시장보고서
상품코드
1719395

세계의 게임 주변기기 시장(2025-2029년)

Global Gaming Peripheral Market 2025-2029

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 230 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

게임 주변기기 시장은 2024-2029년 81억 500만 달러 증가하고, 예측 기간 동안 11.1%의 CAGR로 성장할 것으로 예상됩니다.

세계의 게임 주변기기 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더를 포함한 벤더 분석 등의 정보를 전해드립니다.

현재 시장 시나리오, 최신 동향 및 촉진요인, 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 e스포츠의 인기 상승, 고급 게임기의 가용성 증가, 초고화질(HD) TV와 PC의 출현에 의해 주도되고 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2029년
예측 기간 2025-2029년
성장 모멘텀 가속
전년 대비 2025년 9.7%
CAGR 11.1%
증가액 81억 500만 달러

이 조사는 업계 주요 참가자의 의견을 포함하여 1차 및 2차 정보를 객관적으로 결합하여 수행되었습니다. 이 보고서에는 주요 기업 분석, 종합적인 시장 규모 데이터, 지역별 분석에 따른 부문, 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 있습니다.

본 조사에서는 향후 몇 년간 게임 주변기기 시장의 성장을 촉진하는 주요 요인 중 하나로 멀티플레이어 비디오 게임의 인기 상승을 꼽았습니다. 또한, 햅틱(촉각) 게임 주변기기의 증가와 게이밍 마우스의 발전이 시장의 큰 수요로 이어질 것으로 보입니다.

목차

제1장 주요 요약

  • 시장 개요

제2장 Technavio 분석

  • 가격·수명주기·고객 구입 바스켓·채용률·구입 기준 분석
  • 인풋의 중요성과 차별화 요인
  • 혼란 요인
  • 성장 촉진요인과 과제의 영향

제3장 시장 상황

  • 시장 생태계
  • 시장 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2024년
  • 시장 전망 2024-2029년

제5장 시장 규모 실적

  • 게임 주변기기 세계 시장 2019-2023년
  • 유형별 부문 분석 2019-2023년
  • 기술별 부문 분석 2019-2023년
  • 디바이스별 부문 분석 2019-2023년
  • 유통 채널별 부문 분석 2019-2023년
  • 지역별 부문 분석 2019-2023년
  • 국가별 부문 분석 2019-2023년

제6장 정성 분석

  • AI의 영향 : 게임 주변기기 세계 시장

제7장 Five Forces 분석

  • Five Forces 요약
  • 구매자의 교섭력
  • 공급 기업의 교섭력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 상황

제8장 시장 세분화 : 유형별

  • 시장 부문
  • 비교 : 유형별
  • 컨트롤러 : 시장 규모와 예측 2024-2029년
  • 헤드셋 : 시장 규모와 예측 2024-2029년
  • 키보드 : 시장 규모와 예측 2024-2029년
  • 게이밍 마우스 : 시장 규모와 예측 2024-2029년
  • 기타 : 시장 규모와 예측 2024-2029년
  • 시장 기회 : 유형별

제9장 시장 세분화 : 기술별

  • 시장 부문
  • 비교 : 기술별
  • 유선 : 시장 규모와 예측 2024-2029년
  • 무선 : 시장 규모와 예측 2024-2029년
  • 시장 기회 : 기술별

제10장 시장 세분화 : 디바이스별

  • 시장 부문
  • 비교 : 디바이스별
  • PC게임 주변기기 : 시장 규모와 예측 2024-2029년
  • 게임기 주변기기 : 시장 규모와 예측 2024-2029년
  • 시장 기회 : 디바이스별

제11장 시장 세분화 : 유통 채널별

  • 시장 부문
  • 비교 : 유통 채널별
  • 온라인 소매 : 시장 규모와 예측 2024-2029년
  • 오프라인 소매 : 시장 규모와 예측 2024-2029년
  • 시장 기회 : 유통 채널별

제12장 고객 상황

  • 고객 상황 개요

제13장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미 : 시장 규모와 예측 2024-2029년
  • 아시아태평양 : 시장 규모와 예측 2024-2029년
  • 유럽 : 시장 규모와 예측 2024-2029년
  • 남미 : 시장 규모와 예측 2024-2029년
  • 중동 및 아프리카 : 시장 규모와 예측 2024-2029년
  • 미국 : 시장 규모와 예측 2024-2029년
  • 중국 : 시장 규모와 예측 2024-2029년
  • 독일 : 시장 규모와 예측 2024-2029년
  • 일본 : 시장 규모와 예측 2024-2029년
  • 캐나다 : 시장 규모와 예측 2024-2029년
  • 영국 : 시장 규모와 예측 2024-2029년
  • 인도 : 시장 규모와 예측 2024-2029년
  • 프랑스 : 시장 규모와 예측 2024-2029년
  • 한국 : 시장 규모와 예측 2024-2029년
  • 이탈리아 : 시장 규모와 예측 2024-2029년
  • 시장 기회 : 지역 상황별

제14장 촉진요인, 과제, 기회, 억제요인

  • 시장 성장 촉진요인
  • 시장 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 기회·억제요인

제15장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 혼란 상황
  • 업계 리스크

제16장 경쟁 분석

  • 기업 개요
  • 기업 순위 지수
  • 기업의 시장 포지셔닝
  • Corsair Gaming Inc.
  • COUGAR
  • Creative Technology Ltd.
  • GoodBetterBest Ltd.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Plantronics Inc.
  • Razer Inc.
  • Sennheiser Electronic GmbH and Co. KG
  • Sentey Inc.
  • Sharkoon Technologies GmbH
  • Shure Inc.
  • Skullcandy Inc.

제17장 부록

ksm 25.05.23

The gaming peripheral market is forecasted to grow by USD 8105 mn during 2024-2029, accelerating at a CAGR of 11.1% during the forecast period. The report on the gaming peripheral market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising popularity of e-sports, increasing availability of advanced gaming consoles, and emergence of ultra-high definition (HD) tvs and pcs.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 20259.7%
CAGR11.1%
Incremental Value$8105 mn

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming peripheral market is segmented as below:

By Type

    • Controllers
    • Headsets
    • Keyboards
    • Gaming mice
    • Others

By Technology

    • Wired
    • Wireless

By Device

    • PC gaming peripherals
    • Gaming console peripherals

By Distribution Channel

    • Online retail
    • Offline retail

By Geographical Landscape

    • North America
    • APAC
    • Europe
    • South America
    • Middle East and Africa

This study identifies the rising popularity of multiplayer video games as one of the prime reasons driving the gaming peripheral market growth during the next few years. Also, increasing emergence of haptics gaming peripherals and growing advances in gaming mice will lead to sizable demand in the market.

The report on the gaming peripheral market covers the following areas:

    • Gaming Peripheral Market sizing
    • Gaming Peripheral Market forecast
    • Gaming Peripheral Market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming peripheral market vendors that include Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Logitech International SA, Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., Sharkoon Technologies GmbH, Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., and TURTLE BEACH CORP.. Also, the gaming peripheral market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
    • Overview on criticality of inputs and factors of differentiation
  • 2.3 Factors of disruption
    • Overview on factors of disruption
  • 2.4 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029

3 Market Landscape

  • 3.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 3.2 Market characteristics
    • Market characteristics analysis
  • 3.3 Value chain analysis
    • Value chain analysis

4 Market Sizing

  • 4.1 Market definition
    • Offerings of companies included in the market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2024
  • 4.4 Market outlook: Forecast for 2024-2029
    • Chart on Global - Market size and forecast 2024-2029 ($ million)
    • Data Table on Global - Market size and forecast 2024-2029 ($ million)
    • Chart on Global Market: Year-over-year growth 2024-2029 (%)
    • Data Table on Global Market: Year-over-year growth 2024-2029 (%)

5 Historic Market Size

  • 5.1 Global Gaming Peripheral Market 2019 - 2023
    • Historic Market Size - Data Table on Global Gaming Peripheral Market 2019 - 2023 ($ million)
  • 5.2 Type segment analysis 2019 - 2023
    • Historic Market Size - Type Segment 2019 - 2023 ($ million)
  • 5.3 Technology segment analysis 2019 - 2023
    • Historic Market Size - Technology Segment 2019 - 2023 ($ million)
  • 5.4 Device segment analysis 2019 - 2023
    • Historic Market Size - Device Segment 2019 - 2023 ($ million)
  • 5.5 Distribution Channel segment analysis 2019 - 2023
    • Historic Market Size - Distribution Channel Segment 2019 - 2023 ($ million)
  • 5.6 Geography segment analysis 2019 - 2023
    • Historic Market Size - Geography Segment 2019 - 2023 ($ million)
  • 5.7 Country segment analysis 2019 - 2023
    • Historic Market Size - Country Segment 2019 - 2023 ($ million)

6 Qualitative Analysis

  • 6.1 The AI impact on global gaming peripheral market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2024 and 2029
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2024 and 2029
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2024 and 2029
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2024 and 2029
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2024 and 2029
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2024 and 2029
  • 7.7 Market condition
    • Chart on Market condition - Five forces 2024 and 2029

8 Market Segmentation by Type

  • 8.1 Market segments
    • Chart on Type - Market share 2024-2029 (%)
    • Data Table on Type - Market share 2024-2029 (%)
  • 8.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 8.3 Controllers - Market size and forecast 2024-2029
    • Chart on Controllers - Market size and forecast 2024-2029 ($ million)
    • Data Table on Controllers - Market size and forecast 2024-2029 ($ million)
    • Chart on Controllers - Year-over-year growth 2024-2029 (%)
    • Data Table on Controllers - Year-over-year growth 2024-2029 (%)
  • 8.4 Headsets - Market size and forecast 2024-2029
    • Chart on Headsets - Market size and forecast 2024-2029 ($ million)
    • Data Table on Headsets - Market size and forecast 2024-2029 ($ million)
    • Chart on Headsets - Year-over-year growth 2024-2029 (%)
    • Data Table on Headsets - Year-over-year growth 2024-2029 (%)
  • 8.5 Keyboards - Market size and forecast 2024-2029
    • Chart on Keyboards - Market size and forecast 2024-2029 ($ million)
    • Data Table on Keyboards - Market size and forecast 2024-2029 ($ million)
    • Chart on Keyboards - Year-over-year growth 2024-2029 (%)
    • Data Table on Keyboards - Year-over-year growth 2024-2029 (%)
  • 8.6 Gaming mice - Market size and forecast 2024-2029
    • Chart on Gaming mice - Market size and forecast 2024-2029 ($ million)
    • Data Table on Gaming mice - Market size and forecast 2024-2029 ($ million)
    • Chart on Gaming mice - Year-over-year growth 2024-2029 (%)
    • Data Table on Gaming mice - Year-over-year growth 2024-2029 (%)
  • 8.7 Others - Market size and forecast 2024-2029
    • Chart on Others - Market size and forecast 2024-2029 ($ million)
    • Data Table on Others - Market size and forecast 2024-2029 ($ million)
    • Chart on Others - Year-over-year growth 2024-2029 (%)
    • Data Table on Others - Year-over-year growth 2024-2029 (%)
  • 8.8 Market opportunity by Type
    • Market opportunity by Type ($ million)
    • Data Table on Market opportunity by Type ($ million)

9 Market Segmentation by Technology

  • 9.1 Market segments
    • Chart on Technology - Market share 2024-2029 (%)
    • Data Table on Technology - Market share 2024-2029 (%)
  • 9.2 Comparison by Technology
    • Chart on Comparison by Technology
    • Data Table on Comparison by Technology
  • 9.3 Wired - Market size and forecast 2024-2029
    • Chart on Wired - Market size and forecast 2024-2029 ($ million)
    • Data Table on Wired - Market size and forecast 2024-2029 ($ million)
    • Chart on Wired - Year-over-year growth 2024-2029 (%)
    • Data Table on Wired - Year-over-year growth 2024-2029 (%)
  • 9.4 Wireless - Market size and forecast 2024-2029
    • Chart on Wireless - Market size and forecast 2024-2029 ($ million)
    • Data Table on Wireless - Market size and forecast 2024-2029 ($ million)
    • Chart on Wireless - Year-over-year growth 2024-2029 (%)
    • Data Table on Wireless - Year-over-year growth 2024-2029 (%)
  • 9.5 Market opportunity by Technology
    • Market opportunity by Technology ($ million)
    • Data Table on Market opportunity by Technology ($ million)

10 Market Segmentation by Device

  • 10.1 Market segments
    • Chart on Device - Market share 2024-2029 (%)
    • Data Table on Device - Market share 2024-2029 (%)
  • 10.2 Comparison by Device
    • Chart on Comparison by Device
    • Data Table on Comparison by Device
  • 10.3 PC gaming peripherals - Market size and forecast 2024-2029
    • Chart on PC gaming peripherals - Market size and forecast 2024-2029 ($ million)
    • Data Table on PC gaming peripherals - Market size and forecast 2024-2029 ($ million)
    • Chart on PC gaming peripherals - Year-over-year growth 2024-2029 (%)
    • Data Table on PC gaming peripherals - Year-over-year growth 2024-2029 (%)
  • 10.4 Gaming console peripherals - Market size and forecast 2024-2029
    • Chart on Gaming console peripherals - Market size and forecast 2024-2029 ($ million)
    • Data Table on Gaming console peripherals - Market size and forecast 2024-2029 ($ million)
    • Chart on Gaming console peripherals - Year-over-year growth 2024-2029 (%)
    • Data Table on Gaming console peripherals - Year-over-year growth 2024-2029 (%)
  • 10.5 Market opportunity by Device
    • Market opportunity by Device ($ million)
    • Data Table on Market opportunity by Device ($ million)

11 Market Segmentation by Distribution Channel

  • 11.1 Market segments
    • Chart on Distribution Channel - Market share 2024-2029 (%)
    • Data Table on Distribution Channel - Market share 2024-2029 (%)
  • 11.2 Comparison by Distribution Channel
    • Chart on Comparison by Distribution Channel
    • Data Table on Comparison by Distribution Channel
  • 11.3 Online retail - Market size and forecast 2024-2029
    • Chart on Online retail - Market size and forecast 2024-2029 ($ million)
    • Data Table on Online retail - Market size and forecast 2024-2029 ($ million)
    • Chart on Online retail - Year-over-year growth 2024-2029 (%)
    • Data Table on Online retail - Year-over-year growth 2024-2029 (%)
  • 11.4 Offline retail - Market size and forecast 2024-2029
    • Chart on Offline retail - Market size and forecast 2024-2029 ($ million)
    • Data Table on Offline retail - Market size and forecast 2024-2029 ($ million)
    • Chart on Offline retail - Year-over-year growth 2024-2029 (%)
    • Data Table on Offline retail - Year-over-year growth 2024-2029 (%)
  • 11.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)
    • Data Table on Market opportunity by Distribution Channel ($ million)

12 Customer Landscape

  • 12.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

13 Geographic Landscape

  • 13.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2024-2029 (%)
    • Data Table on Market share By Geographical Landscape 2024-2029 (%)
  • 13.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 13.3 North America - Market size and forecast 2024-2029
    • Chart on North America - Market size and forecast 2024-2029 ($ million)
    • Data Table on North America - Market size and forecast 2024-2029 ($ million)
    • Chart on North America - Year-over-year growth 2024-2029 (%)
    • Data Table on North America - Year-over-year growth 2024-2029 (%)
  • 13.4 APAC - Market size and forecast 2024-2029
    • Chart on APAC - Market size and forecast 2024-2029 ($ million)
    • Data Table on APAC - Market size and forecast 2024-2029 ($ million)
    • Chart on APAC - Year-over-year growth 2024-2029 (%)
    • Data Table on APAC - Year-over-year growth 2024-2029 (%)
  • 13.5 Europe - Market size and forecast 2024-2029
    • Chart on Europe - Market size and forecast 2024-2029 ($ million)
    • Data Table on Europe - Market size and forecast 2024-2029 ($ million)
    • Chart on Europe - Year-over-year growth 2024-2029 (%)
    • Data Table on Europe - Year-over-year growth 2024-2029 (%)
  • 13.6 South America - Market size and forecast 2024-2029
    • Chart on South America - Market size and forecast 2024-2029 ($ million)
    • Data Table on South America - Market size and forecast 2024-2029 ($ million)
    • Chart on South America - Year-over-year growth 2024-2029 (%)
    • Data Table on South America - Year-over-year growth 2024-2029 (%)
  • 13.7 Middle East and Africa - Market size and forecast 2024-2029
    • Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
    • Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
    • Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
  • 13.8 US - Market size and forecast 2024-2029
    • Chart on US - Market size and forecast 2024-2029 ($ million)
    • Data Table on US - Market size and forecast 2024-2029 ($ million)
    • Chart on US - Year-over-year growth 2024-2029 (%)
    • Data Table on US - Year-over-year growth 2024-2029 (%)
  • 13.9 China - Market size and forecast 2024-2029
    • Chart on China - Market size and forecast 2024-2029 ($ million)
    • Data Table on China - Market size and forecast 2024-2029 ($ million)
    • Chart on China - Year-over-year growth 2024-2029 (%)
    • Data Table on China - Year-over-year growth 2024-2029 (%)
  • 13.10 Germany - Market size and forecast 2024-2029
    • Chart on Germany - Market size and forecast 2024-2029 ($ million)
    • Data Table on Germany - Market size and forecast 2024-2029 ($ million)
    • Chart on Germany - Year-over-year growth 2024-2029 (%)
    • Data Table on Germany - Year-over-year growth 2024-2029 (%)
  • 13.11 Japan - Market size and forecast 2024-2029
    • Chart on Japan - Market size and forecast 2024-2029 ($ million)
    • Data Table on Japan - Market size and forecast 2024-2029 ($ million)
    • Chart on Japan - Year-over-year growth 2024-2029 (%)
    • Data Table on Japan - Year-over-year growth 2024-2029 (%)
  • 13.12 Canada - Market size and forecast 2024-2029
    • Chart on Canada - Market size and forecast 2024-2029 ($ million)
    • Data Table on Canada - Market size and forecast 2024-2029 ($ million)
    • Chart on Canada - Year-over-year growth 2024-2029 (%)
    • Data Table on Canada - Year-over-year growth 2024-2029 (%)
  • 13.13 UK - Market size and forecast 2024-2029
    • Chart on UK - Market size and forecast 2024-2029 ($ million)
    • Data Table on UK - Market size and forecast 2024-2029 ($ million)
    • Chart on UK - Year-over-year growth 2024-2029 (%)
    • Data Table on UK - Year-over-year growth 2024-2029 (%)
  • 13.14 India - Market size and forecast 2024-2029
    • Chart on India - Market size and forecast 2024-2029 ($ million)
    • Data Table on India - Market size and forecast 2024-2029 ($ million)
    • Chart on India - Year-over-year growth 2024-2029 (%)
    • Data Table on India - Year-over-year growth 2024-2029 (%)
  • 13.15 France - Market size and forecast 2024-2029
    • Chart on France - Market size and forecast 2024-2029 ($ million)
    • Data Table on France - Market size and forecast 2024-2029 ($ million)
    • Chart on France - Year-over-year growth 2024-2029 (%)
    • Data Table on France - Year-over-year growth 2024-2029 (%)
  • 13.16 South Korea - Market size and forecast 2024-2029
    • Chart on South Korea - Market size and forecast 2024-2029 ($ million)
    • Data Table on South Korea - Market size and forecast 2024-2029 ($ million)
    • Chart on South Korea - Year-over-year growth 2024-2029 (%)
    • Data Table on South Korea - Year-over-year growth 2024-2029 (%)
  • 13.17 Italy - Market size and forecast 2024-2029
    • Chart on Italy - Market size and forecast 2024-2029 ($ million)
    • Data Table on Italy - Market size and forecast 2024-2029 ($ million)
    • Chart on Italy - Year-over-year growth 2024-2029 (%)
    • Data Table on Italy - Year-over-year growth 2024-2029 (%)
  • 13.18 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ million)
    • Data Tables on Market opportunity By Geographical Landscape ($ million)

14 Drivers, Challenges, and Opportunity/Restraints

  • 14.1 Market drivers
  • 14.2 Market challenges
  • 14.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029
  • 14.4 Market opportunities/restraints

15 Competitive Landscape

  • 15.1 Overview
  • 15.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 15.3 Landscape disruption
    • Overview on factors of disruption
  • 15.4 Industry risks
    • Impact of key risks on business

16 Competitive Analysis

  • 16.1 Companies profiled
    • Companies covered
  • 16.2 Company ranking index
    • Company ranking index
  • 16.3 Market positioning of companies
    • Matrix on companies position and classification
  • 16.4 Corsair Gaming Inc.
    • Corsair Gaming Inc. - Overview
    • Corsair Gaming Inc. - Business segments
    • Corsair Gaming Inc. - Key offerings
    • Corsair Gaming Inc. - Segment focus
    • SWOT
  • 16.5 COUGAR
    • COUGAR - Overview
    • COUGAR - Product / Service
    • COUGAR - Key offerings
    • SWOT
  • 16.6 Creative Technology Ltd.
    • Creative Technology Ltd. - Overview
    • Creative Technology Ltd. - Business segments
    • Creative Technology Ltd. - Key offerings
    • Creative Technology Ltd. - Segment focus
    • SWOT
  • 16.7 GoodBetterBest Ltd.
    • GoodBetterBest Ltd. - Overview
    • GoodBetterBest Ltd. - Product / Service
    • GoodBetterBest Ltd. - Key offerings
    • SWOT
  • 16.8 Kingston Technology Co. Inc.
    • Kingston Technology Co. Inc. - Overview
    • Kingston Technology Co. Inc. - Product / Service
    • Kingston Technology Co. Inc. - Key offerings
    • SWOT
  • 16.9 Logitech International SA
    • Logitech International SA - Overview
    • Logitech International SA - Business segments
    • Logitech International SA - Key news
    • Logitech International SA - Key offerings
    • Logitech International SA - Segment focus
    • SWOT
  • 16.10 Mad Catz Global Ltd.
    • Mad Catz Global Ltd. - Overview
    • Mad Catz Global Ltd. - Product / Service
    • Mad Catz Global Ltd. - Key offerings
    • SWOT
  • 16.11 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 16.12 Plantronics Inc.
    • Plantronics Inc. - Overview
    • Plantronics Inc. - Product / Service
    • Plantronics Inc. - Key offerings
    • SWOT
  • 16.13 Razer Inc.
    • Razer Inc. - Overview
    • Razer Inc. - Product / Service
    • Razer Inc. - Key news
    • Razer Inc. - Key offerings
    • SWOT
  • 16.14 Sennheiser Electronic GmbH and Co. KG
    • Sennheiser Electronic GmbH and Co. KG - Overview
    • Sennheiser Electronic GmbH and Co. KG - Product / Service
    • Sennheiser Electronic GmbH and Co. KG - Key news
    • Sennheiser Electronic GmbH and Co. KG - Key offerings
    • SWOT
  • 16.15 Sentey Inc.
    • Sentey Inc. - Overview
    • Sentey Inc. - Product / Service
    • Sentey Inc. - Key offerings
    • SWOT
  • 16.16 Sharkoon Technologies GmbH
    • Sharkoon Technologies GmbH - Overview
    • Sharkoon Technologies GmbH - Product / Service
    • Sharkoon Technologies GmbH - Key offerings
    • SWOT
  • 16.17 Shure Inc.
    • Shure Inc. - Overview
    • Shure Inc. - Product / Service
    • Shure Inc. - Key offerings
    • SWOT
  • 16.18 Skullcandy Inc.
    • Skullcandy Inc. - Overview
    • Skullcandy Inc. - Product / Service
    • Skullcandy Inc. - Key offerings
    • SWOT

17 Appendix

  • 17.1 Scope of the report
  • 17.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 17.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 17.4 Research methodology
    • Research methodology
  • 17.5 Data procurement
    • Information sources
  • 17.6 Data validation
    • Data validation
  • 17.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 17.8 Data synthesis
    • Data synthesis
  • 17.9 360 degree market analysis
    • 360 degree market analysis
  • 17.10 List of abbreviations
    • List of abbreviations
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