시장보고서
상품코드
1772554

세계의 3D 오디오 시장 규모, 점유율, 동향 분석 리포트 : 컴포넌트별, 용도별, 지역별, 부문별 예측(2025-2033년)

3D Audio Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Application (Consumer, Gaming, Media & Entertainment, AR/VR, Automotive), By Region, And Segment Forecasts, 2025 - 2033

발행일: | 리서치사: Grand View Research | 페이지 정보: 영문 120 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

3D 오디오 시장 개요

세계의 3D 오디오 시장 규모는 2024년에 71억 8,000만 달러로 추정되며, 2025-2033년에 CAGR 22.1%로 성장하며, 2033년에는 383억 6,000만 달러에 달할 것으로 예측됩니다. 이는 특히 게임, 가상현실(VR), 증강현실(AR) 등 몰입형 엔터테인먼트 경험에 대한 수요가 증가하고 있기 때문입니다.

게이머와 컨텐츠 소비자는 보다 사실적이고 매력적인 사운드스케이프를 원하고 있으며, 이는 개발자들이 첨단 3D 오디오 기술을 통합하도록 유도하고 있습니다. 또한 VR 헤드셋과 공간 오디오 용도의 등장으로 3D 오디오가 가상 환경의 현실감과 몰입감을 높여주면서 3D 오디오의 채택이 더욱 가속화되고 있습니다.

음악 및 스트리밍 산업이 확대됨에 따라 아티스트와 플랫폼이 보다 풍부하고 역동적인 청취 경험을 제공하기 위해 3D 오디오를 채택하고 있으며, 이는 3D 오디오 산업의 성장에 기여하고 있습니다. Tidal 등의 플랫폼에서 공간 오디오의 인기가 높아지고 있으며, 소비자들은 고품질 3D 사운드에 익숙해지고 있습니다. 이러한 추세는 공간 오디오 기능이 탑재된 헤드폰과 사운드바 등 오디오 하드웨어의 발전으로 인해 더욱 가속화되고 있으며, 이 기술은 대중에게 더욱 친숙하게 다가갈 수 있게 되었습니다.

오디오 처리 및 인공지능(AI)의 기술 발전도 시장 성장을 가속하고 있으며, AI 기반 알고리즘은 실시간 3D 오디오 렌더링을 가능하게 하고, 사운드의 개인화 및 다양한 장비에 대한 적응성을 향상시킵니다. 또한 스마트홈 시스템, 자동차 사운드 시스템, 라이브 이벤트에서 3D 오디오의 통합은 시장 확대의 새로운 기회를 창출하고 있습니다. 업계가 몰입형 오디오 경험을 우선시하는 가운데, 3D 오디오 시장은 향후 수년간 지속적인 성장을 이룰 것으로 보입니다.

목차

제1장 조사 방법과 범위

제2장 개요

제3장 3D 오디오 변수, 동향, 범위

  • 시장의 서론/계통 전망
  • 업계 밸류체인 분석
  • 시장 역학
    • 시장 성장 촉진요인 분석
    • 시장 성장 억제요인 분석
    • 업계의 기회
  • 3D 오디오의 분석 툴
    • Porter의 산업 분석
    • PESTEL 분석

제4장 3D 오디오 시장 : 컴포넌트 추정·동향 분석

  • 부문 대시보드
  • 3D 오디오 : 컴포넌트 변동 분석, 2024년 및 2033년
  • 하드웨어
    • 헤드폰/헤드셋
    • 스피커
    • 마이크
    • 기타
  • 소프트웨어
  • 서비스

제5장 3D 오디오 시장 : 용도 추정·동향 분석

  • 부문 대시보드
  • 3D 오디오 : 용도 변동 분석, 2024년 및 2033년
  • 소비자
  • 게임
  • 미디어 & 엔터테인먼트
  • AR/VR
  • 자동차
  • 기타

제6장 3D 오디오 시장 : 지역 추정·동향 분석

  • 3D 오디오의 점유율, 지역별, 2024년 및 2033년
  • 북미
    • 컴포넌트별, 2021-2033년
    • 용도별, 2021-2033년
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 컴포넌트별, 2021-2033년
    • 용도별, 2021-2033년
    • 영국
    • 독일
    • 프랑스
  • 아시아태평양
    • 컴포넌트별, 2021-2033년
    • 용도별, 2021-2033년
    • 중국
    • 인도
    • 일본
    • 호주
    • 한국
  • 라틴아메리카
    • 컴포넌트별, 2021-2033년
    • 용도별, 2021-2033년
    • 브라질
  • 중동 및 아프리카
    • 컴포넌트별, 2021-2033년
    • 용도별, 2021-2033년
    • 사우디아라비아
    • 아랍에미리트
    • 남아프리카공화국

제7장 경쟁 구도

  • 주요 시장 참여 기업에 의한 최근 동향과 영향 분석
  • 기업 분류
  • 기업의 시장 점유율 분석
  • 기업 히트맵 분석
  • 전략 지도제작
    • 사업 확대
    • 합병과 인수
    • 파트너십과 협업
    • 신제품 발매
    • 연구개발
  • 기업 개요
    • Apple Inc.
    • Auro Technologies
    • Bang and Olufsen
    • Blue Ripple Sound
    • BOSE Corporation
    • Dolby Laboratories, Inc.
    • DTS, Inc.
    • Google LLC
    • Magic Leap, Inc.
    • Qualcomm Technologies, Inc.
    • SAMSUNG
    • Sennheiser Electronic GmbH &Co. KG
    • Sony Corporation
    • VisiSonics Corporation
    • Waves Audio Ltd.
KSA 25.07.25

3D Audio Market Summary

The global 3D audio market size was estimated at USD 7.18 billion in 2024 and is projected to reach USD 38.36 billion by 2033, growing at a CAGR of 22.1% from 2025 to 2033, driven by the increasing demand for immersive entertainment experiences, particularly in gaming, virtual reality (VR), and augmented reality (AR).

Gamers and content consumers are seeking more realistic and engaging soundscapes, prompting developers to integrate advanced 3D audio technologies. Additionally, the rise of VR headsets and spatial audio applications has further accelerated adoption, as 3D audio enhances the sense of presence and immersion in virtual environments.

The expansion of the music and streaming industries, where artists and platforms are adopting 3D audio to deliver richer, more dynamic listening experiences also contributing to the growth of the 3D audio industry. With the growing popularity of spatial audio in platforms such as Apple Music, Amazon Music, and Tidal, consumers are becoming more accustomed to high-quality 3D sound. This trend is further supported by advancements in audio hardware, including headphones and soundbars equipped with spatial audio capabilities, making the technology more accessible to mainstream audiences.

Technological advancements in audio processing and artificial intelligence (AI) are also fueling market growth. AI-powered algorithms enable real-time 3D audio rendering, improving sound personalization and adaptability across different devices. Moreover, the integration of 3D audio in smart home systems, automotive sound systems, and live events is creating new opportunities for market expansion. As industries prioritize immersive audio experiences, the 3D audio market is poised for sustained growth in the coming years.

Global 3D Audio Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global 3D audio market report based on component, application, and region:

  • 3D Audio Component Outlook (Revenue, USD Billion, 2021 - 2033)
  • Hardware
    • Headphones/headsets
    • Loudspeakers
    • Microphones
    • Others
  • Software
  • Services
  • 3D Audio Application Outlook (Revenue, USD Billion, 2021 - 2033)
  • Consumer
  • Gaming
  • Media & Entertainment
  • AR/VR
  • Automotive
  • Others
  • 3D Audio Regional Outlook (Revenue, USD Billion, 2021 - 2033)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
  • Latin America
    • Brazil
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Methodology segmentation & scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. 3D Audio Variables, Trends & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
    • 3.3.2. Market Restraints Analysis
    • 3.3.3. Industry Opportunities
  • 3.4. 3D Audio Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. 3D Audio Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. 3D Audio: Component Movement Analysis, USD Billion, 2024 & 2033
  • 4.3. Hardware
    • 4.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 4.3.2. Headphones/headsets
      • 4.3.2.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 4.3.3. Loudspeakers
      • 4.3.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 4.3.4. Microphones
      • 4.3.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 4.3.5. Others
      • 4.3.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 4.4. Software
    • 4.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 4.5. Services
    • 4.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)

Chapter 5. 3D Audio Market: Application Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. 3D Audio: Application Movement Analysis, USD Billion, 2024 & 2033
  • 5.3. Consumer
    • 5.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 5.4. Gaming
    • 5.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 5.5. Media & Entertainment
    • 5.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 5.6. AR/VR
    • 5.6.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 5.7. Automotive
    • 5.7.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)
  • 5.8. Others
    • 5.8.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Billion)

Chapter 6. 3D Audio Market: Regional Estimates & Trend Analysis

  • 6.1. 3D Audio Share, By Region, 2024 & 2033, USD Billion
  • 6.2. North America
    • 6.2.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 6.2.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
    • 6.2.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.2.4. U.S.
      • 6.2.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.2.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.2.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.2.5. Canada
      • 6.2.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.2.5.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.2.5.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.2.6. Mexico
      • 6.2.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.2.6.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.2.6.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
  • 6.3. Europe
    • 6.3.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 6.3.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
    • 6.3.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.3.4. UK
      • 6.3.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.3.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.3.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.3.5. Germany
      • 6.3.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.3.5.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.3.5.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.3.6. France
      • 6.3.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.3.6.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.3.6.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
  • 6.4. Asia Pacific
    • 6.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 6.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.4. China
      • 6.4.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.4.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.4.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.5. India
      • 6.4.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.4.5.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.4.5.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.6. Japan
      • 6.4.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.4.6.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.4.6.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.7. Australia
      • 6.4.7.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.4.7.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.4.7.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.4.8. South Korea
      • 6.4.8.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.4.8.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.4.8.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
  • 6.5. Latin America
    • 6.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 6.5.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
    • 6.5.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.5.4. Brazil
      • 6.5.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.5.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.5.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
  • 6.6. Middle East & Africa
    • 6.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
    • 6.6.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
    • 6.6.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.6.4. Saudi Arabia
      • 6.6.4.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.6.4.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.6.4.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.6.5. UAE
      • 6.6.5.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.6.5.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.6.5.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)
    • 6.6.6. South Africa
      • 6.6.6.1. Market Estimates and Forecasts, 2021 - 2033 (USD Billion)
      • 6.6.6.2. Market estimates and forecast by component, 2021 - 2033 (Revenue, USD Billion)
      • 6.6.6.3. Market estimates and forecast by application, 2021 - 2033 (Revenue, USD Billion)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis by Key Market Participants
  • 7.2. Company Categorization
  • 7.3. Company Market Share Analysis
  • 7.4. Company Heat Map Analysis
  • 7.5. Strategy Mapping
    • 7.5.1. Expansion
    • 7.5.2. Mergers & Acquisition
    • 7.5.3. Partnerships & Collaborations
    • 7.5.4. New Product Launches
    • 7.5.5. Research And Development
  • 7.6. Company Profiles
    • 7.6.1. Apple Inc.
      • 7.6.1.1. Participant's Overview
      • 7.6.1.2. Financial Performance
      • 7.6.1.3. Product Benchmarking
      • 7.6.1.4. Recent Developments
    • 7.6.2. Auro Technologies
      • 7.6.2.1. Participant's Overview
      • 7.6.2.2. Financial Performance
      • 7.6.2.3. Product Benchmarking
      • 7.6.2.4. Recent Developments
    • 7.6.3. Bang and Olufsen
      • 7.6.3.1. Participant's Overview
      • 7.6.3.2. Financial Performance
      • 7.6.3.3. Product Benchmarking
      • 7.6.3.4. Recent Developments
    • 7.6.4. Blue Ripple Sound
      • 7.6.4.1. Participant's Overview
      • 7.6.4.2. Financial Performance
      • 7.6.4.3. Product Benchmarking
      • 7.6.4.4. Recent Developments
    • 7.6.5. BOSE Corporation
      • 7.6.5.1. Participant's Overview
      • 7.6.5.2. Financial Performance
      • 7.6.5.3. Product Benchmarking
      • 7.6.5.4. Recent Developments
    • 7.6.6. Dolby Laboratories, Inc.
      • 7.6.6.1. Participant's Overview
      • 7.6.6.2. Financial Performance
      • 7.6.6.3. Product Benchmarking
      • 7.6.6.4. Recent Developments
    • 7.6.7. DTS, Inc.
      • 7.6.7.1. Participant's Overview
      • 7.6.7.2. Financial Performance
      • 7.6.7.3. Product Benchmarking
      • 7.6.7.4. Recent Developments
    • 7.6.8. Google LLC
      • 7.6.8.1. Participant's Overview
      • 7.6.8.2. Financial Performance
      • 7.6.8.3. Product Benchmarking
      • 7.6.8.4. Recent Developments
    • 7.6.9. Magic Leap, Inc.
      • 7.6.9.1. Participant's Overview
      • 7.6.9.2. Financial Performance
      • 7.6.9.3. Product Benchmarking
      • 7.6.9.4. Recent Developments
    • 7.6.10. Qualcomm Technologies, Inc.
      • 7.6.10.1. Participant's Overview
      • 7.6.10.2. Financial Performance
      • 7.6.10.3. Product Benchmarking
      • 7.6.10.4. Recent Developments
    • 7.6.11. SAMSUNG
      • 7.6.11.1. Participant's Overview
      • 7.6.11.2. Financial Performance
      • 7.6.11.3. Product Benchmarking
      • 7.6.11.4. Recent Developments
    • 7.6.12. Sennheiser Electronic GmbH & Co. KG
      • 7.6.12.1. Participant's Overview
      • 7.6.12.2. Financial Performance
      • 7.6.12.3. Product Benchmarking
      • 7.6.12.4. Recent Developments
    • 7.6.13. Sony Corporation
      • 7.6.13.1. Participant's Overview
      • 7.6.13.2. Financial Performance
      • 7.6.13.3. Product Benchmarking
      • 7.6.13.4. Recent Developments
    • 7.6.14. VisiSonics Corporation
      • 7.6.14.1. Participant's Overview
      • 7.6.14.2. Financial Performance
      • 7.6.14.3. Product Benchmarking
      • 7.6.14.4. Recent Developments
    • 7.6.15. Waves Audio Ltd.
      • 7.6.15.1. Participant's Overview
      • 7.6.15.2. Financial Performance
      • 7.6.15.3. Product Benchmarking
      • 7.6.15.4. Recent Developments
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