![]() |
½ÃÀ庸°í¼
»óǰÄÚµå
1575145
¼¼°èÀÇ ÇÝÆ½ µð¹ÙÀ̽º ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® º¸°í¼ : ÄÄÆ÷³ÍÆ®º°, »ç¿ëº°, À¯Çüº°, Çǵå¹éº°, ÃÖÁ¾ ¿ëµµº°, Áö¿ªº°, ºÎ¹® ¿¹Ãø(2024-2030³â)Haptic Devices Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Usage (Graspable, Touchable, Wearable), By Type, By Feedback, By End Use, By Region, And Segment Forecasts, 2024 - 2030 |
¼¼°èÀÇ ÇÝÆ½ µð¹ÙÀ̽º ½ÃÀå ±Ô¸ð´Â 2023³â¿¡ 47¾ï 8,000¸¸ ´Þ·¯·Î, 2024³âºÎÅÍ 2030³â±îÁö ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR) 16.4%·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.
ÀÌ ¼ºÀåÀº »ç¿ëÀÚ °æÇèÀ» Çâ»ó½Ã۱â À§ÇØ °ÔÀÓ ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® »ê¾÷¿¡¼ ÇÝÆ½ ±â¼úÀÇ Ã¤¿ëÀÌ Áõ°¡Çϰí Àֱ⠶§¹®¿¡ ÇÝÆ½ µð¹ÙÀ̽º´Â ÇöÀç °ÔÀÓ ÄÁÆ®·Ñ·¯, VR Çìµå¼Â ¹× ±âŸ ´ëÈ Çü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½Ã½ºÅÛ¿¡ ³»ÀåµÇ¾î ÀÖ½À´Ï´Ù. º¸´Ù Çö½ÇÀûÀÌ°í ¸ôÀÔ°¨ ÀÖ´Â °¡»ó ÀÎÅÍ·¢¼ÇÀ» Á¦°øÇÕ´Ï´Ù. À¯Çü °æÇèÀÇ ÇѰ迡 °è¼Ó µµÀüÇÏ´Â µ¿¾È ´Ù°¨°¢ ȯ°æÀ» ¸¸µå´Â ÇÝÆ½ ÀåÄ¡ÀÇ ¿ªÇÒÀº Á¡Á¡ ´õ Áß¿ä ÇØÁö°í ÀÖ½À´Ï´Ù.
ÀÚµ¿Â÷ »ê¾÷Àº Â÷·® Á¦¾î¸¦ °³¼±ÇÏ°í »ç¿ëÀÚ °æÇèÀ» Çâ»ó½Ã۱â À§ÇØ ÇÝÆ½ Çǵå¹é ±â¼úÀ» ºü¸£°Ô äÅÃÇϰí ÀÖ½À´Ï´Ù. ÇÝÆ½ ÀåÄ¡´Â ÅÍÄ¡½ºÅ©¸°, ½ºÆ¼¾î¸µ ÈÙ ¹× ±âŸ ÀÚµ¿Â÷ ÀÎÅÍÆäÀ̽º¿¡ ÅëÇյǾî ÀÖÀ¸¸ç, ¿îÀüÀÚ´Â µµ·Î¿¡¼ ´«À» ¶¼Áö ¾Ê°í Ã˰¢ Çǵå¹éÀ» ¹ÞÀ» ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â ƯÈ÷ ÀÚµ¿Â÷°¡ ±â¼úÀûÀ¸·Î °íµµÈµÊ¿¡ µû¶ó Â÷·® ½Ã½ºÅÛ°úÀÇ »óÈ£ÀÛ¿ëÀ» º¸´Ù ¾ÈÀüÇϰí Á÷°üÀûÀ¸·Î ¸¸µé°íÀÚ ÇÏ´Â ¿ä±¸¿¡ ÀÇÇØ ÃÊ·¡µË´Ï´Ù. ¶ÇÇÑ ÇÝÆ½ Çǵå¹éÀº ADAS(÷´Ü ¿îÀü Áö¿ø ½Ã½ºÅÛ)¿¡¼ ÀáÀçÀûÀÎ À§ÇèÀ» ¿îÀüÀÚ¿¡°Ô °æ°íÇÏ´Â µ¥ »ç¿ëµË´Ï´Ù. ÀÚµ¿Â÷ ±â¼úÀÇ ÁøÈ¿¡ µû¶ó ÀÚµ¿Â÷¿¡¼ Ã˰¢ÀÇ »ç¿ëÀÌ Å©°Ô ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.
½º¸¶Æ® ¿öÄ¡ ¹× ÇÇÆ®´Ï½º Æ®·¡Ä¿¿Í °°Àº ¿þ¾î·¯ºí µð¹ÙÀ̽ºÀÇ »ó½ÂÀº ÀÌ·¯ÇÑ Á¦Ç°¿¡ ´ëÇÑ Ã˰¢ Çǵå¹é ÅëÇÕ¿¡ ¹ÚÂ÷¸¦ °¡Çϰí ÀÖ½À´Ï´Ù. ¿þ¾î·¯ºí ÇÝÆ½ ±â¼úÀº Âø½Å ½Ã Áøµ¿ ¹× À̵¿ ¾Ë¸² µî ¹Ì¹¦ÇÑ Ã˰¢ ¾Ë¸² ¹× ¾Ë¸²À» Á¦°øÇÏ¿© »ç¿ëÀÚ¿ÍÀÇ »óÈ£ÀÛ¿ëÀ» °ÈÇÕ´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â º¸´Ù °³ÀÎÈµÇ°í ¾ÐÂøµÇÁö ¾Ê´Â ¹æ½ÄÀ¸·Î ¿¬°áÀ» À¯ÁöÇÏ°í °Ç°À» ¸ð´ÏÅ͸µÇϰíÀÚ ÇÏ´Â ¼ÒºñÀÚ ¼ö¿ä¿¡ ÈûÀÔ¾îÁö°í ÀÖ½À´Ï´Ù. ¿þ¾î·¯ºí Å͹̳ÎÀº ¶ÇÇÑ ¹°¸®Àû Á¢ÃËÀ» ½Ã¹Ä·¹À̼ÇÇϰųª ¿îµ¿ Áß¿¡ ÁöħÀ» Á¦°øÇϱâ À§ÇØ ÇÝÆ½½º¸¦ ÅëÇÕÇÕ´Ï´Ù. ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÌ °è¼Ó È®´ëµÊ¿¡ µû¶ó ÀÌ·¯ÇÑ Àåºñ¿¡¼ ÇÝÆ½ Çǵå¹éÀÇ »ç¿ëÀÌ È®´ëµÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.
ÇÝÆ½ ±â¼ú ¹ßÀüÀº ÀÌ·¯ÇÑ ÀåÄ¡ÀÇ Á¤È®¼º°ú ÀÀ´ä¼ºÀ» Å©°Ô Çâ»ó½Ãŵ´Ï´Ù. ÃÊÀ½ÆÄ ÇÝÆ½½º¿Í °°Àº »õ·Î¿î °³¹ßÀº °øÁß¿¡ Ã˰¨À» ¸¸µé¾î ³»°í »ç¿ëÀÚ¿ÍÀÇ »óÈ£ ÀÛ¿ë¿¡ »õ·Î¿î °¡´É¼ºÀ» ¿¾îÁÝ´Ï´Ù. ¶ÇÇÑ Æò¸é»óÀÇ Áú°¨°ú º¹ÀâÇÑ °¨°¢À» ½Ã¹Ä·¹ÀÌ¼Ç ÇÒ ¼öÀÖ´Â ¼ÆäÀ̽º ÇÝÆ½½ºµµ Àα⸦ ²ø°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â¼ú Çõ½ÅÀ» ÅëÇØ ÇÝÆ½ ±â¼úÀÇ ÀáÀçÀûÀÎ ¿ëµµ´Â ±âÁ¸ÀÇ ¿ëµµ À̿ܿ¡µµ È®»êµÇ°í ÀÖ½À´Ï´Ù. ÇÝÆ½ ±â¼úÀÇ ¿¬±¸°³¹ßÀÌ ÁøÇàµÇ¸é °¡ÀüÁ¦Ç°, Â÷Àç ÀÎÅÍÆäÀ̽º, »ê¾÷ ¿ëµµ¿¡ ÀÖ¾î¼ º¸´Ù ¼¼·ÃµÇ°í ´Ù¾çÇÑ ÇÝÆ½ üÇèÀ» ±â´ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
The global haptic devices market size was valued at USD 4.78 billion in 2023 and is expected to grow at a CAGR of 16.4% from 2024 to 2030. The growth is attributed to the increasing adoption of haptic technology in gaming and entertainment industries to enhance user experiences. Haptic devices are now being integrated into gaming controllers, VR headsets, and other interactive entertainment systems. This technology provides tactile feedback, making virtual interactions feel more realistic and immersive. The demand for such devices is particularly strong in VR and AR gaming, where users seek a deeper level of engagement. As game developers continue to push the boundaries of immersive experiences, the role of haptic devices in creating a multisensory environment is becoming ever more critical.
The automotive industry is rapidly adopting haptic feedback technology to improve vehicle controls and enhance the user experience. Haptic devices are being integrated into touchscreens, steering wheels, and other in-car interfaces, allowing drivers to receive tactile feedback without taking their eyes off the road. This trend is driven by the need for safer and more intuitive interactions with vehicle systems, particularly as cars become more technologically advanced. Additionally, haptic feedback is being used in advanced driver assistance systems (ADAS) to alert drivers of potential hazards. As automotive technology evolves, the use of haptics in vehicles is expected to grow significantly.
The rise of wearable devices, such as smartwatches and fitness trackers, has spurred the integration of haptic feedback into these products. Haptic technology in wearables enhances user interaction by providing subtle, tactile notifications and alerts, such as vibrations for incoming calls or reminders to move. This trend is driven by consumer demand for more personalized and non-intrusive ways to stay connected and monitor health. Wearable devices are also incorporating haptics to simulate physical touch or provide guidance during exercises. As the wearable tech market continues to expand, the use of haptic feedback in these devices is expected to grow.
Technological advancements in haptics are significantly enhancing the precision and responsiveness of these devices. New developments, such as ultrasonic haptics, allow for the creation of tactile sensations in mid-air, opening new possibilities for user interaction. Surface haptics, which can simulate textures and complex sensations on flat surfaces, are also gaining traction. These innovations are expanding the potential applications of haptic technology beyond traditional uses. As research and development in haptic technology continue, we can expect more sophisticated and varied haptic experiences in consumer electronics, automotive interfaces, and industrial applications.
Global Haptic Devices Market Report Segmentation
This report forecasts and estimates revenue growth at the global, regional, and country levels along with analyzes the latest market trends and opportunities in each one of the sub-segments from 2018 to 2030. For this study, Grand View Research has further segmented the global haptic devices market report into component, usage, type, feedback, end use, and region.