시장보고서
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1378161

세계 3D 디스플레이 시장 : 디스플레이 유형별, 기술별, 용도별, 최종 사용자별, 지역별 기회 및 예측(2016-2030년)

3D Display Market Assessment, By Display Type, By Technology, By Application, By End-user, By Region, Opportunities and Forecast, 2016-2030F

발행일: | 리서치사: Markets & Data | 페이지 정보: 영문 136 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계 3D 디스플레이 시장 규모는 2022년 802억 6,000만 달러에서 예측 기간 동안 15.4%의 연평균 복합 성장률(CAGR)로 성장을 지속하여 2030년에는 2,524억 3,000만 달러 규모로 성장할 것으로 예측됩니다.

3D 디스플레이는 엔터테인먼트, 의료 이미지, 게임 등 다양한 산업에서 사용자 경험을 향상시키고 의료 진단 및 건축물 시각화와 같은 작업을 지원하는 이점이 있습니다. 시장 성장을 가속하는 요인으로는 기술의 진보, AR·VR 용도 수요 증가, 자동차 및 헬스케어 분야에서의 채용 확대, 교육 및 시뮬레이션에 있어서 3D 디스플레이의 사용 확대 등을 들 수 있습니다. 게다가 3D 컨텐츠의 매력과 보다 몰입감 있는 체험을 요구하는 목소리도 3D 디스플레이 시장의 성장을 계속 추진하고 있습니다.

엔터테인먼트 산업은 영화, 게임, VR에서의 몰입 체험을 위해 3D 디스플레이를 채용하고 있어 3D 디스플레이 시장의 성장의 중요한 촉진요인이 되고 있습니다. 엔터테인먼트 컨텐츠의 시각적 참여 강화에 대한 수요가 첨단 3D 디스플레이 기술 개발을 추진하고 있습니다.

스마트폰의 지속적인 이용 증가도 3D 디스플레이 시장의 성장을 뒷받침하고 있습니다. 이러한 이용의 급증은 모바일 3D 디스플레이 기술의 진보로 이어지고 있으며, 제조업체는 핸드헬드 디바이스에서 보다 현실적이고 매력적인 비주얼을 제공함으로써 사용자 경험을 향상시키기 위해 끊임없이 노력하고 있습니다. 스마트폰이 진화하고 몰입형 컨텐츠에 대한 소비자 수요에 부응함에 따라 3D 디스플레이 시장은 지속적인 성장을 이루고 있습니다.

본 보고서에서는 세계 3D 디스플레이 시장을 조사했으며, 시장 정의와 개요, 시장 규모 추이와 예측, 각종 구분, 지역별 상세 분석, 산업 구조, 시장성장에 대한 영향요인 분석, 사례 연구, 경쟁 구도, 주요 기업 프로파일 등을 정리했습니다.

목차

제1장 조사 방법

제2장 프로젝트의 범위와 정의

제3장 세계의 3D 디스플레이 시장에 대한 COVID-19의 영향

제4장 주요 요약

제5장 고객의 목소리

  • 제품 및 시장 인텔리전스
  • 브랜드 인지도 모드
  • 구매결정에서 고려되는 요인
  • 프라이버시와 안전 규제 배려

제6장 세계 3D 디스플레이 시장 전망

  • 시장 규모와 예측
  • 디스플레이 유형별
    • 헤드 마운트 디스플레이
    • 스테레오스코피 디스플레이
    • 볼류메트릭 디스플레이
  • 기술별
    • 플라즈마 디스플레이 패널
    • LED
    • DLP
    • 유기 LED
    • 기타
  • 용도별
    • 스마트폰
    • VR 헤드셋
    • 모바일 컴퓨팅 디바이스
    • TV
    • 모니터
    • 프로젝터
    • 기타
  • 최종 사용자별
    • 항공우주 및 방위
    • 자동차
    • 교육
    • 헬스케어
    • 게임
    • 광고 및 마케팅
    • 소매
    • 기타
  • 지역별
    • 북미
    • 아시아태평양
    • 유럽
    • 남미
    • 중동 및 아프리카
  • 기업 점유율

제7장 세계 3D 디스플레이 시장 전망 : 지역별

  • 북미
  • 유럽
  • 남미
  • 아시아태평양
  • 중동 및 아프리카
    • 시장 규모와 예측
    • 디스플레이 유형별
    • 기술별
    • 용도별
    • 최종 사용자별
    • 국가별

제8장 시장 매핑

제9장 거시적 환경과 산업 구조

  • 수급 분석
  • 수출입 분석
  • 밸류체인 분석
  • PESTEL 분석
  • Porter's Five Forces 분석

제10장 시장 역학

  • 성장 촉진 요인
  • 성장 억제 요인(과제 및 제약)

제11장 주요 기업의 정세

  • 시장 리더 주요 5개사 경쟁 매트릭스
  • 시장 리더 상위 5개사 시장 수익 분석
  • M&A 및조인트 벤처(해당하는 경우)
  • SWOT 분석(참가 5사)
  • 특허 분석(해당되는 경우)

제12장 가격 분석

제13장 사례 연구

제14장 주요 기업의 전망

  • Samsung Electronics Co. Ltd.
  • Sony Corporation
  • Innolux Corporation
  • Vision ox Company
  • Japan Display Inc
  • Sharp Corporation
  • LG Electronics Inc.
  • HP Development Company, LP
  • AUO Corporation
  • BOE Technology Group Co., Ltd.,

제15장 전략적 제안

제16장 당사에 대해서, 면책사항

JHS 23.11.21

Global 3D display market size was valued at USD 80.26 billion in 2022, expected to reach USD 252.43 billion in 2030, with a CAGR of 15.4% for the forecasted period between 2023 and 2030.

There are several benefits of 3D Display in various industries like entertainment, medical imaging, and gaming, improving user experiences and aiding in tasks like medical diagnosis and architectural visualization. Factors driving market growth include technological advancements, rising demand for augmented and virtual reality applications, increased adoption in automotive and healthcare sectors, and the expanding use of 3D displays in education and simulations. Additionally, the appeal of 3D content and the desire for more immersive experiences continue to fuel the growth of the 3D display market.

The entertainment industry is a significant driver of the 3D display market growth by adopting 3D displays for immersive experiences in movies, gaming, and virtual reality. Demand for enhanced visual engagement in entertainment content fuels the development of advanced 3D display technologies.

For example, in January 2023, Shenzhen-based company New Vision Display (NVD) unveiled its 3D Gesture Touch sensor feature, utilizing Microchip's patented GestIC technology. The innovation enables users to engage with a device through uncomplicated hand gestures, eliminating the need for physical contact and functioning at a short distance from the screen.

Rise in Usage of Smartphones, a Prominent Driver

The continuous increase in the usage of smartphones is propelling the growth of the 3D Display Market. This surge in usage has led to advancements in mobile 3D display technology, with manufacturers constantly striving to enhance user experiences by delivering more realistic and engaging visuals on handheld devices. As smartphones evolve and cater to consumer demands for immersive content, the 3D display market experiences sustained growth.

For example, as per bankmycell.com, as of 2023, the global count of smartphone users stands at 6.92 billion, which is approximately 85.82% of the world's population. When both smartphones and featured phones are considered, the collective number of individuals equipped with these mobiles reaches 7.33 billion, covering roughly 90.90% of the world's population.

Rising Demand for Digital Photo Frames Fosters Market Growth

The rising demand for digital photo frames is a major factor fueling the growth of the 3D display market. Digital picture frames with 3D display technology provide a more immersive and appealing method to display images and memories. Customers are enticed by the improved viewing experience and the potential to bring their photographs to life in three dimensions. Hence, the rise in consumer interest in digital picture frames with 3D displays drives market expansion, with the leading manufacturers creating novel and competitively priced solutions to meet this demand.

For example, The Looking Glass Portrait is currently the only commercially accessible display that can present 3D contents for both static and interactive scenarios without requiring eye tracking or glasses.

The Gaming Industry is Expected to Witness Substantial Opportunities for Future Market Growth

The gaming industry is poised for significant growth in the 3D display market due to its potential for immersive and visually engaging gameplay experiences. As technology advances, gamers increasingly seek realistic and three-dimensional visuals, fostering demand for 3D displays. Innovations in gaming consoles, virtual reality, and augmented reality drive the trend, offering substantial opportunities for 3D display adoption and expansion in the gaming sector.

For example, in October 2022, Acer India introduced the 'Predator Helios 300 SpatialLabs Edition,' a gaming laptop designed to provide stereoscopic 3D gaming experiences. Stereoscopic video games employ various stereo display methods to create a sense of depth for players. The laptop is equipped with 12th Gen Intel Core i9 processors and NVIDIA GeForce RTX 3080 laptop GPUs, enhancing its gaming performance in 3D display.

The Asia-Pacific Led the 3D Display Market in All Aspects

Asia-Pacific has emerged as a leader in the growth of the 3D display market due to several factors. It has a strong manufacturing base, particularly in countries like South Korea, Japan, and China, which has allowed for the cost-effective production of 3D display components. Additionally, increasing consumer demand for innovative entertainment experiences, coupled with government support and R&D investments, has fostered an environment favorable to 3D display market growth in the region.

For example, in January 2022, Shenzhen-based company New Vision Display (NVD) unveiled its 3D Gesture Touch sensor feature, utilizing Microchip's patented GestIC technology. This innovation enables users to engage with a device through uncomplicated hand gestures, eliminating the need for physical contact and functioning at a short distance from the screen.

Government Initiatives

Government initiatives are essential for fostering growth in the 3D display market. They can provide funding, promote R&D, and establish industry standards. Additionally, regulations and incentives can support the adoption of 3D display technology in critical sectors like healthcare and education. Moreover, government support can stimulate innovation, ensure market stability, and help address potential challenges, driving the overall advancement and competitiveness of the 3D display industry.

For example, in March 2023, MDPI highlighted the Korean government's initiative, "Near-Eye Holographic 3D Display and Advanced Amplitude-Modulating Encoding Scheme for Extended Reality," gaining significant prominence in the country. The initiative represents a substantial effort by the government to boost market growth. Electronic holographic displays are key component of the initiative and possess the capability to recreate object light's optical wavefront, delivering exceptionally lifelike three-dimensional (3D) visuals, setting them apart from traditional stereoscopic displays.

Impact of COVID-19

The COVID-19 pandemic had a significant impact on the 3D Display Market. Before the pandemic, the 3D display market exhibited steady growth, driven by entertainment, gaming, and medical imaging applications. However, the outbreak brought supply chain disruptions and manufacturing slowdowns, hampered component production, and hit sectors like cinema due to social distancing measures. On the other side, it sparked a surge in demand for 3D displays for personal use, driven by the rise in home entertainment, remote work, and telemedicine.

In the post-COVID landscape, as economies reopen and seek immersive experiences, the 3D display market is gaining traction. Renewed interest in 3D technologies is emerging, particularly in gaming, augmented reality, and virtual reality applications, while healthcare investments continue to drive the market. Moreover, innovations like glasses-free 3Ds are gaining traction, and the market is adapting to the evolving consumer landscape, focusing on accessible and versatile 3D solutions.

Key Players Landscape and Outlook

The 3D display market is advancing rapidly as major companies boost their investments in cutting-edge technologies such as Light Emitting Diode (LED) and Organic LED (OLED). Additionally, these companies are allocating substantial resources to improve their presence and earnings in the smartphone sector. Furthermore, they actively engage in collaborations, acquisitions, and partnerships, transforming the industry's structure and accelerating overall market growth.

In September 2023, Sony introduced a new product in India known as the 'Spatial Reality Display .' This monitor enables users to experience 3D content without the need for special glasses or virtual reality headsets. With a 27-inch size and 4K resolution, it boasts 10-bit processing, full Adobe RGB color gamut support, and a super-resolution engine capable of enhancing 2K content to 4K quality.

Table of Contents

1. Research Methodology

2. Project Scope & Definitions

3. Impact of COVID-19 on Global 3D Display Market

4. Executive Summary

5. Voice of Customer

  • 5.1. Product and Market Intelligence
  • 5.2. Mode of Brand Awareness
  • 5.3. Factors Considered in Purchase Decisions
    • 5.3.1. Features and other value-added service
    • 5.3.2. IT Infrastructure Compatibility
    • 5.3.3. Efficiency of Solutions
    • 5.3.4. After-Sales Support
  • 5.4. Consideration of Privacy & Safety Regulations

6. Global 3D Display Market Outlook, 2016-2030F

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. By Display Type
    • 6.2.1. Head Mounted Display
    • 6.2.2. Stereoscopic Display
    • 6.2.3. Volumetric Display
  • 6.3. By Technology
    • 6.3.1. Plasma Display Panel
    • 6.3.2. Light Emitting Diode
    • 6.3.3. Digital Light Processing
    • 6.3.4. Organic LED
    • 6.3.5. Others
  • 6.4. By Application
    • 6.4.1. Smartphone
    • 6.4.2. Virtual Reality Headset
    • 6.4.3. Mobile Computing Device
    • 6.4.4. Television
    • 6.4.5. Monitor
    • 6.4.6. Projector
    • 6.4.7. Others
  • 6.5. By End-user
    • 6.5.1. Aerospace & Defense
      • 6.5.1.1. Commercial
      • 6.5.1.2. Non-commercial
    • 6.5.2. Automotive
      • 6.5.2.1. EV
      • 6.5.2.2. Non-EV
    • 6.5.3. Education
    • 6.5.4. Healthcare
    • 6.5.5. Gaming
    • 6.5.6. Advertising & Marketing
    • 6.5.7. Retail
    • 6.5.8. Others
  • 6.6. By Region
    • 6.6.1. North America
    • 6.6.2. Asia-Pacific
    • 6.6.3. Europe
    • 6.6.4. South America
    • 6.6.5. Middle East and Africa
  • 6.7. By Company Market Share (%), 2022

7. 3D Display Market Outlook, By Region, 2016-2030F

  • 7.1. North America*
    • 7.1.1. Market Size & Forecast
      • 7.1.1.1. By Value
    • 7.1.2. By Display Type
      • 7.1.2.1. Head Mounted Display
      • 7.1.2.2. Stereoscopic Display
      • 7.1.2.3. Volumetric Display
    • 7.1.3. By Technology
      • 7.1.3.1. Plasma Display Panel
      • 7.1.3.2. Light Emitting Diode
      • 7.1.3.3. Digital Light Processing
      • 7.1.3.4. Organic LED
      • 7.1.3.5. Others
    • 7.1.4. By Application
      • 7.1.4.1. Smartphone
      • 7.1.4.2. Virtual Reality Headset
      • 7.1.4.3. Mobile Computing Device
      • 7.1.4.4. Television
      • 7.1.4.5. Monitor
      • 7.1.4.6. Projector
      • 7.1.4.7. Others
    • 7.1.5. By End-user
      • 7.1.5.1. Aerospace & Defense
      • 7.1.5.1.1. Commercial
      • 7.1.5.1.2. Non-commercial
      • 7.1.5.2. Automotive
      • 7.1.5.2.1. EV
      • 7.1.5.2.2. Non-EV
      • 7.1.5.3. Education
      • 7.1.5.4. Healthcare
      • 7.1.5.5. Gaming
      • 7.1.5.6. Advertising & Marketing
      • 7.1.5.7. Retail
      • 7.1.5.8. Others
    • 7.1.6. United States*
      • 7.1.6.1. Market Size & Forecast
      • 7.1.6.1.1. By Value
      • 7.1.6.2. By Display Type
      • 7.1.6.2.1. Head Mounted Display
      • 7.1.6.2.2. Stereoscopic Display
      • 7.1.6.2.3. Volumetric Display
      • 7.1.6.3. By Technology
      • 7.1.6.3.1. Plasma Display Panel
      • 7.1.6.3.2. Light Emitting Diode
      • 7.1.6.3.3. Digital Light Processing
      • 7.1.6.3.4. Organic LED
      • 7.1.6.3.5. Others
      • 7.1.6.4. By Application
      • 7.1.6.4.1. Smartphone
      • 7.1.6.4.2. Virtual Reality Headset
      • 7.1.6.4.3. Mobile Computing Device
      • 7.1.6.4.4. Television
      • 7.1.6.4.5. Monitor
      • 7.1.6.4.6. Projector
      • 7.1.6.4.7. Others
      • 7.1.6.5. By End-user
      • 7.1.6.5.1. Aerospace & Defense
      • 7.1.6.5.1.1. Commercial
      • 7.1.6.5.1.2. Non-commercial
      • 7.1.6.5.2. Automotive
      • 7.1.6.5.2.1. EV
      • 7.1.6.5.2.2. Non-EV
      • 7.1.6.5.3. Education
      • 7.1.6.5.4. Healthcare
      • 7.1.6.5.5. Gaming
      • 7.1.6.5.6. Advertising & Marketing
      • 7.1.6.5.7. Retail
      • 7.1.6.5.8. Others
    • 7.1.7. Canada
    • 7.1.8. Mexico

All segments will be provided for all regions and countries covered:

  • 7.2. Europe
    • 7.2.1. Germany
    • 7.2.2. France
    • 7.2.3. Italy
    • 7.2.4. United Kingdom
    • 7.2.5. Russia
    • 7.2.6. Netherlands
    • 7.2.7. Spain
    • 7.2.8. Turkey
    • 7.2.9. Poland
  • 7.3. South America
    • 7.3.1. Brazil
    • 7.3.2. Argentina
  • 7.4. Asia-Pacific
    • 7.4.1. India
    • 7.4.2. China
    • 7.4.3. Japan
    • 7.4.4. Australia
    • 7.4.5. Vietnam
    • 7.4.6. South Korea
    • 7.4.7. Indonesia
    • 7.4.8. Philippines
  • 7.5. Middle East & Africa
    • 7.5.1. Saudi Arabia
    • 7.5.2. UAE
    • 7.5.3. South Africa

8. Market Mapping, 2022

  • 8.1. By Display Type
  • 8.2. By Technology
  • 8.3. By Application
  • 8.4. By End-user
  • 8.5. By Region

9. Macro Environment and Industry Structure

  • 9.1. Supply Demand Analysis
  • 9.2. Import Export Analysis
  • 9.3. Value Chain Analysis
  • 9.4. PESTEL Analysis
    • 9.4.1. Political Factors
    • 9.4.2. Economic System
    • 9.4.3. Social Implications
    • 9.4.4. Technological Advancements
    • 9.4.5. Environmental Impacts
    • 9.4.6. Legal Compliances and Regulatory Policies (Statutory Bodies Included)
  • 9.5. Porter's Five Forces Analysis
    • 9.5.1. Supplier Power
    • 9.5.2. Buyer Power
    • 9.5.3. Substitution Threat
    • 9.5.4. Threat from New Entrant
    • 9.5.5. Competitive Rivalry

10. Market Dynamics

  • 10.1. Growth Drivers
  • 10.2. Growth Inhibitors (Challenges and Restraints)

11. Key Players Landscape

  • 11.1. Competition Matrix of Top Five Market Leaders
  • 11.2. Market Revenue Analysis of Top Five Market Leaders (in %, 2022)
  • 11.3. Mergers and Acquisitions/Joint Ventures (If Applicable)
  • 11.4. SWOT Analysis (For Five Market Players)
  • 11.5. Patent Analysis (If Applicable)

12. Pricing Analysis

13. Case Studies

14. Key Players Outlook

  • 14.1. Samsung Electronics Co. Ltd.
    • 14.1.1. Company Details
    • 14.1.2. Key Management Personnel
    • 14.1.3. Products & Services
    • 14.1.4. Financials (As reported)
    • 14.1.5. Key Market Focus & Geographical Presence
    • 14.1.6. Recent Developments
  • 14.2. Sony Corporation
  • 14.3. Innolux Corporation
  • 14.4. Vision ox Company
  • 14.5. Japan Display Inc
  • 14.6. Sharp Corporation
  • 14.7. LG Electronics Inc.
  • 14.8. HP Development Company, L.P.
  • 14.9. AUO Corporation
  • 14.10. BOE Technology Group Co., Ltd.,

Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work.

15. Strategic Recommendations

16. About Us & Disclaimer

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