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자동차 뒷좌석용 인포테인먼트 시장 : OS, 기술 유형, 최종사용자, 유형, 지역별 예측(-2030년)

Global Automotive Rear Seat Infotainment Market Research Report Information By Operating System, Technology Type, End User, Type, And By Region -Industry Forecast Till 2030

발행일: | 리서치사: Market Research Future | 페이지 정보: 영문 137 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

자동차 뒷좌석용 인포테인먼트 시장 규모는 2023년 5억 5,410만 달러에서 예측 기간 중 10.16%의 CAGR로 성장할 것으로 예측되고 있습니다.

여러 가지 요인으로 인해 자동차 뒷좌석용 인포테인먼트 시장은 예측 기간 중 크게 증가할 것으로 예상됩니다. 세계 고급 자동차 산업의 성장과 클라우드 컴퓨팅의 사용 빈도 증가는 자동차 뒷좌석용 인포테인먼트 시장의 성장을 가속하고 있습니다. 또한 차량용 인포테인먼트 시스템에 대한 기술 활용이 증가함에 따라 시장 참여자들에게 성장 기회를 제공합니다.

지역별 분석

북미는 2022년 31.9%로 가장 큰 매출 점유율을 보이며 예측 기간 중 시장을 주도할 것으로 예상됩니다. 고급 차량용 엔터테인먼트 및 정보 시스템에 대한 수요 증가가 북미 시장의 빠른 성장에 박차를 가하고 있습니다. 향후 수년간 맞춤형 차량내 경험에 대한 수요와 연동된 자동차 기술 채택이 증가함에 따라 업계가 성장할 것으로 예상됩니다. 가족 단위의 드라이브가 늘어나고 차 안에서 보내는 시간이 길어짐에 따라 뒷좌석 엔터테인먼트에 대한 수요가 증가하고 있습니다. 음성인식, 터치스크린 디스플레이, 커넥티비티 옵션과 같은 기술 발전, 텔레매틱스 및 차량내 연결과 같은 커넥티드카 기술의 인기 증가, 맞춤형 차량내 경험에 대한 고객의 요구 증가 등이 성장의 또 다른 요인으로 작용하고 있습니다.

자동차 제조의 주요 거점 중 하나는 유럽으로 BMW, Audi AG, Volkswagen Group 등이 고급 자동차를 생산하고 있습니다. 유럽의 뒷좌석 엔터테인먼트 시장은 고급스러운 뒷좌석 경험을 원하는 소비자 수요로 인해 성장하고 있습니다. 자동차 제조업체와 하이테크 기업은 최신 리모컨, 터치스크린, 스트리밍 미디어, 뒷좌석용 디스플레이에 많은 투자를 하고 있습니다.

아시아태평양은 자동차 소유율 증가와 최신 기술에 대한 소비자 수요로 인해 급격한 성장이 예상되고 있습니다. 소비자들은 차 안에서 보내는 시간이 길어짐에 따라 엔터테인먼트, 편안함, 연결성에 대한 요구가 높아지고 있습니다. 이에 대응하기 위해 자동차 제조업체들은 최첨단 제어 인터페이스, 뒷좌석 디스플레이 터치스크린, 스트리밍 미디어를 탑재한 자동차를 출시하고 있습니다.

세계의 자동차 뒷좌석용 인포테인먼트 시장을 조사했으며, 시장의 정의와 개요, 시장 성장에 대한 영향요인 및 시장 기회의 분석, 시장 규모의 추이·예측, 각종 구분·지역/주요 국가별 내역, 경쟁 환경, 주요 기업의 개요 등을 정리하여 전해드립니다.

목차

제1장 주요 요약

제2장 시장 개요

제3장 조사 방법

제4장 시장 역학

  • 촉진요인
    • 세계의 고급차 시장의 성장
    • 클라우드 기술의 이용 증가
    • 촉진요인의 영향 분석
  • 억제요인
    • 인포테인먼트 시스템의 고비용
    • 억제요인의 영향 분석
  • 기회
    • 차량용 인포테인먼트 시스템용 기술의 채택 증가
  • COVID-19의 영향 분석

제5장 시장 요인 분석

  • 공급망 분석
  • Porter's Five Forces 분석

제6장 세계의 자동차 뒷좌석용 인포테인먼트 시장 : OS별

  • 개요
  • QNX
  • LINUX
  • MICROSOFT
  • 기타

제7장 세계의 자동차 뒷좌석용 인포테인먼트 시장 : 기술 유형별

  • 개요
  • 멀티미디어 플레이어
  • 내비게이션 시스템

제8장 세계의 자동차 뒷좌석용 인포테인먼트 시장 : 최종사용자별

  • 개요
  • OEM
  • 애프터마켓

제9장 세계의 자동차 뒷좌석용 인포테인먼트 시장 : 유형별

  • 개요
  • 헤드레스트 모니터 시스템
  • 오버헤드 시스템
  • 플러그 앤드 플레이 시스템

제10장 세계의 자동차 뒷좌석용 인포테인먼트 시장 : 지역별

  • 개요
  • 북미
  • 유럽
  • 아시아태평양
  • 중동 및 아프리카
  • 남미

제11장 경쟁 구도

  • 경쟁 개요
  • 경쟁 벤치마킹
  • 주요 기업
  • 주요 기업의 시장 점유율 분석

제12장 기업 개요

  • ALPS ALPINE CO LTD
  • HARMAN INTERNATIONAL
  • PANASONIC CORPORATION
  • LG ELECTRONICS
  • PIONEER CORPORATION
  • CLARION CO. LTD.
  • GARMIN LTD.
  • VOXX INTERNATIONAL CORP.
  • NSV AUTO
  • JVCKENWOOD CORPORATION
  • TOMTOM INTERNATIONAL BV.
  • ACCESS CO., LTD
  • PRETECH INTERNATIONAL CO
  • ECARX
  • VISTEON CORPORATION
  • ACESVISION TECHNOLOGY CO., LIMITED
  • BLAUPUNKT
  • MOTREX.
  • ROYOLE CORPORATION.
  • CE INFO SYSTEMS PVT. LTD.
  • CONTINENTAL AG
  • DENSO CORPORATION
  • APTIV PLC

제13장 부록

KSA 24.07.08

Global Automotive Rear Seat Infotainment Market Research Report Information By Operating System (Qnx, Linux, Microsoft, and Others), Technology Type (Multimedia Player and Navigation Systems), End User (OEM and Aftermarket), Type (Headrest Monitor System, Overhead System, and Plug and Play System), And By Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) -Industry Forecast Till 2030

Market Synopsis

In 2023, the automotive rear seat entertainment market was estimated to be worth USD 554.1 million. Over the course of the study period, the Automotive Rear Seat Infotainment industry is expected to develop at a compound annual growth rate (CAGR) of 10.16%.

Due to several factors, the automotive rear seat infotainment market is anticipated to increase significantly throughout the projected period. The global luxury automobile industry is expanding, and cloud computing is being used more often, which is driving the expansion of the automotive rear seat infotainment market. Moreover, the increasing utilisation of technology for in-car infotainment systems is anticipated to offer a prospect for expansion for industry participants.

Technology is advancing significantly in the automotive industry. Innovation in this market segment is being driven by rivalry as well as advancements in the technology industry. The automotive industry is currently embracing cloud computing as a new technology. GPS services and infotainment systems both depend on constant data flow and network connectivity. Moreover, studies are being conducted to develop machine intelligence and make cars smarter. All of these necessitate constant information flow, continuous service, and system readiness for demand.

Market Segmentation

Qnx, Linux, Microsoft, and Others are included in the market segmentation based on operating system. Multimedia players and navigation systems are included in the Automotive Rear Seat Infotainment Market segmentation based on Technology Type.

OEM and Aftermarket are included in the Automotive Rear Seat Infotainment Market segmentation based on the End User.

Plug and Play systems, overhead systems, and headrest monitor systems are among the market segmentation options based on type.

Regional Analysis

North America is anticipated to continue to dominate the Automotive Rear Seat Infotainment market for the duration of the forecast period, with the greatest revenue share of 31.9% in 2022. The increased desire for sophisticated in-car entertainment and information systems is fueling the North American rear seat infotainment market's rapid growth. Over the next several years, the industry is expected to grow as demand for customized in-vehicle experiences and the adoption of linked car technologies both rise. The need for rear seat entertainment is growing as more families take road trips and spend more time in their cars. Other factors contributing to this growth include technological advancements like voice recognition, touchscreen displays, and connectivity options; the growing popularity of connected car technologies like telematics and in-car connectivity; and the growing desire from customers for customized in-car experiences.

One of the main hubs to produce automobiles is Europe, where companies that make luxury vehicles include BMW, Audi AG, Volkswagen Group, and others. The market for rear seat entertainment in Europe is expanding because to consumer demand for luxurious rear-seat experiences. Modern remote controls, touchscreens, streaming media, and rear seat displays are being heavily invested in by automakers and tech companies. Europeans spend more time in their cars and travel large distances for vacations and commuting. Rear seat infotainment offers luxury, comfort, and seamless connectivity-elements that they greatly value. Regulations from the European Union also require similar functions in the backseat, expanding the capabilities of infotainment systems.

The market for back seat infotainment systems in the Asia-Pacific region is expected to grow rapidly because of rising car ownership and consumer demand for modern technology. Because they spend more time in their cars, consumers have higher standards for entertainment, comfort, and connectivity. In response, automakers introduce vehicles with cutting-edge control interfaces, touchscreens for rear seat displays, and streaming media. Economic growth, the emergence of middle-class lifestyles, and consumer desires for roomy SUVs and luxury cars-which incorporate expanding rear-seat multimedia systems-

For several reasons, the Middle East has seen a spike in the demand for infotainment systems installed in back seats. The rising demand for luxury cars in the area is one of the main factors driving this demand.

With rising car ownership and living standards, it is expected that the back seat infotainment market in South America will grow significantly. In the region, rising middle class populations, economic growth, and better transportation systems are all contributing to rising automobile usage.

Principal Players

Panasonic Corporation, Harman International, Alps Alpine Co Ltd, LG Electronics, Clarion Co. Ltd., Pioneer Corporation, Garmin Ltd., JVCKENWOOD Corporation, VOXX International Corp., and NSV Auto are some of the leading companies in the market. International Harman

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY

  • 1.1 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY OPERATING SYSTEM
  • 1.2 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY TECHNOLOGY TYPE
  • 1.3 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY END USER
  • 1.4 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY TYPE
  • 1.5 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY REGION

2 MARKET INTRODUCTION

  • 2.1 DEFINITION
  • 2.2 SCOPE OF THE STUDY
  • 2.3 RESEARCH OBJECTIVE
  • 2.4 MARKET STRUCTURE

3 RESEARCH METHODOLOGY

  • 3.1 RESEARCH PROCESS
  • 3.2 PRIMARY RESEARCH
  • 3.3 SECONDARY RESEARCH
  • 3.4 MARKET SIZE ESTIMATION
  • 3.5 FORECAST MODEL
  • 3.6 LIST OF ASSUMPTIONS

4 MARKET DYNAMICS

  • 4.1 INTRODUCTION
  • 4.2 DRIVERS
    • 4.2.1 GROWTH OF THE GLOBAL LUXURY CAR MARKET
    • 4.2.2 INCREASED USE OF CLOUD TECHNOLOGIES
    • 4.2.3 DRIVERS IMPACT ANALYSIS
  • 4.3 RESTRAINTS
    • 4.3.1 HIGH COST OF INFOTAINMENT SYSTEMS
    • 4.3.2 RESTRAINT IMPACT ANALYSIS
  • 4.4 OPPORTUNITIES
    • 4.4.1 RISING ADOPTION OF TECHNOLOGY FOR IN-VEHICLE INFOTAINMENT SYSTEMS
  • 4.5 COVID 19 IMPACT ANALYSIS
    • 4.5.1 IMPACT ON OVERALL AUTOMOTIVE INDUSTRY
    • 4.5.2 ECONOMY IMPACT
      • 4.5.2.1 AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET
    • 4.5.3 IMPACT ON THE SUPPLY CHAIN OF REAR SEAT INFOTAINMENT MARKET
      • 4.5.3.1 PRICE VARIATION OF KEY RAW MATERIAL
      • 4.5.3.2 PRODUCTION SHUT DOWN
      • 4.5.3.2.1 CASH FLOW CONSTRAINTS
      • 4.5.3.2.2 IMPACT ON IMPORT/EXPORT
    • 4.5.4 IMPACT ON MARKET DEMAND OF REAR SEAT INFOTAINMENT
      • 4.5.4.1 IMPACT DUE TO RESTRICTION/LOCKDOWNS
    • 4.5.5 CONSUMER SENTIMENT
      • 4.5.5.1 IMPACT ON PRICING REAR SEAT INFOTAINMENT

5 MARKET FACTOR ANALYSIS

  • 5.1 SUPPLY CHAIN ANALYSIS: GLOBAL REAR SEAT INFOTAINMENT MARKET
    • 5.1.1 DESIGN AND DEVELOPMENT
    • 5.1.2 RAW MATERIAL SUPPLY
    • 5.1.3 AUTOMOTIVE COMPONENT/PART SUPPLY
    • 5.1.4 DISTRIBUTION
    • 5.1.5 END USER
  • 5.2 PORTER'S FIVE FORCES MODEL
    • 5.2.1 THE THREAT OF NEW ENTRANTS
    • 5.2.2 BARGAINING POWER OF SUPPLIERS
    • 5.2.3 THREAT OF SUBSTITUTES
    • 5.2.4 BARGAINING POWER OF BUYERS
    • 5.2.5 INTENSITY OF RIVALRY

6 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY OPERATING SYSTEM

  • 6.1 OVERVIEW
  • 6.2 QNX
  • 6.3 LINUX
  • 6.4 MICROSOFT
  • 6.5 OTHERS

7 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY TECHNOLOGY TYPE

  • 7.1 OVERVIEW
  • 7.2 MULTIMEDIA PLAYER
  • 7.3 NAVIGATION SYSTEMS

8 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY END USER

  • 8.1 OVERVIEW
  • 8.2 OEM
  • 8.3 AFTERMARKET

9 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY TYPE

  • 9.1 OVERVIEW
  • 9.2 HEADREST MONITOR SYSTEM
  • 9.3 OVERHEAD SYSTEM
  • 9.4 PLUG AND PLAY SYSTEM

10 GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET, BY REGION

  • 10.1 OVERVIEW
  • 10.2 NORTH AMERICA
    • 10.2.1 US
    • 10.2.2 CANADA
    • 10.2.3 MEXICO
  • 10.3 EUROPE
    • 10.3.1 GERMANY
    • 10.3.2 FRANCE
    • 10.3.3 UK
    • 10.3.4 ITALY
    • 10.3.5 SPAIN
    • 10.3.6 RUSSIA
    • 10.3.7 REST OF EUROPE
  • 10.4 ASIA-PACIFIC
    • 10.4.1 CHINA
    • 10.4.2 INDIA
    • 10.4.3 JAPAN
    • 10.4.4 SOUTH KOREA
    • 10.4.5 AUSTRALIA
    • 10.4.6 REST OF ASIA-PACIFIC
  • 10.5 MIDDLE EAST & AFRICA
    • 10.5.1 SAUDI ARABIA
    • 10.5.2 UAE
    • 10.5.3 SOUTH AFRICA
    • 10.5.4 REST OF MIDDLE EAST & AFRICA
  • 10.6 SOUTH AMERICA
    • 10.6.1 BRAZIL
    • 10.6.2 ARGENTINA
    • 10.6.3 REST OF SOUTH AMERICA

11 COMPETITIVE LANDSCAPE

  • 11.1 COMPETITIVE OVERVIEW
  • 11.2 COMPETITIVE BENCHMARKING
  • 11.3 MAJOR PLAYERS IN THE GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET
  • 11.4 KEY PLAYERS MARKET SHARE ANALYSIS, 2022 (%)
    • 11.4.1 MARKET SHARE ANALYSIS FOR MAJOR MULTIMEDIA PLAYERS IN AUTOMOTIVE REAR SEAT

INFOTAINMENT MARKET 107

    • 11.4.2 MARKET SHARE ANALYSIS FOR MAJOR NAVIGATION SYSTEM IN AUTOMOTIVE REAR SEAT

INFOTAINMENT MARKET 108

  • 11.5 LEADING PLAYERS IN TERMS OF THE NUMBER OF DEVELOPMENTS IN THE GLOBAL

AUTOMOTIVE REAR SEAT INFOTAINMENT MARKET 108

  • 11.6 KEY DEVELOPMENTS & GROWTH STRATEGIES
    • 11.6.1 CONTRACTS AND AGREEMENTS
    • 11.6.2 PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    • 11.6.3 ACQUISITION/PARTNERSHIP

12 COMPANY PROFILES

  • 12.1 ALPS ALPINE CO LTD
    • 12.1.1 COMPANY OVERVIEW
    • 12.1.2 FINANCIAL OVERVIEW
    • 12.1.3 PRODUCTS OFFERED
    • 12.1.4 KEY DEVELOPMENTS
    • 12.1.5 SWOT ANALYSIS
    • 12.1.6 KEY STRATEGIES
  • 12.2 HARMAN INTERNATIONAL
    • 12.2.1 COMPANY OVERVIEW
    • 12.2.2 FINANCIAL OVERVIEW
    • 12.2.3 PRODUCTS/SERVICES OFFERED
    • 12.2.4 KEY DEVELOPMENTS
    • 12.2.5 SWOT ANALYSIS
    • 12.2.6 KEY STRATEGIES
  • 12.3 PANASONIC CORPORATION
    • 12.3.1 COMPANY OVERVIEW
    • 12.3.2 FINANCIAL OVERVIEW
    • 12.3.3 PRODUCTS OFFERED
    • 12.3.4 KEY DEVELOPMENTS
    • 12.3.5 SWOT ANALYSIS
    • 12.3.6 KEY STRATEGIES
  • 12.4 LG ELECTRONICS
    • 12.4.1 COMPANY OVERVIEW
    • 12.4.2 FINANCIAL OVERVIEW
    • 12.4.3 PRODUCTS/SERVICES OFFERED
    • 12.4.4 KEY DEVELOPMENTS
    • 12.4.5 SWOT ANALYSIS
    • 12.4.6 KEY STRATEGIES
  • 12.5 PIONEER CORPORATION
    • 12.5.1 COMPANY OVERVIEW
    • 12.5.2 FINANCIAL OVERVIEW
    • 12.5.3 PRODUCTS OFFERED
    • 12.5.4 KEY DEVELOPMENTS
    • 12.5.5 SWOT ANALYSIS
    • 12.5.6 KEY STRATEGIES
  • 12.6 CLARION CO. LTD.
    • 12.6.1 COMPANY OVERVIEW
    • 12.6.2 FINANCIAL OVERVIEW
    • 12.6.3 PRODUCTS/SERVICES OFFERED
    • 12.6.4 KEY DEVELOPMENTS
    • 12.6.5 SWOT ANALYSIS
    • 12.6.6 KEY STRATEGIES
  • 12.7 GARMIN LTD.
    • 12.7.1 COMPANY OVERVIEW
    • 12.7.2 FINANCIAL OVERVIEW
    • 12.7.3 PRODUCTS/SERVICES OFFERED
    • 12.7.4 KEY DEVELOPMENTS
    • 12.7.5 SWOT ANALYSIS
    • 12.7.6 KEY STRATEGIES
  • 12.8 VOXX INTERNATIONAL CORP.
    • 12.8.1 COMPANY OVERVIEW
    • 12.8.2 FINANCIAL OVERVIEW
    • 12.8.3 PRODUCTS/SERVICES OFFERED
    • 12.8.4 KEY DEVELOPMENTS
    • 12.8.5 SWOT ANALYSIS
    • 12.8.6 KEY STRATEGIES
  • 12.9 NSV AUTO
    • 12.9.1 COMPANY OVERVIEW
    • 12.9.2 FINANCIAL OVERVIEW
    • 12.9.3 PRODUCTS/SERVICES OFFERED
    • 12.9.4 KEY DEVELOPMENTS
    • 12.9.5 SWOT ANALYSIS
    • 12.9.6 KEY STRATEGIES
  • 12.10 JVCKENWOOD CORPORATION
    • 12.10.1 COMPANY OVERVIEW
    • 12.10.2 FINANCIAL OVERVIEW
    • 12.10.3 PRODUCTS OFFERED
    • 12.10.4 KEY DEVELOPMENTS
    • 12.10.5 SWOT ANALYSIS
    • 12.10.6 KEY STRATEGIES
  • 12.11 TOMTOM INTERNATIONAL BV.
    • 12.11.1 COMPANY OVERVIEW
    • 12.11.2 PRODUCTS/SERVICES OFFERED
    • 12.11.3 KEY DEVELOPMENTS
    • 12.11.4 SWOT ANALYSIS
    • 12.11.5 KEY STRATEGIES
  • 12.12 ACCESS CO., LTD
    • 12.12.1 COMPANY OVERVIEW
    • 12.12.2 PRODUCTS/SERVICES OFFERED
    • 12.12.3 KEY DEVELOPMENTS
    • 12.12.4 SWOT ANALYSIS
    • 12.12.5 KEY STRATEGIES
  • 12.13 PRETECH INTERNATIONAL CO
    • 12.13.1 COMPANY OVERVIEW
    • 12.13.2 FINANCIAL OVERVIEW
    • 12.13.3 PRODUCTS OFFERED
    • 12.13.4 KEY DEVELOPMENTS
  • 12.14 ECARX
    • 12.14.1 COMPANY OVERVIEW
    • 12.14.2 FINANCIAL OVERVIEW
    • 12.14.3 PRODUCTS OFFERED
    • 12.14.4 KEY DEVELOPMENTS
  • 12.15 VISTEON CORPORATION
    • 12.15.1 COMPANY OVERVIEW
    • 12.15.2 FINANCIAL OVERVIEW
    • 12.15.3 PRODUCTS OFFERED
    • 12.15.4 KEY DEVELOPMENTS
  • 12.16 ACESVISION TECHNOLOGY CO., LIMITED
    • 12.16.1 COMPANY OVERVIEW
    • 12.16.2 FINANCIAL OVERVIEW
    • 12.16.3 PRODUCTS OFFERED
    • 12.16.4 KEY DEVELOPMENTS
  • 12.17 BLAUPUNKT
    • 12.17.1 COMPANY OVERVIEW
    • 12.17.2 FINANCIAL OVERVIEW
    • 12.17.3 PRODUCTS OFFERED
    • 12.17.4 KEY DEVELOPMENTS
  • 12.18 MOTREX.
    • 12.18.1 COMPANY OVERVIEW
    • 12.18.2 FINANCIAL OVERVIEW
    • 12.18.3 PRODUCTS OFFERED
    • 12.18.4 KEY DEVELOPMENTS
  • 12.19 ROYOLE CORPORATION.
    • 12.19.1 COMPANY OVERVIEW
    • 12.19.2 FINANCIAL OVERVIEW
    • 12.19.3 PRODUCTS/SERVICES OFFERED
    • 12.19.4 KEY DEVELOPMENTS
  • 12.20 CE INFO SYSTEMS PVT. LTD.
    • 12.20.1 COMPANY OVERVIEW
    • 12.20.2 FINANCIAL OVERVIEW
    • 12.20.3 PRODUCTS OFFERED
    • 12.20.4 KEY DEVELOPMENTS
  • 12.21 CONTINENTAL AG
    • 12.21.1 COMPANY OVERVIEW
    • 12.21.2 FINANCIAL OVERVIEW
    • 12.21.3 PRODUCTS OFFERED
    • 12.21.4 KEY DEVELOPMENTS
    • 12.21.5 SWOT ANALYSIS
    • 12.21.6 KEY STRATEGIES
  • 12.22 DENSO CORPORATION
    • 12.22.1 COMPANY OVERVIEW
    • 12.22.2 FINANCIAL OVERVIEW
    • 12.22.3 PRODUCTS OFFERED
    • 12.22.4 KEY DEVELOPMENTS
    • 12.22.5 KEY STRATEGIES
  • 12.23 APTIV PLC
    • 12.23.1 COMPANY OVERVIEW
    • 12.23.2 FINANCIAL OVERVIEW
    • 12.23.3 PRODUCTS OFFERED
    • 12.23.4 KEY DEVELOPMENTS

13 APPENDIX

  • 13.1 REFERENCES
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