시장보고서
상품코드
1915627

생성형 AI 아트 시장(2025-2029년)

Global Generative AI In Art Market 2025-2029

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 286 Pages | 배송안내 : 즉시배송

    
    
    




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세계의 생성형 AI 아트 시장은 2024-2029년의 예측 기간에 CAGR 37.8%로 16억 9,900만 달러 규모로 성장할 것으로 예측되고 있습니다. 본 보고서에서는 세계의 생성형 AI 아트 시장에 관한 종합적 분석, 시장 규모와 예측, 동향, 성장요인, 과제과 함께 약 25사의 벤더 분석을 제공하고 있습니다.

이 보고서는 현재 시장 상황, 최신 동향 및 성장요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 컨텐츠 제작의 민주화 및 접근성 향상, 전문적 워크플로우의 가속화 및 비용 절감, AI 모델 능력과 멀티모달리티의 급속한 발전으로 시장이 주도하고 있습니다.

본 조사는 업계 주요 관계자들의 정보를 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준연도 2025년
대상 기간 2029년
예측 기간 2025-2029
성장 모멘텀 가속
전년대비 31.9%
CAGR 37.8%
증가액 16억 9,900만 달러

이번 조사에서는 향후 수년간 세계 생성형 AI 아트 시장 성장을 촉진할 주요 요인 중 하나로 멀티모달리티 및 동영상 생성 분야로의 확장을 꼽았습니다. 또한 전문 및 기업 워크플로우에 대한 심층적인 통합과 전문 모델 및 인 디바이스 모델의 보급이 시장에서 상당한 수요를 창출할 것으로 예측됩니다.

목차

제1장 개요

제2장 Technavio 분석

  • 가격·수명주기·고객 구입 바스켓·채택률·구입 기준의 분석
  • 인풋의 중요성과 차별화의 요인
  • 혼란의 요인
  • 촉진요인과 과제의 영향

제3장 시장 구도

  • 시장 에코시스템
  • 시장의 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2024
  • 시장 전망 2024-2029

제5장 Five Forces 분석

  • Five Forces 요약
  • 바이어의 교섭력
  • 공급 기업의 교섭력
  • 신규 진출업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 현황

제6장 시장 세분화 : 유형별

  • 비교 : 유형별
  • 시각 예술
  • 음악
  • 문학
  • 시장 기회 : 유형별

제7장 시장 세분화 : 기술별

  • 비교 : 기술별
  • 클라우드 기반
  • 스탠드얼론 소프트웨어
  • AI 탑재 하드웨어
  • 시장 기회 : 기술별

제8장 시장 세분화 : 용도별

  • 비교 : 용도별
  • 광고·마케팅
  • 미술
  • 엔터테인먼트 및 게임
  • 디자인과 패션
  • 시장 기회 : 용도별

제9장 고객 상황

제10장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 인도
    • 호주
    • 인도네시아
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 이탈리아
    • 스페인
    • 네덜란드
  • 남미
    • 브라질
    • 아르헨티나
    • 콜롬비아
  • 중동 및 아프리카
    • 남아프리카공화국
    • 사우디아라비아
    • 아랍에미리트
    • 이스라엘
    • 튀르키예
  • 시장 기회 : 지역별

제11장 촉진요인·과제·기회

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제
  • 촉진요인과 과제의 영향
  • 시장 기회

제12장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 혼란 상황
  • 업계의 리스크

제13장 경쟁 분석

  • 기업 개요
  • 기업 순위 지표
  • 기업의 시장 포지셔닝
  • Adobe Inc.
  • Canva Pty Ltd.
  • Freepik Co. S.L
  • Getty Images Holdings Inc.
  • Google LLC
  • Jasper AI Inc.
  • Lets Enhance Inc.
  • Luma AI
  • Midjourney
  • Morphogen
  • NVIDIA Corp.
  • OpenAI
  • Pika
  • Runway AI Inc.
  • Stability AI

제14장 부록

KSA

The global generative AI in art market is forecasted to grow by USD 1699.0 mn during 2024-2029, accelerating at a CAGR of 37.8% during the forecast period. The report on the global generative AI in art market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by democratization of content creation and increased accessibility, acceleration of professional workflows and significant cost reduction, rapid advancements in AI model capabilities and multimodality.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202531.9%
CAGR37.8%
Incremental Value$1699.0 mn

Technavio's global generative AI in art market is segmented as below:

By Type

  • Visual art
  • Music
  • Literature

By Technology

  • Cloud-based
  • Standalone software
  • AI-enabled hardware

By Application

  • Advertising and marketing
  • Fine art
  • Entertainment and gaming
  • Design and fashion

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • South Africa
    • UAE
    • Turkey
  • Rest of World (ROW)

This study identifies the expansion into multimodality and video generation as one of the prime reasons driving the global generative AI in art market growth during the next few years. Also, deep integration into professional and enterprise workflows and proliferation of specialized and on-device models will lead to sizable demand in the market.

The report on the global generative AI in art market covers the following areas:

  • Global generative AI in art market sizing
  • Global generative AI in art market forecast
  • Global generative AI in art market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global generative AI in art market vendors that include Adobe Inc., Canva Pty Ltd., Craiyon LLC, DeepAI, Freepik Co. S.L, Getty Images Holdings Inc., Google LLC, Jasper AI Inc., Kling AI, Lets Enhance Inc., Luma AI, Midjourney, Morphogen, NVIDIA Corp., OpenAI, Pika, RECRAFT INC., REFIK ANADOL STUDIO LLC, Runway AI Inc., Stability AI. Also, the global generative AI in art market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2024
  • 4.4 Market outlook: Forecast for 2024-2029

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2024 and 2029
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2024 and 2029
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2024 and 2029
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2024 and 2029
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2024 and 2029
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2024 and 2029
  • 5.7 Market condition

6 Market Segmentation by Type

  • 6.1 Market segments
  • 6.2 Comparison by Type
  • 6.3 Visual art - Market size and forecast 2024-2029
  • 6.4 Music - Market size and forecast 2024-2029
  • 6.5 Literature - Market size and forecast 2024-2029
  • 6.6 Market opportunity by Type
    • Market opportunity by Type ($ million)

7 Market Segmentation by Technology

  • 7.1 Market segments
  • 7.2 Comparison by Technology
  • 7.3 Cloud-based - Market size and forecast 2024-2029
  • 7.4 Standalone software - Market size and forecast 2024-2029
  • 7.5 AI-enabled hardware - Market size and forecast 2024-2029
  • 7.6 Market opportunity by Technology
    • Market opportunity by Technology ($ million)

8 Market Segmentation by Application

  • 8.1 Market segments
  • 8.2 Comparison by Application
  • 8.3 Advertising and marketing - Market size and forecast 2024-2029
  • 8.4 Fine art - Market size and forecast 2024-2029
  • 8.5 Entertainment and gaming - Market size and forecast 2024-2029
  • 8.6 Design and fashion - Market size and forecast 2024-2029
  • 8.7 Market opportunity by Application
    • Market opportunity by Application ($ million)

9 Customer Landscape

  • 9.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
  • 10.2 Geographic comparison
  • 10.3 North America - Market size and forecast 2024-2029
    • 10.3.1 US - Market size and forecast 2024-2029
    • 10.3.2 Canada - Market size and forecast 2024-2029
    • 10.3.3 Mexico - Market size and forecast 2024-2029
  • 10.4 APAC - Market size and forecast 2024-2029
    • 10.4.1 China - Market size and forecast 2024-2029
    • 10.4.2 Japan - Market size and forecast 2024-2029
    • 10.4.3 South Korea - Market size and forecast 2024-2029
    • 10.4.4 India - Market size and forecast 2024-2029
    • 10.4.5 Australia - Market size and forecast 2024-2029
    • 10.4.6 Indonesia - Market size and forecast 2024-2029
  • 10.5 Europe - Market size and forecast 2024-2029
    • 10.5.1 Germany - Market size and forecast 2024-2029
    • 10.5.2 UK - Market size and forecast 2024-2029
    • 10.5.3 France - Market size and forecast 2024-2029
    • 10.5.4 Italy - Market size and forecast 2024-2029
    • 10.5.5 Spain - Market size and forecast 2024-2029
    • 10.5.6 The Netherlands - Market size and forecast 2024-2029
  • 10.6 South America - Market size and forecast 2024-2029
    • 10.6.1 Brazil - Market size and forecast 2024-2029
    • 10.6.2 Argentina - Market size and forecast 2024-2029
    • 10.6.3 Colombia - Market size and forecast 2024-2029
  • 10.7 Middle East and Africa - Market size and forecast 2024-2029
    • 10.7.1 South Africa - Market size and forecast 2024-2029
    • 10.7.2 Saudi Arabia - Market size and forecast 2024-2029
    • 10.7.3 UAE - Market size and forecast 2024-2029
    • 10.7.4 Israel - Market size and forecast 2024-2029
    • 10.7.5 Turkey - Market size and forecast 2024-2029
  • 10.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

11 Drivers, Challenges, and Opportunity

  • 11.1 Market drivers
    • Democratization of content creation and increased accessibility
    • Acceleration of professional workflows and significant cost reduction
    • Rapid advancements in AI model capabilities and multimodality
  • 11.2 Market challenges
    • High operational costs and unclear path to profitability
    • Overcoming professional user skepticism and workflow integration hurdles
    • Navigating fragmented and uncertain regulatory landscape
  • 11.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029
  • 11.4 Market opportunities
    • Expansion into multimodality and video generation
    • Deep integration into professional and enterprise workflows
    • Proliferation of specialized and on-device models

12 Competitive Landscape

  • 12.1 Overview
  • 12.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 12.3 Landscape disruption
    • Overview on factors of disruption
  • 12.4 Industry risks
    • Impact of key risks on business

13 Competitive Analysis

  • 13.1 Companies profiled
    • Companies covered
  • 13.2 Company ranking index
    • Company ranking index
  • 13.3 Market positioning of companies
    • Matrix on companies position and classification
  • 13.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key news
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 13.5 Canva Pty Ltd.
    • Canva Pty Ltd. - Overview
    • Canva Pty Ltd. - Product / Service
    • Canva Pty Ltd. - Key offerings
    • SWOT
  • 13.6 Freepik Co. S.L
    • Freepik Co. S.L - Overview
    • Freepik Co. S.L - Product / Service
    • Freepik Co. S.L - Key offerings
    • SWOT
  • 13.7 Getty Images Holdings Inc.
    • Getty Images Holdings Inc. - Overview
    • Getty Images Holdings Inc. - Product / Service
    • Getty Images Holdings Inc. - Key offerings
    • SWOT
  • 13.8 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key offerings
    • SWOT
  • 13.9 Jasper AI Inc.
    • Jasper AI Inc. - Overview
    • Jasper AI Inc. - Product / Service
    • Jasper AI Inc. - Key offerings
    • SWOT
  • 13.10 Lets Enhance Inc.
    • Lets Enhance Inc. - Overview
    • Lets Enhance Inc. - Product / Service
    • Lets Enhance Inc. - Key offerings
    • SWOT
  • 13.11 Luma AI
    • Luma AI - Overview
    • Luma AI - Product / Service
    • Luma AI - Key offerings
    • SWOT
  • 13.12 Midjourney
    • Midjourney - Overview
    • Midjourney - Product / Service
    • Midjourney - Key offerings
    • SWOT
  • 13.13 Morphogen
    • Morphogen - Overview
    • Morphogen - Product / Service
    • Morphogen - Key offerings
    • SWOT
  • 13.14 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 13.15 OpenAI
    • OpenAI - Overview
    • OpenAI - Product / Service
    • OpenAI - Key offerings
    • SWOT
  • 13.16 Pika
    • Pika - Overview
    • Pika - Product / Service
    • Pika - Key offerings
    • SWOT
  • 13.17 Runway AI Inc.
    • Runway AI Inc. - Overview
    • Runway AI Inc. - Product / Service
    • Runway AI Inc. - Key offerings
    • SWOT
  • 13.18 Stability AI
    • Stability AI - Overview
    • Stability AI - Product / Service
    • Stability AI - Key offerings
    • SWOT

14 Appendix

  • 14.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 14.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 14.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 14.4 Research methodology
    • Research methodology
  • 14.5 Data procurement
    • Information sources
  • 14.6 Data validation
    • Data validation
  • 14.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 14.8 Data synthesis
    • Data synthesis
  • 14.9 360 degree market analysis
    • 360 degree market analysis
  • 14.10 List of abbreviations
    • List of abbreviations
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