시장보고서
상품코드
1765363

세계의 3D 오디오 시장

3D Audio

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 294 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

3D 오디오 세계 시장은 2030년까지 248억 달러에 달할 전망

2024년에 100억 달러로 추정되는 3D 오디오 세계 시장은 2024년부터 2030년까지 CAGR 16.4%로 성장하여 2030년에는 248억 달러에 달할 것으로 예측됩니다. 이 보고서에서 분석하고 있는 부문 중 하나인 하드웨어는 CAGR 15.6%를 기록하며 분석 기간 종료시에는 125억 달러에 달할 것으로 예측됩니다. 소프트웨어 분야의 성장률은 분석 기간 CAGR로 17.4%로 추정됩니다.

미국 시장은 28억 달러, 중국은 CAGR 15.5%로 성장할 것으로 예측

미국의 3D 오디오 시장은 2024년에 28억 달러로 추정됩니다. 세계 2위 경제 대국인 중국은 2030년까지 38억 달러의 시장 규모에 달할 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 15.5%를 기록할 것으로 예상됩니다. 기타 주목할 만한 지역별 시장으로는 일본과 캐나다가 있고, 분석 기간 동안 CAGR은 각각 14.4%와 13.9%로 예측됩니다. 유럽에서는 독일이 CAGR 약 12.0%로 성장할 것으로 예측됩니다.

세계의 3D 오디오 시장 - 주요 동향과 촉진요인 정리

3D 오디오는 어떻게 사운드 경험을 변화시킬 것인가?

3D 오디오 기술은 소리를 인식하는 방식을 변화시켜 실제 청취 환경을 재현하는 몰입감 있고 공간적으로 정확한 경험을 제공하며, 두 개의 채널로 음성을 재생하는 기존 스테레오 사운드와 달리 3D 오디오는 소리의 깊이, 거리, 방향을 파악하여 360도 사운드스케이프를 생성합니다. 360도 사운드스케이프를 만들어 냅니다. 이 혁신은 엔터테인먼트와 게임부터 가상현실(VR)과 증강현실(AR)에 이르기까지 다양한 분야에서 경험을 향상시키고 있습니다. 예를 들어, 게임에서는 3D 오디오를 통해 플레이어가 가상 환경 내에서 소리의 정확한 위치를 인식할 수 있게 되어 몰입감을 높여 몰입감을 높일 수 있습니다. VR 및 AR 애플리케이션에서도 마찬가지이며, 공간 오디오는 실감나는 경험을 만들어내는 핵심 요소입니다.

몰입형 엔터테인먼트에 대한 수요가 증가하는 가운데, 3D 오디오는 어떤 역할을 하고 있을까?

엔터테인먼트 업계에서는 몰입형 경험에 대한 소비자의 수요가 증가함에 따라 3D 오디오를 채택하고 있습니다. 영화, 음악 제작, 게임 등에서 3D 오디오는 모든 방향에서 들리는 듯한 사운드를 제공함으로써 전반적인 감각적 경험을 향상시킵니다. 이 기술은 가상현실에서 특히 중요합니다. 가상현실에서는 공간 음향이 시각적 요소와 일치해야 몰입감 있는 환경을 만들 수 있기 때문입니다. 스트리밍 플랫폼과 음악 서비스도 청취자에게 보다 풍부하고 역동적인 청각 경험을 제공하기 위해 3D 오디오 포맷을 채택하고 있습니다. 이러한 변화의 배경에는 복잡한 다차원적 사운드스케이프를 대규모 스피커 설치 없이도 구현할 수 있는 오디오 처리 기술의 발전이 있습니다.

3D 오디오는 어떻게 일상적인 기기에 통합될 수 있을까?

기술의 발전으로 3D 오디오는 스마트폰에서 헤드폰, 홈 엔터테인먼트 시스템에 이르기까지 일상적으로 사용되는 모든 기기에 3D 오디오가 내장되어 있습니다. 모바일 앱과 스트리밍 서비스를 통해 표준 헤드폰으로 3D 오디오를 경험할 수 있게 되면서 더 많은 사람들이 이 기술에 접근할 수 있게 되었습니다. 청취자의 머리 움직임에 따라 사운드를 조정하는 헤드 트래킹 기술은 최근 헤드폰에서 흔히 볼 수 있는 기능으로, 몰입감을 높여줍니다. 또한, 3D 오디오 기능이 탑재된 스마트 스피커는 홈 엔터테인먼트 설정에서 인기를 끌고 있으며, 사용자는 거실에서 몰입감 있는 사운드 스케이프를 경험할 수 있습니다. 3D 오디오가 더욱 친숙해짐에 따라 가전 제품 전반에 걸쳐 3D 오디오의 채택이 가속화되고 있습니다.

3D 오디오 시장의 성장 원동력은?

3D 오디오 시장의 성장은 몰입형 엔터테인먼트 경험에 대한 수요 증가, 음향 처리 기술의 발전, 가전제품에 공간 오디오의 통합 등 여러 요인에 의해 주도되고 있습니다. 또한, 가상현실(VR) 및 증강현실(AR) 애플리케이션의 인기가 높아지는 것도 중요한 촉진요인이며, 이러한 기술은 현실적인 환경을 만들기 위해 공간 오디오에 크게 의존하고 있습니다. 또한, 몰입감 있는 게임 플레이 경험에 대한 게임 산업의 변화도 3D 오디오 시스템에 대한 수요를 촉진하고 있습니다. 헤드 트래킹 기술과 헤드폰, 스마트 스피커 등 3D 오디오 지원 기기의 채택이 확대되고 있는 것도 시장 확대에 기여하고 있습니다.

부문

구성요소(하드웨어, 소프트웨어, 서비스), 최종사용(개인/기업내, 업무용)

조사 대상 기업 사례

  • 3D Sound Labs
  • Auro Technologies
  • Barco Audio Technologies(ISONO Sound)
  • Comhear Inc.
  • Core Sound LLC
  • Dear Reality GmbH
  • Dolby Laboratories, Inc.
  • DTS, Inc.
  • Dysonics
  • Hooke Audio
  • Sennheiser Electronics GmbH & Co. KG
  • VisiSonics Corporation
  • Waves Audio Ltd.

AI 통합

Global Industry Analysts는 검증된 전문가 컨텐츠와 AI 툴을 통해 시장 정보와 경쟁 정보를 혁신하고 있습니다.

Global Industry Analysts는 일반적인 LLM 및 업계 고유의 SLM 쿼리를 따르는 대신 비디오 기록, 블로그, 검색 엔진 조사, 방대한 양의 기업, 제품/서비스, 시장 데이터 등 세계 전문가로부터 수집한 컨텐츠 리포지토리를 구축했습니다.

관세 영향 계수

Global Industry Analysts는 본사의 국가, 제조거점, 수출입(완제품 및 OEM)을 기반으로 기업의 경쟁력 변화를 예측하고 있습니다. 이러한 복잡하고 다면적인 시장 역학은 매출원가(COGS) 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예상됩니다.

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 기타 지역

제4장 경쟁

ksm 25.07.15

Global 3D Audio Market to Reach US$24.8 Billion by 2030

The global market for 3D Audio estimated at US$10.0 Billion in the year 2024, is expected to reach US$24.8 Billion by 2030, growing at a CAGR of 16.4% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 15.6% CAGR and reach US$12.5 Billion by the end of the analysis period. Growth in the Software segment is estimated at 17.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.8 Billion While China is Forecast to Grow at 15.5% CAGR

The 3D Audio market in the U.S. is estimated at US$2.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.8 Billion by the year 2030 trailing a CAGR of 15.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 14.4% and 13.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.0% CAGR.

Global 3D Audio Market - Key Trends & Drivers Summarized

How Is 3D Audio Revolutionizing Sound Experiences?

3D audio technology has transformed the way sound is perceived, providing immersive and spatially accurate experiences that replicate real-world listening environments. Unlike traditional stereo sound, which plays audio through two channels, 3D audio captures the depth, distance, and direction of sound, creating a full 360-degree soundscape. This innovation is enhancing experiences across various sectors, from entertainment and gaming to virtual reality (VR) and augmented reality (AR). In gaming, for example, 3D audio enhances realism by allowing players to perceive the exact location of sounds within a virtual environment, heightening engagement and immersion. The same holds true in VR and AR applications, where spatial audio is key to creating a lifelike experience.

What Role Does 3D Audio Play in the Growing Demand for Immersive Entertainment?

The entertainment industry is embracing 3D audio as consumer demand for immersive experiences grows. In cinema, music production, and gaming, 3D audio enhances the overall sensory experience by delivering sound that feels as though it is coming from all directions. This technology is especially crucial in virtual reality, where spatial audio must align with visual elements to create a fully immersive environment. Streaming platforms and music services are also adopting 3D audio formats to offer listeners a richer, more dynamic auditory experience. This shift is driven by advancements in audio processing technology, which allow for the creation of complex, multi-dimensional soundscapes without the need for extensive speaker setups.

How Is 3D Audio Being Integrated Into Everyday Devices?

Technological advancements have enabled 3D audio to be integrated into everyday consumer devices, from smartphones to headphones and home entertainment systems. Mobile apps and streaming services now offer 3D audio experiences through standard headphones, making the technology accessible to a wider audience. Head-tracking technology, which adjusts sound based on the listener’s head movements, has become a common feature in modern headphones, enhancing the sense of immersion. Additionally, smart speakers equipped with 3D audio capabilities are gaining popularity in home entertainment setups, allowing users to experience immersive soundscapes in their living rooms. As 3D audio becomes more accessible, its adoption across consumer electronics is accelerating.

What Is Driving Growth in the 3D Audio Market?

The growth in the 3D audio market is driven by several factors, including the increasing demand for immersive entertainment experiences, advancements in sound processing technology, and the integration of spatial audio into consumer electronics. The rising popularity of virtual reality (VR) and augmented reality (AR) applications is also a significant driver, as these technologies rely heavily on spatial audio to create realistic environments. Additionally, the gaming industry's shift toward immersive gameplay experiences has fueled demand for 3D audio systems. The growing adoption of head-tracking technology and 3D audio-capable devices, such as headphones and smart speakers, further contribute to the market's rapid expansion.

SCOPE OF STUDY:

The report analyzes the 3D Audio market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware, Software, Services); End-Use (Personal/In-house, Commercial)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 41 Featured) -

  • 3D Sound Labs
  • Auro Technologies
  • Barco Audio Technologies (ISONO Sound)
  • Comhear Inc.
  • Core Sound LLC
  • Dear Reality GmbH
  • Dolby Laboratories, Inc.
  • DTS, Inc.
  • Dysonics
  • Hooke Audio
  • Sennheiser Electronics GmbH & Co. KG
  • VisiSonics Corporation
  • Waves Audio Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Tariff Impact on Global Supply Chain Patterns
    • 3D Audio - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Demand for Immersive Experiences in Gaming and Virtual Reality
    • Technological Advancements in Spatial Audio for Cinematic Applications
    • Growth in 3D Audio Integration in Consumer Electronics and Headphones
    • Rising Adoption of 3D Audio in Automotive Entertainment Systems
    • Impact of Streaming Services and Music Production on 3D Audio Demand
    • Expansion of 3D Audio in Healthcare and Assistive Technologies
    • Growth in Adoption of 3D Audio in Live Events and Concerts
    • Rising Demand for Enhanced User Experience in Augmented Reality (AR)
    • Impact of Artificial Intelligence on 3D Audio Customization and Delivery
    • Increasing Use of 3D Audio in Training Simulators and Military Applications
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World 3D Audio Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for 3D Audio by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for 3D Audio by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for 3D Audio by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Personal/In-house by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Personal/In-house by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Personal/In-house by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: USA 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 23: USA Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 26: Canada Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: Canada 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 29: Canada Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • JAPAN
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 32: Japan Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Japan Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Japan 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 35: Japan Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • CHINA
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 38: China Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: China Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: China 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 41: China Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • EUROPE
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 44: Europe Recent Past, Current & Future Analysis for 3D Audio by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: Europe Historic Review for 3D Audio by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Europe 15-Year Perspective for 3D Audio by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 47: Europe Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • FRANCE
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 53: France Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: France Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: France 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 56: France Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • GERMANY
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 59: Germany Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Germany Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Germany 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 62: Germany Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 65: Italy Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Italy Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Italy 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 68: Italy Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 71: UK Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: UK Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: UK 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 74: UK Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 77: Rest of Europe Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Rest of Europe Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Rest of Europe 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 80: Rest of Europe Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Rest of Europe Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Rest of Europe 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • 3D Audio Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 83: Asia-Pacific Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Asia-Pacific Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Asia-Pacific 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 86: Asia-Pacific Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Asia-Pacific Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Asia-Pacific 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 89: Rest of World Recent Past, Current & Future Analysis for 3D Audio by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of World Historic Review for 3D Audio by Component - Hardware, Software and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Rest of World 15-Year Perspective for 3D Audio by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2015, 2025 & 2030
    • TABLE 92: Rest of World Recent Past, Current & Future Analysis for 3D Audio by End-Use - Personal/In-house and Commercial - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of World Historic Review for 3D Audio by End-Use - Personal/In-house and Commercial Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of World 15-Year Perspective for 3D Audio by End-Use - Percentage Breakdown of Value Sales for Personal/In-house and Commercial for the Years 2015, 2025 & 2030

IV. COMPETITION

샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제