and is poised to grow from USD 240.54 billion in 2024 to USD 1567.34 billion by 2032, growing at a CAGR of 26.4% during the forecast period (2025-2032).

The Over-the-Top (OTT) platform, leveraging high-speed internet for accessing films and television, has significantly transformed the streaming landscape for video, podcasts, and audio content. Factors such as diverse content options, flexible packaging, extensive device compatibility, increased internet access, and lower costs have boosted OTT adoption. Moreover, the rising consumer preference for personalized experiences has led to a surge in OTT device usage. The strong growth of OTT is further fueled by successful social media marketing strategies that position it as a "healthier" alternative in the alcohol market. Additionally, the influx of various manufacturers and continuous product launches have contributed to the expanding variety of offerings, solidifying OTT's prominence in the entertainment sector.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Over-The-Top/Ott market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Over-The-Top/Ott Market Segmental Analysis

Global Over-the-Top/OTT Market is segmented by Type, Platform, OTT Service, Monetization Model, End-Use and region. Based on Type, the market is segmented into Game Streaming, Audio Streaming, Video Streaming and Communication. Based on Platform, the market is segmented into Smartphones, Tablets, Smart TVs, Desktops, Laptops, IPTV and Consoles and Others. Based on OTT Service, the market is segmented into Online Services and Managed Services. Based on Monetization Model, the market is segmented into Subscription-based, Advertising-based and Transaction-based. Based on End-Use, the market is segmented into Media and Entertainment, Education and Learning, Service Utilities and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Over-The-Top/Ott Market

The Global Over-The-Top (OTT) market is currently thriving, particularly in emerging economies, driven by several key factors. The increasing demand for diverse content, coupled with the rise of subscription video-on-demand (SVoD) services and live streaming options, has significantly contributed to this growth. During the pandemic, gaming and the introduction of freemium models further fueled consumer interest. Numerous OTT platforms are now providing existing content for free and rolling out new offerings to cater to this surge in demand. For example, Zee5 and Amazon Prime Video have implemented initiatives like #BeCalmBeEntertained, leading to substantial increases in memberships and viewing time, particularly in regions like India.

Restraints in the Global Over-The-Top/Ott Market

The Over-the-Top (OTT) market faces certain constraints, particularly in the rapidly growing online gaming sector. While companies leverage OTT solutions to launch and distribute games effectively across diverse locations, the demand for high-definition (HD) gaming content is paramount. However, challenges such as inadequate access to quality gaming materials, subpar internet performance, low frame rates, and unsatisfactory visual aesthetics can significantly hinder user experience. Additionally, frustrating website latency can deter potential customers, ultimately impacting the growth potential of gaming businesses within the OTT landscape. Addressing these issues is crucial for retaining and attracting a larger online gaming audience.

Market Trends of the Global Over-The-Top/Ott Market

The Global Over-The-Top (OTT) market is witnessing a significant shift towards enhanced live streaming offerings, driven by increasing consumer demand for real-time content. As OTT operators expand their live streaming channels, platforms like Periscope, Facebook Live, and YouTube are becoming vital for delivering breaking news. Moreover, U.S. broadcasters are forging strategic partnerships with multichannel video programming distributors (MVPDs) to create bundled OTT products that include live and linear feeds, thereby enhancing content accessibility. This collaborative approach not only diversifies the OTT content landscape but also propels the industry's growth, catering to the evolving preferences of viewers across the globe.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement

Global Over-the-Top/OTT Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Game Streaming
  • Audio Streaming
  • Video Streaming
  • Communication

Global Over-the-Top/OTT Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Smartphones
  • Tablets
  • Smart TVs
  • Desktops
  • Laptops
  • IPTV and Consoles
  • Others

Global Over-the-Top/OTT Market Size by OTT Service & CAGR (2025-2032)

  • Market Overview
  • Online Services
  • Managed Services

Global Over-the-Top/OTT Market Size by Monetization Model & CAGR (2025-2032)

  • Market Overview
  • Subscription-based
  • Advertising-based
  • Transaction-based

Global Over-the-Top/OTT Market Size by End-Use & CAGR (2025-2032)

  • Market Overview
  • Media and Entertainment
  • Education and Learning
  • Service Utilities
  • Others

Global Over-the-Top/OTT Market Size & CAGR (2025-2032)

  • North America (Type, Platform, OTT Service, Monetization Model, End-Use)
    • US
    • Canada
  • Europe (Type, Platform, OTT Service, Monetization Model, End-Use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Platform, OTT Service, Monetization Model, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Platform, OTT Service, Monetization Model, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Platform, OTT Service, Monetization Model, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Netflix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Prime Video (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Disney+ (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HBO Max (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple TV+ (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • YouTube TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Peacock TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sling TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FuboTV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Crunchyroll (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZEE5 (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SonyLIV (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hotstar (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • iQiyi (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Video (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viaplay (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stan (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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