시장보고서
상품코드
1982832

의료용 가상현실 시장 규모, 점유율, 동향 및 성장 분석 보고서(2026-2034년)

Global Virtual Reality in Healthcare Market Size, Share, Trends & Growth Analysis Report 2026-2034

발행일: | 리서치사: 구분자 Value Market Research | 페이지 정보: 영문 168 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

의료용 가상현실(VR) 시장 규모는 2025년 79억 4,000만 달러에서 2026-2034년에 CAGR 30.81%로 성장하며, 2034년에는 890억 4,000만 달러에 달할 것으로 예측됩니다.

의료 기관이 교육, 치료 및 환자 치료를 위해 몰입형 기술을 점점 더 많이 채택함에 따라 전 세계 의료 분야의 가상현실 시장은 빠르게 성장하고 있습니다. 가상현실 시스템을 통해 의료진은 의료 시술 시뮬레이션을 통해 의료 교육을 강화하고, 환자에게 치료 솔루션을 제공할 수 있습니다. 이 기술은 수술 훈련, 재활 치료, 통증 관리, 정신건강 치료 등의 분야에서 활용되고 있으며, 현대 의료 시스템에서 그 중요성이 점점 더 커지고 있습니다.

시장의 주요 촉진요인 중 하나는 고급 의료 교육 툴에 대한 수요 증가입니다. 가상현실을 통해 학생과 의료진은 위험 부담이 없는 통제된 환경에서 복잡한 시술을 연습할 수 있습니다. 또한 정신건강 질환 및 신경질환의 유병률 증가는 VR 기반 치료 솔루션의 활용을 촉진하고 있습니다. 헤드 마운트 디스플레이, 모션 트래킹, 인터랙티브 소프트웨어의 기술 발전은 의료 분야에서의 가상현실 용도의 효용성을 높이고 있습니다.

디지털 기술이 의료 분야를 계속 변화시키고 있는 가운데, 의료 분야에서의 가상현실의 미래는 매우 유망합니다. 디지털 헬스 분야의 혁신과 연구에 대한 투자 확대로 병원과 연구기관의 VR 도입이 가속화될 것으로 예측됩니다. 기술이 더 저렴해지고 접근성이 높아짐에 따라 향후 수년간 의료 교육, 원격 치료 및 환자 참여에 중요한 역할을 하게 될 것입니다.

목차

제1장 서론

제2장 개요

제3장 시장 변수, 동향, 프레임워크

제4장 세계의 의료용 가상현실 시장 : 컴포넌트별

제5장 세계의 의료용 가상현실 시장 : 디바이스별

제6장 세계의 의료용 가상현실 시장 : 용도별

제7장 세계의 의료용 가상현실 시장 : 최종 사용별

제8장 세계의 의료용 가상현실 시장 : 지역별

제9장 경쟁 구도

제10장 기업 개요

KSA 26.04.06

The Virtual Reality in Healthcare Market size is expected to reach USD 89.04 Billion in 2034 from USD 7.94 Billion (2025) growing at a CAGR of 30.81% during 2026-2034.

The global virtual reality in healthcare market is growing rapidly as medical institutions increasingly adopt immersive technologies for training, treatment, and patient care. Virtual reality systems allow healthcare professionals to simulate medical procedures, enhance medical education, and provide therapeutic solutions for patients. The technology is being used in areas such as surgical training, rehabilitation therapy, pain management, and mental health treatment, supporting its growing importance within modern healthcare systems.

One of the major drivers of the market is the increasing demand for advanced medical training tools. Virtual reality enables students and healthcare professionals to practice complex procedures in a controlled and risk-free environment. Additionally, the growing prevalence of mental health conditions and neurological disorders is encouraging the use of VR-based therapy solutions. Technological advancements in head-mounted displays, motion tracking, and interactive software are also improving the effectiveness of virtual reality applications in healthcare.

The future of virtual reality in healthcare appears highly promising as digital technologies continue to transform the medical sector. Increasing investments in digital health innovation and research are expected to accelerate VR adoption across hospitals and research institutions. As the technology becomes more affordable and accessible, it is likely to play a significant role in medical training, remote therapy, and patient engagement in the years ahead.

Our reports are meticulously crafted to provide clients with comprehensive and actionable insights into various industries and markets. Each report encompasses several critical components to ensure a thorough understanding of the market landscape:

Market Overview: A detailed introduction to the market, including definitions, classifications, and an overview of the industry's current state.

Market Dynamics: In-depth analysis of key drivers, restraints, opportunities, and challenges influencing market growth. This section examines factors such as technological advancements, regulatory changes, and emerging trends.

Segmentation Analysis: Breakdown of the market into distinct segments based on criteria like product type, application, end-user, and geography. This analysis highlights the performance and potential of each segment.

Competitive Landscape: Comprehensive assessment of major market players, including their market share, product portfolio, strategic initiatives, and financial performance. This section provides insights into the competitive dynamics and key strategies adopted by leading companies.

Market Forecast: Projections of market size and growth trends over a specified period, based on historical data and current market conditions. This includes quantitative analyses and graphical representations to illustrate future market trajectories.

Regional Analysis: Evaluation of market performance across different geographical regions, identifying key markets and regional trends. This helps in understanding regional market dynamics and opportunities.

Emerging Trends and Opportunities: Identification of current and emerging market trends, technological innovations, and potential areas for investment. This section offers insights into future market developments and growth prospects.

MARKET SEGMENTATION

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device (GTD)
  • Projectors & Display Wall (PDW)

By Application

  • Pain Management
  • Education & Training
  • Surgery
  • Patient Care Management
  • Rehabilitation & Therapy Procedures
  • Others

By End-use

  • Hospitals & Clinics
  • Research Organizations & Pharma Companies
  • Others

COMPANIES PROFILED

  • Google LLC, Microsoft, Siemens Healthineers AG, HTC Corporation, Koninklijke Philips NV, Osso VR Inc, Augmedix, VirtaMed AG, XRHealth Inc, Virtually Better Inc, CAE Inc, Fundamental Surgery
  • We can customise the report as per your requirements.

TABLE OF CONTENTS

Chapter 1. PREFACE

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1 Information Analysis
    • 1.3.2 Market Formulation & Data Visualization
    • 1.3.3 Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1 List of Data Sources

Chapter 2. EXECUTIVE SUMMARY

  • 2.1. Market Snapshot
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. MARKET VARIABLES, TRENDS, FRAMEWORK

  • 3.1. Market Lineage Outlook
  • 3.2. Penetration & Growth Prospect Mapping
  • 3.3. Value Chain Analysis
  • 3.4. Regulatory Framework
    • 3.4.1 Standards & Compliance
    • 3.4.2 Regulatory Impact Analysis
  • 3.5. Market Dynamics
    • 3.5.1 Market Drivers
    • 3.5.2 Market Restraints
    • 3.5.3 Market Opportunities
    • 3.5.4 Market Challenges
  • 3.6. Porter's Five Forces Analysis
  • 3.7. PESTLE Analysis

Chapter 4. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET: BY COMPONENT 2022-2034 (USD MN)

  • 4.1. Market Analysis, Insights and Forecast Component
  • 4.2. Hardware Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.3. Software Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.4. Services Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 5. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET: BY DEVICE 2022-2034 (USD MN)

  • 5.1. Market Analysis, Insights and Forecast Device
  • 5.2. Head-Mounted Display (HMD) Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 5.3. Gesture-Tracking Device (GTD) Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 5.4. Projectors & Display Wall (PDW) Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 6. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET: BY APPLICATION 2022-2034 (USD MN)

  • 6.1. Market Analysis, Insights and Forecast Application
  • 6.2. Pain Management Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.3. Education & Training Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.4. Surgery Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.5. Patient Care Management Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.6. Rehabilitation & Therapy Procedures Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.7. Others Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 7. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET: BY END-USE 2022-2034 (USD MN)

  • 7.1. Market Analysis, Insights and Forecast End-use
  • 7.2. Hospitals & Clinics Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 7.3. Research Organizations & Pharma Companies Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 7.4. Others Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 8. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET: BY REGION 2022-2034(USD MN)

  • 8.1. Regional Outlook
  • 8.2. North America Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 8.2.1 By Component
    • 8.2.2 By Device
    • 8.2.3 By Application
    • 8.2.4 By End-use
    • 8.2.5 United States
    • 8.2.6 Canada
    • 8.2.7 Mexico
  • 8.3. Europe Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 8.3.1 By Component
    • 8.3.2 By Device
    • 8.3.3 By Application
    • 8.3.4 By End-use
    • 8.3.5 United Kingdom
    • 8.3.6 France
    • 8.3.7 Germany
    • 8.3.8 Italy
    • 8.3.9 Russia
    • 8.3.10 Rest Of Europe
  • 8.4. Asia-Pacific Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 8.4.1 By Component
    • 8.4.2 By Device
    • 8.4.3 By Application
    • 8.4.4 By End-use
    • 8.4.5 India
    • 8.4.6 Japan
    • 8.4.7 South Korea
    • 8.4.8 Australia
    • 8.4.9 South East Asia
    • 8.4.10 Rest Of Asia Pacific
  • 8.5. Latin America Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 8.5.1 By Component
    • 8.5.2 By Device
    • 8.5.3 By Application
    • 8.5.4 By End-use
    • 8.5.5 Brazil
    • 8.5.6 Argentina
    • 8.5.7 Peru
    • 8.5.8 Chile
    • 8.5.9 South East Asia
    • 8.5.10 Rest of Latin America
  • 8.6. Middle East & Africa Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 8.6.1 By Component
    • 8.6.2 By Device
    • 8.6.3 By Application
    • 8.6.4 By End-use
    • 8.6.5 Saudi Arabia
    • 8.6.6 UAE
    • 8.6.7 Israel
    • 8.6.8 South Africa
    • 8.6.9 Rest of the Middle East And Africa

Chapter 9. COMPETITIVE LANDSCAPE

  • 9.1. Recent Developments
  • 9.2. Company Categorization
  • 9.3. Supply Chain & Channel Partners (based on availability)
  • 9.4. Market Share & Positioning Analysis (based on availability)
  • 9.5. Vendor Landscape (based on availability)
  • 9.6. Strategy Mapping

Chapter 10. COMPANY PROFILES OF GLOBAL VIRTUAL REALITY IN HEALTHCARE INDUSTRY

  • 10.1. Top Companies Market Share Analysis
  • 10.2. Company Profiles
    • 10.2.1 Google LLC
    • 10.2.2 Microsoft
    • 10.2.3 Siemens Healthineers AG
    • 10.2.4 HTC Corporation
    • 10.2.5 Koninklijke Philips N.V
    • 10.2.6 Osso VR Inc
    • 10.2.7 Augmedix
    • 10.2.8 VirtaMed AG
    • 10.2.9 XRHealth Inc
    • 10.2.10 Virtually Better Inc
    • 10.2.11 CAE Inc
    • 10.2.12 Fundamental Surgery
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