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Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ(HMD) ½ÃÀå ¿¹Ãø(-2030³â) : Á¦Ç° À¯Çüº°, À¯Çüº°, ±â¼úº°, ºÎǰº°, ¿¬°á¼ºº°, ¿ëµµº°, Áö¿ªº° ¼¼°è ºÐ¼®

Head Mounted Display (HMD) Market Forecasts to 2030 - Global Analysis By Product Type (Head Mounted and Eyewear), Type, Technology, Component, Connectivity, Application and By Geography

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Stratistics Market Research Consulting | ÆäÀÌÁö Á¤º¸: ¿µ¹® 200+ Pages | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    



¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

Stratistics MRC¿¡ µû¸£¸é, HMD(Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ) ¼¼°è ½ÃÀåÀº 2023³â 57¾ï ´Þ·¯ ±Ô¸ðÀ̸ç, ¿¹Ãø ±â°£ µ¿¾È 30.8%ÀÇ CAGR·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 375¾ï ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

HMD´Â µð½ºÇ÷¹ÀÌ À¯´Ö°ú ±¤ÇÐ ÀåÄ¡¸¦ °áÇÕÇÑ ¿þ¾î·¯ºí ±â±â·Î, »ç¿ëÀÚ¿¡°Ô °¡»ó ȯ°æÀ» Á¦°øÇÕ´Ï´Ù. ÀϹÝÀûÀ¸·Î °¡»óÇö½Ç(VR) ¹× Áõ°­Çö½Ç(AR) ¾ÖÇø®ÄÉÀ̼ǿ¡ »ç¿ëµÇ´Â HMD´Â µðÁöÅÐ ÄÁÅÙÃ÷¸¦ »ç¿ëÀÚÀÇ ´«¾Õ¿¡ Á÷Á¢ Á¦½ÃÇÏ¿© ¸ôÀÔ°¨ ÀÖ´Â ½Ã°¢Àû °æÇèÀ» Á¦°øÇÕ´Ï´Ù. ÀÌ ÀåÄ¡´Â ÄÄÇ»ÅÍ¿¡ ¿¬°áÇϰųª ¹«¼±À¸·Î ÀÛµ¿ÇÒ ¼ö ÀÖÀ¸¸ç, ¸Ó¸®ÀÇ ¿òÁ÷ÀÓÀ» ÃßÀûÇÏ´Â ¼¾¼­¸¦ žÀçÇÏ¿© º¸´Ù »ç½ÇÀûÀÎ »óÈ£ÀÛ¿ëÀ» °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù.

³ô¾ÆÁö´Â ±â¼ú ¹ßÀü

µð½ºÇ÷¹ÀÌ ÇØ»óµµ, ¼¾¼­ ±â¼ú ¹× ±¤ÇÐÀÇ Áö¼ÓÀûÀÎ °³¼±À¸·Î HMD°¡ Á¦°øÇÏ´Â ¸ôÀÔ°¨ ÀÖ´Â °æÇèÀº ´õ¿í Çâ»óµÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¹ßÀüÀº °ÔÀÓ, ÇコÄɾî, ±â¾÷ µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ HMDÀÇ Ã¤ÅÃÀ» ÃËÁøÇϰí ÀÖÀ¸¸ç, HMD°¡ Áõ°­Çö½Ç, Á¦½ºÃ³ Á¦¾î, AI¿Í °°Àº ÷´Ü ±â´ÉÀ» ÅëÇÕÇÔ¿¡ µû¶ó HMD´Â ´õ¿í ´Ù±â´ÉÈ­µÇ¾î ¼ÒºñÀÚ¿¡°Ô ´õ¿í ¸Å·ÂÀûÀ¸·Î ´Ù°¡°¥ °ÍÀÔ´Ï´Ù. ¶ÇÇÑ, 5G Ä¿³ØÆ¼ºñƼÀÇ ¹ßÀüÀº ¿øÈ°ÇÑ µ¥ÀÌÅÍ Àü¼Û¿¡ ±â¿©ÇÏ°í °í±Þ ¾ÖÇø®ÄÉÀ̼ÇÀ» À§ÇÑ ±æÀ» ¿­¾î ½ÃÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù.

³ôÀº Á¦Á¶ ºñ¿ë

Á¦Á¶ ºñ¿ëÀÇ »ó½ÂÀº °í°¡ÀÇ ÃÖÁ¾ Á¦Ç°À¸·Î À̾îÁ® ¼ÒºñÀÚ º¸±ÞÀ» Á¦ÇÑÇÏ°í ½ÃÀå ¼ºÀåÀ» ÀúÇØÇÏ´Â ¿äÀÎÀ¸·Î ÀÛ¿ëÇÕ´Ï´Ù. ºñ¿ë À庮Àº °¡°Ý¿¡ ¹Î°¨ÇÑ ½ÃÀå¿¡¼­ ƯÈ÷ µÎµå·¯Á® ´õ ¸¹Àº °èÃþÀÇ »ç¿ëÀ» Á¦ÇÑÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ³ôÀº Á¦Á¶ ºñ¿ëÀº ±â¼ú ¹× ±â´É Çâ»óÀ» ¹æÇØÇϰí HMD ºÐ¾ßÀÇ ±â¼ú Çõ½Å ¼Óµµ¸¦ ´ÊÃâ ¼ö ÀÖ½À´Ï´Ù.

°ÔÀÓ ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¾ÖÇø®ÄÉÀ̼ÇÀÇ Áõ°¡

°ÔÀÓ ¾÷°è´Â ´õ¿í ¸ôÀÔ°¨ ÀÖ´Â °æÇèÀ» ¿ä±¸Çϰí ÀÖÀ¸¸ç, HMD´Â °¡»óÇö½Ç °ÔÀÓ Ç÷¹ÀÌ¿¡ ¾ø¾î¼­´Â ¾È µÉ ÇʼöǰÀÌ µÇ¾ú°í, HMD¿¡ ´ëÇÑ ¼ö¿ä´Â °ÔÀÓ»Ó¸¸ ¾Æ´Ï¶ó ¿µÈ­¿Í ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ °¡»ó °æÇèÀ¸·Î±îÁö È®´ëµÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â ±â¼ú Çõ½ÅÀ» ÃËÁøÇÏ°í µð½ºÇ÷¹ÀÌ ±â¼ú ¹× ±â´É °­È­·Î À̾îÁý´Ï´Ù. Á¦Á¶»çµéÀº ÇØ»óµµ¸¦ ³ôÀ̰í, ½Ã¾ß¸¦ ³ÐÈ÷¸ç, °íµµÀÇ Æ®·¡Å· ±â´ÉÀ» °®Ãá HMD¸¦ °³¹ßÇÏ¿© ´ëÀÀÇϰí ÀÖ½À´Ï´Ù. ±× °á°ú, HMD ½ÃÀåÀº Å©°Ô ¼ºÀåÇϰí ÀÖ½À´Ï´Ù.

±â¼úÀû °úÁ¦

Áö¿¬, µð½ºÇ÷¹ÀÌ ÇØ»óµµ Á¦ÇÑ, ºÎÁ¤È®ÇÑ Æ®·¡Å· µîÀÇ ¹®Á¦´Â HMDÀÇ ¿øÈ°ÇÑ ¼º´ÉÀ» ¹æÇØÇÏ°í »ç¿ëÀÚ °æÇè¿¡ ¿µÇâÀ» ¹ÌÄ¥ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¹®Á¦µéÀº HMDÀÇ ±â´ÉÀ» ÃÖÀûÈ­ÇÏÁö ¸øÇÏ°Ô Çϰí, »ê¾÷ Àü¹Ý¿¡ °ÉÃÄ HMDÀÇ º¸±ÞÀ» Á¦ÇÑÇÒ ¼ö ÀÖ½À´Ï´Ù. ±â¼úÀû Àå¾Ö¹°À» ÇØ°áÇϱâ À§Çؼ­´Â ¸·´ëÇÑ R&D ÅõÀÚ°¡ ÇÊ¿äÇϸç, ÀÌ´Â ±â¼ú Çõ½ÅÀÇ ¼Óµµ¸¦ ´ÊÃâ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀÌ·¯ÇÑ ¹®Á¦°¡ Áö¼ÓµÇ¸é ¼ÒºñÀÚ ½Å·Ú¿¡ ¿µÇâÀ» ¹ÌÃÄ ÀáÀçÀûÀÎ ±¸¸Å ÀÇ¿åÀ» ¶³¾î¶ß¸®°í ½ÃÀå È®´ë¸¦ Á¦ÇÑÇÒ ¼ö ÀÖ½À´Ï´Ù.

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¿¹Ãø ±â°£ µ¿¾È Çìµå¸¶¿îÆ® ºÎ¹®ÀÌ °¡Àå Å« ºñÁßÀ» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»ó

Çìµå ¸¶¿îÆ® ºÎ¹®Àº Çìµå¼Âó·³ Âø¿ëÇÏ´Â ¼ÒÇü ÀåÄ¡·Î ¸ôÀÔ°¨ ÀÖ´Â °¡»óÇö½Ç ¹× Áõ°­Çö½Ç°úÀÇ ¸¸³²À» Á¦°øÇϱ⠶§¹®¿¡ ¼ºÀå °¡´É¼ºÀÌ ³ôÀ» °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. »ç¿ëÀÚÀÇ ´«¿¡ Á÷Á¢ Åõ»çµÇ´Â ½Ã°¢Àû ÀÎÅÍÆäÀ̽º¸¦ ÅëÇØ HMD´Â ¿£ÅÍÅ×ÀÎ¸ÕÆ®, °ÔÀÓ, Àü¹®°¡¿ë ¾ÖÇø®ÄÉÀ̼ÇÀ» Çõ½ÅÀûÀ¸·Î º¯È­½Ã۰í ÀÖ½À´Ï´Ù. HMD´Â »ç¿ëÀÚ¸¦ ¸ÅȤÀûÀ̰í ÀÎÅÍ·¢Æ¼ºêÇÑ È¯°æÀ¸·Î ²ø¾îµéÀÌ´Â È¿°ú°¡ Å®´Ï´Ù. HMD´Â °ÔÀÓ °æÇèÀ» Çâ»ó½ÃŰ´Â °ÍºÎÅÍ ½Ç°¨³ª´Â ÈÆ·Ã ½Ã¹Ä·¹À̼ÇÀ» ±¸ÇöÇÏ´Â °Í±îÁö, HMD´Â µðÁöÅÐ ÄÁÅÙÃ÷¿¡ ´ëÇÑ Àνİú »óÈ£ ÀÛ¿ë ¹æ½ÄÀ» ÀçÁ¤ÀÇÇÏ°í ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ Àü·Ê ¾ø´Â ¼öÁØÀÇ Âü¿©¿Í Çõ½ÅÀÇ ±æÀ» ¿­¾îÁÝ´Ï´Ù.

¿¹Ãø ±â°£ µ¿¾È ÅëÇÕÇü HMD ºÐ¾ß°¡ °¡Àå ³ôÀº CAGRÀ» º¸ÀÏ °ÍÀ¸·Î ¿¹»ó

ÅëÇÕÇü HMD´Â Çϵå¿þ¾î¿Í ¼ÒÇÁÆ®¿þ¾î ±â´ÉÀ» ¸Å²ô·´°Ô °áÇÕÇÏ¿© »ç¿ëÀÚ¿ÍÀÇ »óÈ£ÀÛ¿ëÀ» °­È­ÇÕ´Ï´Ù. ÀÌ·¯ÇÑ ½Ã³ÊÁö È¿°ú´Â ¼º´ÉÀ» ÃÖÀûÈ­ÇÏ°í »ç¿ëÀÚ°¡ º¸´Ù Á÷°üÀûÀÌ°í »ç½ÇÀûÀÎ °¡»ó ȯ°æÀ» ¸¸³¯ ¼ö ÀÖµµ·Ï µµ¿ÍÁÝ´Ï´Ù. ÅëÇÕÇü HMDÀÇ ÅëÀÏµÈ µðÀÚÀÎÀº ºÎÇǸ¦ ÁÙÀÌ°í Æí¾ÈÇÔÀ» ³ôÀÌ¸ç »ç¿ëÀÚ Ä£È­ÀûÀÎ ´À³¦À» ÁÝ´Ï´Ù. ÅëÇÕÀº »ç¿ëÀÚ °æÇèÀ» °£¼ÒÈ­ÇÒ »Ó¸¸ ¾Æ´Ï¶ó °ÔÀÓ°ú ±³À°¿¡¼­ ÀÇ·á¿¡ À̸£±â±îÁö ´Ù¾çÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀÇ ±æÀ» ¿­¾îÁÝ´Ï´Ù.

°¡Àå Å« Á¡À¯À²À» Â÷ÁöÇÏ´Â Áö¿ª:

¾Æ½Ã¾ÆÅÂÆò¾çÀº Áß±¹, ÀϺ», Àεµ µîÀÇ ±¹°¡¿¡¼­ AR ¹× VR ±â¼úÀÌ ±¤¹üÀ§ÇÏ°Ô Ã¤ÅõǸ鼭 ¿¹Ãø ±â°£ µ¿¾È °¡Àå Å« ½ÃÀå Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÀÌ Áö¿ªÀÇ Àα¸ Áõ°¡¿Í È®Àå, °ÔÀÓ°ú ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ ´ëÇÑ °ü½É Áõ°¡, ºñ¿ë È¿À²ÀûÀÌ°í °¡º­¿î HMDÀÇ °¡¿ë¼º µîÀÌ ÀÌ Áö¿ªÀÇ ¼ºÀå ¿äÀÎÀ¸·Î ÀÛ¿ëÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, °ÔÀÓ, ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ±³À°, ¼Ò¸Å µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ HMDÀÇ ¼ÒºñÀÚ ¾ÖÇø®ÄÉÀ̼ÇÀÌ °³¹ßµÇ°í ÀÖ´Â °Íµµ ½ÃÀå È®´ë¿¡ ¹ÚÂ÷¸¦ °¡Çϰí ÀÖ½À´Ï´Ù.

CAGRÀÌ °¡Àå ³ôÀº Áö¿ª:

ºÏ¹Ì Áö¿ªÀº ¿¹Ãø ±â°£ µ¿¾È °¡Àå ³ôÀº CAGRÀ» ±â·ÏÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÀÌ´Â ¿¬°á¼º°ú È޴뼺 Çâ»ó¿¡ ´ëÇÑ ¼ÒºñÀÚ ´ÏÁî Áõ°¡°¡ ÁÖ¿ä ¼ºÀå µ¿·ÂÀÌ µÉ °ÍÀ¸·Î ¿¹»óµÇ±â ¶§¹®ÀÔ´Ï´Ù. ¶ÇÇÑ, ºÏ¹Ì¿¡¼­´Â ±º ¹× ¹æÀ§ ºÐ¾ß°¡ Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌÀÇ ÁÖ¿ä ÃÖÁ¾»ç¿ëÀÚ Áß ÇϳªÀÔ´Ï´Ù. ºÏ¹Ì ±¹°¡µéÀº ÆÒµ¥¹Í(¼¼°èÀû ´ëÀ¯Çà) ±â°£ µ¿¾È °¢±¹ Á¤ºÎÀÇ Á¦ÇÑ Á¶Ä¡·Î ÀÎÇØ ÀÏ»ó ¾÷¹«¿¡ ¸¹Àº ¾î·Á¿òÀ» °Þ°í ÀÖ½À´Ï´Ù.

¹«·á Ä¿½ºÅ͸¶ÀÌ¡ Á¦°ø:

ÀÌ º¸°í¼­¸¦ ±¸µ¶ÇÏ´Â °í°´Àº ´ÙÀ½°ú °°Àº ¹«·á ¸ÂÃãÈ­ ¿É¼Ç Áß Çϳª¸¦ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù:

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Á¦5Àå ¼¼°èÀÇ HMD ½ÃÀå : Á¦Ç° À¯Çüº°

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Á¦6Àå ¼¼°èÀÇ HMD ½ÃÀå : À¯Çüº°

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  • µð½ºÅ©¸®Æ®

Á¦7Àå ¼¼°èÀÇ HMD ½ÃÀå : ±â¼úº°

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  • Áõ°­Çö½Ç(AR)
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Á¦8Àå ¼¼°èÀÇ HMD ½ÃÀå : ÄÄÆ÷³ÍÆ®º°

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Á¦9Àå ¼¼°èÀÇ HMD ½ÃÀå : Ä¿³ØÆ¼ºñƼº°

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Á¦10Àå ¼¼°èÀÇ HMD ½ÃÀå : ¿ëµµº°

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Á¦11Àå ¼¼°èÀÇ HMD ½ÃÀå : Áö¿ªº°

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Á¦13Àå ±â¾÷ °³¿ä

  • Sony
  • ByteDance
  • DPVR
  • Dynabook Americas
  • Everysight
  • Google LLC
  • HTC
  • Lynx
  • Magic Leap, Inc.
  • Meta
  • Microsoft
  • Nimo Planet
  • Oculus VR
  • Optinvent
  • Panasonic
  • Samsung
  • Sieko Epson Corporation
  • Thales
  • Ultraleap
  • Vuzix
ksm 24.04.17

According to Stratistics MRC, the Global Head Mounted Display (HMD) Market is accounted for $5.7 billion in 2023 and is expected to reach $37.5 billion by 2030 growing at a CAGR of 30.8% during the forecast period. A Head Mounted Display (HMD) is a wearable device that combines a display unit with optics to create a virtual environment for the user. Typically used in virtual reality (VR) and augmented reality (AR) applications, HMDs provide immersive visual experiences by presenting digital content directly in front of the user's eyes. These devices can be tethered to a computer or operate wirelessly, featuring sensors to track head movements for a more realistic interaction.

Market Dynamics:

Driver:

Growing technological advancements

Continuous improvements in display resolutions, sensor technologies, and optics enhance the immersive experiences offered by HMDs. This progress fuels increased adoption across diverse sectors, including gaming, healthcare, and enterprise. As HMDs integrate cutting-edge features like augmented reality, gesture controls, and AI, they become more versatile and appealing to consumers. Additionally, advancements in 5G connectivity contribute to seamless data transmission; opening avenues for sophisticated applications drive the market.

Restraint:

High manufacturing costs

Elevated production expenses result in expensive end-products, limiting widespread consumer adoption and hindering market growth. The cost barrier is particularly pronounced in price-sensitive markets, restricting accessibility for a broader demographic. Additionally, high manufacturing costs can impede advancements in technology and feature enhancements, slowing down the pace of innovation within the HMD sector.

Opportunity:

Rise in gaming and entertainment applications

As the gaming industry demands increasingly immersive experiences, HMDs become pivotal for virtual reality game play. The surge in demand for HMDs extends beyond gaming, encompassing virtual experiences in movies and entertainment. This trend propels innovation, leading to enhanced display technologies and features. Manufacturers respond by developing HMDs with improved resolutions, wider fields of view, and advanced tracking capabilities. Consequently, the HMD market experiences substantial growth.

Threat:

Technical challenges

Issues such as latency, display resolution limitations, and tracking inaccuracies hinder the seamless performance of HMDs, impacting user experience. These challenges can result in suboptimal functionality, limiting the widespread adoption of HMDs across industries. Addressing technical hurdles requires significant research and development investments, potentially slowing down the pace of innovation. The persistence of these challenges may also affect consumer confidence and deter potential buyers, restricting the market's expansion

Covid-19 Impact

Supply chain disruptions, factory closures, and reduced consumer spending led to production delays and shortages. With remote work and virtual communication surging, there was an increased demand for HMDs for virtual meetings and immersive experiences. The pandemic accelerated innovation in the HMD sector emphasizing the need for enhanced remote collaboration and virtual solutions as the world navigates the post-pandemic landscape, the HMD market is poised for growth

The head mounted segment is expected to be the largest during the forecast period

The head mounted segment is estimated to have a lucrative growth, because these compact devices, worn like a headset, offer immersive virtual and augmented reality encounters. With a visual interface directly projected onto the user's eyes, HMDs transform entertainment, gaming, and professional applications. The effect is profound, engaging users in a captivating, interactive environment. From enhancing gaming escapades to enabling realistic training simulations, HMDs redefine how we perceive and interact with digital content, opening avenues for unprecedented levels of engagement and innovation in diverse fields.

The integrated HMD segment is expected to have the highest CAGR during the forecast period

The integrated HMD segment is anticipated to witness the highest CAGR growth during the forecast period; integrated HMDs enhance user interaction by seamlessly combining hardware and software functionalities. This synergy optimizes performance, offering users a more intuitive and realistic encounter with virtual environments. The unified design of integrated HMDs reduces bulkiness and enhances comfort, making them more user-friendly. The integration not only streamlines the user experience but also opens avenues for diverse applications, from gaming and education to healthcare and beyond.

Region with largest share:

Asia Pacific is projected to hold the largest market share during the forecast period owing to the widespread adoption of AR and VR technologies in countries like China, Japan, and India. The region's large and expanding population, rising interest in gaming and entertainment, and the availability of cost-effective and lightweight HMDs are all contributing to this growth. Additionally, the ongoing development of consumer applications for HMDs in gaming, entertainment, education, and retail is fueling market expansion.

Region with highest CAGR:

North America is projected to have the highest CAGR over the forecast period, owing to increasing consumer demand for enhanced connectivity and portability is expected to be the primary growth driver. In addition, the Military and defense sectors are one of the major end users of the head mounted display devices in North America. North American countries have faced so many challenges in their day-to-day operations due to the restrictions imposed by respective governments during pandemic.

Key players in the market

Some of the key players in the Head Mounted Display (HMD) Market include Sony, ByteDance, DPVR, Dynabook Americas, Everysight, Google LLC, HTC, Lynx, Magic Leap, Inc., Meta , Microsoft, Nimo Planet, Oculus VR, Optinvent, Panasonic , Samsung, Sieko Epson Corporatio, Thales, Ultraleap and Vuzix

Key Developments:

In January 2024, Sony Corporation has reached an agreement with World Athletics for sponsorship of their World Athletics Series events from 2024 to 2026. Based on this sponsorship, Sony will support all World Athletics Series events from the World Athletics Indoor Championships Glasgow 24, which will start on March 1st of this year.

In January 2024, Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2.

In January 2024, TikTok owner ByteDance looks to expand in US, Canada and Australia amid rising competition and political headwinds. ByteDance is also transferring existing employees from other regions to some of the new locations.

Product Types Covered:

  • Head Mounted
  • Eyewear

Types Covered:

  • Integrated HMD
  • Slide-on HMD
  • Discrete HMD

Technologies Covered:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

Components Covered:

  • Displays
  • Lenses
  • Sensors
  • Controllers
  • Cameras
  • Processors & Memory
  • Cases & Connectors
  • Other Components

Connectivities Covered:

  • Wireless
  • Wired

Applications Covered:

  • Commercial
  • Consumer
  • Healthcare
  • Enterprise
  • Engineering & Design
  • Aerospace & Defence
  • Education
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Product Analysis
  • 3.7 Technology Analysis
  • 3.8 Application Analysis
  • 3.9 Emerging Markets
  • 3.10 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Head Mounted Display (HMD) Market, By Product Type

  • 5.1 Introduction
  • 5.2 Head Mounted
  • 5.3 Eyewear

6 Global Head Mounted Display (HMD) Market, By Type

  • 6.1 Introduction
  • 6.2 Integrated HMD
  • 6.3 Slide-on HMD
  • 6.4 Discrete HMD

7 Global Head Mounted Display (HMD) Market, By Technology

  • 7.1 Introduction
  • 7.2 Virtual Reality (VR)
  • 7.3 Augmented Reality (AR)
  • 7.4 Mixed Reality (MR)

8 Global Head Mounted Display (HMD) Market, By Component

  • 8.1 Introduction
  • 8.2 Displays
  • 8.3 Lenses
  • 8.4 Sensors
  • 8.5 Controllers
  • 8.6 Cameras
  • 8.7 Processors & Memory
  • 8.8 Cases & Connectors
  • 8.9 Other Components

9 Global Head Mounted Display (HMD) Market, By Connectivity

  • 9.1 Introduction
  • 9.2 Wireless
  • 9.3 Wired

10 Global Head Mounted Display (HMD) Market, By Application

  • 10.1 Introduction
  • 10.2 Commercial
  • 10.3 Consumer
  • 10.4 Healthcare
  • 10.5 Engineering & Design
  • 10.6 Aerospace & Defence
  • 10.7 Education
  • 10.8 Other Applications

11 Global Head Mounted Display (HMD) Market, By Geography

  • 11.1 Introduction
  • 11.2 North America
    • 11.2.1 US
    • 11.2.2 Canada
    • 11.2.3 Mexico
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 Italy
    • 11.3.4 France
    • 11.3.5 Spain
    • 11.3.6 Rest of Europe
  • 11.4 Asia Pacific
    • 11.4.1 Japan
    • 11.4.2 China
    • 11.4.3 India
    • 11.4.4 Australia
    • 11.4.5 New Zealand
    • 11.4.6 South Korea
    • 11.4.7 Rest of Asia Pacific
  • 11.5 South America
    • 11.5.1 Argentina
    • 11.5.2 Brazil
    • 11.5.3 Chile
    • 11.5.4 Rest of South America
  • 11.6 Middle East & Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 UAE
    • 11.6.3 Qatar
    • 11.6.4 South Africa
    • 11.6.5 Rest of Middle East & Africa

12 Key Developments

  • 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 12.2 Acquisitions & Mergers
  • 12.3 New Product Launch
  • 12.4 Expansions
  • 12.5 Other Key Strategies

13 Company Profiling

  • 13.1 Sony
  • 13.2 ByteDance
  • 13.3 DPVR
  • 13.4 Dynabook Americas
  • 13.5 Everysight
  • 13.6 Google LLC
  • 13.7 HTC
  • 13.8 Lynx
  • 13.9 Magic Leap, Inc.
  • 13.10 Meta
  • 13.11 Microsoft
  • 13.12 Nimo Planet
  • 13.13 Oculus VR
  • 13.14 Optinvent
  • 13.15 Panasonic
  • 13.16 Samsung
  • 13.17 Sieko Epson Corporation
  • 13.18 Thales
  • 13.19 Ultraleap
  • 13.20 Vuzix
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