시장보고서
상품코드
1915674

AI 아바타 시장(2025-2029년)

Global AI Avatars Market 2025-2029

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 286 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 AI 아바타 시장은 2024-2029년의 예측 기간에 CAGR 37.9%로 314억 9,250만 달러 규모로 성장할 것으로 예측되고 있습니다. 본 보고서에서는 세계의 AI 아바타 시장에 관한 종합적 분석, 시장 규모와 예측, 동향, 성장요인, 과제과 함께 약 25사의 벤더 분석을 제공하고 있습니다.

이 보고서는 현재 시장 상황, 최신 동향 및 성장요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 이 시장은 생성형 AI 및 기반 기술의 확산, 고객 및 직원 참여에 대한 초개인화 수요 증가, 크리에이터 경제의 확대, 미디어 및 엔터테인먼트 분야의 혁신에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 정보를 포함한 1차 정보와 2차 정보의 객관적인 조합을 통해 이루어졌습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준연도 2025년
대상 기간 2029년
예측 기간 2025-2029
성장 모멘텀 가속
전년대비 30.9%
CAGR 37.9%
증가액 314억 9,250만 달러

본 조사는 윤리적 모호성, 악용 가능성, 불투명한 규제 상황이 향후 수년간 세계 AI 아바타 시장 성장의 주요 촉진요인 중 하나로 꼽았습니다. 또한 높은 기술적 복잡성, 통합 장벽, 도입에 따른 막대한 비용, 공포의 계곡 극복, 사용자들의 신뢰와 수용성 확보 등의 과제가 시장에서 상당한 수요를 창출할 것으로 예측됩니다.

목차

제1장 개요

제2장 Technavio 분석

  • 가격·수명주기·고객 구입 바스켓·채택률·구입 기준의 분석
  • 인풋의 중요성과 차별화의 요인
  • 혼란의 요인
  • 촉진요인과 과제의 영향

제3장 시장 구도

  • 시장 에코시스템
  • 시장의 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2024
  • 시장 전망 2024-2029

제5장 시장 규모 실적

  • 세계의 AI 아바타 시장 2019-2023
  • 배포 부문 분석 2019-2023
  • 카테고리별 부문 분석 2019-2023
  • 유형 부문 분석 2019-2023
  • 지역별 부문 분석 2019-2023
  • 국가별 부문 분석 2019-2023

제6장 Five Forces 분석

  • Five Forces 요약
  • 바이어의 교섭력
  • 공급 기업의 교섭력
  • 신규 진출업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 현황

제7장 시장 세분화 : 배포별

  • 비교 : 배포별
  • 클라우드 기반
  • 온프레미스
  • 시장 기회 : 배포별

제8장 시장 세분화 : 카테고리별

  • 비교 : 카테고리별
  • 디지털 휴먼 아바타
  • 3D 및 메타버스 아바타
  • 양식화된 아바타
  • 시장 기회 : 카테고리별

제9장 시장 세분화 : 유형별

  • 비교 : 유형별
  • 인터랙티브
  • 비인터랙티브
  • 시장 기회 : 유형별

제10장 고객 상황

제11장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 이탈리아
    • 네덜란드
    • 스페인
  • 아시아태평양
    • 중국
    • 일본
    • 인도
    • 호주
    • 한국
    • 인도네시아
  • 남미
    • 브라질
    • 아르헨티나
    • 콜롬비아
  • 중동 및 아프리카
    • 사우디아라비아
    • 아랍에미리트
    • 남아프리카공화국
    • 이스라엘
    • 튀르키예
  • 시장 기회 : 지역별

제12장 촉진요인·과제·기회

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제
  • 촉진요인과 과제의 영향
  • 시장 기회

제13장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 혼란 상황
  • 업계 리스크

제14장 경쟁 분석

  • 기업 개요
  • 기업 순위 지표
  • 기업의 시장 포지셔닝
  • COPRESENCE AG
  • DEEPMOTION INC.
  • Didimo
  • Epic Games Inc.
  • GoAnimate Inc.
  • HeyGen
  • Hour One AI
  • Inworld AI
  • Meta Platforms Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Soul Machines
  • Synthesia Ltd.
  • Tencent Holdings Ltd.
  • VEED

제15장 부록

KSA 26.02.03

The global AI avatars market is forecasted to grow by USD 31492.5 mn during 2024-2029, accelerating at a CAGR of 37.9% during the forecast period. The report on the global AI avatars market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by pervasive advancements in generative AI and enabling technologies, escalating demand for hyper-personalized customer and employee engagement, proliferation of creator economy and transformation in media and entertainment.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202530.9%
CAGR37.9%
Incremental Value$31492.5 mn

Technavio's global AI avatars market is segmented as below:

By Deployment

  • Cloud-based
  • On-premises

By Category

  • Digital human avatars
  • 3D and metaverse avatars
  • Stylized avatars

By Type

  • Interactive
  • Non interactive

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • The Netherlands
    • Spain
  • APAC
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Indonesia
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ethical ambiguity misuse potential and uncertain regulatory landscape as one of the prime reasons driving the global AI avatars market growth during the next few years. Also, high technological complexity integration hurdles and substantial cost of implementation and navigating uncanny valley and establishing user trust and acceptance will lead to sizable demand in the market.

The report on the global AI avatars market covers the following areas:

  • Global AI avatars market sizing
  • Global AI avatars market forecast
  • Global AI avatars market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global AI avatars market vendors that include COPRESENCE AG, DeepBrain AI Inc., DEEPMOTION INC., Didimo, Epic Games Inc., GoAnimate Inc., HeyGen, Hour One AI, Inworld AI, Meta Platforms Inc., Microsoft Corp., NVIDIA Corp., Ready Player Me, Luka Inc., Soul Machines, Synthesia Ltd., Tencent Holdings Ltd., VEED. Also, the global AI avatars market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Deployment
    • Executive Summary - Chart on Market Segmentation by Category
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2024
  • 4.4 Market outlook: Forecast for 2024-2029

5 Historic Market Size

  • 5.1 Global AI Avatars Market 2019 - 2023
    • Historic Market Size - Data Table on Global AI Avatars Market 2019 - 2023 ($ million)
  • 5.2 Deployment segment analysis 2019 - 2023
    • Historic Market Size - Deployment Segment 2019 - 2023 ($ million)
  • 5.3 Category segment analysis 2019 - 2023
    • Historic Market Size - Category Segment 2019 - 2023 ($ million)
  • 5.4 Type segment analysis 2019 - 2023
    • Historic Market Size - Type Segment 2019 - 2023 ($ million)
  • 5.5 Geography segment analysis 2019 - 2023
    • Historic Market Size - Geography Segment 2019 - 2023 ($ million)
  • 5.6 Country segment analysis 2019 - 2023
    • Historic Market Size - Country Segment 2019 - 2023 ($ million)

6 Five Forces Analysis

  • 6.1 Five forces summary
    • Five forces analysis - Comparison between 2024 and 2029
  • 6.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2024 and 2029
  • 6.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2024 and 2029
  • 6.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2024 and 2029
  • 6.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2024 and 2029
  • 6.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2024 and 2029
  • 6.7 Market condition

7 Market Segmentation by Deployment

  • 7.1 Market segments
  • 7.2 Comparison by Deployment
  • 7.3 Cloud-based - Market size and forecast 2024-2029
  • 7.4 On-premises - Market size and forecast 2024-2029
  • 7.5 Market opportunity by Deployment
    • Market opportunity by Deployment ($ million)

8 Market Segmentation by Category

  • 8.1 Market segments
  • 8.2 Comparison by Category
  • 8.3 Digital human avatars - Market size and forecast 2024-2029
  • 8.4 3D and metaverse avatars - Market size and forecast 2024-2029
  • 8.5 Stylized avatars - Market size and forecast 2024-2029
  • 8.6 Market opportunity by Category
    • Market opportunity by Category ($ million)

9 Market Segmentation by Type

  • 9.1 Market segments
  • 9.2 Comparison by Type
  • 9.3 Interactive - Market size and forecast 2024-2029
  • 9.4 Non interactive - Market size and forecast 2024-2029
  • 9.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

10 Customer Landscape

  • 10.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

11 Geographic Landscape

  • 11.1 Geographic segmentation
  • 11.2 Geographic comparison
  • 11.3 North America - Market size and forecast 2024-2029
    • 11.3.1 US - Market size and forecast 2024-2029
    • 11.3.2 Canada - Market size and forecast 2024-2029
    • 11.3.3 Mexico - Market size and forecast 2024-2029
  • 11.4 Europe - Market size and forecast 2024-2029
    • 11.4.1 Germany - Market size and forecast 2024-2029
    • 11.4.2 UK - Market size and forecast 2024-2029
    • 11.4.3 France - Market size and forecast 2024-2029
    • 11.4.4 Italy - Market size and forecast 2024-2029
    • 11.4.5 The Netherlands - Market size and forecast 2024-2029
    • 11.4.6 Spain - Market size and forecast 2024-2029
  • 11.5 APAC - Market size and forecast 2024-2029
    • 11.5.1 China - Market size and forecast 2024-2029
    • 11.5.2 Japan - Market size and forecast 2024-2029
    • 11.5.3 India - Market size and forecast 2024-2029
    • 11.5.4 Australia - Market size and forecast 2024-2029
    • 11.5.5 South Korea - Market size and forecast 2024-2029
    • 11.5.6 Indonesia - Market size and forecast 2024-2029
  • 11.6 South America - Market size and forecast 2024-2029
    • 11.6.1 Brazil - Market size and forecast 2024-2029
    • 11.6.2 Argentina - Market size and forecast 2024-2029
    • 11.6.3 Colombia - Market size and forecast 2024-2029
  • 11.7 Middle East and Africa - Market size and forecast 2024-2029
    • 11.7.1 Saudi Arabia - Market size and forecast 2024-2029
    • 11.7.2 UAE - Market size and forecast 2024-2029
    • 11.7.3 South Africa - Market size and forecast 2024-2029
    • 11.7.4 Israel - Market size and forecast 2024-2029
    • 11.7.5 Turkey - Market size and forecast 2024-2029
  • 11.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

12 Drivers, Challenges, and Opportunity

  • 12.1 Market drivers
    • Pervasive advancements in generative AI and enabling technologies
    • Escalating demand for hyper-personalized customer and employee engagement
    • Proliferation of creator economy and transformation in media and entertainment
  • 12.2 Market challenges
    • Ethical ambiguity misuse potential and an uncertain regulatory landscape
    • High technological complexity integration hurdles and substantial cost of implementation
    • Navigating uncanny valley and establishing user trust and acceptance
  • 12.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029
  • 12.4 Market opportunities
    • Ethical ambiguity misuse potential and uncertain regulatory landscape
    • High technological complexity integration hurdles and substantial cost of implementation
    • Navigating uncanny valley and establishing user trust and acceptance

13 Competitive Landscape

  • 13.1 Overview
  • 13.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 13.3 Landscape disruption
    • Overview on factors of disruption
  • 13.4 Industry risks
    • Impact of key risks on business

14 Competitive Analysis

  • 14.1 Companies profiled
    • Companies covered
  • 14.2 Company ranking index
    • Company ranking index
  • 14.3 Market positioning of companies
    • Matrix on companies position and classification
  • 14.4 COPRESENCE AG
    • COPRESENCE AG - Overview
    • COPRESENCE AG - Product / Service
    • COPRESENCE AG - Key offerings
    • SWOT
  • 14.5 DEEPMOTION INC.
    • DEEPMOTION INC. - Overview
    • DEEPMOTION INC. - Product / Service
    • DEEPMOTION INC. - Key offerings
    • SWOT
  • 14.6 Didimo
    • Didimo - Overview
    • Didimo - Product / Service
    • Didimo - Key offerings
    • SWOT
  • 14.7 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 14.8 GoAnimate Inc.
    • GoAnimate Inc. - Overview
    • GoAnimate Inc. - Product / Service
    • GoAnimate Inc. - Key offerings
    • SWOT
  • 14.9 HeyGen
    • HeyGen - Overview
    • HeyGen - Product / Service
    • HeyGen - Key offerings
    • SWOT
  • 14.10 Hour One AI
    • Hour One AI - Overview
    • Hour One AI - Product / Service
    • Hour One AI - Key offerings
    • SWOT
  • 14.11 Inworld AI
    • Inworld AI - Overview
    • Inworld AI - Product / Service
    • Inworld AI - Key offerings
    • SWOT
  • 14.12 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 14.13 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 14.14 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 14.15 Soul Machines
    • Soul Machines - Overview
    • Soul Machines - Product / Service
    • Soul Machines - Key news
    • Soul Machines - Key offerings
    • SWOT
  • 14.16 Synthesia Ltd.
    • Synthesia Ltd. - Overview
    • Synthesia Ltd. - Product / Service
    • Synthesia Ltd. - Key offerings
    • SWOT
  • 14.17 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key news
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
    • SWOT
  • 14.18 VEED
    • VEED - Overview
    • VEED - Product / Service
    • VEED - Key offerings
    • SWOT

15 Appendix

  • 15.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 15.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 15.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 15.4 Research methodology
    • Research methodology
  • 15.5 Data procurement
    • Information sources
  • 15.6 Data validation
    • Data validation
  • 15.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 15.8 Data synthesis
    • Data synthesis
  • 15.9 360 degree market analysis
    • 360 degree market analysis
  • 15.10 List of abbreviations
    • List of abbreviations
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