시장보고서
상품코드
1796970

세계의 레이싱 시뮬레이터 시장 : 산업 규모, 점유율, 동향, 기회, 예측 - 부문별, 컴포넌트별, 최종 사용자별, 시뮬레이터 유형별, 지역별, 경쟁(2020-2030년)

Racing Simulator Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component, By End User, By Simulator Type, By Region & Competition, 2020-2030F

발행일: | 리서치사: TechSci Research | 페이지 정보: 영문 185 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 레이싱 시뮬레이터 시장 규모는 2024년에 4억 9,483만 달러로 평가되었고, 예측 기간 중 CAGR 14.81%로 성장할 전망이며, 2030년에는 11억 3,327만 달러에 달할 것으로 예측되고 있습니다.

세계의 레이싱 시뮬레이터 시장은 고해상도 디스플레이, 모션 플랫폼, 햅틱 피드백 시스템 등 첨단 하드웨어의 통합이 진행되고 있으며, 전문적인 트레이닝과 엔터테인먼트 모두에서 리얼리즘이 향상되고 있는 것을 배경으로 꾸준한 성장을 이루고 있습니다. e스포츠와 가상 레이싱 리그에 대한 관심 증가는 고정밀 물리 엔진과 맞춤형 레이스 환경을 제공하는 소프트웨어의 발전에 힘입어 소비자 기반을 확대하고 있습니다. AI에 의한 상대방의 행동과 클라우드 기반 멀티 진출 기업 연결의 지속적인 기술 혁신은 캐주얼 게이머와 비용 효율적인 연습 솔루션을 요구하는 전문 드라이버를 모두 끌어들이고 참여도를 더욱 높이고 있습니다.

시장 개요
예측 기간 2026-2030년
시장 규모(2024년) 4억 9,483만 달러
시장 규모(2030년) 11억 3,327만 달러
CAGR(2025-2030년) 14.81%
급성장 부문 하드웨어
최대 시장 북미

시장 성장 촉진요인

e스포츠 및 가상 레이싱 리그의 인기 상승

주요 시장 과제

고급 설정을 위한 고액의 초기 투자

주요 시장 동향

가상현실 및 증강현실의 통합

목차

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 세계의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
    • 금액별
  • 시장 점유율 및 예측
    • 컴포넌트별(하드웨어, 소프트웨어)
    • 최종 사용자별(레이싱 팀, 트레이닝 센터, 게임 및 모터 스포츠 커뮤니티, 스포츠카 제조업체)
    • 시뮬레이터 유형별(컴팩트 시뮬레이터, 중규모 시뮬레이터, 풀 스케일 시뮬레이터)
    • 지역별
    • 기업별(2024년)
  • 시장 맵

제5장 북미의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
    • 금액별
  • 시장 점유율 및 예측
    • 컴포넌트별
    • 최종 사용자별
    • 시뮬레이터 유형별
    • 국가별
  • 북미 : 국가별 분석
    • 미국
    • 캐나다
    • 멕시코

제6장 유럽의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 유럽 : 국가별 분석
    • 프랑스
    • 독일
    • 스페인
    • 이탈리아
    • 영국

제7장 아시아태평양의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 아시아태평양 : 국가별 분석
    • 중국
    • 일본
    • 인도
    • 베트남
    • 한국
    • 호주
    • 태국

제8장 중동 및 아프리카의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 중동 및 아프리카 : 국가별 분석
    • 남아프리카
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 튀르키예

제9장 남미의 레이싱 시뮬레이터 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 남미 : 국가별 분석
    • 브라질
    • 아르헨티나
    • 콜롬비아

제10장 시장 역학

  • 성장 촉진요인
  • 과제

제11장 주요 시장의 혼란

  • 분쟁
  • 팬데믹
  • 무역 장벽

제12장 시장 동향 및 발전

제13장 시책 및 규제 상황

제14장 경쟁 구도

  • 기업 프로파일
    • CXC Simulations
    • Trak Racer
    • Next Level Racing
    • D-Box Technologies, Inc.
    • Vi-Grade GmbH
    • Cruden BV
    • AB Dynamics Plc(Ansible Motion Ltd)
    • Cranfield Simulation
    • Simxperience
    • Simworx Pty Ltd

제15장 전략적 제안

제16장 기업 소개 및 면책사항

AJY 25.08.29

Global Racing Simulator Market was valued at USD 494.83 Million in 2024 and is expected to reach USD 1133.27 Million by 2030 with a CAGR of 14.81% during the forecast period. The global racing simulator market is experiencing steady growth driven by the rising integration of advanced hardware such as high-resolution displays, motion platforms, and haptic feedback systems that enhance realism for both professional training and entertainment. Increasing interest in e-sports and virtual racing leagues is expanding the consumer base, supported by advancements in software that offer highly accurate physics engines and customizable racing environments. Continuous innovation in AI-driven opponent behavior and cloud-based multiplayer connectivity is further boosting engagement, attracting both casual gamers and professional drivers seeking cost-effective practice solutions.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 494.83 Million
Market Size 2030USD 1133.27 Million
CAGR 2025-203014.81%
Fastest Growing SegmentHardware
Largest MarketNorth America

Market Drivers

Growing Popularity of E-Sports and Virtual Racing Leagues

The rapid rise of e-sports has transformed competitive gaming into a mainstream entertainment avenue, and virtual racing leagues are becoming a central part of this ecosystem. Racing simulators offer an authentic, competitive environment where players can participate in global tournaments without physical track limitations. These platforms provide realistic driving physics, detailed track replications, and professional-grade setups that closely mimic real racing conditions. Such capabilities attract not only gaming enthusiasts but also aspiring drivers who use simulators as a stepping stone into motorsports. Brands and sponsors are heavily investing in virtual racing events, increasing both visibility and prize pools, which further fuels participation. The live streaming of these competitions through platforms like Twitch and YouTube expands audience engagement, creating a vibrant online community. For instance, in 2025, the global esports audience is expected to reach over 640 million people, comprising 318 million dedicated fans and 322 million casual viewer. With constant upgrades in simulation realism, audience interactivity, and tournament infrastructure, e-sports racing is transitioning from niche to mainstream.

Key Market Challenges

High Initial Investment for Advanced Setups

While racing simulators can be more affordable than on-track racing in the long term, the upfront cost for high-quality setups remains a significant challenge. Professional-grade simulators equipped with direct-drive steering systems, hydraulic pedals, motion rigs, and multi-screen or VR displays can cost thousands of dollars. For competitive players or professional teams, investing in such equipment may be necessary to achieve realistic performance feedback, but the price point can deter newcomers. Even mid-range systems require substantial expenditure compared to other gaming peripherals, making them less accessible to casual users.

Key Market Trends

Integration of Virtual Reality and Augmented Reality

Virtual reality (VR) and augmented reality (AR) technologies are transforming the racing simulator experience by delivering unparalleled immersion and interactivity. VR headsets with high refresh rates and wide fields of view allow drivers to perceive depth, distance, and spatial awareness much like in real racing scenarios. AR can overlay live performance metrics, track data, and racing lines directly onto the driver's field of vision without breaking immersion. This combination enhances both training efficiency and entertainment value. Motion tracking in VR further enables natural head movements, allowing drivers to look into corners, check mirrors, and assess surroundings intuitively. Developers are optimizing simulation software for VR, reducing latency and improving graphical fidelity to prevent motion sickness. AR integration is being explored for real-time coaching, enabling instructors to provide visual guidance during simulator sessions.

Key Market Players

  • CXC Simulations
  • Trak Racer
  • Next Level Racing
  • D-Box Technologies, Inc.
  • Vi-Grade GmbH
  • Cruden B.V.
  • AB Dynamics Plc (Ansible Motion Ltd)
  • Cranfield Simulation
  • Simxperience
  • Simworx Pty Ltd

Report Scope:

In this report, the global Racing Simulator Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Racing Simulator Market, By Component:

  • Hardware
  • Software

Racing Simulator Market, By End User:

  • Racing Teams
  • Training Centers
  • Gaming & Motorsport Community
  • Sports Car Manufacturer

Racing Simulator Market, By Simulator Type:

  • Compact Simulator
  • Mid-level Simulator
  • Full-scale Simulator

Racing Simulator Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe & CIS
    • Germany
    • France
    • U.K.
    • Spain
    • Italy
  • Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    • Australia
    • Thailand
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global Racing Simulator Market.

Available Customizations:

Global Racing Simulator Market report with the given market data, TechSci Research offers customizations according to the company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Methodology Landscape
  • 2.2. Objective of the Study
  • 2.3. Baseline Methodology
  • 2.4. Formulation of the Scope
  • 2.5. Assumptions and Limitations
  • 2.6. Sources of Research
  • 2.7. Approach for the Market Study
  • 2.8. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.9. Forecasting Methodology

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions
  • 3.5. Overview of Market Drivers, Challenges, and Trends

4. Global Racing Simulator Market Outlook

  • 4.1. Market Size & Forecast
    • 4.1.1. By Value
  • 4.2. Market Share & Forecast
    • 4.2.1. By Component Market Share Analysis (Hardware, Software)
    • 4.2.2. By End User Market Share Analysis (Racing Teams, Training Centers, Gaming & Motorsport Community, Sports Car Manufacturer)
    • 4.2.3. By Simulator Type Market Share Analysis (Compact Simulator, Mid-level Simulator, Full-scale Simulator)
    • 4.2.4. By Region
    • 4.2.5. By Company (2024)
  • 4.3. Market Map

5. North America Racing Simulator Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component
    • 5.2.2. By End User
    • 5.2.3. By Simulator Type
    • 5.2.4. By Country
  • 5.3. North America: Country Analysis
    • 5.3.1. United States Racing Simulator Market Outlook
      • 5.3.1.1. Market Size & Forecast
        • 5.3.1.1.1. By Value
      • 5.3.1.2. Market Share & Forecast
        • 5.3.1.2.1. By Component
        • 5.3.1.2.2. By End User
        • 5.3.1.2.3. By Simulator Type
    • 5.3.2. Canada Racing Simulator Market Outlook
      • 5.3.2.1. Market Size & Forecast
        • 5.3.2.1.1. By Value
      • 5.3.2.2. Market Share & Forecast
        • 5.3.2.2.1. By Component
        • 5.3.2.2.2. By End User
        • 5.3.2.2.3. By Simulator Type
    • 5.3.3. Mexico Racing Simulator Market Outlook
      • 5.3.3.1. Market Size & Forecast
        • 5.3.3.1.1. By Value
      • 5.3.3.2. Market Share & Forecast
        • 5.3.3.2.1. By Component
        • 5.3.3.2.2. By End User
        • 5.3.3.2.3. By Simulator Type

6. Europe & CIS Racing Simulator Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By End User
    • 6.2.3. By Simulator Type
    • 6.2.4. By Country
  • 6.3. Europe & CIS: Country Analysis
    • 6.3.1. France Racing Simulator Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By End User
        • 6.3.1.2.3. By Simulator Type
    • 6.3.2. Germany Racing Simulator Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By End User
        • 6.3.2.2.3. By Simulator Type
    • 6.3.3. Spain Racing Simulator Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By End User
        • 6.3.3.2.3. By Simulator Type
    • 6.3.4. Italy Racing Simulator Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Component
        • 6.3.4.2.2. By End User
        • 6.3.4.2.3. By Simulator Type
    • 6.3.5. United Kingdom Racing Simulator Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Component
        • 6.3.5.2.2. By End User
        • 6.3.5.2.3. By Simulator Type

7. Asia-Pacific Racing Simulator Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By End User
    • 7.2.3. By Simulator Type
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Racing Simulator Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By End User
        • 7.3.1.2.3. By Simulator Type
    • 7.3.2. Japan Racing Simulator Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By End User
        • 7.3.2.2.3. By Simulator Type
    • 7.3.3. India Racing Simulator Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By End User
        • 7.3.3.2.3. By Simulator Type
    • 7.3.4. Vietnam Racing Simulator Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By End User
        • 7.3.4.2.3. By Simulator Type
    • 7.3.5. South Korea Racing Simulator Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By End User
        • 7.3.5.2.3. By Simulator Type
    • 7.3.6. Australia Racing Simulator Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Component
        • 7.3.6.2.2. By End User
        • 7.3.6.2.3. By Simulator Type
    • 7.3.7. Thailand Racing Simulator Market Outlook
      • 7.3.7.1. Market Size & Forecast
        • 7.3.7.1.1. By Value
      • 7.3.7.2. Market Share & Forecast
        • 7.3.7.2.1. By Component
        • 7.3.7.2.2. By End User
        • 7.3.7.2.3. By Simulator Type

8. Middle East & Africa Racing Simulator Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By End User
    • 8.2.3. By Simulator Type
    • 8.2.4. By Country
  • 8.3. MEA: Country Analysis
    • 8.3.1. South Africa Racing Simulator Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By End User
        • 8.3.1.2.3. By Simulator Type
    • 8.3.2. Saudi Arabia Racing Simulator Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By End User
        • 8.3.2.2.3. By Simulator Type
    • 8.3.3. UAE Racing Simulator Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By End User
        • 8.3.3.2.3. By Simulator Type
    • 8.3.4. Turkey Racing Simulator Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By End User
        • 8.3.4.2.3. By Simulator Type

9. South America Racing Simulator Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By End User
    • 9.2.3. By Simulator Type
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Racing Simulator Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By End User
        • 9.3.1.2.3. By Simulator Type
    • 9.3.2. Argentina Racing Simulator Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By End User
        • 9.3.2.2.3. By Simulator Type
    • 9.3.3. Colombia Racing Simulator Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By End User
        • 9.3.3.2.3. By Simulator Type

10. Market Dynamics

  • 10.1. Drivers
  • 10.2. Challenges

11. Key Market Disruptions

  • 11.1. Conflicts
  • 11.2. Pandemic
  • 11.3. Trade Barriers

12. Market Trends & Developments

13. Policy & Regulatory Landscape

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. CXC Simulations
      • 14.1.1.1. Business Overview
      • 14.1.1.2. Company Snapshot
      • 14.1.1.3. Products & Services
      • 14.1.1.4. Financials (As Per Availability)
      • 14.1.1.5. Key Market Focus & Geographical Presence
      • 14.1.1.6. Recent Developments
      • 14.1.1.7. Key Management Personnel
    • 14.1.2. Trak Racer
    • 14.1.3. Next Level Racing
    • 14.1.4. D-Box Technologies, Inc.
    • 14.1.5. Vi-Grade GmbH
    • 14.1.6. Cruden B.V.
    • 14.1.7. AB Dynamics Plc (Ansible Motion Ltd)
    • 14.1.8. Cranfield Simulation
    • 14.1.9. Simxperience
    • 14.1.10. Simworx Pty Ltd

15. Strategic Recommendations

16. About US & Disclaimer

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