시장보고서
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1800301

세계의 자동차 뒷자석 인포테인먼트 시스템 시장 : 예측(2025-2030년)

Global Automotive Rear Seat Infotainment System Market - Forecasts fom 2025 to 2030

발행일: | 리서치사: Knowledge Sourcing Intelligence | 페이지 정보: 영문 142 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

자동차 뒷자석 인포테인먼트 시스템 시장은 2025년 3억 5,668만 달러에서 2030년에는 7억 1,088만 4,000달러로 성장할 전망이며, CAGR 14.79%로 성장할 것으로 예측됩니다.

자동차 뒷자석 인포테인먼트 시장은 차내 엔터테인먼트에 대한 소비자 수요 증가와 커넥티드카의 보급에 의해 강력한 성장을 이루고 있습니다. 비디오 스크린, 오디오 시스템, 블루투스 및 Wi-Fi와 같은 연결 옵션을 갖춘 이러한 시스템은 특히 가족과 장거리 이동의 승객 경험을 향상시킵니다. 터치스크린 인터페이스 및 음성 인식과 같은 고급 기능은 원활한 상호작용 및 향상된 기능을 제공함으로써 시장 확대를 더욱 향상시킵니다. 고비용과 데이터 프라이버시 우려 등의 과제는 있지만, 북미는 자동차 산업의 선진국이며, 프리미엄 인포테인먼트 솔루션을 요구하는 소비자의 기호도 높기 때문에 시장은 지속적인 성장을 이루는 태세입니다.

시장 성장 촉진요인

소비자가 차내에서 보내는 시간이 길어지고, 다양하고 고품질 엔터테인먼트 옵션을 요구하게 되었기 때문에 차내 엔터테인먼트에 대한 수요가 높아지고 있는 것이 주요인입니다. 뒷좌석 인포테인먼트 시스템은 특히 유아를 위한 매력적인 경험을 제공하고 운전자의 주의 산만을 줄이며 이동의 편안함을 개선함으로써 이러한 요구에 부응합니다. 스마트폰의 기능 및 디지털 서비스와 통합된 커넥티드카의 상승은 수요를 더욱 가속화하고 있습니다. 비디오 게임의 인기가 높아짐에도 게임 개발자가 시각적 매력과 게임 플레이를 향상시키는 고품질 인포테인먼트 컨텐츠를 요구하고 있기 때문에 첨단 뒷좌석 시스템의 요구를 뒷받침하고 있습니다. 자동차 제조업체는 프라이빗 모드 및 공유 모드 사이를 전환하는 동적 디스플레이 등 혁신적인 솔루션을 개발하기 위해 연구개발에 투자하고 있으며 개인 정보 보호 문제를 해결하고 공유 및 자율 주행 차량에서 사용자 경험을 개선하고 있습니다.

목차

제1장 주요 요약

제2장 시장 현황

  • 시장 개요
  • 시장 정의
  • 조사 범위
  • 시장 세분화

제3장 비즈니스 상황

  • 시장 성장 촉진요인
  • 시장 성장 억제요인
  • 시장 기회
  • Porter's Five Forces 분석
  • 산업 밸류체인 분석
  • 시책과 규제
  • 전략적 제안

제4장 기술 전망

제5장 세계의 자동차 뒷자석 인포테인먼트 시스템 시장 : 차종별

  • 서문
  • 경자동차
  • 대형 차량
  • 승용차
  • 상용차
  • 기타

제6장 세계의 자동차 뒷자석 인포테인먼트 시스템 시장 : 화면 사이즈별

  • 서문
  • 5인치-7인치
  • 8인치-10인치
  • 10인치 이상
  • 5인치 이하

제7장 세계의 자동차 뒷자석 인포테인먼트 시스템 시장 : 접속성별

  • 서문
  • Wi-Fi
  • Bluetooth
  • HDMI/MHL
  • USB
  • 4G/5G

제8장 세계의 자동차 뒷자석 인포테인먼트 시스템 시장 : 지역별

  • 서문
  • 북미
    • 차종별
    • 화면 사이즈별
    • 접속성별
    • 국가별
      • 미국
      • 캐나다
      • 멕시코
  • 남미
    • 차종별
    • 화면 사이즈별
    • 접속성별
    • 국가별
      • 브라질
      • 아르헨티나
      • 기타
  • 유럽
    • 차종별
    • 화면 사이즈별
    • 접속성별
    • 국가별
      • 영국
      • 독일
      • 프랑스
      • 스페인
      • 기타
  • 중동 및 아프리카
    • 차종별
    • 화면 사이즈별
    • 접속성별
    • 국가별
      • 사우디아라비아
      • 아랍에미리트(UAE)
      • 기타
  • 아시아태평양
    • 차종별
    • 화면 사이즈별
    • 접속성별
    • 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 대만
      • 기타

제9장 경쟁 환경 및 분석

  • 주요 기업 및 전략 분석
  • 시장 점유율 분석
  • 합병, 인수, 합의 및 콜라보레이션
  • 경쟁 대시보드

제10장 기업 프로파일

  • Panasonic Corporation
  • LG Electronics
  • Pioneer Corporation
  • Denso Corporation
  • Alpine Electronics Inc.
  • Robert Bosch GmbH
  • Continental AG
  • Visteon Corporation

제11장 부록

  • 통화
  • 전제조건
  • 기준 연도 및 예측 연도 타임라인
  • 이해 관계자에 대한 주요 이점
  • 조사 방법
  • 약어
AJY 25.09.03

The Global Automotive Rear Seat Infotainment System Market is expected to grow from USD 356.680 million in 2025 to USD 710.884 million in 2030, at a CAGR of 14.79%.

The automotive rear seat infotainment market is experiencing robust growth, driven by rising consumer demand for in-car entertainment and the increasing prevalence of connected vehicles. These systems, equipped with video screens, audio systems, and connectivity options like Bluetooth and Wi-Fi, enhance passenger experiences, particularly for families and long-distance travelers. Advanced features such as touchscreen interfaces and voice recognition further fuel market expansion by offering seamless interaction and enhanced functionality. Despite challenges like high costs and data privacy concerns, the market is poised for sustained growth, with North America leading due to its advanced automotive industry and consumer preferences for premium infotainment solutions.

Market Drivers

The primary driver is the growing demand for in-car entertainment, as consumers spend more time in vehicles and expect diverse, high-quality entertainment options. Rear seat infotainment systems cater to this need by providing engaging experiences, particularly for children, reducing driver distractions and improving travel comfort. The rise of connected cars, integrated with smartphone features and digital services, further accelerates demand. The increasing popularity of video games also contributes, as game developers seek high-quality infotainment content to enhance visual appeal and gameplay, driving the need for advanced rear seat systems. Automakers are investing in R&D to develop innovative solutions, such as dynamic displays that switch between private and shared modes, addressing privacy concerns and enhancing user experience in shared or autonomous vehicles.

Market Segmentation

The market is segmented by vehicle type and geography. The light vehicle segment, encompassing personal automobiles, is a key growth area due to rising consumer demand for premium in-car entertainment systems. Features like seamless connectivity and high-quality visuals cater to evolving preferences for comfort and entertainment. Geographically, the market spans North America, South America, Europe, the Middle East and Africa, and Asia Pacific. North America holds a significant share, driven by high adoption of connected vehicle technologies and a strong automotive industry. Key countries in the region, particularly the United States, prioritize advanced infotainment systems to meet consumer expectations for entertainment and safety.

Industry Analysis

Porter's Five Forces model evaluates competitive dynamics, analyzing supplier power, buyer influence, and market rivalry. An industry value chain analysis identifies key players in hardware, software, and system integration, highlighting their roles in delivering cutting-edge infotainment solutions. The regulatory framework, including data privacy and vehicle safety standards, ensures system reliability and consumer trust, particularly in connected and autonomous vehicles. These regulations shape market dynamics by emphasizing secure and efficient infotainment systems.

Competitive Landscape

Key players, such as Continental, BMW, and Audi, focus on innovation to enhance infotainment functionality and user experience. The vendor matrix categorizes companies as leaders, followers, challengers, or niche players based on their strategies, with an emphasis on integrating advanced technologies like AI and dynamic displays. Partnerships and R&D investments aim to improve processing power and competitiveness, aligning with the trend toward autonomous and connected vehicles.

Challenges

High development and integration costs for advanced infotainment systems pose barriers, particularly for mass-market vehicles. Data privacy concerns, especially in shared or connected environments, also challenge adoption, requiring robust cybersecurity measures.

The automotive rear seat infotainment market is set for strong growth, driven by consumer demand for entertainment, connected vehicle trends, and technological advancements. North America leads due to its advanced automotive ecosystem, while Asia Pacific shows potential with rising vehicle production. Continued innovation and regulatory compliance will be critical to overcoming cost and privacy challenges, ensuring the market meets evolving consumer needs in the era of connected and autonomous driving.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2020 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Market Segmentation:

By Vehicle Type

  • Light Vehicle
  • Heavy Vehicle
  • Passenger Cars
  • Commercial Vehicles
  • Others

By Screen Size

  • 5'' to 7''
  • 8'' to 10''
  • Above 10"
  • Below 5"

By Connectivity

  • Wi-Fi
  • Bluetooth
  • HDMI/MHL
  • USB
  • 4G/5G

By Geography

  • North America
  • South America
  • Europe
  • Middle East and Africa
  • Asia Pacific

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study
  • 2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY VEHICLE TYPE

  • 5.1. Introduction
  • 5.2. Light Vehicle
  • 5.3. Heavy Vehicle
  • 5.4. Passenger Cars
  • 5.5. Commercial Vehicles
  • 5.6. Others

6. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY SCREEN SIZE

  • 6.1. Introduction
  • 6.2. 5'' to 7''
  • 6.3. 8'' to 10''
  • 6.4. Above 10"
  • 6.5. Below 5"

7. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY CONNECTIVITY

  • 7.1. Introduction
  • 7.2. Wi-Fi
  • 7.3. Bluetooth
  • 7.4. HDMI/MHL
  • 7.5. USB
  • 7.6. 4G/5G

8. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Vehicle Type
    • 8.2.2. By Screen Size
    • 8.2.3. By Connectivity
    • 8.2.4. By Country
      • 8.2.4.1. USA
      • 8.2.4.2. Canada
      • 8.2.4.3. Mexico
  • 8.3. South America
    • 8.3.1. By Vehicle Type
    • 8.3.2. By Screen Size
    • 8.3.3. By Connectivity
    • 8.3.4. By Country
      • 8.3.4.1. Brazil
      • 8.3.4.2. Argentina
      • 8.3.4.3. Others
  • 8.4. Europe
    • 8.4.1. By Vehicle Type
    • 8.4.2. By Screen Size
    • 8.4.3. By Connectivity
    • 8.4.4. By Country
      • 8.4.4.1. United Kingdom
      • 8.4.4.2. Germany
      • 8.4.4.3. France
      • 8.4.4.4. Spain
      • 8.4.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. By Vehicle Type
    • 8.5.2. By Screen Size
    • 8.5.3. By Connectivity
    • 8.5.4. By Country
      • 8.5.4.1. Saudi Arabia
      • 8.5.4.2. UAE
      • 8.5.4.3. Others
  • 8.6. Asia Pacific
    • 8.6.1. By Vehicle Type
    • 8.6.2. By Screen Size
    • 8.6.3. By Connectivity
    • 8.6.4. By Country
      • 8.6.4.1. China
      • 8.6.4.2. Japan
      • 8.6.4.3. India
      • 8.6.4.4. South Korea
      • 8.6.4.5. Taiwan
      • 8.6.4.6. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. Panasonic Corporation
  • 10.2. LG Electronics
  • 10.3. Pioneer Corporation
  • 10.4. Denso Corporation
  • 10.5. Alpine Electronics Inc.
  • 10.6. Robert Bosch GmbH
  • 10.7. Continental AG
  • 10.8. Visteon Corporation

11. APPENDIX

  • 11.1. Currency
  • 11.2. Assumptions
  • 11.3. Base and Forecast Years Timeline
  • 11.4. Key Benefits for the Stakeholders
  • 11.5. Research Methodology
  • 11.6. Abbreviations
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