시장보고서
상품코드
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생활습관병 앱 시장, 규모, 점유율, 동향, 산업 분석 보고서 : 플랫폼별, 기기별, 적응증별, 지역별 - 시장 예측(2025-2034년)

Lifestyle Diseases Apps Market Size, Share, Trends, Industry Analysis Report: By Platform, Device, Indication, and Region - Market Forecast, 2025-2034

발행일: | 리서치사: Polaris Market Research | 페이지 정보: 영문 131 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

Polaris Market Research의 최신 조사에 따르면, 세계 생활습관병 앱 시장 규모는 2034년까지 236억 8,000만 달러에 달할 것으로 예상됩니다. 이 보고서는 현재 시장 역학에 대한 자세한 통찰력과 미래 시장 성장에 대한 분석을 제공합니다.

생활습관병 앱 시장은 최근 건강에 대한 인식이 높아지고 당뇨병, 비만, 심혈관 질환, 정신질환 등 생활습관병 관련 질환의 유병률이 증가함에 따라 최근 큰 폭으로 성장하고 있습니다. 생활습관병 앱은 기술의 발달과 스마트폰의 보급과 함께 적극적인 건강 관리를 원하는 개인에게 필수적인 도구로 등장했습니다. 이러한 앱은 식단 추적, 운동 모니터링, 정신 건강, 만성 질환 관리 등 다양한 요구를 충족시키며 현대인의 건강관리에 필수적인 요소로 자리 잡았습니다.

식습관 변화와 스트레스 증가로 인해 전 세계적으로 생활습관병이 급증하고 있습니다. 생활습관병 발병률 증가는 사용자가 자신의 건강 지표를 추적하고, 개인화된 추천을 받고, 의료 전문가와 소통할 수 있는 편리하고 접근 가능한 수단을 제공하는 효과적인 관리 용도에 대한 시급한 필요성이 부각되고 있습니다. 이러한 앱의 즉각성과 휴대성을 통해 사용자는 자신의 건강을 실시간으로 모니터링할 수 있으며, 웰니스에 대한 적극적인 접근 방식을 취할 수 있습니다.

인공지능(AI)과 머신러닝과 같은 첨단 기술의 통합은 생활습관병 앱의 효과를 높이고 있습니다. 이러한 기술은 사용자 데이터를 분석하고 개인의 행동 패턴과 건강 지표에 따라 권장 사항을 조정하여 개인화된 건강 통찰력을 제공합니다. 이러한 수준의 맞춤화는 채택을 촉진하고 긍정적인 건강 결과의 가능성을 크게 높입니다.

생활습관병 앱 시장 보고서 하이라이트

기기별로는 지속적인 심박수 모니터링, 수면 추적, 스마트폰의 건강 측정 기준과의 통합 등 정교한 기능을 제공할 수 있다는 점에서 웨어러블 부문 생활습관병 앱 시장은 예측 기간 동안 큰 폭의 성장을 보일 것으로 예상됩니다.

스마트폰 분야는 폭넓은 존재감과 다기능성으로 2024년 생활습관병 앱 시장을 장악했습니다.

안드로이드 부문은 광범위한 보급과 다양한 가격대의 다양한 기기의 가용성으로 인해 2024년 주요 시장 점유율을 차지했습니다.

플랫폼 기반 iOS 부문은 애플의 생태계를 선호하는 건강 지향적 소비자 증가로 인해 향후 몇 년간 견조한 성장세를 보일 것으로 예상됩니다.

세계 시장에서 북미는 높은 스마트폰 보급률, 건강 인식 증가, 탄탄한 헬스케어 인프라로 인해 2024년 북미가 가장 큰 매출 점유율을 차지할 것으로 예상됩니다.

세계 주요 시장 기업으로는 MyFitnessPal, Inc, Nudge Coach, Inc, HealthifyMe Wellness Private Limited, Headspace Inc, Sleep Cycle, Lifesum AB, Azumio, Google Fitbit, Magellan Health, Inc, Google Fitbit, Magellan Health, Inc. 등이 있습니다.

목차

제1장 서론

제2장 주요 요약

제3장 조사 방법

제4장 세계의 생활습관병 앱 시장 인사이트

  • 시장 현황
  • 생활습관병 앱 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • PESTEL 분석
  • 생활습관병 앱 시장 동향
  • 밸류체인 분석
  • COVID-19의 영향 분석

제5장 세계의 생활습관병 앱 시장 : 플랫폼별

  • 주요 조사 결과
  • 서론
  • iOS
  • Android
  • 기타

제6장 세계의 생활습관병 앱 시장 : 디바이스별

  • 주요 조사 결과
  • 서론
  • 스마트폰
  • 태블릿
  • 웨어러블

제7장 세계의 생활습관병 앱 시장 : 적응증별

  • 주요 조사 결과
  • 서론
  • 비만
  • 심장혈관 건강
  • 정신 건강
  • 당뇨병
  • 기타

제8장 세계의 생활습관병 앱 시장 : 지역별

  • 주요 조사 결과
  • 서론
    • 생활습관병 앱 시장 평가 : 지역, 2020-2034년
  • 북미
    • 북미 : 플랫폼별, 2020-2034년
    • 북미 : 디바이스별, 2020-2034년
    • 북미 : 적응증별, 2020-2034년
    • 미국
    • 캐나다
  • 유럽
    • 유럽 : 플랫폼별, 2020-2034년
    • 유럽 : 디바이스별, 2020-2034년
    • 유럽 : 증상별, 2020-2034년
    • 영국
    • 프랑스
    • 독일
    • 이탈리아
    • 스페인
    • 네덜란드
    • 러시아
    • 기타 유럽
  • 아시아태평양
    • 아시아태평양 : 플랫폼별, 2020-2034년
    • 아시아태평양 : 디바이스별, 2020-2034년
    • 아시아태평양 : 적응증별, 2020년-2034년
    • 중국
    • 인도
    • 말레이시아
    • 일본
    • 인도네시아
    • 한국
    • 호주
    • 기타 아시아태평양
  • 중동 및 아프리카
    • 중동 및 아프리카 : 플랫폼별, 2020-2034년
    • 중동 및 아프리카 : 디바이스별, 2020-2034년
    • 중동 및 아프리카 : 적응증별, 2020-2034년
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 이스라엘
    • 남아프리카공화국
    • 기타 중동 및 아프리카
  • 라틴아메리카
    • 라틴아메리카 : 플랫폼별, 2020-2034년
    • 라틴아메리카 : 디바이스별, 2020-2034년
    • 라틴아메리카 : 적응증별, 2020-2034년
    • 멕시코
    • 브라질
    • 아르헨티나
    • 기타 라틴아메리카

제9장 경쟁 구도

  • 확대와 인수 분석
    • 확대
    • 인수
  • 제휴/협업/합의/공개

제10장 기업 개요

  • MyFitnessPal, Inc.
  • Nudge Coach, Inc.
  • HealthifyMe Wellness Private Limited
  • Headspace Inc.
  • Sleep Cycle
  • Lifesum AB
  • Azumio
  • Google Fitbit
  • Magellan Health, Inc.
  • Noom, Inc.
LSH 24.12.19

The global lifestyle diseases apps market size is expected to reach USD 23.68 billion by 2034, according to a new study by Polaris Market Research. The report "Lifestyle Diseases Apps Market Size, Share, Trends, Industry Analysis Report: By Platform (iOS, Android, and Others), Device, Indication, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2025-2034" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The lifestyle diseases apps market has experienced significant growth in recent years, driven by increasing health awareness and the rising prevalence of lifestyle-related diseases such as diabetes, obesity, cardiovascular issues, and mental health disorders. Lifestyle app applications have emerged as essential tools for individuals aiming to manage their health proactively with the advent of technology and the proliferation of smartphones. These apps cater to a wide range of needs, including diet tracking, exercise monitoring, mental wellness, and chronic disease management, making them integral to modern health care.

Poor dietary choices and heightened stress levels have led to a surge in the prevalence of lifestyle diseases globally. The rising incidence of lifestyle diseases highlights the urgent need for effective management applications that offer a convenient and accessible means for users to track their health metrics, receive personalized recommendations, and connect with healthcare professionals. The immediacy and portability of these apps allow users to monitor their health in real time, catering to a proactive approach to wellness.

The integration of advanced technologies such as artificial intelligence (AI) and machine learning is enhancing the effectiveness of lifestyle diseases apps. These technologies enable personalized health insights by analyzing user data and adapting recommendations based on individual behavior patterns and health metrics. This level of customization drives adoption and significantly enhances the potential for positive health outcomes.

Lifestyle Diseases Apps Market Report Highlights

Based on devices, the lifestyle diseases apps market for the wearable segment is expected to experience substantial growth during the forecast period due to its ability to offer sophisticated features, such as continuous heart rate monitoring, sleep tracking, and integration with health metrics from a smartphone.

The smartphone segment dominated the lifestyle diseases apps market in 2024 owing to its wide presence and multifunctional capabilities.

The Android segment accounted for a major market share in 2024 due to its widespread adoption and the availability of a diverse range of devices across various price points.

The iOS segment, based on platform, is expected to grow at a robust pace in the coming years, owing to the increasing number of health-conscious consumers who prefer Apple's ecosystem.

In the global market, North America accounted for the largest revenue share in 2024 due to high smartphone penetration, increasing health awareness, and robust healthcare infrastructure.

A few global key market players are MyFitnessPal, Inc.; Nudge Coach, Inc.; HealthifyMe Wellness Private Limited; Headspace Inc.; Sleep Cycle; Lifesum AB; Azumio; Google Fitbit; Magellan Health, Inc; and Noom, Inc.

Polaris Market Research has segmented the lifestyle diseases apps market report on the basis of platform, device, indication, and region:

By Platform Outlook (Revenue, USD Billion, 2020-2034)

  • iOS
  • Android
  • Others

By Device Outlook (Revenue, USD Billion, 2020-2034)

  • Smartphones
  • Tablets
  • Wearables

By Indication Outlook (Revenue, USD Billion, 2020-2034)

  • Obesity
  • Cardiovascular Health
  • Mental Health
  • Diabetes
  • Others

By Regional Outlook (Revenue, USD Billion, 2020-2034)

  • North America
  • US
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Netherlands
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • Malaysia
  • South Korea
  • Indonesia
  • Australia
  • Rest of Asia Pacific
  • Middle East & Africa
  • Saudi Arabia
  • UAE
  • Israel
  • South Africa
  • Rest of Middle East & Africa
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Lifestyle Diseases Apps Market Insights

  • 4.1. Lifestyle Diseases Apps Market - Market Snapshot
  • 4.2. Lifestyle Diseases Apps Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Growing prevalence of lifestyle diseases is driving the market growth
      • 4.2.1.2. Rising urbanization worldwide propels the market
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. High concern of data privacy hindering the lifestyle diseases apps market.
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Lifestyle Diseases Apps Market Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Lifestyle Diseases Apps Market, by Platform

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
  • 5.3. iOS
    • 5.3.1. Global Lifestyle Diseases Apps Market, by iOS, by Region, 2020-2034 (USD Billion)
  • 5.4. Android
    • 5.4.1. Global Lifestyle Diseases Apps Market, by Android, by Region, 2020-2034 (USD Billion)
  • 5.5. Others
    • 5.5.1. Global Lifestyle Diseases Apps Market, by Others, by Region, 2020-2034 (USD Billion)
    • 5.5.2.

6. Global Lifestyle Diseases Apps Market, by Device

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
  • 6.3. Smartphones
    • 6.3.1. Global Lifestyle Diseases Apps Market, by Smartphones, by Region, 2020-2034 (USD Billion)
  • 6.4. Tablets
    • 6.4.1. Global Lifestyle Diseases Apps Market, by Tablets, by Region, 2020-2034 (USD Billion)
  • 6.5. Wearables
    • 6.5.1. Global Lifestyle Diseases Apps Market, by Wearables, by Region, 2020-2034 (USD Billion)

7. Global Lifestyle Diseases Apps Market, by Indication

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
  • 7.3. Obesity
    • 7.3.1. Global Lifestyle Diseases Apps Market, by Obesity, by Region, 2020-2034 (USD Billion)
  • 7.4. Cardiovascular Health
    • 7.4.1. Global Lifestyle Diseases Apps Market, by Cardiovascular Health, by Region, 2020-2034 (USD Billion)
  • 7.5. Mental Health
    • 7.5.1. Global Lifestyle Diseases Apps Market, by Mental Health, by Region, 2020-2034 (USD Billion)
  • 7.6. Diabetes
    • 7.6.1. Global Lifestyle Diseases Apps Market, by Diabetes, by Region, 2020-2034 (USD Billion)
  • 7.7. Others
    • 7.7.1. Global Lifestyle Diseases Apps Market, by Others, by Region, 2020-2034 (USD Billion)

8. Global Lifestyle Diseases Apps Market, by Geography

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Lifestyle Diseases Apps Market Assessment, By Geography, 2020-2034 (USD Billion)
  • 8.3. Lifestyle Diseases Apps Market - North America
    • 8.3.1. North America: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
    • 8.3.2. North America: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
    • 8.3.3. North America: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.3.4. Lifestyle Diseases Apps Market - U.S.
      • 8.3.4.1. U.S.: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.3.4.2. U.S.: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.3.4.3. U.S.: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.3.5. Lifestyle Diseases Apps Market - Canada
      • 8.3.5.1. Canada: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.3.5.2. Canada: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.3.5.3. Canada: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
  • 8.4. Lifestyle Diseases Apps Market - Europe
    • 8.4.1. Europe: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
    • 8.4.2. Europe: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
    • 8.4.3. Europe: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.4. Lifestyle Diseases Apps Market - UK
      • 8.4.4.1. UK: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.4.2. UK: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.4.3. UK: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.5. Lifestyle Diseases Apps Market - France
      • 8.4.5.1. France: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.5.2. France: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.5.3. France: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.6. Lifestyle Diseases Apps Market - Germany
      • 8.4.6.1. Germany: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.6.2. Germany: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.6.3. Germany: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.7. Lifestyle Diseases Apps Market - Italy
      • 8.4.7.1. Italy: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.7.2. Italy: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.7.3. Italy: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.8. Lifestyle Diseases Apps Market - Spain
      • 8.4.8.1. Spain: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.8.2. Spain: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.8.3. Spain: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.9. Lifestyle Diseases Apps Market - Netherlands
      • 8.4.9.1. Netherlands: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.9.2. Netherlands: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.9.3. Netherlands: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.10. Lifestyle Diseases Apps Market - Russia
      • 8.4.10.1. Russia: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.10.2. Russia: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.10.3. Russia: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.4.11. Lifestyle Diseases Apps Market - Rest of Europe
      • 8.4.11.1. Rest of Europe: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.4.11.2. Rest of Europe: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.4.11.3. Rest of Europe: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
  • 8.5. Lifestyle Diseases Apps Market - Asia Pacific
    • 8.5.1. Asia Pacific: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
    • 8.5.2. Asia Pacific: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
    • 8.5.3. Asia Pacific: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.4. Lifestyle Diseases Apps Market - China
      • 8.5.4.1. China: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.4.2. China: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.4.3. China: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.5. Lifestyle Diseases Apps Market - India
      • 8.5.5.1. India: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.5.2. India: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.5.3. India: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.6. Lifestyle Diseases Apps Market - Malaysia
      • 8.5.6.1. Malaysia: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.6.2. Malaysia: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.6.3. Malaysia: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.7. Lifestyle Diseases Apps Market - Japan
      • 8.5.7.1. Japan: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.7.2. Japan: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.7.3. Japan: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.8. Lifestyle Diseases Apps Market - Indonesia
      • 8.5.8.1. Indonesia: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.8.2. Indonesia: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.8.3. Indonesia: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.9. Lifestyle Diseases Apps Market - South Korea
      • 8.5.9.1. South Korea: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.9.2. South Korea: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.9.3. South Korea: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.10. Lifestyle Diseases Apps Market - Australia
      • 8.5.10.1. Australia: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.10.2. Australia: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.10.3. Australia: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.5.11. Lifestyle Diseases Apps Market - Rest of Asia Pacific
      • 8.5.11.1. Rest of Asia Pacific: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.5.11.2. Rest of Asia Pacific: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.5.11.3. Rest of Asia Pacific: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
  • 8.6. Lifestyle Diseases Apps Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
    • 8.6.2. Middle East & Africa: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
    • 8.6.3. Middle East & Africa: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.6.4. Lifestyle Diseases Apps Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.6.4.2. Saudi Arabia: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.6.4.3. Saudi Arabia: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.6.5. Lifestyle Diseases Apps Market - UAE
      • 8.6.5.1. UAE: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.6.5.2. UAE: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.6.5.3. UAE: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.6.6. Lifestyle Diseases Apps Market - Israel
      • 8.6.6.1. Israel: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.6.6.2. Israel: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.6.6.3. Israel: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.6.7. Lifestyle Diseases Apps Market - South Africa
      • 8.6.7.1. South Africa: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.6.7.2. South Africa: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.6.7.3. South Africa: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.6.8. Lifestyle Diseases Apps Market - Rest of Middle East & Africa
      • 8.6.8.1. Rest of Middle East & Africa: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.6.8.2. Rest of Middle East & Africa: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.6.8.3. Rest of Middle East & Africa: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
  • 8.7. Lifestyle Diseases Apps Market - Latin America
    • 8.7.1. Latin America: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
    • 8.7.2. Latin America: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
    • 8.7.3. Latin America: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.7.4. Lifestyle Diseases Apps Market - Mexico
      • 8.7.4.1. Mexico: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.7.4.2. Mexico: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.7.4.3. Mexico: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.7.5. Lifestyle Diseases Apps Market - Brazil
      • 8.7.5.1. Brazil: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.7.5.2. Brazil: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.7.5.3. Brazil: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.7.6. Lifestyle Diseases Apps Market - Argentina
      • 8.7.6.1. Argentina: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.7.6.2. Argentina: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.7.6.3. Argentina: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)
    • 8.7.7. Lifestyle Diseases Apps Market - Rest of Latin America
      • 8.7.7.1. Rest of Latin America: Lifestyle Diseases Apps Market, by Platform, 2020-2034 (USD Billion)
      • 8.7.7.2. Rest of Latin America: Lifestyle Diseases Apps Market, by Device, 2020-2034 (USD Billion)
      • 8.7.7.3. Rest of Latin America: Lifestyle Diseases Apps Market, by Indication, 2020-2034 (USD Billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. MyFitnessPal, Inc.
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Nudge Coach, Inc.
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. HealthifyMe Wellness Private Limited
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. Headspace Inc.
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Sleep Cycle
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Lifesum AB
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Azumio
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Google Fitbit
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Magellan Health, Inc.
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Noom, Inc.
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
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