시장보고서
상품코드
1613924

미디어 및 엔터테인먼트용 AI/ML 시장 : 세계 산업 규모, 점유율, 동향, 기회, 예측, 부문, 솔루션별, 용도별, 최종사용자별, 지역별, 경쟁(2019-2029년)

AI/ML in Media and Entertainment Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented, By Solutions, By Application, By End User, By Region & Competition, 2019-2029F

발행일: | 리서치사: TechSci Research | 페이지 정보: 영문 185 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 미디어 및 엔터테인먼트용 AI/ML 시장 규모는 2023년에 153억 8,000만 달러로, 예측 기간 중 CAGR은 28.36%로 2029년에는 694억 1,000만 달러에 달할 것으로 예측됩니다.

미디어 및 엔터테인먼트용 AI/ML 시장은 첨단 인공지능과 기계학습 기술을 미디어 및 엔터테인먼트 산업의 다양한 측면에 적용하는 것을 포함하고 있습니다. 이 시장에는 업무 효율성, 개인화 및 사용자 참여를 강화하기 위해 컨텐츠 제작, 배포 및 소비 프로세스에 AI 및 ML을 통합하는 것이 포함되며, AI 및 ML 기술은 방대한 양의 데이터를 분석하고, 컨텐츠 제작을 자동화하고, 실행 가능한 인사이트을 제공하기 위해 미디어 기업이 개인 취향에 맞는 컨텐츠 제작을 위해 미디어 기업이 개인 취향에 맞게 컨텐츠를 조정하고 컨텐츠 전략을 최적화할 수 있게 해줍니다. 컨텐츠 제작의 경우, AI 기반 툴은 스크립트 생성, 비주얼 제작, 작곡을 지원하여 제작 시간과 비용을 크게 절감할 수 있습니다. 컨텐츠 배포에서는 AI 알고리즘이 타깃팅 광고, 추천 시스템, 시청자 세분화에 활용되어 컨텐츠가 가장 관련성이 높은 시청자에게 도달하고 매출 기회를 극대화할 수 있도록 돕습니다. 또한 AI와 ML은 개인화를 통해 사용자 경험을 개선하고 시청 기록과 선호도에 따라 맞춤형 추천을 제공함으로써 사용자 경험을 향상시킵니다. 이 시장에는 AI가 지적 재산권을 모니터링하고 보호하는 디지털 저작권 관리와 머신러닝 모델이 동향과 행동을 예측하고 전략적 의사결정을 유도하는 시청자 분석에 적용되는 분야도 포함됩니다. AI와 ML은 역동적인 미디어 및 엔터테인먼트 환경에서 혁신을 촉진하고 효율성을 개선하며 개인화된 경험을 제공하는 데 있으며, 매우 중요한 역할을 할 것으로 예상됩니다.

시장 개요
예측 기간 2025-2029
시장 규모 : 2023년 153억 8,000만 달러
시장 규모 : 2029년 694억 1,000만 달러
CAGR : 2024-2029년 28.36%
급성장 부문 생산계획·관리
최대 시장 북미

시장 성장 촉진요인

컨텐츠 퍼스널라이제이션의 강화

컨텐츠 자동 작성과 편집

청중 인사이트와 타기팅의 개선

시장이 해결해야 할 과제

데이터 프라이버시와 보안에 관한 우려

알고리즘의 편향과 공평성

주요 시장 동향

높은 컨텐츠 추천

AI에 의한 컨텐츠 작성과 자동화

AI를 활용한 인터랙티브 체험에 의한 시청자 관여의 강화

목차

제1장 개요

제2장 조사 방법

제3장 개요

제4장 고객의 소리

제5장 세계의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 솔루션별(하드웨어, 서비스)
    • 용도별(게임, 페이크 스토리 탐지, 도작 탐지 퍼스널라이제이션, 제작 계획과 관리, 세일즈와 마케팅, 인재 발굴, 컨텐츠 캡처 등)
    • 최종사용자별(영화·TV, 음악, 스포츠, 미디어 대리점 등)
    • 지역별
  • 기업별(2023)
  • 시장 맵

제6장 북미의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
  • 시장 점유율·예측
  • 북미 : 국가별 분석
    • 캐나다
    • 멕시코

제7장 유럽의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
  • 시장 점유율·예측
  • 유럽 : 국가별 분석
    • 영국
    • 이탈리아
    • 프랑스
    • 스페인

제8장 아시아태평양의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
  • 시장 점유율·예측
  • 아시아태평양 : 국가별 분석
    • 인도
    • 일본
    • 한국
    • 호주

제9장 남미의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
  • 시장 점유율·예측
  • 남미 : 국가별 분석
    • 아르헨티나
    • 콜롬비아

제10장 중동 및 아프리카의 미디어 및 엔터테인먼트용 AI/ML 시장 전망

  • 시장 규모·예측
  • 시장 점유율·예측
  • 중동 및 아프리카 : 국가별 분석
    • 사우디아라비아
    • 아랍에미리트
    • 쿠웨이트
    • 터키

제11장 시장 역학

  • 촉진요인
  • 과제

제12장 시장 동향과 발전

제13장 기업 개요

  • Alphabet Inc.
  • Apple Inc.
  • Sony Pictures Entertainment Inc.
  • NBCUniversal Media, LLC
  • Alibaba Cloud International
  • IBM Corporation
  • Microsoft Corporation
  • Nvidia Corporation

제14장 전략적 제안

제15장 TechSci Research 소개·면책사항

KSA 24.12.23

Global AI/ML in Media and Entertainment Market was valued at USD 15.38 billion in 2023 and is expected to reach USD 69.41 billion by 2029 with a CAGR of 28.36% during the forecast period. The AI/ML in Media and Entertainment market encompasses the application of advanced artificial intelligence and machine learning technologies to various facets of the media and entertainment industry. This market includes the integration of AI and ML into content creation, distribution, and consumption processes, aimed at enhancing operational efficiency, personalization, and user engagement. AI and ML technologies are employed to analyze vast amounts of data, automate content production, and provide actionable insights, enabling media companies to tailor their offerings to individual preferences and optimize their content strategies. In content creation, AI-driven tools assist in generating scripts, creating visuals, and even composing music, significantly reducing production time and costs. In content distribution, AI algorithms are utilized for targeted advertising, recommendation systems, and audience segmentation, ensuring that content reaches the most relevant viewers and maximizing revenue opportunities. Additionally, AI and ML enhance the user experience through personalization, providing customized recommendations based on viewing history and preferences. The market also includes applications in digital rights management, where AI helps in monitoring and protecting intellectual property, and in audience analytics, where machine learning models predict trends and behaviors, guiding strategic decisions. As the industry continues to evolve, AI and ML are pivotal in driving innovation, improving efficiency, and delivering personalized experiences in the dynamic media and entertainment landscape.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 15.38 Billion
Market Size 2029USD 69.41 Billion
CAGR 2024-202928.36%
Fastest Growing SegmentProduction Planning & Management
Largest MarketNorth America

Key Market Drivers

Enhanced Content Personalization

The AI and machine learning (ML) technologies are revolutionizing the media and entertainment industry by enabling unprecedented levels of content personalization. With vast amounts of data generated by viewers, AI algorithms analyze user behavior, preferences, and interactions to deliver highly tailored content recommendations. This personalization is driven by advanced machine learning models that can predict what content viewers are most likely to enjoy based on their historical data, viewing patterns, and demographic information. By integrating AI, media companies can offer customized experiences, which significantly boosts user engagement and satisfaction. For example, streaming services like Netflix and Spotify use sophisticated recommendation engines to suggest movies, TV shows, and music based on individual user profiles, enhancing the overall viewing experience and driving higher retention rates. This targeted approach not only improves user experience but also increases the effectiveness of content monetization strategies. As consumer expectations for personalized experiences continue to rise, the demand for AI-driven solutions in content recommendation and personalization is expected to grow, making it a crucial driver of market expansion in the media and entertainment sector.

Automated Content Creation and Editing

AI and ML are transforming content creation and editing processes, making them more efficient and cost-effective. Automated content generation tools powered by AI can produce high-quality written articles, scripts, and even creative content such as music and visual art, reducing the time and labor required by human creators. For instance, AI algorithms can generate news articles from raw data, create video summaries, and assist in scriptwriting by analyzing successful storytelling patterns. Machine learning models can also automate editing tasks, such as video trimming, color correction, and audio enhancement, with a level of precision and speed that surpasses traditional methods. This automation not only accelerates the production cycle but also enables creators to focus on more strategic and creative aspects of content development. Additionally, AI-powered tools can analyze audience reactions and feedback to refine content strategies, ensuring that the final product aligns with audience expectations and market trends. As media companies strive to meet the growing demand for fresh and engaging content, the adoption of AI-driven automation tools will continue to drive innovation and efficiency in content creation and editing processes.

Improved Audience Insights and Targeting

AI and ML technologies provide media and entertainment companies with advanced capabilities for analyzing audience data and deriving actionable insights. By leveraging big data analytics and machine learning algorithms, companies can gain a deeper understanding of viewer behaviors, preferences, and trends. This enhanced data analysis allows for more precise audience segmentation and targeting, enabling media firms to develop and deliver content that resonates with specific demographic groups. For example, AI can analyze social media interactions, viewing patterns, and consumer feedback to identify emerging trends and predict future content demands. This data-driven approach helps media companies optimize marketing strategies, tailor advertising campaigns, and allocate resources more effectively. Additionally, AI-powered sentiment analysis tools can gauge audience reactions to content, providing valuable feedback that informs future content development and promotional efforts. As the media and entertainment landscape becomes increasingly competitive, the ability to leverage AI for audience insights and targeted marketing will be a key driver of growth and success in the industry.

Key Market Challenges

Data Privacy and Security Concerns

In the media and entertainment sector, the deployment of AI and machine learning technologies faces significant hurdles related to data privacy and security. These technologies rely heavily on vast amounts of personal data, including user behavior, viewing habits, and interaction patterns, to generate insights and deliver personalized experiences. However, the collection, storage, and processing of such sensitive information raise substantial privacy concerns. Regulatory frameworks like the General Data Protection Regulation (GDPR) and the California Consumer Privacy Act (CCPA) impose strict guidelines on data usage and user consent, demanding that companies implement robust data protection measures. The complexity of ensuring compliance with these regulations while leveraging AI-driven analytics can be daunting. Additionally, data breaches or misuse can lead to severe reputational damage and financial penalties. Media and entertainment companies must invest significantly in advanced security protocols and data governance strategies to mitigate these risks, balancing the need for innovative AI solutions with stringent privacy requirements. The ongoing evolution of privacy regulations and the increasing sophistication of cyber threats further exacerbate the challenge, necessitating continuous adaptation and vigilance.

Algorithmic Bias and Fairness

Another critical challenge facing the integration of AI and machine learning in the media and entertainment industry is addressing algorithmic bias and ensuring fairness. AI systems are often trained on historical data, which can inadvertently encode and perpetuate existing biases, leading to skewed or unfair outcomes. For instance, recommendation algorithms might favor content that reinforces stereotypes or excludes minority voices, impacting diversity and representation in media. This bias can manifest in various forms, including gender, racial, and cultural biases, potentially alienating audiences and undermining the credibility of media platforms. To combat this, companies must develop and implement strategies to detect and mitigate biases within their algorithms. This involves diversifying training data, employing fairness-aware algorithms, and conducting regular audits to ensure equitable outcomes. Additionally, fostering transparency and accountability in AI decision-making processes is crucial for building trust with users. Addressing algorithmic bias requires a concerted effort to balance technological innovation with ethical considerations, ensuring that AI applications in media and entertainment promote inclusivity and fairness while avoiding the reinforcement of harmful biases.

Key Market Trends

High Content Recommendations

The media and entertainment industry is witnessing a profound shift towards highly personalized content recommendations driven by advancements in AI and machine learning (ML). AI algorithms analyze vast amounts of viewer data, including viewing history, preferences, and engagement patterns, to deliver tailored content suggestions. This hyper-personalization enhances user experience by presenting relevant media, increasing viewer satisfaction and retention. Streaming platforms, such as Netflix and Spotify, leverage sophisticated recommendation engines to suggest shows, movies, and music that align with individual tastes. As AI technology evolves, these algorithms are becoming more adept at understanding nuanced preferences, such as mood and context, further refining content curation. Additionally, the integration of natural language processing (NLP) allows platforms to interpret user queries and feedback more accurately, improving the relevance of recommendations. This trend is not only transforming user engagement but also driving content discovery and consumption patterns, creating new opportunities for media companies to engage audiences and generate revenue.

AI-Driven Content Creation and Automation

AI and ML are revolutionizing content creation and production processes, making them more efficient and cost-effective. From automated video editing to scriptwriting assistance and AI-generated music, media companies are increasingly turning to machine learning algorithms to streamline production workflows. AI tools can analyze vast amounts of existing content to create new, high-quality media assets, such as video trailers, summaries, or promotional material, often without requiring human intervention. Additionally, AI-based automation is reducing production timelines and labor costs by taking over repetitive tasks, allowing human creators to focus on more strategic and creative aspects. This trend is not only making media production faster but also democratizing content creation, enabling smaller studios and independent creators to produce high-quality content at scale.

Enhanced Viewer Engagement Through AI-Powered Interactive Experiences

The use of AI in media and entertainment is extending beyond content personalization and production to include interactive experiences that actively engage audiences. AI technologies are powering immersive experiences through augmented reality (AR), virtual reality (VR), and interactive storytelling, enhancing viewer engagement. For example, AI-driven VR and AR applications enable users to interact with media content in real-time, creating more personalized and immersive experiences. Interactive storytelling powered by AI allows users to influence plotlines or outcomes, offering a unique and dynamic form of entertainment. This trend is transforming how audiences consume content, providing deeper engagement and a more participatory experience, which can significantly drive user loyalty and retention in an increasingly competitive media landscape.

Segmental Insights

Application Insights

The Gaming segment held the largest Market share in 2023. The integration of AI and machine learning (ML) in the gaming segment of the media and entertainment market is driven by several compelling factors that are transforming the industry. One primary driver is the demand for enhanced gaming experiences through personalized content and adaptive gameplay. AI and ML technologies enable developers to create more immersive and engaging games by analyzing player behaviors and preferences to deliver tailored experiences. This personalization extends to dynamic content generation, where AI algorithms can generate unique in-game environments, characters, and narratives based on individual player interactions, significantly enriching gameplay and increasing player retention. Additionally, AI-driven analytics provide game developers with valuable insights into player behavior, which helps in refining game design, optimizing monetization strategies, and predicting trends. The rise of cloud gaming services further amplifies the role of AI and ML, as these technologies support seamless, low-latency streaming and enhance user experience through real-time adjustments and predictive maintenance.

AI and ML also play a crucial role in the development of non-player characters (NPCs) and game AI, where advanced algorithms enable NPCs to exhibit more realistic behaviors and adapt to player actions, contributing to a more lifelike and responsive gaming environment. Furthermore, the application of AI in game testing and quality assurance streamlines the development process by automating repetitive tasks, identifying bugs, and ensuring a higher level of game quality and stability. The growing popularity of esports and competitive gaming also fuels the demand for AI and ML, as these technologies are used to analyze player performance, strategize in real-time, and enhance training methods. As AI and ML continue to advance, their capabilities in natural language processing and computer vision offer new opportunities for interactive storytelling and enhanced player interactions. Overall, the continuous evolution of AI and ML technologies is driving innovation and growth in the gaming segment by providing developers with powerful tools to create more engaging, personalized, and immersive gaming experiences, thus meeting the evolving demands of gamers and propelling the industry forward.

Regional Insights

North America region held the largest market share in 2023. The AI and machine learning (ML) market in the media and entertainment sector in North America is experiencing robust growth driven by several key factors. The increasing demand for personalized content and tailored user experiences is a significant market driver. AI and ML technologies enable media companies to analyze vast amounts of data to understand consumer preferences and behaviors, allowing for the creation of customized recommendations and targeted content that enhances viewer engagement and satisfaction. Additionally, the rise of streaming services and digital platforms has intensified competition, prompting companies to leverage AI and ML to optimize content delivery, improve user interfaces, and enhance overall service quality. Machine learning algorithms are also instrumental in content creation and production, offering tools for automated video editing, scriptwriting, and even generating realistic visual effects, which streamline workflows and reduce production costs.

AI-driven analytics provide valuable insights into viewer trends and content performance, empowering media companies to make data-informed decisions and strategically allocate resources. Another significant driver is the growing need for advanced security measures to protect intellectual property and prevent piracy; AI technologies offer sophisticated solutions for detecting and mitigating unauthorized content distribution. The expansion of virtual and augmented reality experiences also contributes to market growth, as AI and ML play crucial roles in developing immersive and interactive media experiences. Additionally, the increasing integration of AI in advertising and marketing within the media sector allows for more precise targeting and optimization of ad campaigns, enhancing revenue generation opportunities. As technology continues to advance, North American media and entertainment companies are increasingly investing in AI and ML to stay competitive, innovate their offerings, and meet evolving consumer expectations, further driving the market's expansion.

Key Market Players

  • Alphabet Inc.
  • Apple Inc.
  • Sony Pictures Entertainment Inc.
  • NBCUniversal Media, LLC
  • Alibaba Cloud International
  • IBM Corporation
  • Microsoft Corporation
  • Nvidia Corporation

Report Scope:

In this report, the Global AI/ML in Media and Entertainment Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

AI/ML in Media and Entertainment Market, By Solutions:

  • Hardware
  • Services

AI/ML in Media and Entertainment Market, By Application:

  • Gaming
  • Fake Story Detection
  • Plagiarism Detection Personalization
  • Production Planning & Management
  • Sales & Marketing
  • Talent Identification
  • Content Capture
  • Others

AI/ML in Media and Entertainment Market, By End User:

  • Film and Television
  • Music
  • Sports
  • Media Agencies
  • Others

AI/ML in Media and Entertainment Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global AI/ML in Media and Entertainment Market.

Available Customizations:

Global AI/ML in Media and Entertainment Market report with the given Market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional Market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
  • 1.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Voice of Customer

5. Global AI/ML in Media and Entertainment Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Solutions (Hardware, Services)
    • 5.2.2. By Application (Gaming, Fake Story Detection, Plagiarism Detection Personalization, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, and Others)
    • 5.2.3. By End User (Film and Television, Music, Sports, Media Agencies, and Others)
    • 5.2.4. By Region
  • 5.3. By Company (2023)
  • 5.4. Market Map

6. North America AI/ML in Media and Entertainment Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Solutions
    • 6.2.2. By Application
    • 6.2.3. By End User
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States AI/ML in Media and Entertainment Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Solutions
        • 6.3.1.2.2. By Application
        • 6.3.1.2.3. By End User
    • 6.3.2. Canada AI/ML in Media and Entertainment Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Solutions
        • 6.3.2.2.2. By Application
        • 6.3.2.2.3. By End User
    • 6.3.3. Mexico AI/ML in Media and Entertainment Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Solutions
        • 6.3.3.2.2. By Application
        • 6.3.3.2.3. By End User

7. Europe AI/ML in Media and Entertainment Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Solutions
    • 7.2.2. By Application
    • 7.2.3. By End User
    • 7.2.4. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany AI/ML in Media and Entertainment Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Solutions
        • 7.3.1.2.2. By Application
        • 7.3.1.2.3. By End User
    • 7.3.2. United Kingdom AI/ML in Media and Entertainment Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Solutions
        • 7.3.2.2.2. By Application
        • 7.3.2.2.3. By End User
    • 7.3.3. Italy AI/ML in Media and Entertainment Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Solutions
        • 7.3.3.2.2. By Application
        • 7.3.3.2.3. By End User
    • 7.3.4. France AI/ML in Media and Entertainment Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Solutions
        • 7.3.4.2.2. By Application
        • 7.3.4.2.3. By End User
    • 7.3.5. Spain AI/ML in Media and Entertainment Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Solutions
        • 7.3.5.2.2. By Application
        • 7.3.5.2.3. By End User

8. Asia-Pacific AI/ML in Media and Entertainment Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Solutions
    • 8.2.2. By Application
    • 8.2.3. By End User
    • 8.2.4. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China AI/ML in Media and Entertainment Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Solutions
        • 8.3.1.2.2. By Application
        • 8.3.1.2.3. By End User
    • 8.3.2. India AI/ML in Media and Entertainment Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Solutions
        • 8.3.2.2.2. By Application
        • 8.3.2.2.3. By End User
    • 8.3.3. Japan AI/ML in Media and Entertainment Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Solutions
        • 8.3.3.2.2. By Application
        • 8.3.3.2.3. By End User
    • 8.3.4. South Korea AI/ML in Media and Entertainment Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Solutions
        • 8.3.4.2.2. By Application
        • 8.3.4.2.3. By End User
    • 8.3.5. Australia AI/ML in Media and Entertainment Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Solutions
        • 8.3.5.2.2. By Application
        • 8.3.5.2.3. By End User

9. South America AI/ML in Media and Entertainment Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Solutions
    • 9.2.2. By Application
    • 9.2.3. By End User
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil AI/ML in Media and Entertainment Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Solutions
        • 9.3.1.2.2. By Application
        • 9.3.1.2.3. By End User
    • 9.3.2. Argentina AI/ML in Media and Entertainment Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Solutions
        • 9.3.2.2.2. By Application
        • 9.3.2.2.3. By End User
    • 9.3.3. Colombia AI/ML in Media and Entertainment Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Solutions
        • 9.3.3.2.2. By Application
        • 9.3.3.2.3. By End User

10. Middle East and Africa AI/ML in Media and Entertainment Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Solutions
    • 10.2.2. By Application
    • 10.2.3. By End User
    • 10.2.4. By Country
  • 10.3. Middle East and Africa: Country Analysis
    • 10.3.1. South Africa AI/ML in Media and Entertainment Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Solutions
        • 10.3.1.2.2. By Application
        • 10.3.1.2.3. By End User
    • 10.3.2. Saudi Arabia AI/ML in Media and Entertainment Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Solutions
        • 10.3.2.2.2. By Application
        • 10.3.2.2.3. By End User
    • 10.3.3. UAE AI/ML in Media and Entertainment Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Solutions
        • 10.3.3.2.2. By Application
        • 10.3.3.2.3. By End User
    • 10.3.4. Kuwait AI/ML in Media and Entertainment Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Solutions
        • 10.3.4.2.2. By Application
        • 10.3.4.2.3. By End User
    • 10.3.5. Turkey AI/ML in Media and Entertainment Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Solutions
        • 10.3.5.2.2. By Application
        • 10.3.5.2.3. By End User

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Company Profiles

  • 13.1. Alphabet Inc.
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel/Key Contact Person
    • 13.1.5. Key Product/Services Offered
  • 13.2. Apple Inc.
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel/Key Contact Person
    • 13.2.5. Key Product/Services Offered
  • 13.3. Sony Pictures Entertainment Inc.
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel/Key Contact Person
    • 13.3.5. Key Product/Services Offered
  • 13.4. NBCUniversal Media, LLC
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel/Key Contact Person
    • 13.4.5. Key Product/Services Offered
  • 13.5. Alibaba Cloud International
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel/Key Contact Person
    • 13.5.5. Key Product/Services Offered
  • 13.6. IBM Corporation
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel/Key Contact Person
    • 13.6.5. Key Product/Services Offered
  • 13.7. Microsoft Corporation
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel/Key Contact Person
    • 13.7.5. Key Product/Services Offered
  • 13.8. Nvidia Corporation
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel/Key Contact Person
    • 13.8.5. Key Product/Services Offered

14. Strategic Recommendations

15. About Us & Disclaimer

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