시장보고서
상품코드
1624030

기내 엔터테인먼트 시스템 시장 : 규모, 점유율, 성장 분석, 플랫폼별, 제품 유형별, 기술별, 지역별 - 산업 예측(2025-2032년)

In-Flight Entertainment System Market Size, Share, Growth Analysis, By Platform (Narrow-Body Aircraft, Wide-Body Aircraft), By Product Type (Hardware, Connectivity), By Technology, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 225 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 기내 엔터테인먼트 시스템 시장 규모는 2023년 59억 5,000만 달러로 평가되었고, 2024년 64억 4,000만 달러에서 2032년에는 121억 9,000만 달러로 성장해 예측 기간(2025-2032년)의 CAGR은 8.3%을 나타낼 전망입니다.

기내 엔터테인먼트와 커넥티비티(IFEC)는 개인용 전자 기기를 통해 비즈니스 및 상용 승객에게 기내 인터넷 서비스를 제공하여 인터넷 브라우징, 게임, 스트리밍 등의 활동을 가능하게 합니다. 이 시스템은 항공기 내부를 따라 케이블이 눈에 띄지 않도록 설계되어 있습니다. 정교한 기내 엔터테인먼트와 커넥티비티(IFEC)가 급증하는 배경에는 기술의 진보, 개인 장치의 사용에 대한 지원 규정, 선진국의 승객 수 증가가 있습니다. 프라이버시와 보안에 대한 우려가 증가함에 따라 항공 업계에서 무선 통신 서비스의 보급에 큰 어려움을 겪고 있습니다.

목차

서문

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터의 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porter's Five Forces 분석

주요 시장 인사이트

  • 중요 성공 요인
  • 경쟁도
  • 주요 투자 기회
  • 시장 생태계
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제지표
  • 밸류체인 분석
  • 가격 분석
  • 규제 분석

세계의 기내 엔터테인먼트 시스템 시장 규모 : 플랫폼별

  • 시장 개요
  • 협동체 항공기
  • 광동체 항공기
  • 비즈니스 제트기

세계의 기내 엔터테인먼트 시스템 시장 규모 : 제품 유형별

  • 시장 개요
  • 하드웨어
  • 접속성
  • 커뮤니케이션

세계의 기내 엔터테인먼트 시스템 시장 규모 : 기술별

  • 시장 개요
  • 공대지 기술
  • 위성 기술

세계의 기내 엔터테인먼트 시스템 시장 규모 : 서비스 유형별

  • 시장 개요
  • 비디오 디스플레이 시스템
  • 데이터 연결
  • 비행 트래커
  • 기타

세계의 기내 엔터테인먼트 시스템 시장 규모 : 지역별

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채용한 전략
  • 시장의 최근 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 프로파일
    • 기업 개요
    • 제품 포트폴리오 분석
    • 부문별 점유율 분석
    • 수익의 전년 대비 비교(2022-2024년)

주요 기업 프로파일

  • Panasonic Avionics Corporation
  • Thales Group
  • Gogo LLC
  • Rockwell Collins Inc.
  • Honeywell International Inc.
  • Global Eagle Entertainment Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Zodiac Aerospace SA
  • Viasat Inc.
  • Digecor Inc.
  • Lumexis Corporation
  • Inflight Dublin Ltd.
  • Bluebox Aviation Systems Ltd.
  • Spafax Networks Inc.
  • Encore Inflight Limited
  • Interact
  • Razor Secure Ltd.
  • FlightPath3D
  • AirFi B.V.
  • Burrana Pty Ltd.

결론과 권장사항

KTH 25.01.24

Global In-Flight Entertainment System Market size was valued at USD 5.95 billion in 2023 and is poised to grow from USD 6.44 billion in 2024 to USD 12.19 billion by 2032, growing at a CAGR of 8.3% during the forecast period (2025-2032).

In-flight entertainment and connectivity (IFEC) offers onboard internet services to business and commercial passengers through personal electronic devices, enabling activities like internet browsing, gaming, and streaming. The system is designed for a seamless experience, with cables discreetly routed along the aircraft's interior. The burgeoning demand for sophisticated IFEC solutions is driven by technological advancements, supportive regulations for personal device usage, and a growing passenger base in developed countries. However, the high costs associated with networking technology and hardware, coupled with rising data privacy and security concerns, pose significant challenges to the widespread adoption of wireless communication services in aviation. Addressing these issues will be crucial for the future of IFEC services.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global In-Flight Entertainment System market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global In-Flight Entertainment System Market Segmental Analysis

Global In-Flight Entertainment System Market is segmented by Platform, Product Type, Technology, Service Type and region. Based on Platform, the market is segmented into Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets. Based on Product Type, the market is segmented into Hardware, Connectivity and Communication. Based on Technology, the market is segmented into Air-to-Ground Technology and Satellite Technology. Based on Service Type, the market is segmented into Video Display Systems, Data Connectivity, Flight Tracker and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global In-Flight Entertainment System Market

The expansion of the global aviation sector serves as a key catalyst for the growth of the In-Flight Entertainment System market. The aviation industry is on an upward trajectory, particularly within emerging markets, while also experiencing consolidation in established areas. Although air cargo demand has not fully met expectations, the increase in passenger numbers indicates a promising trend, with projections suggesting that air traveler numbers will potentially double by 2035. Currently supporting around 63 million jobs and contributing approximately US$2.7 trillion to global GDP, the aviation industry is set for significant developments. Countries like China and India are anticipated to see remarkable expansions during the forecast period, with China likely to surpass the US as the leading aviation market by 2024. In parallel, India is expected to take third place from the UK by 2025, bolstered by an influx of millions of new air travelers. This overall growth underscores the potential for enhancing In-Flight Entertainment Systems in the coming years.

Restraints in the Global In-Flight Entertainment System Market

One significant challenge facing the Global In-Flight Entertainment System market is the elevated costs associated with these systems, which may impede market expansion. High expenses are primarily attributed to extensive research and development, alongside installation costs. For instance, the price of seat electronic components averages around USD 4,500 per unit, while connection modem units can reach USD 18,000 each. Additionally, the overall installation of IFE systems can soar to as much as USD 6 million. Consequently, these substantial financial burdens could restrict the growth potential of the in-flight entertainment systems market, making it a critical restraint.

Market Trends of the Global In-Flight Entertainment System Market

A significant market trend in the Global In-Flight Entertainment System (IFE) sector is the growing implementation of SATCOM technology, particularly utilizing the Ka-band for enhanced connectivity. This frequency range, characterized by its extensive bandwidth capabilities, allows airlines to deliver higher-speed data transfer, thereby enriching the in-flight entertainment experience for passengers. With an increasing demand for seamless streaming and internet services during flights, airlines are strategically investing in SATCOM-enabled IFE systems to meet consumer expectations. Recent advancements, such as DC Aviation Group's upgrades to their global 5000 aircraft with superior satellite communication solutions, exemplify this shift towards high-capacity, high-speed data connectivity in air travel.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Analysis

Global In-Flight Entertainment System Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Narrow-Body Aircraft
  • Wide-Body Aircraft
  • Business Jets

Global In-Flight Entertainment System Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Connectivity
  • Communication

Global In-Flight Entertainment System Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Air-to-Ground Technology
  • Satellite Technology

Global In-Flight Entertainment System Market Size by Service Type & CAGR (2025-2032)

  • Market Overview
  • Video Display Systems
  • Data Connectivity
  • Flight Tracker
  • Others

Global In-Flight Entertainment System Market Size & CAGR (2025-2032)

  • North America (Platform, Product Type, Technology, Service Type)
    • US
    • Canada
  • Europe (Platform, Product Type, Technology, Service Type)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Platform, Product Type, Technology, Service Type)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Platform, Product Type, Technology, Service Type)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Platform, Product Type, Technology, Service Type)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Panasonic Avionics Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thales Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gogo LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rockwell Collins Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Honeywell International Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Global Eagle Entertainment Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lufthansa Systems GmbH & Co. KG
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zodiac Aerospace SA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viasat Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Digecor Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lumexis Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Inflight Dublin Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bluebox Aviation Systems Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spafax Networks Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Encore Inflight Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Interact
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razor Secure Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FlightPath3D
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AirFi B.V.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Burrana Pty Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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