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Virtual Reality Hardware Forecasts by Vertical

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: ABI Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® 14 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    



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½Ç¿ëÀûÀÎ ÀåÁ¡:

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  • Çϵå¿þ¾î, ¼ÒÇÁÆ®¿þ¾î, ¼­ºñ½º µî ¼ºÀå°ú ±âȸÀÇ ÇÙ½É ½ÃÀå ºÎ¹®À» ½Äº°ÇÒ ¼ö ÀÖ½À´Ï´Ù.
  • ÇöÀç¿Í ÇâÈÄ ½ÃÀå ±Ô¸ð¿Í ¿µÇâ·ÂÀÖ´Â Æ®·»µå¸¦ ÀÌÇØÇÏ°í ±×°ÍÀÌ ½ÃÀåÀÇ Á¤·®Àû ¿ä¼Ò¸¦ Çü¼ºÇÏ´Â ¹æ¹ýÀ» ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ¿ä Áú¹®¿¡ ´ëÇÑ ´äº¯:

  • Àüü Çϵå¿þ¾î ¹× ¼ÒÇÁÆ®¿þ¾î VR ½ÃÀå ±Ô¸ð´Â?
  • ÀÌ ±Ô¸ð´Â »ê¾÷º°·Î ¾î¶»°Ô ´Ù¸¥°¡?
  • »ê¾÷º° VR Çϵå¿þ¾î ÃâÇÏ À¯Çü¿¡ µû¸¥ Â÷ÀÌÁ¡Àº ¹«¾ùÀΰ¡?
  • ÀÌ·¯ÇÑ Â÷ÀÌÀÇ ¿øµ¿·ÂÀÌ µÇ´Â Æ®·»µå´Â ¹«¾ùÀ̸ç, ½ÃÀå Àüü¿¡ ¾î¶² ¿µÇâÀ» ¹ÌÄ¡°í Àִ°¡?

Á¶»ç ÇÏÀ̶óÀÌÆ®:

  • 11°³ ¼öÁ÷ ½ÃÀ庰 ºÐ¼®(Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ(HMD)´Â ÆûÆÑÅͺ° ºÐ¼® Æ÷ÇÔ)
  • »ê¾÷º°, Áö¿ªº°, ¿¬µµº° ÃâÇÏ·®, ¼³Ä¡ ±â¹Ý ¹× ¼öÀÍ¿¡ ´ëÇÑ ´ëÈ­Çü ´ë½Ãº¸µå
  • ¸ðµç µ¥ÀÌÅÍ Æ÷ÀÎÆ®¿¡ Çǹþ Å×À̺í°ú ¿ø½Ã µ¥ÀÌÅÍ°¡ Æ÷ÇԵǾî ÀÖ¾î »ç¿ëÀÚº° Á¶ÀÛ ¹× ºÐ¼®ÀÌ °¡´ÉÇÕ´Ï´Ù.
  • ¼¼¹ÐÇÑ ¹æ¹ý°ú Á¤ÀÇ·Î µ¥ÀÌÅͺ£À̽º ³» ¹× Àüü ½ÃÀåÀÇ ºÐ·ù¿Í Â÷º°È­¸¦ ¸íÈ®ÇÏ°Ô ÆľÇÇÒ ¼ö ÀÖ½À´Ï´Ù.

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Actionable Benefits:

  • Acquire quantitative knowledge of the Virtual Reality (VR) market through vertical segmentation of hardware and software data.
  • Identify key market segments for growth and opportunity, including hardware, software, and services.
  • Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.

Critical Questions Answered:

  • What is the overall size of the VR market for both hardware and software?
  • How does this size differ by vertical?
  • How do verticals differ in VR hardware shipment types?
  • What are the driving trends of these differences and how do they permeate throughout the market?

Research Highlights:

  • Vertical segmentation of the market across 11 verticals, including sub-segmentation by Head-Mounted Display (HMD) form factor.
  • Interactive dashboard for shipments, installed base, and revenue by vertical, region, and year.
  • Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
  • Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to do so in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.

TABLE OF CONTENTS

Key Findings

What's New

Methodology

Market Forecasts

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