시장보고서
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1801271

세계의 차량 시뮬레이터 시장 : 카테고리별, 산업별, 트레이닝 분야별, 용도별, 제품 유형별, 지역별(-2035년)

Global Vehicular Simulators Market Research Report by Category, by Industry, by Training Sector, by Application, by Product Type, and by Region Forecast till 2035

발행일: | 리서치사: Market Research Future | 페이지 정보: 영문 230 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계 차량 시뮬레이터 시장 규모는 2024년 23억 4,400만 달러에서 CAGR 8.3%의 안정적인 성장세를 보이며 2035년에는 약 58억 4,500만 달러에 달할 것으로 예상됩니다.

차량 시뮬레이터는 실제 차량의 거동과 운전 환경을 재현하는 첨단 플랫폼으로, 훈련, 연구, 시스템 테스트에서 안전하고 비용 효율적인 대안을 제공합니다. 최첨단 소프트웨어와 하드웨어를 융합하여 운전자의 기술력 향상과 자동차 분야의 혁신 촉진에 기여하고 있습니다.

자율주행차(AV)의 개발이 급증하면서 세계 차량 시뮬레이터 시장이 크게 성장하고 있습니다. 시뮬레이션 플랫폼은 센서, 경로 계획, 장애물 감지 등 중요한 시스템을 안전하고 반복적이며 비용 효율적으로 테스트할 수 있어 실제 테스트에서 어려운 과제를 해결할 수 있습니다. 또한, 규제 당국은 시장 출시 전에 시뮬레이션에 기반한 평가를 실시할 것을 요구하고 있습니다. 또한, 자율주행차가 물류, 승차공유, 산업용으로 적용 범위가 확대됨에 따라 컴플라이언스, 확장성, 성능 최적화 등의 과제를 해결하기 위한 고도의 전문적 시뮬레이터에 대한 수요가 날로 증가하고 있습니다.

지역별 분석

시뮬레이션은 북미의 규제 프레임워크에서 높은 평가를 받고 있으며, 특히 상업용 차량, 응급 서비스, 공공 교통 기관에서 시뮬레이터 도입의 강력한 동인이 되고 있습니다. 미국은 7억 4,530만 달러의 시장 규모로 북미 시장을 주도하고 있으며, 캐나다도 1억 2,860만 달러로 큰 비중을 차지하고 있습니다. 운전학원, 경찰, 트럭 운송 회사는 안전 기준을 충족하기 위해 시뮬레이션을 점점 더 많이 활용하고 있습니다.

EU의 Vision Zero 이니셔티브는 교통사고 감소에 기여하고 있으며, 유럽은 시뮬레이터 도입에 있어 높은 성장률을 보이는 주요 지역입니다. 유럽 시장의 강점은 독일(1억 8,810만 달러)에 있으며, 영국(1억 2,520만 달러), 프랑스(9,340만 달러)의 기여도도 눈에 띕니다. 시뮬레이션 활용은 도시 교통뿐만 아니라 군사 분야를 포함한 다양한 산업 분야에 깊숙이 침투하고 있습니다.

아시아태평양은 일반적으로 인구 밀도가 높고, 교통사고 발생 건수가 많다는 점이 시뮬레이션 도입을 촉진하는 주요 요인으로 작용하고 있습니다. 중국이 1억 9,210만 달러로 시장을 주도하고 있으며, 일본(8,100만 달러)과 인도(7,620만 달러)가 그 뒤를 잇고 있습니다. 중국은 자율주행차(AV) 및 전기자동차(EV) 시뮬레이션, 일본은 휴먼팩터 연구, 인도는 비용 효율적인 운전 교육 프로그램에서 강점을 가지고 있습니다.

세계의 차량 시뮬레이터 시장을 조사했으며, 시장의 정의와 개요, 시장 성장에 영향을 미치는 각종 영향요인 분석, 시장 규모 추정과 예측, 각종 부문별·지역별·주요 국가별 분석, 경쟁 환경, 주요 기업 개요 등의 정보를 정리하여 전해드립니다.

목차

제1장 주요 요약

제2장 시장 개요

제3장 조사 방법

제4장 시장 역학

  • 성장 촉진요인
    • 자율주행차 수요 증가
    • 운전자의 훈련과 안전에 대한 투자 증가
    • 강화된 가상현실과 증강현실 애플리케이션
    • 군 및 방위 용도
  • 성장 억제요인
    • 초기 투자 비용
    • 시뮬레이션 플랫폼 간의 표준화 결여
    • 특정 지역에서의 데이터에 대한 접근성 제한
  • 기회
    • 스마트 시티 이니셔티브와의 통합
    • 자동차 OEM과 파트너십
    • 맞춤화 가능한 시뮬레이션 솔루션 개발
  • 동향
    • AI 기반 시뮬레이션 강화
    • 운전자의 안전과 트레이닝을 중시
  • COVID-19의 영향 분석

제5장 시장 요인 분석

  • 공급망 분석
  • Porter's Five Forces 모델
  • 규제 전망
  • 세계의 차량 시뮬레이터 시장 : SWOT 분석
  • PESTEL 분석
  • 수요측 분석
  • 특허 동향 분석

제6장 세계의 차량 시뮬레이터 시장 : 카테고리별

  • 개요
  • 모션 시뮬레이터
    • 2 자유도
    • 3 자유도
    • 6 자유도
  • 논모션 시뮬레이터

제7장 세계의 차량 시뮬레이터 시장 : 산업별

  • 개요
  • 군사/방위
  • 산업/건설/중기
  • 블루 라이트(긴급 서비스)
  • 민간
    • 쇼핑몰
    • 게임센터
    • 놀이공원
    • 기타
  • 레이싱 산업
    • 프로 드라이버와 레이싱 팀
    • e-Sports 단체
  • 교육·훈련기관
  • 공공교통기관
  • 민간 항공
  • 철도 운송
  • 기타

제8장 세계의 차량 시뮬레이터 시장 : 트레이닝 분야별

  • 개요
  • 항공/플라이트
  • 지상
  • 선박
  • 철도
  • 우주

제9장 세계의 차량 시뮬레이터 시장 : 용도별

  • 개요
  • 훈련 및 기술 개발
  • 임무 리허설 및 전술 작전
  • 엔지니어링 및 프로토타이핑
  • 인적 요소 및 안전 연구
  • 자율주행 차량 테스트
  • 유지 관리 및 문제 해결
  • 취미 및 엔터테인먼트

제10장 세계의 차량 시뮬레이터 시장 : 제품 유형별

  • 개요
  • 시뮬레이션 레이싱
  • 비 레이싱 시뮬레이터

제11장 세계의 차량 시뮬레이터 시장 : 지역별

  • 개요
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 러시아
    • 이탈리아
    • 스페인
    • 기타
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 말레이시아
    • 태국
    • 인도네시아
    • 기타
  • 남미
    • 브라질
    • 아르헨티나
    • 기타
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타

제12장 경쟁 구도

  • 경쟁 대시보드
  • 기업 시장 점유율 분석
  • 경쟁 제품 정보/제품 벤치마크 분석
  • 주요 전개·성장 전략

제13장 기업 개요

  • DOF REALITY MOTION SIMULATORS
  • CXC SIMULATIONS
  • GTR SIMULATOR
  • TRAK RACER
  • SIMCRAFT
  • VESARO
  • CRUDEN B.V.
  • ANSIBLE MOTION LIMITED
  • VI-GRADE GMBH(SPECTRIS PLC)
  • SANLAB
  • ELSACO MOTION-SIM
  • SIMULATOR SYSTEMS INTERNATIONAL
  • FAAC INC.
  • SIMLONG
  • TECKNOTROVE SYSTEM
KSM 25.09.08

Global Vehicular Simulators Market Research Report by Category [Motion Simulator (2 DOF, 3 DOF, 6 DOF), Non-Motion Simulator], by Industry [Military/Defense, Industrial / Construction / Heavy Equipment, Blue Light, Civilian (Shopping Malls, Game Centers, Amusement Parks, Others), Racing Industry (Professional Drivers and Racing Teams, Esports Organizations), Educational and Training Institutions, Public Transport, Civil Aviation, Rail Transport, Others], by Training Sector (Aviation/Flight, Ground/Land, Marine, Rail, Space), by Application (Training & Skill Development, Mission Rehearsal & Tactical Operations, Engineering & Prototyping, Human Factors & Safety Research, Autonomous Vehicle Testing, Maintenance & Troubleshooting, Hobby and Entertainment), by Product Type (Sim Racing, Non-Racing Simulator), and by Region (North America, Europe, Asia Pacific, Middle East & Africa, South America) Forecast till 2035

Industry Overview

The global vehicular simulators market stands at USD 2,344 million in 2024 and is forecasted to grow steadily at a CAGR of 8.3%, climbing to around USD 5,845 million by 2035. Vehicular simulators are sophisticated platforms that mimic real-life vehicle dynamics and driving environments, offering a safe and cost-effective alternative for training, research, and system testing. By blending cutting-edge software and hardware, they help enhance driver skills and accelerate automotive innovation.

The surge in autonomous vehicle (AV) development is significantly boosting the global vehicular simulators market. Simulation platforms allow safe, repeatable, and cost-effective testing of critical systems such as sensors, path planning, and obstacle detection, which real-world trials often struggle to provide. Furthermore, the regulators require confirmed, simulation-based evaluations before any release of products into the market. Moreover, by AV extending its scope of work to logistics, ride-hailing, and industrial applications, the demand for highly advanced and specialized simulators for taking care of the issues of compliance, scalability, and performance optimization is getting more vital every day.

Major Company Development

CXC Simulations announced the launch of its latest innovation, the Motion Pro Truck, in March 2024. It was made with utmost precision engineering, as it offers the same feeling as a modified off-road racing truck, which is a result of the design and construction processes of actual top-level racing vehicles. The attraction of the advanced motion system, which is at the heart of the product, is its ability to create rapid, high-frequency motions that are completely in line with the intense and extreme real world racing on the rough terrain, where the drivers not only can experience but also visualize steep ascents, being temporarily off the ground, sharp bends, or unpredictable skids on the different types of surface. By combining realism, safety, and performance, the Motion Pro Truck sets a new benchmark in full-motion simulation technology, expanding CXC's leadership in immersive driving experiences.

Key Players

Major competitors in the global vehicular simulators market are DOF Reality Motion Simulators, CXC Simulations, GTR Simulator, Trak Racer, SimCraft, Vesaro, Cruden B.V., Ansible Motion Limited, VI-grade GmbH, Sanlab, Elsaco Motion-Sim, Simulator Systems International, FAAC Inc., Simlog, and Tecknotrove Systems.

Report Attribute Details

Market Size 2024 USD 2,344 Million

Market Size 2035 USD 5,845 Million

CAGR (2025-2035) 8.3%

Base Year 2024

Market Forecast Period 2025-2035

Historical Data 2019-2024

Industry Segmentations

By Category: Motion Simulator - 8.4%, Non-Motion Simulator - 7.6%.

By Industry: Military/Defense - 7.6%, Industrial / Construction / Heavy Equipment - 8.6%.

By Training Sector: Aviation/Flight - 7.4%, Ground/Land - 8.5%.

By Application: Training & Skill Development - 8.4%, Mission Rehearsal & Tactical Operations - 7.5%.

By Product Type: Sim Racing - 9.8%, Non-Racing Simulator - 7.8%.

Regional Analysis

Simulation is highly favored in regulatory frameworks in North America, which are strong advocates of the adoption of simulators, especially for commercial fleets, emergency services, and public transport. The U.S. drives North America's vehicular simulator market at USD 745.3 million, with Canada adding a significant USD 128.6 million share. Driver training schools, police departments, and trucking companies increasingly rely on simulation to meet safety standards.

The EU's "Vision Zero" initiative is beneficial for reducing traffic accidents that have led the continent to be a leading region with a high growth rate for simulators. Europe's market strength comes from Germany (USD 188.1 million), alongside notable contributions from the UK (USD 125.2 million) and France (USD 93.4 million). The use of simulation has become deeply ingrained in various industrial sectors, not only in city transport but also in the field of military.

The Asia-Pacific region generally has a high population density and, among other things, the number of traffic accidents, which are the main factors that push the adoption of simulation there. China dominates with USD 192.1 million, while Japan and India follow closely with USD 81.0 million and USD 76.2 million. China leads in AV and EV simulation, Japan in human-factor research, and India in cost-effective driver education programs.

Governments in South America are encouraging simulator use to address high accident rates and strengthen public transport safety. Brazil's regulatory environment supports simulator-based training in driving schools, while logistics and mining industries rely on them for operator training. Military applications are expanding alongside civilian use.

In the Middle East, simulators are integral to Vision 2030 agendas promoting smart mobility and road safety. Saudi Arabia and the UAE are investing in both civilian driver training and advanced military simulators. In Africa, NGOs and governments are adopting simulators in vocational training programs to improve road safety standards.

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY

  • 1.1 GLOBAL VEHICULAR SIMULATORS MARKET OVERVIEW

2 MARKET INTRODUCTION

  • 2.1 DEFINITION
  • 2.2 SCOPE OF THE STUDY
  • 2.3 RESEARCH OBJECTIVE
  • 2.4 MARKET STRUCTURE

3 RESEARCH METHODOLOGY

  • 3.1 OVERVIEW
  • 3.2 DATA FLOW
    • 3.2.1 DATA MINING PROCESS
  • 3.3 PURCHASED DATABASE:
  • 3.4 SECONDARY SOURCES:
    • 3.4.1 SECONDARY RESEARCH DATA FLOW:
  • 3.5 PRIMARY RESEARCH:
    • 3.5.1 PRIMARY RESEARCH DATA FLOW:
    • 3.5.2 PRIMARY RESEARCH: NUMBER OF INTERVIEWS CONDUCTED
    • 3.5.3 PRIMARY RESEARCH: REGIONAL COVERAGE
  • 3.6 APPROACHES FOR MARKET SIZE ESTIMATION:
    • 3.6.1 REVENUE ANALYSIS APPROACH
  • 3.7 DATA FORECASTING
    • 3.7.1 DATA FORECASTING TYPE
  • 3.8 DATA MODELING
    • 3.8.1 MICROECONOMIC FACTOR ANALYSIS:
    • 3.8.2 DATA MODELING:
  • 3.9 TEAMS AND ANALYST CONTRIBUTION

4 MARKET DYNAMICS

  • 4.1 INTRODUCTION
  • 4.2 DRIVERS
    • 4.2.1 INCREASED DEMAND FOR AUTONOMOUS VEHICLES
    • 4.2.2 RISING INVESTMENT IN DRIVER TRAINING AND SAFETY
    • 4.2.3 ENHANCED VIRTUAL REALITY AND AUGMENTED REALITY APPLICATIONS
    • 4.2.4 MILITARY AND DEFENSE APPLICATIONS
  • 4.3 RESTRAINT
    • 4.3.1 HIGH INITIAL INVESTMENT COSTS
    • 4.3.2 LACK OF STANDARDIZATION ACROSS SIMULATION PLATFORMS
    • 4.3.3 LIMITED DATA ACCESSIBILITY IN CERTAIN REGIONS
  • 4.4 OPPORTUNITY
    • 4.4.1 INTEGRATION WITH SMART CITY INITIATIVES
    • 4.4.2 PARTNERSHIPS WITH AUTOMOTIVE OEMS
    • 4.4.3 DEVELOPMENT OF CUSTOMIZABLE SIMULATION SOLUTIONS
  • 4.5 TRENDS
    • 4.5.1 AI-DRIVEN SIMULATION ENHANCEMENTS
    • 4.5.2 EMPHASIS ON DRIVER SAFETY AND TRAINING
  • 4.6 IMPACT ANALYSIS OF COVID - 19
    • 4.6.1 IMPACT ON OVERALL AUTOMOTIVE
    • 4.6.2 IMPACT ON GLOBAL VEHICULAR SIMULATORS MARKET
    • 4.6.3 IMPACT ON SUPPLY CHAIN OF VEHICULAR SIMULATORS MARKET
    • 4.6.4 IMPACT ON MARKET DEMAND OF VEHICULAR SIMULATORS MARKET
    • 4.6.5 IMPACT ON PRICING OF VEHICULAR SIMULATORS MARKET

5 MARKET FACTOR ANALYSIS

  • 5.1 SUPPLY CHAIN ANALYSIS
    • 5.1.1 RAW MATERIAL AND COMPONENT SUPPLIERS
    • 5.1.2 SIMULATOR MANUFACTURERS AND SYSTEM INTEGRATORS
    • 5.1.3 SOFTWARE PROVIDERS AND PLATFORM DEVELOPERS
    • 5.1.4 DISTRIBUTION CHANNEL PARTNERS
    • 5.1.5 END USERS
  • 5.2 PORTER'S FIVE FORCES MODEL
    • 5.2.1 THREAT OF NEW ENTRANTS (MODERATE):
    • 5.2.2 BARGAINING POWER OF SUPPLIERS (MODERATE TO HIGH):
    • 5.2.3 BARGAINING POWER OF BUYERS (HIGH):
    • 5.2.4 THREAT OF SUBSTITUTE PRODUCTS (MODERATE):
    • 5.2.5 RIVALRY AMONG EXISTING COMPETITORS (HIGH):
  • 5.3 REGULATORY OUTLOOK
  • 5.4 GLOBAL VEHICULAR SIMULATOR MARKET: SWOT ANALYSIS
  • 5.5 MARKET PESTEL ANALYSIS
    • 5.5.1 POLITICAL:
    • 5.5.2 ECONOMIC:
    • 5.5.3 SOCIAL:
    • 5.5.4 TECHNOLOGICAL:
    • 5.5.5 ENVIRONMENTAL:
    • 5.5.6 LEGAL:
  • 5.6 DEMAND SIDE ANALYSIS
  • 5.1 PATENTS TREND ANALYSIS

6 GLOBAL VEHICULAR SIMULATORS MARKET, BY CATEGORY

  • 6.1 OVERVIEW
  • 6.1 MOTION SIMULATOR
    • 6.1.1 2 DOF
    • 6.1.2 3 DOF
    • 6.1.3 6 DOF
  • 6.2 NON-MOTION SIMULATOR

7 GLOBAL VEHICULAR SIMULATORS MARKET, BY INDUSTRY

  • 7.1 OVERVIEW
  • 7.1 MILITARY/DEFENSE
  • 7.2 INDUSTRIAL / CONSTRUCTION / HEAVY EQUIPMENT
  • 7.3 BLUE LIGHT
  • 7.4 CIVILIAN
    • 7.4.1 SHOPPING MALLS
    • 7.4.2 GAME CENTERS
    • 7.4.3 AMUSEMENT PARKS
    • 7.4.4 OTHERS
  • 7.5 RACING INDUSTRY
    • 7.5.1 PROFESSIONAL DRIVERS AND RACING TEAMS
    • 7.5.2 ESPORTS ORGANIZATIONS
  • 7.6 EDUCATIONAL AND TRAINING INSTITUTIONS
  • 7.7 PUBLIC TRANSPORT
  • 7.8 CIVIL AVIATION
  • 7.9 RAIL TRANSPORT
  • 7.10 OTHERS

8 GLOBAL VEHICULAR SIMULATORS MARKET, BY TRAINING SECTOR

  • 8.1 OVERVIEW
  • 8.1 AVIATION/FLIGHT
  • 8.2 GROUND/LAND
  • 8.3 MARINE
  • 8.4 RAIL
  • 8.5 SPACE

9 GLOBAL VEHICULAR SIMULATORS MARKET, BY APPLICATION

  • 9.1 OVERVIEW
  • 9.1 TRAINING & SKILL DEVELOPMENT
  • 9.2 MISSION REHEARSAL & TACTICAL OPERATIONS
  • 9.3 ENGINEERING & PROTOTYPING
  • 9.4 HUMAN FACTORS & SAFETY RESEARCH
  • 9.5 AUTONOMOUS VEHICLE TESTING
  • 9.6 MAINTENANCE & TROUBLESHOOTING
  • 9.7 HOBBY AND ENTERTAINMENT

10 GLOBAL VEHICULAR SIMULATORS MARKET, BY PRODUCT TYPE

  • 10.1 OVERVIEW
  • 10.1 SIM RACING
  • 10.2 NON-RACING SIMULATOR

11 GLOBAL VEHICULAR SIMULATORS MARKET, BY REGION

  • 11.1 OVERVIEW
    • 11.1.1 GLOBAL VEHICULAR SIMULATORS MARKET, BY REGION, 2019-2035 (USD MILLION)
  • 11.2 NORTH AMERICA
    • 11.2.1 US
    • 11.2.2 CANADA
    • 11.2.3 MEXICO
  • 11.3 EUROPE
    • 11.3.1 GERMANY
    • 11.3.2 UK
    • 11.3.3 FRANCE
    • 11.3.4 RUSSIA
    • 11.3.5 ITLAY
    • 11.3.6 SPAIN
    • 11.3.7 REST OF EUROPE
  • 11.4 ASIA-PACIFIC
    • 11.4.1 CHINA
    • 11.4.2 INDIA
    • 11.4.3 JAPAN
    • 11.4.4 SOUTH KOREA
    • 11.4.5 MALAYSIA
    • 11.4.6 THAILAND
    • 11.4.7 INDONESIA
    • 11.4.8 REST OF ASIA-PACIFIC
  • 11.5 SOUTH AMERICA
    • 11.5.1 BRAZIL
    • 11.5.2 ARGENTINA
    • 11.5.3 REST OF SOUTH AMERICA
  • 11.6 MIDDLE EAST & AFRICA
    • 11.6.1 GCC COUNTRIES
    • 11.6.2 SOUTH AFRICA
    • 11.6.3 REST OF MIDDLE EAST & AFRICA

12 COMPETITIVE LANDSCAPE

  • 12.1 INTRODUCTION
  • 12.2 COMPETITOR DASHBOARD
  • 12.3 COMPANY MARKET SHARE ANALYSIS, 2024
  • 12.4 COMPETITOR'S PRODUCT INFORMATION/ PRODUCT BENCHMARKING ANALYSIS
  • 12.5 KEY DEVELOPMENTS & GROWTH STRATEGIES
    • 12.5.1 NEW PRODUCT LAUNCH/ DEVELOPMENT
    • 12.5.2 PARTNERSHIP/COLLABORATION, INVESTMENT, EXPANSION, AND OTHERS

13 COMPANY PROFILES

  • 13.1 DOF REALITY MOTION SIMULATORS
    • 13.1.1 COMPANY OVERVIEW
    • 13.1.2 FINANCIAL OVERVIEW
    • 13.1.3 PRODUCTS OFFERED
    • 13.1.4 KEY DEVELOPMENTS
    • 13.1.5 SWOT ANALYSIS
    • 13.1.6 KEY STRATEGIES
  • 13.2 CXC SIMULATIONS
    • 13.2.1 COMPANY OVERVIEW
    • 13.2.2 FINANCIAL OVERVIEW
    • 13.2.3 PRODUCTS OFFERED
    • 13.2.4 KEY DEVELOPMENTS
    • 13.2.5 SWOT ANALYSIS
    • 13.2.6 KEY STRATEGIES
  • 13.3 GTR SIMULATOR
    • 13.3.1 COMPANY OVERVIEW
    • 13.3.2 FINANCIAL OVERVIEW
    • 13.3.3 PRODUCTS OFFERED
    • 13.3.4 KEY DEVELOPMENTS
    • 13.3.5 SWOT ANALYSIS
    • 13.3.6 KEY STRATEGIES
  • 13.4 TRAK RACER
    • 13.4.1 COMPANY OVERVIEW
    • 13.4.2 FINANCIAL OVERVIEW
    • 13.4.3 PRODUCTS OFFERED
    • 13.4.4 KEY DEVELOPMENTS
    • 13.4.5 SWOT ANALYSIS
    • 13.4.6 KEY STRATEGIES
  • 13.5 SIMCRAFT
    • 13.5.1 COMPANY OVERVIEW
    • 13.5.2 FINANCIAL OVERVIEW
    • 13.5.3 PRODUCTS OFFERED
    • 13.5.4 KEY DEVELOPMENTS
    • 13.5.5 SWOT ANALYSIS
    • 13.5.6 KEY STRATEGIES
  • 13.6 VESARO
    • 13.6.1 COMPANY OVERVIEW
    • 13.6.2 FINANCIAL OVERVIEW
    • 13.6.3 PRODUCTS OFFERED
    • 13.6.4 KEY DEVELOPMENTS
    • 13.6.5 SWOT ANALYSIS
    • 13.6.6 KEY STRATEGIES
  • 13.7 CRUDEN B.V.
    • 13.7.1 COMPANY OVERVIEW
    • 13.7.2 FINANCIAL OVERVIEW
    • 13.7.3 PRODUCTS OFFERED
    • 13.7.4 KEY DEVELOPMENTS
    • 13.7.5 SWOT ANALYSIS
    • 13.7.6 KEY STRATEGIES
  • 13.8 ANSIBLE MOTION LIMITED
    • 13.8.1 COMPANY OVERVIEW
    • 13.8.2 FINANCIAL OVERVIEW
    • 13.8.3 PRODUCTS OFFERED
    • 13.8.4 KEY DEVELOPMENTS
    • 13.8.5 SWOT ANALYSIS
    • 13.8.6 KEY STRATEGIES
  • 13.9 VI-GRADE GMBH (SPECTRIS PLC)
    • 13.9.1 COMPANY OVERVIEW
    • 13.9.2 FINANCIAL OVERVIEW
    • 13.9.3 PRODUCTS OFFERED
    • 13.9.4 KEY DEVELOPMENTS
    • 13.9.5 SWOT ANALYSIS
    • 13.9.6 KEY STRATEGIES
  • 13.10 SANLAB
    • 13.10.1 COMPANY OVERVIEW
    • 13.10.2 FINANCIAL OVERVIEW
    • 13.10.3 PRODUCTS OFFERED
    • 13.10.4 KEY DEVELOPMENTS
    • 13.10.5 SWOT ANALYSIS
    • 13.10.6 KEY STRATEGIES
  • 13.11 ELSACO MOTION-SIM
    • 13.11.1 COMPANY OVERVIEW
    • 13.11.2 FINANCIAL OVERVIEW
    • 13.11.3 PRODUCTS OFFERED
    • 13.11.4 KEY DEVELOPMENTS
    • 13.11.5 SWOT ANALYSIS
    • 13.11.6 KEY STRATEGIES
  • 13.12 SIMULATOR SYSTEMS INTERNATIONAL
    • 13.12.1 COMPANY OVERVIEW
    • 13.12.2 FINANCIAL OVERVIEW
    • 13.12.3 PRODUCTS OFFERED
    • 13.12.4 KEY DEVELOPMENTS
    • 13.12.5 SWOT ANALYSIS
    • 13.12.6 KEY STRATEGIES
  • 13.13 FAAC INC.
    • 13.13.1 COMPANY OVERVIEW
    • 13.13.2 FINANCIAL OVERVIEW
    • 13.13.3 PRODUCTS OFFERED
    • 13.13.4 KEY DEVELOPMENTS
    • 13.13.5 SWOT ANALYSIS
    • 13.13.6 KEY STRATEGIES
  • 13.14 SIMLONG
    • 13.14.1 COMPANY OVERVIEW
    • 13.14.2 FINANCIAL OVERVIEW
    • 13.14.3 PRODUCTS OFFERED
    • 13.14.4 KEY DEVELOPMENTS
    • 13.14.5 SWOT ANALYSIS
    • 13.14.6 KEY STRATEGIES
  • 13.15 TECKNOTROVE SYSTEM
    • 13.15.1 COMPANY OVERVIEW
    • 13.15.2 FINANCIAL OVERVIEW
    • 13.15.3 PRODUCTS OFFERED
    • 13.15.4 KEY DEVELOPMENTS
    • 13.15.5 SWOT ANALYSIS
    • 13.15.6 KEY STRATEGIES
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