시장보고서
상품코드
1784070

세계의 레이싱 시뮬레이터 시장

Racing Simulators

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 231 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

레이싱 시뮬레이터 세계 시장은 2030년까지 30억 달러에 달할 전망

2024년에 12억 달러로 추정되는 레이싱 시뮬레이터 세계 시장은 2024년부터 2030년까지 CAGR 16.6%로 성장하여 2030년에는 30억 달러에 달할 것으로 예측됩니다. 이 보고서에서 분석한 부문 중 하나인 레이싱 시뮬레이터 하드웨어는 CAGR 18.0%를 기록하며 분석 기간 종료시에는 21억 달러에 달할 것으로 예측됩니다. 레이싱 시뮬레이터 소프트웨어 부문의 성장률은 분석 기간 CAGR로 13.9%로 추정됩니다.

미국 시장은 3억 1,220만 달러로 추정, 중국은 CAGR 15.6%로 성장 예측

미국의 레이싱 시뮬레이터 시장은 2024년에 3억 1,220만 달러로 추정됩니다. 세계 2위 경제 대국인 중국은 2030년까지 4억 6,010만 달러의 시장 규모에 달할 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 15.6%를 기록할 것으로 예상됩니다. 기타 주목할 만한 지역별 시장으로는 일본과 캐나다가 있고, 분석 기간 동안 CAGR은 각각 15.5%와 14.2%로 예측됩니다. 유럽에서는 독일이 CAGR 약 12.1%로 성장할 것으로 예측됩니다.

세계 레이싱 시뮬레이터 시장 - 주요 동향 및 촉진요인 정리

레이싱 시뮬레이터 시장이 급성장하는 이유는 무엇일까?

레이싱 시뮬레이터 시장은 최근 e스포츠의 인기 상승, 게임 기술의 발전, 고품질 가상 운전 경험에 대한 수요 증가 등을 배경으로 전례 없는 성장세를 보이고 있습니다. 레이싱 시뮬레이터는 최첨단 물리 엔진, 포스 피드백 스티어링 시스템, 다이나믹 모션 플랫폼을 결합하여 실제 운전 상황을 재현한 초현실적인 운전 환경을 플레이어에게 제공합니다. 전문 모터스포츠 트레이닝 프로그램의 급증은 실제 경주에 앞서 전문 레이서들이 시뮬레이터를 사용하여 기술을 연마하고 다양한 코스 조건에 익숙해지기 때문에 그 수요를 더욱 촉진하고 있습니다. COVID-19 팬데믹은 온라인 게임과 가상 모터스포츠 이벤트의 급증으로 이어진 봉쇄 규제로 인해 시장 확장을 크게 가속화했습니다. 또한, 레이싱 시뮬레이터가 상업용 엔터테인먼트 시설, 자동차 교습소, 자동차 연구 개발(R&D) 센터에 통합되면서 시장의 범위가 게임에만 국한되지 않게 되었습니다. 시뮬레이션 기술의 발전과 함께 레이싱 시뮬레이터는 경쟁 e스포츠와 프로 드라이버의 훈련 프로그램에 필수적인 요소로 자리 잡았습니다.

기술의 발전은 레이싱 시뮬레이터를 어떻게 향상시키고 있는가?

시뮬레이션 기술의 혁신은 레이싱 시뮬레이터의 현실감, 반응성, 몰입감을 크게 향상시켰습니다. 포스 피드백 스티어링 휠, 유압식 모션 플랫폼, 초고화질(UHD) 디스플레이의 최신 발전으로 사용자는 실제에 가까운 운전 감각을 경험할 수 있게 되었습니다. 촉각 피드백 시스템은 타이어의 접지력, 노면의 질감, 서스펜션의 움직임을 재현하여 플레이어의 몰입감을 높여줍니다. 또한, 인공지능(AI)을 탑재한 상대 드라이버는 레이싱 시뮬레이션의 현실감을 향상시키고, 보다 적응력이 뛰어나고 도전적인 가상 라이벌을 제공합니다. VR(가상현실)과 AR(증강현실) 기술의 통합은 몰입감을 더욱 높이고, 사용자는 실제 레이싱 카의 조종석에 있는 듯한 느낌을 받을 수 있습니다. 고충실도 레이싱 시뮬레이터는 레이저로 스캔한 레이스 트랙을 사용하여 모든 단차, 커브, 고저차를 매우 정확하게 재현합니다. 또한, 클라우드 기반 시뮬레이션 서비스와 온라인 멀티플레이어 기능을 통해 레이싱 시뮬레이터에 대한 접근성이 확대되어 사용자는 가상 모터스포츠 토너먼트에서 전 세계적으로 경쟁할 수 있게 되었습니다.

레이싱 시뮬레이터의 미래를 좌우할 시장 동향은?

e스포츠와 경쟁 게임의 영향력 증가는 하이엔드 레이싱 시뮬레이터의 수요를 촉진하는 데 매우 중요한 역할을 하고 있습니다. F1 e스포츠 시리즈, iRacing 대회 등 주요 e스포츠 리그는 프로 및 아마추어 참가자를 급증시켰고, 게이머들 사이에서 시뮬레이션 장비의 채택을 증가시키고 있습니다. 자동차 업계도 차량 테스트, 운전자 안전 교육, 자율주행차 개발에 레이싱 시뮬레이터를 활용하고 있습니다. 개발업체는 게임 개발자와 협력하여 초현실적인 주행 모델을 만들어 엔지니어가 실제 프로토타입을 만들기 전에 가상 환경에서 새로운 자동차 디자인을 테스트할 수 있도록 돕고 있습니다. 또한, 가정용 레이싱 셋업의 인기가 높아지면서 페달 세트, 레이싱 시트, 다이렉트 드라이브 스티어링 휠과 같은 모듈식 시뮬레이터 구성품의 판매도 증가하고 있습니다. 유명 스폰서십과 브랜드 추천이 가상 레이싱 생태계에 진입하면서 레이싱 시뮬레이터는 엔터테인먼트와 트레이닝 도구의 주류로 자리 잡았고, 더 큰 성장의 원동력이 되고 있습니다.

레이싱 시뮬레이터 시장의 주요 성장 촉진요인은?

세계 레이싱 시뮬레이터 시장의 성장은 게임 하드웨어의 발전, e-스포츠 경쟁의 확대, 전문 모터스포츠 훈련에서의 채택 증가 등 여러 가지 요인에 의해 주도되고 있습니다. VR을 활용한 레이싱 경험의 인기가 높아짐에 따라, 하드웨어 제조업체들은 그래픽을 개선하고 실시간 물리 시뮬레이션을 개선한 차세대 시뮬레이터를 개발하기 위해 노력하고 있습니다. 레이싱 시뮬레이터가 드라이빙 아카데미와 기업 교육 프로그램에 도입되면서 게임 외의 시장도 확대되고 있습니다. 또한, 고급 게임 주변기기 및 시뮬레이션 액세서리에 대한 소비 지출이 증가하면서 프리미엄 레이싱 시뮬레이터의 성장을 견인하고 있습니다. 자동차 브랜드와 게임 스튜디오의 전략적 파트너십은 시장을 더욱 강화시키고 있으며, 각 회사는 협력하여 라이선스 자동차 모델과 실제 레이스 트랙 경험을 제공하고 있습니다. 시뮬레이션 기술이 계속 발전하면서 레이싱 시뮬레이터 시장은 지속적인 성장이 예상되며, 경쟁 게이머와 프로 드라이버 모두에게 어필할 수 있는 시장으로 성장하고 있습니다.

부문

제공(레이싱 시뮬레이터 하드웨어, 레이싱 시뮬레이터 소프트웨어), 유형(컴팩트/엔트리 레벨 시뮬레이터, 미드 레벨 시뮬레이터, 전면적 시뮬레이터), 판매 채널(온라인 판매 채널, 오프라인 판매 채널), 용도(가정/개인 용도, 상업용 용도), 최종 용도(승용차, 상용차)

조사 대상 기업 사례

  • 6 Sigma Sim Racing
  • A&D Technology
  • Abruzzi Racewear
  • Allinsports
  • Aston Martin & Curv Racing Simulators
  • Cruden B.V.
  • CXC Simulations
  • D-BOX Technologies
  • Fanatec(Endor AG)
  • Force Dynamics
  • iRacing.com Motorsport Simulations
  • Logitech G
  • MOTUM Simulation
  • MOZA Racing
  • Simucube
  • SIMWORX
  • Thrustmaster
  • Trak Racer
  • TURN 2 RACING
  • Vesaro

AI 통합

Global Industry Analysts는 검증된 전문가 컨텐츠와 AI 툴을 통해 시장 정보와 경쟁 정보를 혁신하고 있습니다.

Global Industry Analysts는 일반적인 LLM 및 업계별 SLM 쿼리를 따르는 대신 비디오 기록, 블로그, 검색 엔진 조사, 방대한 양의 기업, 제품/서비스, 시장 데이터 등 세계 전문가로부터 수집한 컨텐츠 리포지토리를 구축했습니다.

관세 영향 계수

Global Industry Analysts는 본사 소재지, 제조거점, 수출입(완제품 및 OEM)을 기준으로 기업의 경쟁력 변화를 예측하고 있습니다. 이러한 복잡하고 다면적인 시장 역학은 매출원가(COGS) 증가, 수익성 하락, 공급망 재편 등 미시적, 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예상됩니다.

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 기타 지역

제4장 경쟁

ksm 25.08.11

Global Racing Simulators Market to Reach US$3.0 Billion by 2030

The global market for Racing Simulators estimated at US$1.2 Billion in the year 2024, is expected to reach US$3.0 Billion by 2030, growing at a CAGR of 16.6% over the analysis period 2024-2030. Racing Simulator Hardware, one of the segments analyzed in the report, is expected to record a 18.0% CAGR and reach US$2.1 Billion by the end of the analysis period. Growth in the Racing Simulator Software segment is estimated at 13.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$312.2 Million While China is Forecast to Grow at 15.6% CAGR

The Racing Simulators market in the U.S. is estimated at US$312.2 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$460.1 Million by the year 2030 trailing a CAGR of 15.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 15.5% and 14.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.1% CAGR.

Global Racing Simulator Market - Key Trends & Drivers Summarized

Why Is the Racing Simulator Market Experiencing Rapid Growth?

The racing simulator market has seen unprecedented growth in recent years, driven by the increasing popularity of e-sports, advancements in gaming technology, and the rising demand for high-quality virtual driving experiences. Racing simulators offer players a hyper-realistic driving environment, combining cutting-edge physics engines, force feedback steering systems, and dynamic motion platforms to replicate real-world driving conditions. The surge in professional motorsport training programs has further fueled demand, as professional racers use simulators to refine their skills and gain familiarity with different track conditions before actual races. The COVID-19 pandemic significantly accelerated market expansion, as lockdown restrictions led to a surge in online gaming and virtual motorsport events. Additionally, the integration of racing simulators into commercial entertainment venues, driving schools, and automotive research and development (R&D) centers has expanded the market’s scope beyond just gaming. As simulation technology continues to improve, racing simulators are becoming an integral part of both competitive e-sports and professional driver training programs.

How Are Technological Advancements Enhancing Racing Simulators?

Innovations in simulation technology have significantly improved the realism, responsiveness, and immersion of racing simulators. The latest advancements in force feedback steering wheels, hydraulic motion platforms, and ultra-high-definition (UHD) displays have enabled users to experience near-authentic driving sensations. Haptic feedback systems now replicate tire grip, road texture, and suspension movement, enhancing player immersion. Additionally, artificial intelligence (AI)-powered opponent drivers have improved realism in racing simulations, offering more adaptive and challenging virtual competitors. The integration of VR (virtual reality) and AR (augmented reality) technologies has further elevated the immersive experience, allowing users to feel as if they are inside the cockpit of a real racing car. High-fidelity racing simulators now utilize laser-scanned racetracks, which replicate every bump, curve, and elevation change with exceptional accuracy. Cloud-based simulation services and online multiplayer capabilities have also expanded the accessibility of racing simulators, enabling users to compete globally in virtual motorsport tournaments.

What Market Trends Are Shaping the Future of Racing Simulators?

The growing influence of e-sports and competitive gaming has played a pivotal role in driving demand for high-end racing simulators. Major e-sports leagues, such as the F1 Esports Series and iRacing competitions, have created a surge in professional and amateur participation, leading to increased adoption of simulation rigs among gamers. The automotive industry is also leveraging racing simulators for vehicle testing, driver safety training, and autonomous vehicle development. Manufacturers are collaborating with game developers to create hyper-realistic driving models that help engineers test new car designs in a virtual environment before physical prototyping. Additionally, the rising popularity of home racing setups has led to increased sales of modular simulator components, including pedal sets, racing seats, and direct-drive steering wheels. The entry of high-profile sponsorships and brand endorsements in the virtual racing ecosystem is further driving growth, making racing simulators a mainstream entertainment and training tool.

What Are the Key Growth Drivers of the Racing Simulator Market?

The growth in the global racing simulator market is driven by several factors, including advancements in gaming hardware, the expansion of e-sports competitions, and increasing adoption in professional motorsport training. The rising popularity of VR-enhanced racing experiences has encouraged hardware manufacturers to develop next-generation simulators with improved graphics rendering and real-time physics simulation. The integration of racing simulators in driving academies and corporate training programs has expanded the market beyond gaming. Additionally, increasing consumer spending on high-end gaming peripherals and simulation accessories is fueling the growth of premium racing simulators. Strategic partnerships between automotive brands and gaming studios are further strengthening the market, as companies collaborate to offer licensed car models and real-world racetrack experiences. As simulation technology continues to evolve, the racing simulator market is expected to experience sustained growth, appealing to both competitive gamers and professional drivers alike.

SCOPE OF STUDY:

The report analyzes the Racing Simulators market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Offering (Racing Simulator Hardware, Racing Simulator Software); Type (Compact / Entry-Level Simulators, Mid-Level Simulators, Full-Scale Simulators); Sales Channel (Online Sales Channel, Offline Sales Channel); Application (Home / Personal Use Application, Commercial Application); End-Use (Passenger Cars, Commercial Vehicles)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 43 Featured) -

  • 6 Sigma Sim Racing
  • A&D Technology
  • Abruzzi Racewear
  • Allinsports
  • Aston Martin & Curv Racing Simulators
  • Cruden B.V.
  • CXC Simulations
  • D-BOX Technologies
  • Fanatec (Endor AG)
  • Force Dynamics
  • iRacing.com Motorsport Simulations
  • Logitech G
  • MOTUM Simulation
  • MOZA Racing
  • Simucube
  • SIMWORX
  • Thrustmaster
  • Trak Racer
  • TURN 2 RACING
  • Vesaro

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Racing Simulators - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of E-Sports and Virtual Motorsports Throws the Spotlight on Immersive Racing Simulator Experiences
    • Growth in Professional Racing Training Programs Drives Adoption of High-Fidelity Simulators for Driver Skill Enhancement
    • Surge in Home-Based Gaming Setups and Sim Racing Enthusiasts Spurs Demand for Affordable Yet Realistic Racing Simulators
    • Integration of VR and Motion Feedback Systems Expands Realism and Sensory Engagement in Racing Simulation Platforms
    • Increased Investment by Automotive OEMs and Motorsport Teams Strengthens Business Case for Simulator-Based R&D
    • Development of Multi-Axis Motion Platforms and Force Feedback Technologies Drives Hardware Innovation in the Premium Segment
    • Growing Adoption of Racing Simulators in Arcade Chains and Experience Zones Expands Commercial Use Cases
    • Expansion of Online Sim Racing Tournaments and Competitive Leagues Generates New Revenue Streams and Brand Partnerships
    • Technological Advancements in Steering Wheels, Pedals, and Seat Modules Propel Demand for Customizable Hardware Ecosystems
    • Rising Demand for Modular and Ergonomic Racing Rigs Fuels Innovation in DIY and Upgradeable Simulation Systems
    • Collaboration Between Game Developers and Peripheral Manufacturers Enhances Compatibility and Market Synergies
    • Emergence of Racing Simulators as a Tool for Cognitive Training and Reaction Time Testing Drives Use in Sports Science
    • Increasing Integration with Real-Time Telemetry and Track Data Boosts Use of Simulators in Professional Motorsports Analytics
    • Regulatory Approvals for Simulator-Based Training in Licensing Programs Strengthen Adoption by Driving Schools and Federations
    • Growth in Remote Coaching and E-Learning Platforms for Racing Drivers Encourages Simulator-Based Instruction Modules
    • Expansion of Simulation-Based Driver Assessment in Autonomous Vehicle Testing and ADAS Development Creates New Enterprise Use Cases
    • Surge in Social Media Influencer Engagement and Content Creation Around Sim Racing Boosts Consumer Interest and Awareness
    • Focus on Cross-Platform Gaming and Cloud-Based Access Drives Development of Hybrid Hardware-Software Ecosystems
    • Rising Need for Realistic Environmental Replication and Weather Dynamics Spurs Software Innovation in Racing Sim Titles
    • Growing Availability of Licensed Tracks and Vehicle Models Enhances Authenticity and Engagement for Racing Enthusiasts
    • Increased Participation of Younger Audiences and Casual Gamers Expands Market for Entry-Level and Mid-Tier Racing Sim Solutions
    • Focus on Sustainability and Digital Twin Technologies Fuels Demand for Simulators in Motorsport Engineering and Simulation Labs
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Racing Simulators Market Analysis of Annual Sales in US$ Thousand for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Racing Simulators by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Racing Simulators by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Racing Simulator Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Racing Simulator Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Racing Simulator Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Racing Simulator Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Passenger Cars by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Passenger Cars by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Commercial Vehicles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Commercial Vehicles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Compact / Entry-Level Simulators by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Compact / Entry-Level Simulators by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Mid-Level Simulators by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Mid-Level Simulators by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Full-Scale Simulators by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Full-Scale Simulators by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Online Sales Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Online Sales Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Offline Sales Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Offline Sales Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Home / Personal Use Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Home / Personal Use Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Commercial Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Commercial Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • JAPAN
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 54: Japan Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Japan 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • CHINA
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 56: China Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 60: China Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: China 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 64: China Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: China 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • EUROPE
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Racing Simulators by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Racing Simulators by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 70: Europe Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Europe 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 72: Europe Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Europe 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 76: Europe Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • FRANCE
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 78: France Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: France 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 80: France Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 82: France Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: France 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 84: France Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: France 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • GERMANY
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 88: Germany Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Germany 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 90: Germany Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Germany 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 94: Germany Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 100: Italy Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Italy 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 102: Italy Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 106: Italy Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Italy 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 108: UK Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 109: UK 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 114: UK Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 115: UK 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Rest of Europe 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of Europe 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of Europe 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of Europe 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 126: Rest of Europe Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Rest of Europe 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Racing Simulators Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Asia-Pacific 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Asia-Pacific 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Asia-Pacific 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 134: Asia-Pacific Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Asia-Pacific 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 136: Asia-Pacific Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Asia-Pacific 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 138: Rest of World Recent Past, Current & Future Analysis for Racing Simulators by Offering - Racing Simulator Hardware and Racing Simulator Software - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of World 6-Year Perspective for Racing Simulators by Offering - Percentage Breakdown of Value Sales for Racing Simulator Hardware and Racing Simulator Software for the Years 2025 & 2030
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for Racing Simulators by End-Use - Passenger Cars and Commercial Vehicles - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of World 6-Year Perspective for Racing Simulators by End-Use - Percentage Breakdown of Value Sales for Passenger Cars and Commercial Vehicles for the Years 2025 & 2030
    • TABLE 142: Rest of World Recent Past, Current & Future Analysis for Racing Simulators by Type - Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 143: Rest of World 6-Year Perspective for Racing Simulators by Type - Percentage Breakdown of Value Sales for Compact / Entry-Level Simulators, Mid-Level Simulators and Full-Scale Simulators for the Years 2025 & 2030
    • TABLE 144: Rest of World Recent Past, Current & Future Analysis for Racing Simulators by Sales Channel - Online Sales Channel and Offline Sales Channel - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 145: Rest of World 6-Year Perspective for Racing Simulators by Sales Channel - Percentage Breakdown of Value Sales for Online Sales Channel and Offline Sales Channel for the Years 2025 & 2030
    • TABLE 146: Rest of World Recent Past, Current & Future Analysis for Racing Simulators by Application - Home / Personal Use Application and Commercial Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of World 6-Year Perspective for Racing Simulators by Application - Percentage Breakdown of Value Sales for Home / Personal Use Application and Commercial Application for the Years 2025 & 2030

IV. COMPETITION

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