시장보고서
상품코드
2056878

스포츠 기술 시장

Sports Technology

발행일: | 리서치사: 구분자 Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 138 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



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세계의 스포츠 기술 시장은 2032년까지 575억 달러에 이를 전망

2025년에 174억 달러로 추정되는 세계의 스포츠 기술 시장은 2025년부터 2032년까지 분석 기간 중 CAGR 18.7%로 성장하여 2032년까지 575억 달러에 이를 것으로 예상되고 있습니다. 본 보고서로 분석 대상이 되고 있는 부문 중 하나인 '스마트 스타디움'은 CAGR 19.4%를 나타내고, 분석 기간 종료시점까지 355억 달러에 이를 것으로 예상되고 있습니다. 또한 '디바이스' 부문의 성장률은 분석 기간 중 CAGR 16.3%로 추계되고 있습니다.

미국 시장은 51억 달러로 추계되는 한편, 중국은 CAGR 17.8%를 나타낼 것으로 예측됩니다

2025년 미국 스포츠 기술 시장 규모는 51억 달러로 추계되고 있습니다. 세계 2위 경제대국인 중국은 2025년부터 2032년까지 분석 기간 중 CAGR 17.8%로 성장을 지속하여, 2032년까지 시장 규모가 99억 달러에 이를 것으로 예측됩니다. 기타 주목해야 할 지역 시장으로서는 일본과 캐나다를 들 수 있어 분석 기간 중에 각각 CAGR 17.4% 및 16.3%를 나타낼 것으로 예측됩니다. 유럽내에서는 독일이 약 13.9%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다.

세계의 스포츠 기술 시장-주요 동향과 촉진요인 개요

스포츠 기술은 선수의 경기력과 팬들의 참여도를 어떻게 변화시키고 있는가?

스포츠 기술이란, 선수의 경기력 향상, 팬 경험 개선, 스포츠 운영의 최적화를 도모하는 일련의 혁신을 의미합니다. 이러한 기술에는 웨어러블 기기, 경기 분석 소프트웨어, 영상 분석 도구, 가상현실(VR), 인공지능(AI)을 활용한 코칭 시스템 등이 포함됩니다. 스포츠 기술은 실시간 데이터, 인사이트, 훈련 솔루션을 제공함으로써 선수, 코치, 팀이 최적의 경기력을 발휘할 수 있도록 돕는 동시에 부상 예방, 회복, 훈련 효율 향상을 실현합니다. 기술의 발전에 따라 스포츠 업계는 디지털 전환을 지속적으로 추진하며, 프로 스포츠와 아마추어 스포츠 모두를 발전시키는 도구를 활용하고 있습니다.

스포츠 기술 시장의 주요 부문은 무엇인가?

주요 유형로는 웨어러블 기기, 분석 소프트웨어, e스포츠 기술, 스포츠 용품 등이 있습니다. 그중에서도 웨어러블 기기는 운동 능력이나 체력 수준을 모니터링하는 데 널리 활용되고 있어 가장 큰 시장 점유율을 차지하고 있습니다. 용도는 선수들의 경기력 추적, 팬 참여 유도, 경기장 관리, e스포츠 등에 이르기까지 다양하며, 특히 선수들의 경기력 추적은 훈련을 최적화하기 위한 실시간 데이터에 대한 수요에 힘입어 중요한 분야로 자리 잡고 있습니다. 최종 사용자로는 프로팀, 스포츠 아카데미, 개인 운동선수, 피트니스 센터 등이 포함됩니다. 특히 프로 팀들은 경기 성적을 향상시키기 위해 데이터 기반 의사결정에 투자하고 있으며, 시장을 주도하고 있습니다.

스포츠 기술은 각 종목에서 어떻게 활용되고 있는가?

프로 스포츠에서는 웨어러블 기기와 분석 소프트웨어를 통해 선수의 속도, 심박수, 회복 시간 등의 성과 지표를 추적함으로써, 코치가 훈련 프로그램이나 경기 전략을 개별적으로 조정할 수 있도록 지원하고 있습니다. e스포츠 조직에서는 몰입형 훈련을 위한 VR, 전략적인 게임 플레이 분석을 위한 AI, 전 세계적인 연결성을 실현하는 클라우드 기반 솔루션 등 첨단 기술을 활용하여 게임 경험을 향상시키고 있습니다. 경기장 관리 분야에서는 관객 분석, 디지털 티켓, 팬 참여 앱 등의 스마트 기술이 라이브 이벤트 중의 안전성, 편의성 및 소통을 향상시키고 있습니다. 또한, 피트니스 센터에서는 연결된 기기, 가상 트레이닝 프로그램, 디지털 코칭을 통해 스포츠 기술을 통합하여 맞춤형 운동 계획과 진행 상황 추적을 제공합니다.

스포츠 기술 시장의 성장을 이끄는 요인은 무엇인가?

스포츠 기술 시장의 성장은 프로 스포츠 분야의 데이터 기반 성과 최적화 및 팬 참여 솔루션에 대한 수요 증가 등 여러 요인에 의해 주도되고 있습니다. 웨어러블 센서, AI 알고리즘, VR과 같은 몰입형 경험의 발전으로 스포츠 기술의 정확성, 효율성, 매력이 향상되어 스포츠 단체 및 피트니스 센터 전반에 걸쳐 그 보급이 촉진되고 있습니다. 이해관계자들이 혁신과 디지털 전환을 최우선으로 삼는 가운데, 선수들의 경기력 향상, 부상 위험 감소, 팬 경험 개선에 초점이 맞추어지고 있는 점이 수요를 더욱 부추기고 있습니다. 또한, 스포츠 인프라에 대한 투자 증가, 레크리에이션 활동 참여 확대, e스포츠의 인기도 시장 성장에 기여하고 있으며, 첨단 스포츠 기술의 통합을 촉진하고 있습니다.

부문:

기술(스마트 스타디움, 디바이스, 스포츠 애널리틱스, e스포츠)

주요 기업

  • Adidas AG
  • Apple
  • Cisco
  • Ericsson
  • Fitbit
  • IBM
  • LG
  • NEC
  • PlaySight Interactive Ltd.
  • Samsung
  • SAP SE
  • Sony Corporation
  • STATS LLC
  • STRIVR Labs
  • ZEPP

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 세계 기타 지역

제4장 경쟁

JHS 26.06.15

Global Sports Technology Market to Reach US$57.5 Billion by 2032

The global market for Sports Technology estimated at US$17.4 Billion in the year 2025, is expected to reach US$57.5 Billion by 2032, growing at a CAGR of 18.7% over the analysis period 2025-2032. Smart Stadiums, one of the segments analyzed in the report, is expected to record a 19.4% CAGR and reach US$35.5 Billion by the end of the analysis period. Growth in the Devices segment is estimated at 16.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.1 Billion While China is Forecast to Grow at 17.8% CAGR

The Sports Technology market in the U.S. is estimated at US$5.1 Billion in the year 2025. China, the world's second largest economy, is forecast to reach a projected market size of US$9.9 Billion by the year 2032 trailing a CAGR of 17.8% over the analysis period 2025-2032. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.4% and 16.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.9% CAGR.

Global Sports Technology Market - Key Trends and Drivers Summarized

How Is Sports Technology Transforming Athletic Performance and Fan Engagement?

Sports technology encompasses a range of innovations that improve athletic performance, enhance fan experiences, and optimize sports management. These technologies include wearable devices, performance analytics software, video analysis tools, virtual reality (VR), and artificial intelligence (AI)-driven coaching systems. By providing real-time data, insights, and training solutions, sports technology enables athletes, coaches, and teams to achieve optimal performance levels while improving injury prevention, recovery, and training efficiency. As technology evolves, the sports industry continues to embrace digital transformation, leveraging tools that enhance both professional and recreational sports.

What Are the Key Segments in the Sports Technology Market?

Key types include wearable devices, analytics software, e-sports technology, and sports equipment, with wearable devices holding the largest market share due to their widespread use in monitoring athletic performance and fitness levels. Applications cover athlete performance tracking, fan engagement, stadium management, and e-sports, with athlete performance tracking representing a significant segment driven by the need for real-time data to optimize training. End-users include professional teams, sports academies, individual athletes, and fitness centers, with professional teams leading the market as they invest in data-driven decision-making to improve competitive outcomes.

How Is Sports Technology Integrated Across Sports?

In professional sports, wearable devices and analytics software track players' performance metrics like speed, heart rate, and recovery time, helping coaches tailor training programs and game strategies. E-sports organizations use advanced technology to enhance gaming experiences, including VR for immersive training, AI for strategic gameplay analysis, and cloud-based solutions for global connectivity. In stadium management, smart technologies like crowd analytics, digital ticketing, and fan engagement apps improve safety, convenience, and interaction during live events. Additionally, fitness centers integrate sports technology through connected equipment, virtual training programs, and digital coaching, offering personalized workout plans and progress tracking.

What Factors Are Driving the Growth in the Sports Technology Market?

The growth in the Sports Technology market is driven by several factors, including increasing demand for data-driven performance optimization and fan engagement solutions in professional sports. Advancements in wearable sensors, AI algorithms, and immersive experiences like VR have improved the accuracy, efficiency, and appeal of sports technology, supporting broader adoption across sports organizations and fitness centers. The focus on improving athlete performance, reducing injury risks, and enhancing fan experiences has further fueled demand, as stakeholders prioritize innovation and digital transformation. Additionally, rising investments in sports infrastructure, increased participation in recreational activities, and the popularity of e-sports have contributed to market growth, encouraging the integration of advanced sports technologies.

SCOPE OF STUDY:

The report analyzes the Sports Technology market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Smart Stadiums, Devices, Sports Analytics, eSports)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

SELECT PLAYERS -

  • Adidas AG
  • Apple
  • Cisco
  • Ericsson
  • Fitbit
  • IBM
  • LG
  • NEC
  • PlaySight Interactive Ltd.
  • Samsung
  • SAP SE
  • Sony Corporation
  • STATS LLC
  • STRIVR Labs
  • ZEPP

WHAT SETS THIS REPORT APART FROM OTHERS?

Validated Sources - Human-curated validation and ranking of original source content, not AI LLM-generated synthetic content which dominates the internet today and has become a quick fix for most published research reports these days. Unlike most other published sources, our customers have access to full-stack source content. Our report draws from "real intelligence" balancing the power of AI against the risks of synthetically generated content and resulting biases. Customers have access to the source feeds.

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
    • How Trump's Tariffs Impact the Market? The Big Question on Everyone's Mind
    • Global Economic Update
    • Sports Technology - Global Key Competitors Percentage Market Share in 2026 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2026 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rapid Integration of AI and Analytics in Sports Drives Technology Adoption
    • Growing Demand for Wearable Devices Expands Sports Technology Market
    • Advancements in Virtual Reality (VR) Propel Growth in Sports Training Applications
    • Rising Popularity of E-Sports Strengthens Demand for Digital Sports Technologies
    • Increasing Use of IoT in Stadium Management Spurs Adoption of Sports Tech
    • Growing Focus on Injury Prevention Drives Adoption of Biomechanics Technologies
    • Emergence of AI-Powered Video Analysis Expands Market Opportunities
    • Rising Use of Data Analytics for Player Performance Monitoring Fuels Demand
    • Increasing Adoption of Smart Apparel and Footwear Drives Market Growth
    • Growing Focus on Fan Engagement Through Technology Enhances Market Appeal
    • Rising Demand for GPS Tracking in Outdoor Sports Spurs Adoption
    • Expansion of Sports Betting Platforms Propels Demand for Sports Analytics Solutions
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Sports Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 2: World 8-Year Perspective for Sports Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2026 & 2032
    • TABLE 3: World Recent Past, Current & Future Analysis for Smart Stadiums by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 4: World 8-Year Perspective for Smart Stadiums by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2026 & 2032
    • TABLE 5: World Recent Past, Current & Future Analysis for Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 6: World 8-Year Perspective for Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2026 & 2032
    • TABLE 7: World Recent Past, Current & Future Analysis for Sports Analytics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 8: World 8-Year Perspective for Sports Analytics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2026 & 2032
    • TABLE 9: World Recent Past, Current & Future Analysis for eSports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 10: World 8-Year Perspective for eSports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2026 & 2032
    • TABLE 11: World Sports Technology Market Analysis of Annual Sales in US$ Million for Years 2020 through 2032

III. MARKET ANALYSIS

  • UNITED STATES
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2026 (E)
    • TABLE 12: USA Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 13: USA 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • CANADA
    • TABLE 14: Canada Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 15: Canada 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • JAPAN
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2026 (E)
    • TABLE 16: Japan Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 17: Japan 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • CHINA
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2026 (E)
    • TABLE 18: China Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 19: China 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • EUROPE
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2026 (E)
    • TABLE 20: Europe Recent Past, Current & Future Analysis for Sports Technology by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
    • TABLE 21: Europe 8-Year Perspective for Sports Technology by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2026 & 2032
    • TABLE 22: Europe Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 23: Europe 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • FRANCE
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2026 (E)
    • TABLE 24: France Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 25: France 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • GERMANY
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2026 (E)
    • TABLE 26: Germany Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 27: Germany 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • ITALY
    • TABLE 28: Italy Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 29: Italy 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • UNITED KINGDOM
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2026 (E)
    • TABLE 30: UK Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 31: UK 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • REST OF EUROPE
    • TABLE 32: Rest of Europe Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 33: Rest of Europe 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • ASIA-PACIFIC
    • Sports Technology Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2026 (E)
    • TABLE 34: Asia-Pacific Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 35: Asia-Pacific 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032
  • REST OF WORLD
    • TABLE 36: Rest of World Recent Past, Current & Future Analysis for Sports Technology by Technology - Smart Stadiums, Devices, Sports Analytics and eSports - Independent Analysis of Annual Sales in US$ Million for the Years 2025 through 2032 and % CAGR
    • TABLE 37: Rest of World 8-Year Perspective for Sports Technology by Technology - Percentage Breakdown of Value Sales for Smart Stadiums, Devices, Sports Analytics and eSports for the Years 2026 & 2032

IV. COMPETITION

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