시장보고서
상품코드
1802517

세계의 증강현실 디바이스 시장 보고서(2025년)

Augmented Reality Devices Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

증강현실 디바이스 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에는 CAGR 27.1%를 나타내 734억 2,000만 달러로 성장할 전망입니다. 예측기간의 성장은 헬스케어 산업에서의 AR기술의 채용 증가, 소셜미디어 앱에서의 AR의 채용, 세계의 인구 증가와 도시화, 모바일 디바이스의 보급률 증가 등에 기인한다고 생각됩니다. 예측기간의 주요 동향으로는 인공지능(AI)에 초점을 맞춘 혁신적인 제품 출시, 시장 진출기업 간 전략적 제휴와 협력, 헤드마운트 디스플레이(HDM) 테스트 기술 개발, 웹 브라우저에서 AR 체험에 액세스하기 위한 webar 발매 등을 들 수 있습니다.

향후 5년간의 성장률 27.1%라고 하는 예측은 이 시장의 전회 예측으로부터 0.5%의 소폭의 감소를 반영하고 있습니다. 이 감소는 주로 미국과 다른 국가 간의 관세의 영향 때문입니다. 이는 이스라엘과 일본의 수입에 크게 의존하는 도파관 광학 부품과 심도 감지 카메라공급 제약을 통해 미국에 직접 영향을 미치며 물류와 현장 서비스에서 기업의 AR 채용을 지연시킬 가능성이 높습니다. 또한 상호관세와 무역의 긴장과 한계 증가로 인한 세계 경제와 무역에 대한 악영향으로 인해 그 영향이 보다 광범위하게 이어질 수 있습니다.

원격 근무 동향의 급증은 증강현실 디바이스 시장의 대폭적인 확대를 촉진할 것으로 예측됩니다. 재택 근무 또는 텔레워크라고도 하는 원격 근무은 직원이 물리적 사무실이나 작업 공간에 통근할 필요 없이 작업하는 방식을 나타냅니다. 이러한 동향 증가는 증강현실(AR) 솔루션의 도입과 진보에 있어 매우 중요한 촉매가 되고 있습니다. AR 디바이스는 특히 물리적 운영에 의존하며 현장과 원격지 팀 간의 협업이 필요한 산업에서 원격 근무 시나리오에 큰 기대를 걸고 있습니다. Forbes Media LLC에 따르면 2023년 기준 미국 풀타임 직원의 12.7%가 재택근무를 하고, 28.2%가 하이브리드 모델을 채용했습니다. 예측에 따르면 2025년까지 약 3,260만 명의 미국인(노동 인구의 약 22%)이 원격 근무에서 일할 것으로 예측됩니다. 그 결과, 원격 워크의 보급이 증강현실 디바이스 시장 성장을 가속하는 원동력이 되고 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

  • 세계의 증강현실 디바이스 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 성장 촉진요인과 억제요인)
  • 최종 이용 산업의 분석
  • 세계의 증강현실 디바이스 시장 : 성장률 분석
  • 세계의 증강현실 디바이스 시장 실적 : 규모와 성장(2019-2024년)
  • 세계의 증강현실 디바이스 시장 예측 : 규모와 성장(2024-2029년, 2034년)
  • 세계의 증강현실 디바이스 : 전체 시장(TAM)

제6장 시장 세분화

  • 세계의 증강현실 디바이스 시장 : 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 헤드마운트 디스플레이(HMD)
  • 헤드업 디스플레이(HUD)
  • 기타
  • 세계의 증강현실 디바이스 시장 : 구성 요소별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 하드웨어
  • 소프트웨어
  • 세계의 증강현실 디바이스 시장 : 용도별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 소비자
  • 상업
  • 기업
  • 헬스케어
  • 항공우주 및 방위
  • 에너지
  • 자동차
  • 기타
  • 세계의 증강현실 디바이스 시장 : 헤드마운트 디스플레이(HMD) 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 가상 현실 헤드셋
  • 복합 현실 헤드셋
  • 스마트 안경
  • 세계의 증강현실 디바이스 시장 : 헤드업 디스플레이(HUD) 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 자동차용 HUD
  • 항공 HUD
  • 소비자 전자 제품 HUD
  • 세계의 증강현실 디바이스 시장 : 기타 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 스마트 콘택트렌즈
  • 프로젝션 기반 AR 시스템
  • 핸드헬드 AR 디바이스

제7장 지역별/국가별 분석

  • 세계의 증강현실 디바이스 시장 : 지역별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 세계의 증강현실 디바이스 시장 : 국가별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

  • 증강현실 디바이스 시장 : 경쟁 구도
  • 증강현실 디바이스 시장 : 기업 프로파일
    • Meta Platforms Inc
    • Seiko Epson Corporation
    • Microsoft Corporation
    • Goertek Inc
    • Lenovo Group

제31장 기타 주요 기업 및 혁신 기업

  • Samsung Electronics Co. Ltd.
  • Magic Leap, Inc.
  • PTC Inc.
  • Sharp Corporation
  • TeamViewer(Upskill)
  • Simbott
  • Imaginate
  • Parallax Labs
  • TATA ELXSI
  • PlayShifu
  • Quy Technology Pvt Ltd
  • Trezi
  • Simulanis
  • Jadooz
  • GreyKernel

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 전략

  • 증강현실 디바이스 시장(2029년) : 새로운 기회를 제공하는 국가
  • 증강현실 디바이스 시장(2029년) : 새로운 기회를 제공하는 부문
  • 증강현실 디바이스 시장(2029년) : 성장 전략
    • 시장 동향에 의한 전략
    • 경쟁 전략

제36장 부록

KTH 25.09.09

Augmented reality devices are characterized as tools that offer an interactive real-world experience through the integration of digital visual content and audio into the physical environment. This category encompasses head-up displays, holographic displays, and smart glasses, among others.

The primary types of augmented reality devices are head-mounted displays (HMD) and head-up displays (HUD). HMDs, also referred to as optical head-mounted displays, provide a transparent display. These devices find application across various industries, such as consumer, commercial, enterprise, healthcare, aerospace & defense, energy, and automotive.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp escalation of U.S. tariffs and resulting trade tensions in spring 2025 are significantly affecting the electrical and electronics sector. Key components such as semiconductors, display panels, and rare-earth metals crucial for batteries and motors are now facing heavy duties. Consumer electronics companies are seeing profit margins shrink, as fierce competition makes it difficult to pass on rising costs to consumers. At the same time, industrial electronics firms are experiencing project delays due to shortages of tariff-impacted parts like printed circuit boards. In response, businesses are shifting assembly operations to tariff-exempt nations, building up inventory reserves, and redesigning products to reduce reliance on restricted materials.

The augmented reality devices market research report is one of a series of new reports from The Business Research Company that provides augmented reality devices market statistics, including augmented reality devices industry global market size, regional shares, competitors with a augmented reality devices market share, detailed augmented reality devices market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality devices industry. This augmented reality devices market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality devices market size has grown exponentially in recent years. It will grow from $20.11 billion in 2024 to $28.1 billion in 2025 at a compound annual growth rate (CAGR) of 39.7%. The growth in the historic period can be attributed to increasing demand for consumer electronics, the increasing number of internet users, the increasing awareness about e-commerce, and the rising digital transformation.

The augmented reality devices market size is expected to see exponential growth in the next few years. It will grow to $73.42 billion in 2029 at a compound annual growth rate (CAGR) of 27.1%. The growth in the forecast period can be attributed to the increasing adoption of AR technology in the healthcare industry, the adoption of AR in social media apps, global population growth and urbanization, and the increasing penetration of mobile devices. Major trends in the forecast period include innovative product launches with a focus on artificial intelligence (AI), strategic partnerships and collaborations among market players, development of head-mounted display (HDM) testing technology, and the launch of webar to access AR experiences through a web browser.

The forecast of 27.1% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US through constrained supply of waveguide optics and depth-sensing cameras, heavily reliant on imports from Israel and Japan, delaying enterprise AR adoption in logistics and field service. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The surge in remote work trends is anticipated to drive significant expansion within the augmented reality device market. Remote work, also recognized as telecommuting or telework, denotes a work structure where employees operate without the necessity of commuting to a physical office or workspace. This increasing trend has become a pivotal catalyst for the uptake and advancement of augmented reality (AR) solutions. AR devices hold substantial promise in remote work scenarios, especially in industries reliant on physical operations and necessitating collaboration among on-site and remote teams. As of 2023, Forbes Media LLC reports that 12.7% of full-time employees in the United States work from home, with 28.2% adopting a hybrid model. Projections indicate that by 2025, around 32.6 million Americans, roughly 22% of the workforce, are expected to work remotely. Consequently, the proliferation of remote work serves as a driving force propelling growth within the augmented reality devices market.

The expanding utilization of augmented reality (AR) devices within the medical domain is fueling the growth trajectory of the AR devices market. Surgeons are increasingly embracing AR devices for pre-surgical planning purposes. These devices empower surgeons to generate 2D or 3D renderings of patient anatomy and overlay them onto the patient's body, facilitating precise surgical planning. Notably, Novarad's Opensight augmented reality system enables surgeons to visualize the patient's internal structures while concurrently observing the real-time patient. This functionality empowers surgeons to meticulously strategize for surgical procedures. Moreover, augmented reality is finding application in accurately locating veins beneath a patient's skin during blood transfusions. Innovations such as AccuVein leverage projection-based augmented reality to provide real-time visualizations of veins, aiding healthcare practitioners during blood transfusions.

Prominent players within the augmented reality devices market are actively innovating to introduce novel products such as Wireless AR Glasses, aimed at enhancing customer engagement, elevating brand visibility, and streamlining the creation of product demonstrations. These Wireless AR Glasses represent a category of augmented reality (AR) eyewear that operates independently without requiring a physical tether to a smartphone or any other external device. In February 2023, Xiaomi Inc., a leading electronic manufacturer based in China, unveiled the Xiaomi Wireless AR Glass Discovery Edition. This wireless prototype boasts a 'retina-level' display and features a lightweight construction composed of carbon fiber and magnesium-lithium alloys. Equipped with two Micro OLED screens utilizing a free-form light-guiding prism module to deliver content to the user's eyes, these glasses employ a proprietary low-latency communication link. This technology achieves a remarkably low latency of just 50 milliseconds, imperceptible to the average human, ensuring minimal lag between the smart glass and the host device.

Augmented reality devices manufacturers are directing substantial investments towards merging augmented reality (AR) and virtual reality (VR) technologies. The convergence of these two technologies empowers users to perceive and interact with digital content concurrently. Notably, Spatial, an augmented reality enterprise, has pioneered a platform facilitating interactive conference calls, allowing users to engage with their surroundings devoid of physical presence. Through the fusion of AR and VR capabilities, users utilizing this application can seamlessly engage with pin boards and whiteboards, broadening the scope of interactive experiences available within the virtual environment.

In May 2023, Magic Leap, a U.S.-based technology company specializing in augmented reality (AR) experiences by integrating optics, AI, and production, announced a strategic partnership with Google, a U.S.-based multinational corporation focused on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial intelligence. This partnership aims to advance augmented reality (AR) and extended reality (XR) technologies. By combining Magic Leap's expertise in optics and manufacturing with Google's technology platforms, the collaboration seeks to develop innovative AR solutions and experiences.

Major companies operating in the augmented reality devices market include Meta Platforms Inc, Seiko Epson Corporation, Microsoft Corporation, Goertek Inc, Lenovo Group, Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer (Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd, Trezi, Simulanis, Jadooz, GreyKernel, Chimpare, Lucid Reality Labs, Takeaway Reality, Full Clarity, Vention, Waracle, Foresight Mobile, Innowise Group, Holoroad, Sensevr, Seemore, ClickFit, VMS Media, Elar World, Epson America, Inc., Vuzix Corporation, nReal, Oculus, Google, UP360, Lets Nurture, Bit Space Development Ltd., Droidix, Realidade Aumentada Brasil, Loox Studios, Next Latinoamerica S.A.C., Black Ink Agency, 4experience, Techgropse UAE, Banuba AR, Designhubz, MonocleReality, Afriten Technologies, RamStudios, Veza Interactive, TeamEpic

Asia-Pacific was the largest region in the augmented reality devices market in 2024. Western Europe was the second-largest region in the global augmented reality devices market share. The regions covered in the augmented reality devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain

The augmented reality devices market consists of sales of head-mounted display (HMD), head-up display (HUD), and other augmented reality devices. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Devices Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality devices ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality devices market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Other Types
  • 2) By Application: Consumer, Commercial, Enterprise, Healthcare, Aerospace And Defense, Energy, Automotive, Other Applications
  • 3) By Component: Hardware, Software
  • Subsegments:
  • 1) By Head-Mounted Display (HMD): Virtual Reality Headsets; Mixed Reality Headsets; Smart Glasses
  • 2) By Head-Up Display (HUD): Automotive HUDs; Aviation HUDs; Consumer Electronics HUDs
  • 3) By Other Types: Smart Contact Lenses; Projection-Based AR Systems; Handheld AR Devices
  • Companies Mentioned:Meta Platforms Inc; Seiko Epson Corporation; Microsoft Corporation; Goertek Inc; Lenovo Group; Samsung Electronics Co. Ltd.; Magic Leap, Inc.; PTC Inc.; Sharp Corporation; TeamViewer (Upskill); Simbott; Imaginate; Parallax Labs; TATA ELXSI; PlayShifu; Quy Technology Pvt Ltd; Trezi; Simulanis; Jadooz; GreyKernel; Chimpare; Lucid Reality Labs; Takeaway Reality; Full Clarity; Vention; Waracle; Foresight Mobile; Innowise Group; Holoroad; Sensevr; Seemore; ClickFit; VMS Media; Elar World; Epson America, Inc.; Vuzix Corporation; nReal; Oculus; Google; UP360; Lets Nurture; Bit Space Development Ltd.; Droidix; Realidade Aumentada Brasil; Loox Studios; Next Latinoamerica S.A.C.; Black Ink Agency; 4experience; Techgropse UAE; Banuba AR; Designhubz; MonocleReality; Afriten Technologies; RamStudios; Veza Interactive; TeamEpic
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Devices Market Characteristics

3. Augmented Reality Devices Market Trends And Strategies

4. Augmented Reality Devices Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Augmented Reality Devices Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Devices PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Devices Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Devices Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Devices Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Devices Total Addressable Market (TAM)

6. Augmented Reality Devices Market Segmentation

  • 6.1. Global Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Other Types
  • 6.2. Global Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.3. Global Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer
  • Commercial
  • Enterprise
  • Healthcare
  • Aerospace And Defense
  • Energy
  • Automotive
  • Other Applications
  • 6.4. Global Augmented Reality Devices Market, Sub-Segmentation Of Head-Mounted Display (HMD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality Headsets
  • Mixed Reality Headsets
  • Smart Glasses
  • 6.5. Global Augmented Reality Devices Market, Sub-Segmentation Of Head-Up Display (HUD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automotive HUDs
  • Aviation HUDs
  • Consumer Electronics HUDs
  • 6.6. Global Augmented Reality Devices Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Contact Lenses
  • Projection-Based AR Systems
  • Handheld AR Devices

7. Augmented Reality Devices Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Devices Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Devices Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Devices Market

  • 8.1. Asia-Pacific Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Devices Market

  • 9.1. China Augmented Reality Devices Market Overview
  • 9.2. China Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Devices Market

  • 10.1. India Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Devices Market

  • 11.1. Japan Augmented Reality Devices Market Overview
  • 11.2. Japan Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Devices Market

  • 12.1. Australia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Devices Market

  • 13.1. Indonesia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Devices Market

  • 14.1. South Korea Augmented Reality Devices Market Overview
  • 14.2. South Korea Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Devices Market

  • 15.1. Western Europe Augmented Reality Devices Market Overview
  • 15.2. Western Europe Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Devices Market

  • 16.1. UK Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Devices Market

  • 17.1. Germany Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Devices Market

  • 18.1. France Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Devices Market

  • 19.1. Italy Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Devices Market

  • 20.1. Spain Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Devices Market

  • 21.1. Eastern Europe Augmented Reality Devices Market Overview
  • 21.2. Eastern Europe Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Devices Market

  • 22.1. Russia Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Devices Market

  • 23.1. North America Augmented Reality Devices Market Overview
  • 23.2. North America Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Devices Market

  • 24.1. USA Augmented Reality Devices Market Overview
  • 24.2. USA Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Devices Market

  • 25.1. Canada Augmented Reality Devices Market Overview
  • 25.2. Canada Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Devices Market

  • 26.1. South America Augmented Reality Devices Market Overview
  • 26.2. South America Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Devices Market

  • 27.1. Brazil Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Devices Market

  • 28.1. Middle East Augmented Reality Devices Market Overview
  • 28.2. Middle East Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Devices Market

  • 29.1. Africa Augmented Reality Devices Market Overview
  • 29.2. Africa Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Devices Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Devices Market Competitive Landscape
  • 30.2. Augmented Reality Devices Market Company Profiles
    • 30.2.1. Meta Platforms Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Seiko Epson Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Goertek Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Lenovo Group Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Devices Market Other Major And Innovative Companies

  • 31.1. Samsung Electronics Co. Ltd.
  • 31.2. Magic Leap, Inc.
  • 31.3. PTC Inc.
  • 31.4. Sharp Corporation
  • 31.5. TeamViewer (Upskill)
  • 31.6. Simbott
  • 31.7. Imaginate
  • 31.8. Parallax Labs
  • 31.9. TATA ELXSI
  • 31.10. PlayShifu
  • 31.11. Quy Technology Pvt Ltd
  • 31.12. Trezi
  • 31.13. Simulanis
  • 31.14. Jadooz
  • 31.15. GreyKernel

32. Global Augmented Reality Devices Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Devices Market

34. Recent Developments In The Augmented Reality Devices Market

35. Augmented Reality Devices Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Devices Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Devices Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Devices Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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