시장보고서
상품코드
1628987

AR 및 VR 스마트 글래스 시장 규모, 점유율, 성장 분석 : 디바이스 유형별, 제품 유형별, 용도별, 최종사용자별, 지역별 - 산업 예측(2025-2032년)

AR and VR Smart Glasses Market Size, Share, Growth Analysis, By Device Type (Monocular, Binocular), By Product (External smart glasses, Mobile phone smart glasses), By Applications, By End-users, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 247 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 AR 및 VR스마트 글래스 시장 규모는 2023년에 166억 달러로 평가되며, 예측 기간(2025-2032년)의 CAGR은 15.4%로 성장하며, 2024년 191억 6,000만 달러에서 2032년에는 602억 5,000만 달러로 성장할 전망입니다.

AR/VR 스마트글래스 시장은 기업이 생산성과 작업장 디자인을 향상시킬 수 있는 혁신적인 용도를 모색함에 따라 큰 성장이 예상됩니다. 이러한 첨단 웨어러블은 증강현실을 활용하여 효율성과 소비 확대를 촉진하며, 기술의 발전과 함께 그 가능성은 더욱 두드러지고 있습니다. 빅데이터 분석과 함께 인공지능과 머신비전의 주요 발전은 이 분야에서 더 많은 비즈니스 기회를 창출할 것으로 예상되며, 페이스북과 아마존과 같은 주목할 만한 기업은 이 시장에 혁명을 일으키기 위해 노력하고 있습니다. Reality Labs의 연구에 힘입어 Luxottica와 공동으로 최초의 AR 스마트 글래스를 발표했습니다. 한편, 아마존은 탄소섬유와 티타늄 구조, 음성 대화 기능, 방수 기능을 갖추고 알렉사와 원활하게 통합되어 사용자 경험을 향상시키는 스마트 글래스를 발표할 준비를 하고 있습니다.

목차

서론

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

개요

  • 세계 시장 전망
  • 공급과 수요의 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 촉진요인과 기회
    • 억제요인과 과제
  • Porter의 산업 분석

주요 시장 인사이트

  • 주요 성공 요인
  • 경쟁의 정도
  • 주요 투자 기회
  • 시장 에코시스템
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 기술 분석
  • 규제 분석
  • 특허 분석
  • 사례 연구 분석

AR 및 VR 스마트 글래스 시장 규모 : 디바이스 유형별

  • 시장 개요
  • 단안경
  • 쌍안경

AR 및 VR 스마트 글래스 시장 규모 : 제품별

  • 시장 개요
  • 외부 스마트 글래스
  • 휴대폰 스마트 글래스
  • 통합형 스마트 글래스

AR 및 VR 스마트 글래스 시장 규모 : 용도별

  • 시장 개요
  • 게임
  • 군용
  • 산업
  • 교육

AR 및 VR 스마트 글래스 시장 규모 : 최종사용자별

  • 시장 개요
  • 접객(Hoapitality) 업계
  • 테크놀러지 투자자
  • 컨설팅 회사
  • 소매업체
  • 정부 부문

AR 및 VR 스마트 글래스 시장 규모

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽 지역
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카 지역
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채택한 전략
  • 시장의 최근 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 개요
    • 회사 개요
    • 제품 포트폴리오 분석
    • 부문별 점유율 분석
    • 매출의 전년대비 비교(2022-2024)

주요 기업 개요

  • Google Inc.(US)
  • Seiko Epson Corporation(Japan)
  • Samsung Group(South Korea)
  • HTC Corporation(Taiwan)
  • FlexEl, LLC.(US)
  • Microsoft Corporation(US)
  • Sony Corporation(Japan)
  • Apple Inc.(US)
  • Vuzix Corporation(US)
  • Magic Leap, Inc.(US)
  • Pimax Technology(China)
  • RealWear, Inc.(US)
  • Lenovo Group Ltd.(China)
  • ODG(Oakley Digital Group)(US)
  • Snap Inc.(US)
  • LG Electronics(South Korea)
  • Facebook Technologies, LLC(Meta)(US)
  • Intel Corporation(US)
  • North Inc.(Canada)
  • Huawei Technologies Co., Ltd.(China)

결론과 권장사항

KSA 25.02.11

Global AR and VR Smart Glasses Market size was valued at USD 16.6 billion in 2023 and is poised to grow from USD 19.16 billion in 2024 to USD 60.25 billion by 2032, growing at a CAGR of 15.4% during the forecast period (2025-2032).

The AR/VR smart glasses market is poised for significant growth as companies explore innovative applications that enhance productivity and workplace design. These advanced wearables leverage augmented reality to drive efficiency and increased consumption, with their potential becoming more pronounced as the technology develops. Key advancements in artificial intelligence and machine vision, alongside big data analytics, are expected to unlock further opportunities in this sector. Notable players like Facebook and Amazon are set to revolutionize the market, with Facebook launching its inaugural AR smart glasses in collaboration with Luxottica, backed by research from Facebook's Reality Labs. Meanwhile, Amazon is preparing to introduce smart specs featuring carbon fiber and titanium construction, voice interaction capabilities, and water resistance, integrating seamlessly with Alexa for enhanced user experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Ar And Vr Smart Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global AR And VR Smart Glasses Market Segmental Analysis

Global AR and VR Smart Glasses Market is segmented by Device Type, Product, Applications, End-users and region. Based on Device Type, the market is segmented into Monocular and Binocular. Based on Product, the market is segmented into External smart glasses, Mobile phone smart glasses and Integrated smart glasses. Based on Applications, the market is segmented into Gaming, Military, Industrial and Education. Based on End-users, the market is segmented into Hospitality sector, Technology investors, Consultancy firm, Retailers and Government Sector. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global AR And VR Smart Glasses Market

The global market for AR and VR smart glasses is significantly driven by the surging demand for AR and VR technologies within the gaming industry. As the gaming sector continues to grow rapidly worldwide, the appeal of augmented and virtual reality is becoming increasingly pronounced. These technologies enhance the immersive experience, offering superior graphics and realistic visuals that create lifelike virtual environments. VR headsets provide gamers with captivating 360-degree experiences and high-definition imagery, while AR seamlessly integrates digital elements into the real world, allowing players to interact with virtual objects as if they were part of their physical surroundings. This convergence between digital innovation and entertainment fuels the market's expansion.

Restraints in the Global AR And VR Smart Glasses Market

The global AR and VR smart glasses market faces significant restraints primarily due to the high costs associated with these technologies. The expenses stem from various factors, including the sophisticated manufacturing processes that require advanced hardware and software, which raise the overall price point. Additionally, customizing applications to meet users' specific needs adds to the expenses, while ongoing maintenance and repair requirements further exacerbate the situation. Inflation and economic barriers limit access and deter potential consumers from investing in this technology. For broader adoption, manufacturers and developers must explore strategies to lower production costs and enhance software efficiency, ensuring that these innovations remain affordable without sacrificing quality or performance.

Market Trends of the Global AR And VR Smart Glasses Market

The Global AR and VR Smart Glasses market is experiencing significant growth, driven by the integration of AR and VR technologies across various industries such as e-commerce, healthcare, military, and education. This surge is fueled by advancements in Artificial Intelligence (AI), Machine Learning (ML), and the Internet of Things (IoT), which enhance data analytics capabilities. The increasing popularity of augmented reality games and the expanding user base, supported by rapid digitization and the rollout of high-speed 5G networks, are further propelling market expansion. Continuous innovation, including the development of immersive 3D interactive content, enhanced facial tracking, and improved speech recognition, continues to attract consumers and businesses alike, solidifying the market's positive outlook.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global AR and VR Smart Glasses Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Monocular
  • Binocular

Global AR and VR Smart Glasses Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • External smart glasses
  • Mobile phone smart glasses
  • Integrated smart glasses

Global AR and VR Smart Glasses Market Size by Applications & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Military
  • Industrial
  • Education

Global AR and VR Smart Glasses Market Size by End-users & CAGR (2025-2032)

  • Market Overview
  • Hospitality sector
  • Technology investors
  • Consultancy firm
  • Retailers
  • Government Sector

Global AR and VR Smart Glasses Market Size & CAGR (2025-2032)

  • North America (Device Type, Product, Applications, End-users)
    • US
    • Canada
  • Europe (Device Type, Product, Applications, End-users)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Device Type, Product, Applications, End-users)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Device Type, Product, Applications, End-users)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Device Type, Product, Applications, End-users)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Google Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seiko Epson Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Group (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FlexEl, LLC. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Technology (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • RealWear, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ODG (Oakley Digital Group) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Technologies, LLC (Meta) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • North Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huawei Technologies Co., Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제