시장보고서
상품코드
1789278

세계의 인앱 광고 시장 규모, 점유율, 동향 분석 : 유형별, 플랫폼별, 용도별, 지역별 전망과 예측(2025-2032년)

Global In-app Advertising Market Size, Share & Industry Analysis Report By Type, By Platform, By Application, By Regional Outlook and Forecast, 2025 - 2032

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 373 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

인앱 광고 시장 규모는 예측 기간 중 11.4%의 CAGR로 시장 성장하며, 2032년까지 4,154억 8,000만 달러에 달할 것으로 예상되고 있습니다.

인앱 광고 시장은 COVID-19 팬데믹의 초기 단계에서 소폭이지만 눈에 띄는 하락세를 보였습니다. 소비자 지출과 경제의 안정성을 둘러싼 불확실성으로 인해 다양한 업계의 광고주들이 마케팅 예산을 일시적으로 삭감했습니다. 그 결과, 모바일 앱과 지출이 일시적으로 감소했으며, 특히 소매, 숙박, 여행 등 가장 큰 타격을 입은 업종에서 두드러지게 나타났습니다. 결과적으로 시장은 COVID-19 팬데믹으로 인해 다소 부정적인 영향을 받았습니다.

시장 성장 요인

스마트폰의 급속한 보급과 모바일 인터넷의 도입

세계에서 스마트폰 이용이 빠르게 증가하고 있는 것은 인앱 광고 시장의 성장을 촉진하는 큰 요인으로 작용하고 있습니다. 2025년까지 수십억 명이 모바일 기기를 통해 디지털 컨텐츠에 접근할 수 있게 될 것으로 예측됩니다. 실제로 스마트폰은 특히 신흥 국가에서 사람들이 온라인에 접속하는 주요 수단이 되고 있습니다. 이러한 변화는 광고업계에 큰 변화를 가져왔고, 기존 미디어에서 모바일 퍼스트 플랫폼으로 관심이 옮겨가고 있습니다. 이처럼 스마트폰과 모바일 인터넷의 보급은 소비자 행동을 근본적으로 변화시켜 인앱 광고가 주요 디지털 마케팅 수단으로 발전할 수 있는 토양을 조성하고 있습니다.

고도화된 타겟팅 및 개인화 기능

또한 인앱 광고의 가장 큰 장점 중 하나는 사용자에게 매우 구체적이고 개인화된 경험을 제공할 수 있다는 점입니다. 인앱 광고는 앱이 생성하는 많은 퍼스트 파티 데이터(이용 패턴, 위치 정보, 인구 통계, 기기 유형, 행동 단서 등)에 접근할 수 있습니다. 이는 기존의 디스플레이 광고나 웹 기반 광고와 다른 점입니다. 이 상세한 데이터세트를 활용하여 광고주는 오디언스를 정확하게 분류하고, 사용자의 선호도, 행동, 요구사항에 따라 메시지를 맞춤화할 수 있습니다. 이처럼, 타의 추종을 불허하는 사용자 데이터의 깊이와 모바일 앱의 실시간 기술의 지능적인 적용으로 인해 인앱 광고는 가장 효과적이고 개인화된 디지털 마케팅 방법 중 하나가 되었습니다.

시장 성장 억제요인

데이터 프라이버시 및 사용자 추적에 대한 우려 증가

데이터 프라이버시는 현재 인앱 광고 시장의 가장 큰 이슈 중 하나입니다. 개인화된 타겟팅 광고 경험을 제공하기 위해 인앱 광고 기업은 사용자 데이터를 수집, 분석, 활용할 수 있어야 합니다. 그러나 최근 수년간 전 세계에서 개인 데이터가 어떻게 활용되는지, 감시 자본주의가 어떻게 작동하는지에 대한 인식이 높아지면서 소비자, 규제 당국, 옹호 단체의 반발을 불러일으키고 있습니다. 이에 따라 각국 정부는 유럽연합의 일반개인정보보호법(GDPR(EU 개인정보보호규정)), 캘리포니아주 소비자 개인정보 보호법(CCPA), 브라질의 LGPD 등 사용자 데이터 수집, 저장, 공유 방식에 큰 영향을 미치는 각국의 데이터 보호법 등 엄격한 규제를 도입하고 있습니다. 이처럼 사용자 프라이버시에 대한 관심 증가와 데이터 보호법의 복잡성 증가는 인앱 광고 전략의 확장성과 효과에 큰 제약이 되고 있습니다.

밸류체인 분석

인앱 광고 시장은 기업이 사용자의 행동과 시장 동향을 평가하는 조사와 전략 개발에서 시작됩니다. 이는 제품 및 플랫폼 개발에 도움이 되며, 확장 가능한 광고 기술 솔루션을 생성합니다. 다음으로 퍼블리셔 통합과 인벤토리 관리가 이어지며, 퍼블리셔를 연결하여 광고 공간을 관리합니다. 광고주 캠페인 관리는 타겟팅되고 최적화된 광고 전략을 실행할 수 있도록 보장합니다. 광고는 실시간 입찰을 이용한 경매 및 노출 노출을 통해 집행됩니다. 배포 후에는 데이터 분석과 최적화를 통해 성능을 평가합니다. 지불 및 매출 정산은 공정한 거래를 보장합니다. 컴플라이언스, 프라이버시 및 보안은 데이터 사용을 보호합니다. 고객 지원 및 기술 유지보수는 문제를 해결하고 지속적인 개선을 통해 사용자와 광고주의 만족도를 극대화하는 사이클을 완성합니다.

유형별 전망

유형에 따라 시장은 배너 광고, 인터스티셜 광고, 동영상 광고, 리치 미디어 광고, 네이티브 광고로 나뉩니다. 배너 광고 부문은 2024년 인앱 광고 시장에서 36%의 매출 점유율을 차지할 것으로 예측됩니다. 배너 광고는 설정이 간단하고, 많은 사람들에게 도달할 수 있으며, 사용법이 간단하여 인앱 광고 중 가장 인기 있는 광고 유형입니다. 이러한 정적 또는 애니메이션 광고 형식은 모바일 앱 화면 상단 또는 하단에 표시되며, 사용자에게 방해가 되지 않고 항상 표시됩니다. 예산이 한정된 광고주들은 특히 브랜드 인지도를 높이는 캠페인에서 비용 대비 효과가 높아 선호하고 있습니다. 클릭률은 다른 포맷에 비해 낮을 수 있지만, 노출 횟수가 많다는 것은 많은 사람들이 볼 수 있다는 것을 의미합니다. 배너 광고는 모바일 앱에서 매출을 창출하는 여러 가지 방법 중 여전히 중요한 요소입니다.

플랫폼별 전망

플랫폼별로 보면 인앱 광고 시장은 Android, iOS, 기타로 분류됩니다. 기타 부문은 2024년 인앱 광고 시장에서 6%의 매출 점유율을 차지할 것으로 예측됩니다. 기타 부문에는 HarmonyOS, KaiOS, 그리고 레거시 OS나 틈새 OS와 같은 덜 일반적인 플랫폼이 포함됩니다. 이러한 플랫폼은 전체 점유율은 제한적이지만, 특정 시장이나 디바이스 카테고리에서 타겟팅 광고를 전개할 수 있는 기회를 제공합니다. 예를 들어 KaiOS와 같은 피처폰용 OS는 스마트폰 보급이 여전히 확대되고 있는 신흥 지역에서 특히 유망합니다.

용도별 전망

용도별로 보면 인앱 광고 시장은 게임, 소셜, 엔터테인먼트, 온라인 쇼핑, 뉴스, 결제/발권, 기타로 나뉩니다. 엔터테인먼트 분야는 2024년 인앱 광고 시장에서 12%의 매출 점유율을 차지할 것으로 예측됩니다. 엔터테인먼트 분야는 특히 동영상 스트리밍, 음악, 라이브 이벤트 앱에서 인앱 광고의 중요한 역할을 담당하고 있습니다. 이러한 플랫폼은 동영상 및 배너 광고에 있으며, 참여도가 높은 환경으로 작용하며, 일시정지 중이나 컨텐츠 전환 시에도 전달되는 경우가 많습니다. 모바일 동영상 소비가 급증함에 따라 엔터테인먼트 앱은 광고의 영향를 높이는 몰입형 경험을 제공합니다. 이러한 앱내 광고는 시각적으로 풍부한 경향이 있으며, 제품 발표, 영화 예고편, 앱 홍보 등에 자주 사용됩니다. 또한 컨텐츠 소비의 감성적이고 수동적인 특성으로 인해 강력한 브랜드 회상을 불러일으킵니다.

지역별 전망

지역별로는 북미, 유럽, 아시아태평양, 라틴아메리카, 중동 및 아프리카(LAMEA)로 인앱 광고 시장을 분석했습니다. 아시아태평양은 2024년 인앱 광고 시장에서 36%의 매출 점유율을 기록했습니다. 아시아태평양은 빠르게 성장하는 모바일 사용자 기반, 스마트폰 보급률, 인터넷 보급률 향상에 힘입어 인앱 광고 시장을 주도하고 있습니다. 중국, 인도, 인도네시아, 동남아시아 국가들은 인구 규모와 모바일 우선의 사용자 행동으로 인해 광고 트래픽에 큰 기여를 하고 있습니다.

목차

제1장 시장 범위 및 분석 방법

  • 시장의 정의
  • 목적
  • 시장 범위
  • 세분화
  • 분석 방법

제2장 시장 개관

  • 주요 하이라이트

제3장 시장 개요

  • 서론
    • 개요
      • 시장 구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진요인
    • 시장 성장 억제요인
    • 시장 기회
    • 시장이 해결해야 할 과제

제4장 경쟁 분석 : 세계 시장

  • 시장 점유율 분석(2024년)
  • 인앱 광고 시장에서 배포되고 있는 최근 전략
  • Porter's Five Forces 분석

제5장 인앱 광고 시장 : 밸류체인 분석

  • 조사·전략 개발
  • 제품 및 플랫폼 개발
  • 퍼블리셔 통합과 재고 관리
  • 광고주 캠페인 관리
  • 경매와 임프레션 딜리버리
  • 데이터 분석과 최적화
  • 지불·Revenue Settlement
  • 컴플라이언스, 프라이버시, 보안
  • 고객 지원과 기술 정비

제6장 주요 고객 기준 : 인앱 광고 시장

제7장 세계의 인앱 광고 시장 : 유형별

  • 세계의 배너 광고 시장 : 지역별
  • 세계의 인터스티셜 광고 시장 : 지역별
  • 세계의 영상 광고 시장 : 지역별
  • 세계의 리치 미디어 광고 시장 : 지역별
  • 세계의 네이티브 광고 시장 : 지역별

제8장 세계의 인앱 광고 시장 : 플랫폼별

  • 세계의 Android 시장 : 지역별
  • 세계의 iOS 시장 : 지역별
  • 세계의 기타 플랫폼 시장 : 지역별

제9장 세계의 인앱 광고 시장 : 용도별

  • 세계의 게임 시장 : 지역별
  • 세계의 소셜 시장 : 지역별
  • 세계의 엔터테인먼트 시장 : 지역별
  • 세계의 온라인 쇼핑 시장 : 지역별
  • 세계의 뉴스 시장 : 지역별
  • 세계의 결제·발권 시장 : 지역별
  • 세계의 기타 용도 시장 : 지역별

제10장 세계의 인앱 광고 시장 : 지역별

  • 북미
    • 북미의 인앱 광고 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미 지역
  • 유럽
    • 유럽의 인앱 광고 시장 : 국가별
      • 독일
      • 영국
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽 지역
  • 아시아태평양
    • 아시아태평양의 인앱 광고 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 싱가포르
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카·중동 및 아프리카
    • 라틴아메리카·중동 및 아프리카의 인앱 광고 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 사우디아라비아
      • 남아프리카공화국
      • 나이지리아
      • 기타 라틴아메리카·중동 및 아프리카 지역

제11장 기업 개요

  • Google LLC
  • Unity Software, Inc
  • Meta Platforms, Inc
  • Apple, Inc
  • InMobi Pte Ltd.
  • PubMatic, Inc
  • Verizon Communications, Inc
  • Microsoft Corporation
  • X Corp(Twitter, Inc.)
  • AppLovin Corporation

제12장 인앱 광고 시장의 성공 필수 조건

KSA 25.08.20

The Global In-app Advertising Market size is expected to reach $415.48 billion by 2032, rising at a market growth of 11.4% CAGR during the forecast period.

Due to the enormous popularity of mobile games across all demographics, the gaming segment currently controls most of the in-app advertising market. Mobile gaming apps are perfect for ad placements like rewarded videos, interstitials, and playable ads because they offer a highly engaging environment where users spend a lot of time. These formats are used by advertisers to encourage the installation of apps, goods, and services that have a high conversion rate. Thus, in 2024, the gaming segment's revenue share in the in-app advertising market was 35%. Performance-driven advertising campaigns that correspond with user behavior and in-app progression are also supported by gaming apps. As casual and ultra-casual games draw large global audiences, this market continues to expand.

COVID 19 Impact Analysis

The in-app advertising market experienced a slight but discernible decline in the early stages of the COVID-19 pandemic. Because of the uncertainty surrounding consumer spending and economic stability, advertisers in a variety of industries temporarily cut back on their marketing budgets. This resulted in a temporary drop in mobile applications and spending, particularly from the hardest-hit industries of retail, hospitality, and travel. As a result, the market was somewhat impacted negatively by the COVID-19 pandemic.

Market Growth Factors

Rapid Smartphone Penetration and Mobile Internet Adoption

The rapid rise in the use of smartphones around the world has been a major factor in the growth of the in-app advertising market. By 2025, billions of people will be able to access digital content on their mobile devices. In fact, smartphones are becoming the main way people get online, especially in developing countries. This change has changed the advertising world in a big way, moving attention away from traditional media and toward mobile-first platforms. Hence, the widespread proliferation of smartphones and mobile internet usage has fundamentally reshaped consumer behavior and created fertile ground for in-app advertising to flourish as a dominant digital marketing avenue.

Advanced Targeting and Personalization Capabilities

Additionally, one of the best things about in-app advertising is that it can give users very specific and personalized experiences. In-app ads have access to a lot of first-party data that apps create, like usage patterns, location data, demographic information, device types, and behavioral cues. This is different from traditional display or web-based ads. This detailed dataset lets advertisers accurately divide their audiences and customize their messages based on what users like, do, and want. Therefore, the unmatched depth of user data and the intelligent application of real-time technologies in mobile apps have enabled in-app advertising to become one of the most effective and personalized forms of digital marketing.

Market Restraining Factors

Growing Concerns Around Data Privacy and User Tracking

Data privacy is now one of the biggest problems in the market for in-app ads. To make personalized and targeted ad experiences possible, in-app advertising companies need to be able to collect, analyze, and use user data. But in the last few years, more people around the world have become aware of how personal data is used and how surveillance capitalism works, and this has led to pushback from consumers, regulators, and advocacy groups. Governments in different parts of the world have responded by putting in place strict rules like the European Union's General Data Protection Regulation (GDPR), California's Consumer Privacy Act (CCPA), Brazil's LGPD, and other national data protection laws that have a big effect on how user data is collected, stored, and shared. Thus, the heightened focus on user privacy and the growing complexity of data protection laws represents a formidable restraint on the scalability and effectiveness of in-app advertising strategies.

Value Chain Analysis

The In-App Advertising Market begins with Research & Strategy Development, where companies assess user behavior and market trends. This informs Product & Platform Development, creating scalable ad tech solutions. Then comes Publisher Integration & Inventory Management, linking publishers and managing ad space. Advertiser Campaign Management ensures targeted, optimized ad strategies. Ads are executed via Auction & Impression Delivery, using real-time bidding. Post-delivery, Data Analytics & Optimization evaluates performance. Payments & Revenue Settlement ensures fair transactions. Compliance, Privacy & Security safeguards data usage. Customer Support & Technical Maintenance resolve issues, completing the cycle with ongoing improvements for optimal user and advertiser satisfaction.

Type Outlook

Based on type, the market is characterized into banner ads, interstitial ads, video ads, rich media ads, and native ads. The banner ads segment garnered 36% revenue share in the in-app advertising market in 2024. Banner ads are the most popular type of in-app advertising because they are easy to set up, reach a lot of people, and are simple to use. These static or animated ad formats show up at the top or bottom of mobile app screens and are always visible without bothering the user too much. Advertisers with tight budgets like them because they are cost-effective, especially for campaigns to raise brand awareness. Even though the click-through rates may be lower than with other formats, they get a lot of impressions, which means a lot of people see them. They are still a key part of many ways to make money with mobile apps.

Platform Outlook

On the basis of platform, the in-app advertising market is classified into Android, IOS, and others. The others segment held 6% revenue share in the in-app advertising market in 2024. The others segment includes less common platforms such as HarmonyOS, KaiOS, and legacy or niche operating systems. While their overall share is limited, these platforms present opportunities for targeted advertising in specific markets or device categories. For instance, feature phone operating systems like KaiOS are relevant in emerging regions where smartphone adoption is still growing.

Application Outlook

By application, the in-app advertising market is divided into gaming, social, entertainment, online shopping, news, payment & ticketing, and others. The entertainment segment acquired 12% revenue share in the in-app advertising market in 2024. The entertainment segment plays a key role in the in-app advertising landscape, particularly in video streaming, music, and live event apps. These platforms serve as high-engagement environments for video and banner ads, often delivered during pauses or content transitions. With the surge in mobile video consumption, entertainment apps offer immersive experiences that make advertising more impactful. Ads in these apps tend to be visually rich and are often used for product launches, movie trailers, or app promotions. They also provide strong brand recall due to the emotional and passive nature of content consumption.

Regional Outlook

Region-wise, the in-app advertising market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment recorded 36% revenue share in the in-app advertising market in 2024. Asia Pacific leads the in-app advertising market, fueled by a rapidly expanding mobile user base, widespread smartphone adoption, and increasing internet penetration. Countries such as China, India, Indonesia, and Southeast Asian nations contribute significantly to ad traffic due to their large populations and mobile-first user behavior.

Recent Strategies Deployed in the Market

  • Jul-2025: Meta Platforms, Inc. expanded its in-app advertising tools by integrating WhatsApp ads into Ads Manager, enabling AI-powered audience targeting, personalized product recommendations, and voice/video call support. These updates enhance brand-customer engagement and streamline ad creation across Meta's platforms, including WhatsApp Status.
  • Jun-2025: Unity launched Audience Hub to enhance in-app advertising by combining privacy-first audience data with third-party sources. Marketers can target high-intent users across Unity apps, games, and CTV platforms like Roku, improving engagement and click-through rates through enriched audience insights.
  • May-2025: PubMatic partnered with Overtone to enhance contextual targeting across the open internet, including in-app environments. Their AI identifies narrative relevance at paragraph level, enabling brand-safe, emotionally resonant ads that boost ROI while supporting privacy-first advertising and sustainable digital content ecosystems.
  • Nov-2024: PubMatic, Inc. partnered with Intuit SMB MediaLabs to offer privacy-safe access to SMB audiences via its Convert platform. This enhances B2B marketing through targeted, data-rich in-app and omnichannel advertising, enabling more effective campaigns without compromising user privacy.
  • Oct-2023: InMobi expanded its partnership with Microsoft Advertising to Mainland China, enabling marketers to leverage search and native display ads. This collaboration enhances in-app advertising capabilities, combining Microsoft's AI-driven solutions with InMobi's regional expertise to support seamless, integrated brand experiences.
  • Jan-2023: Unity and Google expanded their partnership to enhance live game development and monetization. Google Ads will integrate with Unity LevelPlay for in-app bidding, boosting ad revenue and efficiency. Unity Gaming Services tools are now available on Google Cloud Marketplace.

List of Key Companies Profiled

  • Google LLC
  • Unity Software, Inc.
  • Meta Platforms, Inc.
  • Apple, Inc.
  • InMobi Pte. Ltd.
  • PubMatic, Inc.
  • Verizon Communications, Inc.
  • Microsoft Corporation
  • X Corp. (Twitter, Inc.)
  • AppLovin Corporation

Global In-app Advertising Market Report Segmentation

By Type

  • Banner Ads
  • Interstitial Ads
  • Video Ads
  • Rich Media Ads
  • Native Ads

By Platform

  • Android
  • iOS
  • Other Platform

By Application

  • Gaming
  • Social
  • Entertainment
  • Online Shopping
  • News
  • Payment & Ticketing
  • Other Application

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global In-app Advertising Market, by Type
    • 1.4.2 Global In-app Advertising Market, by Platform
    • 1.4.3 Global In-app Advertising Market, by Application
    • 1.4.4 Global In-app Advertising Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 Market Share Analysis, 2024
  • 4.2 Strategies Deployed in In-app Advertising Market
  • 4.3 Porter Five Forces Analysis

Chapter 5. Value Chain Analysis of In-app Advertising Market

  • 5.1 Research & Strategy Development
  • 5.2 Product & Platform Development
  • 5.3 Publisher Integration & Inventory Management
  • 5.4 Advertiser Campaign Management
  • 5.5 Auction & Impression Delivery
  • 5.6 Data Analytics & Optimization
  • 5.7 Payments & Revenue Settlement
  • 5.8 Compliance, Privacy & Security
  • 5.9 Customer Support & Technical Maintenance

Chapter 6. Key Costumer Criteria: In-app Advertising Market

Chapter 7. Global In-app Advertising Market by Type

  • 7.1 Global Banner Ads Market by Region
  • 7.2 Global Interstitial Ads Market by Region
  • 7.3 Global Video Ads Market by Region
  • 7.4 Global Rich Media Ads Market by Region
  • 7.5 Global Native Ads Market by Region

Chapter 8. Global In-app Advertising Market by Platform

  • 8.1 Global Android Market by Region
  • 8.2 Global iOS Market by Region
  • 8.3 Global Other Platform Market by Region

Chapter 9. Global In-app Advertising Market by Application

  • 9.1 Global Gaming Market by Region
  • 9.2 Global Social Market by Region
  • 9.3 Global Entertainment Market by Region
  • 9.4 Global Online Shopping Market by Region
  • 9.5 Global News Market by Region
  • 9.6 Global Payment & Ticketing Market by Region
  • 9.7 Global Other Application Market by Region

Chapter 10. Global In-app Advertising Market by Region

  • 10.1 North America In-app Advertising Market
    • 10.1.1 North America In-app Advertising Market by Type
      • 10.1.1.1 North America Banner Ads Market by Country
      • 10.1.1.2 North America Interstitial Ads Market by Country
      • 10.1.1.3 North America Video Ads Market by Country
      • 10.1.1.4 North America Rich Media Ads Market by Country
      • 10.1.1.5 North America Native Ads Market by Country
    • 10.1.2 North America In-app Advertising Market by Platform
      • 10.1.2.1 North America Android Market by Country
      • 10.1.2.2 North America iOS Market by Country
      • 10.1.2.3 North America Other Platform Market by Country
    • 10.1.3 North America In-app Advertising Market by Application
      • 10.1.3.1 North America Gaming Market by Country
      • 10.1.3.2 North America Social Market by Country
      • 10.1.3.3 North America Entertainment Market by Country
      • 10.1.3.4 North America Online Shopping Market by Country
      • 10.1.3.5 North America News Market by Country
      • 10.1.3.6 North America Payment & Ticketing Market by Country
      • 10.1.3.7 North America Other Application Market by Country
    • 10.1.4 North America In-app Advertising Market by Country
      • 10.1.4.1 US In-app Advertising Market
        • 10.1.4.1.1 US In-app Advertising Market by Type
        • 10.1.4.1.2 US In-app Advertising Market by Platform
        • 10.1.4.1.3 US In-app Advertising Market by Application
      • 10.1.4.2 Canada In-app Advertising Market
        • 10.1.4.2.1 Canada In-app Advertising Market by Type
        • 10.1.4.2.2 Canada In-app Advertising Market by Platform
        • 10.1.4.2.3 Canada In-app Advertising Market by Application
      • 10.1.4.3 Mexico In-app Advertising Market
        • 10.1.4.3.1 Mexico In-app Advertising Market by Type
        • 10.1.4.3.2 Mexico In-app Advertising Market by Platform
        • 10.1.4.3.3 Mexico In-app Advertising Market by Application
      • 10.1.4.4 Rest of North America In-app Advertising Market
        • 10.1.4.4.1 Rest of North America In-app Advertising Market by Type
        • 10.1.4.4.2 Rest of North America In-app Advertising Market by Platform
        • 10.1.4.4.3 Rest of North America In-app Advertising Market by Application
  • 10.2 Europe In-app Advertising Market
    • 10.2.1 Europe In-app Advertising Market by Type
      • 10.2.1.1 Europe Banner Ads Market by Country
      • 10.2.1.2 Europe Interstitial Ads Market by Country
      • 10.2.1.3 Europe Video Ads Market by Country
      • 10.2.1.4 Europe Rich Media Ads Market by Country
      • 10.2.1.5 Europe Native Ads Market by Country
    • 10.2.2 Europe In-app Advertising Market by Platform
      • 10.2.2.1 Europe Android Market by Country
      • 10.2.2.2 Europe iOS Market by Country
      • 10.2.2.3 Europe Other Platform Market by Country
    • 10.2.3 Europe In-app Advertising Market by Application
      • 10.2.3.1 Europe Gaming Market by Country
      • 10.2.3.2 Europe Social Market by Country
      • 10.2.3.3 Europe Entertainment Market by Country
      • 10.2.3.4 Europe Online Shopping Market by Country
      • 10.2.3.5 Europe News Market by Country
      • 10.2.3.6 Europe Payment & Ticketing Market by Country
      • 10.2.3.7 Europe Other Application Market by Country
    • 10.2.4 Europe In-app Advertising Market by Country
      • 10.2.4.1 Germany In-app Advertising Market
        • 10.2.4.1.1 Germany In-app Advertising Market by Type
        • 10.2.4.1.2 Germany In-app Advertising Market by Platform
        • 10.2.4.1.3 Germany In-app Advertising Market by Application
      • 10.2.4.2 UK In-app Advertising Market
        • 10.2.4.2.1 UK In-app Advertising Market by Type
        • 10.2.4.2.2 UK In-app Advertising Market by Platform
        • 10.2.4.2.3 UK In-app Advertising Market by Application
      • 10.2.4.3 France In-app Advertising Market
        • 10.2.4.3.1 France In-app Advertising Market by Type
        • 10.2.4.3.2 France In-app Advertising Market by Platform
        • 10.2.4.3.3 France In-app Advertising Market by Application
      • 10.2.4.4 Russia In-app Advertising Market
        • 10.2.4.4.1 Russia In-app Advertising Market by Type
        • 10.2.4.4.2 Russia In-app Advertising Market by Platform
        • 10.2.4.4.3 Russia In-app Advertising Market by Application
      • 10.2.4.5 Spain In-app Advertising Market
        • 10.2.4.5.1 Spain In-app Advertising Market by Type
        • 10.2.4.5.2 Spain In-app Advertising Market by Platform
        • 10.2.4.5.3 Spain In-app Advertising Market by Application
      • 10.2.4.6 Italy In-app Advertising Market
        • 10.2.4.6.1 Italy In-app Advertising Market by Type
        • 10.2.4.6.2 Italy In-app Advertising Market by Platform
        • 10.2.4.6.3 Italy In-app Advertising Market by Application
      • 10.2.4.7 Rest of Europe In-app Advertising Market
        • 10.2.4.7.1 Rest of Europe In-app Advertising Market by Type
        • 10.2.4.7.2 Rest of Europe In-app Advertising Market by Platform
        • 10.2.4.7.3 Rest of Europe In-app Advertising Market by Application
  • 10.3 Asia Pacific In-app Advertising Market
    • 10.3.1 Asia Pacific In-app Advertising Market by Type
      • 10.3.1.1 Asia Pacific Banner Ads Market by Country
      • 10.3.1.2 Asia Pacific Interstitial Ads Market by Country
      • 10.3.1.3 Asia Pacific Video Ads Market by Country
      • 10.3.1.4 Asia Pacific Rich Media Ads Market by Country
      • 10.3.1.5 Asia Pacific Native Ads Market by Country
    • 10.3.2 Asia Pacific In-app Advertising Market by Platform
      • 10.3.2.1 Asia Pacific Android Market by Country
      • 10.3.2.2 Asia Pacific iOS Market by Country
      • 10.3.2.3 Asia Pacific Other Platform Market by Country
    • 10.3.3 Asia Pacific In-app Advertising Market by Application
      • 10.3.3.1 Asia Pacific Gaming Market by Country
      • 10.3.3.2 Asia Pacific Social Market by Country
      • 10.3.3.3 Asia Pacific Entertainment Market by Country
      • 10.3.3.4 Asia Pacific Online Shopping Market by Country
      • 10.3.3.5 Asia Pacific News Market by Country
      • 10.3.3.6 Asia Pacific Payment & Ticketing Market by Country
      • 10.3.3.7 Asia Pacific Other Application Market by Country
    • 10.3.4 Asia Pacific In-app Advertising Market by Country
      • 10.3.4.1 China In-app Advertising Market
        • 10.3.4.1.1 China In-app Advertising Market by Type
        • 10.3.4.1.2 China In-app Advertising Market by Platform
        • 10.3.4.1.3 China In-app Advertising Market by Application
      • 10.3.4.2 Japan In-app Advertising Market
        • 10.3.4.2.1 Japan In-app Advertising Market by Type
        • 10.3.4.2.2 Japan In-app Advertising Market by Platform
        • 10.3.4.2.3 Japan In-app Advertising Market by Application
      • 10.3.4.3 India In-app Advertising Market
        • 10.3.4.3.1 India In-app Advertising Market by Type
        • 10.3.4.3.2 India In-app Advertising Market by Platform
        • 10.3.4.3.3 India In-app Advertising Market by Application
      • 10.3.4.4 South Korea In-app Advertising Market
        • 10.3.4.4.1 South Korea In-app Advertising Market by Type
        • 10.3.4.4.2 South Korea In-app Advertising Market by Platform
        • 10.3.4.4.3 South Korea In-app Advertising Market by Application
      • 10.3.4.5 Singapore In-app Advertising Market
        • 10.3.4.5.1 Singapore In-app Advertising Market by Type
        • 10.3.4.5.2 Singapore In-app Advertising Market by Platform
        • 10.3.4.5.3 Singapore In-app Advertising Market by Application
      • 10.3.4.6 Malaysia In-app Advertising Market
        • 10.3.4.6.1 Malaysia In-app Advertising Market by Type
        • 10.3.4.6.2 Malaysia In-app Advertising Market by Platform
        • 10.3.4.6.3 Malaysia In-app Advertising Market by Application
      • 10.3.4.7 Rest of Asia Pacific In-app Advertising Market
        • 10.3.4.7.1 Rest of Asia Pacific In-app Advertising Market by Type
        • 10.3.4.7.2 Rest of Asia Pacific In-app Advertising Market by Platform
        • 10.3.4.7.3 Rest of Asia Pacific In-app Advertising Market by Application
  • 10.4 LAMEA In-app Advertising Market
    • 10.4.1 LAMEA In-app Advertising Market by Type
      • 10.4.1.1 LAMEA Banner Ads Market by Country
      • 10.4.1.2 LAMEA Interstitial Ads Market by Country
      • 10.4.1.3 LAMEA Video Ads Market by Country
      • 10.4.1.4 LAMEA Rich Media Ads Market by Country
      • 10.4.1.5 LAMEA Native Ads Market by Country
    • 10.4.2 LAMEA In-app Advertising Market by Platform
      • 10.4.2.1 LAMEA Android Market by Country
      • 10.4.2.2 LAMEA iOS Market by Country
      • 10.4.2.3 LAMEA Other Platform Market by Country
    • 10.4.3 LAMEA In-app Advertising Market by Application
      • 10.4.3.1 LAMEA Gaming Market by Country
      • 10.4.3.2 LAMEA Social Market by Country
      • 10.4.3.3 LAMEA Entertainment Market by Country
      • 10.4.3.4 LAMEA Online Shopping Market by Country
      • 10.4.3.5 LAMEA News Market by Country
      • 10.4.3.6 LAMEA Payment & Ticketing Market by Country
      • 10.4.3.7 LAMEA Other Application Market by Country
    • 10.4.4 LAMEA In-app Advertising Market by Country
      • 10.4.4.1 Brazil In-app Advertising Market
        • 10.4.4.1.1 Brazil In-app Advertising Market by Type
        • 10.4.4.1.2 Brazil In-app Advertising Market by Platform
        • 10.4.4.1.3 Brazil In-app Advertising Market by Application
      • 10.4.4.2 Argentina In-app Advertising Market
        • 10.4.4.2.1 Argentina In-app Advertising Market by Type
        • 10.4.4.2.2 Argentina In-app Advertising Market by Platform
        • 10.4.4.2.3 Argentina In-app Advertising Market by Application
        • 10.4.4.2.4 UAE In-app Advertising Market by Type
        • 10.4.4.2.5 UAE In-app Advertising Market by Platform
        • 10.4.4.2.6 UAE In-app Advertising Market by Application
      • 10.4.4.3 Saudi Arabia In-app Advertising Market
        • 10.4.4.3.1 Saudi Arabia In-app Advertising Market by Type
        • 10.4.4.3.2 Saudi Arabia In-app Advertising Market by Platform
        • 10.4.4.3.3 Saudi Arabia In-app Advertising Market by Application
      • 10.4.4.4 South Africa In-app Advertising Market
        • 10.4.4.4.1 South Africa In-app Advertising Market by Type
        • 10.4.4.4.2 South Africa In-app Advertising Market by Platform
        • 10.4.4.4.3 South Africa In-app Advertising Market by Application
      • 10.4.4.5 Nigeria In-app Advertising Market
        • 10.4.4.5.1 Nigeria In-app Advertising Market by Type
        • 10.4.4.5.2 Nigeria In-app Advertising Market by Platform
        • 10.4.4.5.3 Nigeria In-app Advertising Market by Application
      • 10.4.4.6 Rest of LAMEA In-app Advertising Market
        • 10.4.4.6.1 Rest of LAMEA In-app Advertising Market by Type
        • 10.4.4.6.2 Rest of LAMEA In-app Advertising Market by Platform
        • 10.4.4.6.3 Rest of LAMEA In-app Advertising Market by Application

Chapter 11. Company Profiles

  • 11.1 Google LLC
    • 11.1.1 Company Overview
    • 11.1.2 Financial Analysis
    • 11.1.3 Segmental and Regional Analysis
    • 11.1.4 Research & Development Expenses
    • 11.1.5 SWOT Analysis
  • 11.2 Unity Software, Inc.
    • 11.2.1 Company Overview
    • 11.2.2 Financial Analysis
    • 11.2.3 Regional Analysis
    • 11.2.4 Research & Development Expenses
    • 11.2.5 Recent strategies and developments:
      • 11.2.5.1 Partnerships, Collaborations, and Agreements:
      • 11.2.5.2 Product Launches and Product Expansions:
  • 11.3 Meta Platforms, Inc.
    • 11.3.1 Company Overview
    • 11.3.2 Financial Analysis
    • 11.3.3 Segment and Regional Analysis
    • 11.3.4 Research & Development Expense
    • 11.3.5 Recent strategies and developments:
      • 11.3.5.1 Partnerships, Collaborations, and Agreements:
    • 11.3.6 SWOT Analysis
  • 11.4 Apple, Inc.
    • 11.4.1 Company Overview
    • 11.4.2 Financial Analysis
    • 11.4.3 Regional Analysis
    • 11.4.4 Research & Development Expense
    • 11.4.5 SWOT Analysis
  • 11.5 InMobi Pte. Ltd.
    • 11.5.1 Company Overview
    • 11.5.2 Recent strategies and developments:
      • 11.5.2.1 Partnerships, Collaborations, and Agreements:
  • 11.6 PubMatic, Inc.
    • 11.6.1 Company Overview
    • 11.6.2 Recent strategies and developments:
      • 11.6.2.1 Partnerships, Collaborations, and Agreements:
  • 11.7 Verizon Communications, Inc.
    • 11.7.1 Company Overview
    • 11.7.2 Financial Analysis
    • 11.7.3 Segmental Analysis
    • 11.7.4 SWOT Analysis
  • 11.8 Microsoft Corporation
    • 11.8.1 Company Overview
    • 11.8.2 Financial Analysis
    • 11.8.3 Segmental and Regional Analysis
    • 11.8.4 Research & Development Expenses
    • 11.8.5 SWOT Analysis
  • 11.9 X Corp. (Twitter, Inc.)
    • 11.9.1 Company Overview
  • 11.10. AppLovin Corporation
    • 11.10.1 Company Overview
    • 11.10.2 Financial Analysis
    • 11.10.3 Segmental and Regional Analysis
    • 11.10.4 Research & Development Expenses

Chapter 12. Winning Imperatives of In-app Advertising Market

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