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세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 보고서(2025년)

Virtual Reality Motion Desensitization Platform Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

가상현실 모션 디센시타이제이션 플랫폼 시장 규모는 최근 급격하게 확대하고 있습니다. 2024년 16억 4,000만 달러에서 2025년에는 20억 1,000만 달러로, CAGR 22.7%로 확대합니다. 이 역사적인 기간 중의 성장은 의료 분야에서 가상현실의 채택 증가, 비약물 치료 솔루션에 대한 수요 증가, 멀미 장애에 대한 인식 증가, 몰입형 치료에 대한 투자 증가, 개별화된 재활 프로그램에 대한 수요 증가와 관련이 있습니다. 관련되어 있습니다.

가상현실 모션 디센시타이제이션 플랫폼 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에는 CAGR 22.4%로 45억 2,000만 달러로 성장할 것입니다. 예측 기간 중 예상되는 성장 동력은 VR 기반 치료 솔루션의 채택 확대, 원격 및 재택 치료 수요 증가, VR 헬스케어 스타트업에 대한 투자 증가, 정신건강 및 운동 관련 장애에 대한 인식 확대 등입니다. 예측 기간 중 주요 동향으로는 몰입형 VR 경험의 발전, 개인 맞춤형 치료를 위한 인공지능의 통합, 웨어러블 및 촉각 장치의 혁신, 클라우드 기반 VR 플랫폼의 채택 증가, 실시간 환자 모니터링 시스템의 통합 등이 있습니다.

가상현실(VR) 운동 감작 플랫폼은 불편함, 어지러움, 멀미를 유발하는 운동 관련 자극에 점차적으로 적응할 수 있도록 설계된 몰입형 시스템입니다. 사용자를 움직임을 시뮬레이션한 통제된 가상 환경에 노출시켜 단계적 둔감화를 가능하게 합니다. 이 플랫폼은 운동에 대한 과민 반응을 줄이고, 균형을 개선하며, 실제 운동 경험 중 편안함을 향상시키는 데 도움이 됩니다.

VR 운동 둔감화 플랫폼의 주요 구성 요소에는 하드웨어, 소프트웨어, 서비스가 포함됩니다. 하드웨어는 VR 헤드셋, 모션 센서, 햅틱 장치, 컨트롤러로 구성되며, 운동 적응과 과민반응 완화를 위한 몰입형 테라피를 제공하는 데 사용됩니다. 배포는 On-Premise 또는 클라우드 기반으로 이루어집니다. 용도는 의료 및 치료, 게임 및 엔터테인먼트, 교육 및 훈련, 군 및 국방, 기타 분야에 이르기까지 다양합니다. 주요 최종사용자로는 병원 및 클리닉, 재활센터, 학술 및 연구기관, 군조직 등이 있습니다.

2025년 봄, 미국의 갑작스러운 관세 인상과 그에 따른 무역 마찰은 헬스케어 분야, 특히 중요한 의료기기, 진단 기기, 의약품 공급에 심각한 영향을 미치고 있습니다. 병원과 의료 서비스 프로바이더들은 수입 수술기구, 영상 진단 장비, 주사기, 카테터 등 소모품의 비용 상승에 직면해 있습니다. 이러한 비용 상승은 의료 예산을 압박하고 있으며, 일부 의료기관은 장비 업그레이드를 늦추거나 환자에게 비용을 전가하고 있습니다. 또한 원자재 및 부품에 대한 관세는 필수적인 의약품 및 의료기기의 생산을 방해하여 공급망 병목현상을 유발하고 있습니다. 이에 대해 업계는 조달 전략을 다양화하고, 가능한 한 현지 생산을 촉진하고, 생명을 구하는 의료 제품에 대한 관세 면제를 옹호하고 있습니다.

이 보고서는 가상현실 모션 디센시타이제이션 플랫폼 산업 세계 시장 규모, 지역별 점유율, 가상현실 모션 디센시타이션 플랫폼 시장 점유율, 가상현실 모션 디센시타이션 플랫폼 시장 점유율을 보유한 경쟁사, 상세한 가상현실 모션 디센시타이션 플랫폼 시장 부문, 시장 동향, 사업 기회 등의 정보를 제공합니다. 모션 디센시타이제이션 플랫폼 시장 부문, 시장 동향, 비즈니스 기회 등 가상현실 모션 디센시타이션 플랫폼 시장 통계를 제공하는 The Business Research Company의 새로운 보고서 시리즈 중 하나입니다. 시리즈 중 하나입니다. 이 가상현실 모션 디센시타이제이션 플랫폼 시장 조사 보고서는 업계의 현재와 미래 시나리오를 상세하게 분석하여 필요한 모든 정보를 제공합니다.

정신건강 장애의 유병률 증가는 가상현실 모션 디센시테이션 플랫폼 시장의 성장을 지원할 것으로 예측됩니다. 정신건강장애는 사람의 감정, 사고, 행동, 전반적인 심리적 안녕에 영향을 미치는 상태를 말합니다. 정신건강 장애 증가는 업무 관련 압박, 사회적 고립, 지속적인 디지털 참여 등 현대인의 라이프스타일로 인한 스트레스 증가와 관련이 있습니다. 가상현실 동작 감작 플랫폼은 몰입적이고 통제된 환경을 제공함으로써 정신건강 장애 치료를 지원하며, 불안, 공포증, 외상 후 스트레스 장애를 대상으로 하는 치료에 적합합니다. 이러한 플랫폼은 단계적 노출과 적응 치료를 통해 심리적 고통을 줄이고, 환자의 결과와 참여율을 높입니다. 예를 들어 2024년 5월 미국정신의학회는 미국 성인의 43%가 전년 대비 불안감을 느끼고 있으며, 이는 2023년 37%, 2022년 32%보다 증가한 수치라고 보고했습니다. 이러한 유병률 증가는 가상현실 운동 감작 플랫폼 수요를 견인하고 있습니다.

가상현실 모션 디센시테이션 플랫폼 시장의 주요 기업은 치료 결과 개선, 환자 참여도 향상, 치료 장벽 및 적응 기간 단축, 인공지능 기반 개인 맞춤형 치료 시스템 등 첨단 혁신에 초점을 맞추었습니다. 이러한 시스템은 인공지능을 사용하여 개인별 필요에 따라 맞춤형 치료 환경과 시나리오를 만들어 탈감작과 재활의 성과를 높입니다. 예를 들어 덴마크에 본사를 둔 의료기기 제조업체인 Interacoustics A/S는 2024년 9월 Virtualis 밸런스 재활 솔루션을 발표했습니다. 이 시스템은 몰입형 가상현실과 동적 자세 측정 포스 플레이트를 결합하여 실제 환경을 시뮬레이션하고 적응, 대체, 익숙해짐과 같은 재활 전략을 지원합니다. 이 시스템은 환자의 수행능력에 따라 치료 강도를 자동으로 조절하는 SkiVR, MotionVR 등 인공지능을 탑재한 적응형 모듈이 특징입니다. 이 툴은 지속적인 모니터링 없이도 정확하고 매력적인 균형 재활을 제공하며, 단계적인 가상현실 노출을 통해 전정 장애에 대한 효과적인 운동 둔감화를 제공합니다.

2023년 4월, 미국에 본사를 둔 증강현실 치료 기업 XR헬스(XRHealth Ltd.)는 Amelia Virtual Care와 비공개 금액으로 합병했습니다. 이번 합병을 통해 XRHealth는 아메리아의 임상의 중심의 가상현실 소프트웨어와 가상 치료실 운영을 통합하여 종합적인 증강현실 치료 플랫폼을 구축하는 것을 목표로 하고 있습니다. 이 플랫폼은 다양한 케어 환경에서 신체 재활, 행동 건강, 만성 통증에 대응할 수 있도록 설계되었습니다. 아멜리아 가상 케어는 스페인에 본사를 둔 의료 기술 기업으로, 가상현실을 통한 운동 감작 플랫폼을 전문으로 하는 기업입니다.

가상현실 동작감각화 플랫폼 시장은 개인 맞춤형 가상현실(VR) 치료 세션, 운동 민감도 평가, 재활 프로그램, 균형 및 전정 장애 훈련, 몰입형 가상현실(VR) 체험을 통한 환자의 진행 상황 모니터링 등의 서비스를 제공하는 사업자의 매출으로 구성됩니다. VR) 체험을 통한 환자 경과 모니터링 등의 서비스를 제공하는 사업체가 얻는 매출으로 구성됩니다. 시장 가치에는 서비스 프로바이더가 판매하거나 서비스 제공에 포함된 관련 상품의 가치가 포함됩니다. 가상현실 및 모션 감작 플랫폼 시장에는 몰입감 향상을 위한 주변기기, 가상현실(VR) 헤드셋, 모션 트래킹 센서, 특수 감작 소프트웨어, 생체 측정 및 뉴로피드백 장비의 판매액도 포함됩니다. 도 포함됩니다. 이 시장의 가치는 '팩토리 게이트' 가치, 즉 상품의 생산자 또는 제작자가 다른 사업체(다운스트림 생산자, 도매업체, 유통업체, 소매업체 포함) 또는 최종 고객에게 직접 판매한 상품의 가치입니다. 이 시장에서 상품의 가치에는 상품을 만든 사람이 판매하는 관련 서비스도 포함됩니다.

목차

제1장 개요

제2장 시장의 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역 전쟁과 관세 및 Covid와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
  • 최종 용도 산업의 분석
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 성장률 분석
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 실적 : 규모와 성장, 2019-2024
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 예측 : 규모와 성장, 2024-2029, 2034F
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 : TAM(Total Addressable Market)

제6장 시장 세분화

  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 컴포넌트별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 하드웨어
  • 소프트웨어
  • 서비스
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 배포 모드별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 온프레미스
  • 클라우드 기반
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 용도별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 헬스케어와 테라피
  • 게임과 엔터테인먼트
  • 교육 및 트레이닝
  • 군·방위
  • 기타 용도
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 최종사용자별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 병원·클리닉
  • 재활 센터
  • 학술연구기관
  • 군기관
  • 기타 최종사용자
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 서브 세분화 하드웨어, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 헤드 마운트 디스플레이(HMD)
  • 센서
  • 트래킹 디바이스
  • 햅틱 디바이스
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 서브 세분화 소프트웨어, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 가상현실 애플리케이션
  • 시뮬레이션 소프트웨어
  • 분석 소프트웨어
  • 치료 관리 소프트웨어
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 서브 세분화 서비스, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 컨설팅 서비스
  • 유지보수 서비스
  • 트레이닝 서비스
  • 지원 서비스

제7장 지역별·국가별 분석

  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 지역별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 세계의 가상현실 모션 디센시타이제이션 플랫폼 시장 : 국가별, 실적과 예측, 2019-2024, 2024-2029F, 2034F

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

  • 가상현실 모션 디센시타이제이션 플랫폼 시장 : 경쟁 구도
  • 가상현실 모션 디센시타이제이션 플랫폼 시장 : 기업 개요
    • MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • XRHealth Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Bertec Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NeuroSync Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Virtual Reality Medical Center Inc. Overview, Products and Services, Strategy and Financial Analysis

제31장 기타 대기업과 혁신적 기업

  • PsyTech VR Inc.
  • C2Care
  • Virtually Better Inc.
  • Cyclops Medtech Pvt. Ltd.
  • Kinequantum
  • Neuroequilibrium
  • Saebo Inc.
  • Kinesix VR
  • Rey
  • Rewin Health
  • PhysioSensing Vertigo
  • 0
  • 0
  • 0
  • 0

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 합병과 인수

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

  • 가상현실 모션 디센시타이제이션 플랫폼 시장 2029 : 새로운 기회를 제공하는 국가
  • 가상현실 모션 디센시타이제이션 플랫폼 시장 2029 : 새로운 기회를 제공하는 부문
  • 가상현실 모션 디센시타이제이션 플랫폼 시장 2029 : 성장 전략
    • 시장 동향에 기반한 전략
    • 경쟁사 전략

제36장 부록

KSA 25.11.12

A virtual reality (VR) motion desensitization platform is an immersive system designed to help individuals gradually adapt to motion-related stimuli that cause discomfort, dizziness, or motion sickness. It exposes users to controlled virtual environments simulating movement, enabling progressive desensitization. This platform helps reduce sensitivity to motion, improve balance, and enhance comfort during real-world movement experiences.

The primary components of a VR motion desensitization platform include hardware, software, and services. Hardware consists of VR headsets, motion sensors, haptic devices, and controllers used to deliver immersive therapy for motion adaptation and sensitivity reduction. Deployment can occur through on-premises or cloud-based modes. Applications span healthcare and therapy, gaming and entertainment, education and training, military and defense, and other areas. Key end users include hospitals and clinics, rehabilitation centers, academic and research institutes, military organizations, and other organizations.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality motion desensitization platform market research report is one of a series of new reports from The Business Research Company that provides virtual reality motion desensitization platform market statistics, including the virtual reality motion desensitization platform industry global market size, regional shares, competitors with the virtual reality motion desensitization platform market share, detailed virtual reality motion desensitization platform market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality motion desensitization platform industry. This virtual reality motion desensitization platform market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality motion desensitization platform market size has grown exponentially in recent years. It will grow from $1.64 billion in 2024 to $2.01 billion in 2025 at a compound annual growth rate (CAGR) of 22.7%. The growth during the historic period is linked to increasing adoption of virtual reality in healthcare, rising demand for non-pharmacological therapy solutions, growing awareness of motion sickness disorders, higher investment in immersive therapy, and a greater need for personalized rehabilitation programs.

The virtual reality motion desensitization platform market size is expected to see exponential growth in the next few years. It will grow to $4.52 billion in 2029 at a compound annual growth rate (CAGR) of 22.4%. The growth projected for the forecast period is driven by growing adoption of VR-based therapeutic solutions, increasing demand for remote and home-based therapy, rising investment in VR healthcare startups, and expanding awareness of mental health and motion-related disorders. Primary trends during the forecast period include advancements in immersive VR experiences, integration of artificial intelligence for personalized therapy, innovations in wearable and haptic devices, increasing adoption of cloud-based VR platforms, and incorporation of real-time patient monitoring systems.

The rising prevalence of mental health disorders is expected to support the growth of the virtual reality motion desensitization platform market. Mental health disorders are conditions that impact a person's emotions, thoughts, behaviors, and overall psychological well-being. The increase in mental health disorders is linked to rising stress caused by modern lifestyles, including work-related pressure, social isolation, and continuous digital engagement. Virtual reality motion desensitization platforms assist in treating mental health disorders by offering immersive and controlled environments, making them suitable for therapy targeting anxiety, phobias, and post-traumatic stress disorder. These platforms help lower psychological distress through gradual exposure and adaptive therapy, which enhances patient outcomes and participation. For example, in May 2024, the American Psychiatric Association reported that 43 percent of adults in the United States felt more anxious than the previous year, an increase from 37 percent in 2023 and 32 percent in 2022. This growing prevalence is driving demand for virtual reality motion desensitization platforms.

Key companies in the virtual reality motion desensitization platform market are focusing on advanced innovations such as artificial intelligence-powered personalized therapy systems to improve treatment results, increase patient engagement, and reduce therapy barriers and adaptation periods. These systems use artificial intelligence to create customized therapeutic environments and scenarios tailored to individual needs, enhancing desensitization and rehabilitation outcomes. For instance, in September 2024, Interacoustics A/S, a medical equipment manufacturer based in Denmark, introduced the Virtualis balance rehabilitation solutions. This system combines immersive virtual reality with dynamic posturography force plates to simulate real-world settings and support rehabilitation strategies such as adaptation, substitution, and habituation. The system features adaptive modules powered by artificial intelligence, including SkiVR and MotionVR, which automatically adjust therapy intensity based on patient performance. These tools offer precise and engaging balance rehabilitation without requiring constant supervision and provide effective motion desensitization for vestibular disorders through progressive virtual reality exposure.

In April 2023, XRHealth Ltd., an extended reality therapeutics company based in the United States, merged with Amelia Virtual Care for an undisclosed amount. Through this merger, XRHealth aims to integrate Amelia's clinician-centered virtual reality software with its virtual treatment room operations to create a comprehensive extended reality therapeutics platform. This platform is designed to address physical rehabilitation, behavioral health, and chronic pain across various care environments. Amelia Virtual Care is a health technology company based in Spain that specializes in virtual reality motion desensitization platforms.

Major players in the virtual reality motion desensitization platform market are MindMaze SA, XRHealth Ltd., Bertec Corporation, NeuroSync Inc., Virtual Reality Medical Center Inc., PsyTech VR Inc., C2Care, Virtually Better Inc., Cyclops Medtech Pvt. Ltd., Kinequantum, Neuroequilibrium, Saebo Inc., Kinesix VR, Rey, Rewin Health, and PhysioSensing Vertigo.

North America was the largest region in the virtual reality motion desensitization platform market in 2024. The regions covered in virtual reality motion desensitization platform report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality motion desensitization platform market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality motion desensitization platform market consists of revenues earned by entities by providing services such as personalized virtual reality (VR) therapy sessions, motion sensitivity assessments, rehabilitation programs, training for balance and vestibular disorders, and monitoring of patient progress through immersive virtual reality (VR) experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality motion desensitization platform market also includes sales of peripheral devices for enhanced immersion, virtual reality (VR) headsets, motion-tracking sensors, specialized desensitization software, and biometric and neurofeedback devices. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Motion Desensitization Platform Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality motion desensitization platform market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality motion desensitization platform ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality motion desensitization platform market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Deployment Mode: On-Premises; Cloud-Based
  • 3) By Application: Healthcare And Therapy; Gaming And Entertainment; Education And Training; Military And Defense; Other Applications
  • 4) By End-User: Hospitals And Clinics; Rehabilitation Centers; Academic And Research Institutes; Military Organizations; Other End-Users
  • Subsegments:
  • 1) By Hardware: Head Mounted Display; Sensors; Tracking Devices; Haptic Devices
  • 2) By Software: Virtual Reality Applications; Simulation Software; Analytics Software; Therapy Management Software
  • 3) By Services: Consulting Services; Maintenance Services; Training Services; Support Services
  • Companies Mentioned: MindMaze SA; XRHealth Ltd.; Bertec Corporation; NeuroSync Inc.; Virtual Reality Medical Center Inc.; PsyTech VR Inc.; C2Care; Virtually Better Inc.; Cyclops Medtech Pvt. Ltd.; Kinequantum; Neuroequilibrium; Saebo Inc.; Kinesix VR; Rey; Rewin Health; PhysioSensing Vertigo
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Motion Desensitization Platform Market Characteristics

3. Virtual Reality Motion Desensitization Platform Market Trends And Strategies

4. Virtual Reality Motion Desensitization Platform Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Motion Desensitization Platform Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Motion Desensitization Platform PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Motion Desensitization Platform Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Motion Desensitization Platform Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Motion Desensitization Platform Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Motion Desensitization Platform Total Addressable Market (TAM)

6. Virtual Reality Motion Desensitization Platform Market Segmentation

  • 6.1. Global Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Healthcare And Therapy
  • Gaming And Entertainment
  • Education And Training
  • Military And Defense
  • Other Applications
  • 6.4. Global Virtual Reality Motion Desensitization Platform Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals And Clinics
  • Rehabilitation Centers
  • Academic And Research Institutes
  • Military Organizations
  • Other End-Users
  • 6.5. Global Virtual Reality Motion Desensitization Platform Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head Mounted Display
  • Sensors
  • Tracking Devices
  • Haptic Devices
  • 6.6. Global Virtual Reality Motion Desensitization Platform Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality Applications
  • Simulation Software
  • Analytics Software
  • Therapy Management Software
  • 6.7. Global Virtual Reality Motion Desensitization Platform Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Maintenance Services
  • Training Services
  • Support Services

7. Virtual Reality Motion Desensitization Platform Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Motion Desensitization Platform Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Motion Desensitization Platform Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Motion Desensitization Platform Market

  • 8.1. Asia-Pacific Virtual Reality Motion Desensitization Platform Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Motion Desensitization Platform Market

  • 9.1. China Virtual Reality Motion Desensitization Platform Market Overview
  • 9.2. China Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Motion Desensitization Platform Market

  • 10.1. India Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Motion Desensitization Platform Market

  • 11.1. Japan Virtual Reality Motion Desensitization Platform Market Overview
  • 11.2. Japan Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Motion Desensitization Platform Market

  • 12.1. Australia Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Motion Desensitization Platform Market

  • 13.1. Indonesia Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Motion Desensitization Platform Market

  • 14.1. South Korea Virtual Reality Motion Desensitization Platform Market Overview
  • 14.2. South Korea Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Motion Desensitization Platform Market

  • 15.1. Western Europe Virtual Reality Motion Desensitization Platform Market Overview
  • 15.2. Western Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Motion Desensitization Platform Market

  • 16.1. UK Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Motion Desensitization Platform Market

  • 17.1. Germany Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Motion Desensitization Platform Market

  • 18.1. France Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Motion Desensitization Platform Market

  • 19.1. Italy Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Motion Desensitization Platform Market

  • 20.1. Spain Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Motion Desensitization Platform Market

  • 21.1. Eastern Europe Virtual Reality Motion Desensitization Platform Market Overview
  • 21.2. Eastern Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Motion Desensitization Platform Market

  • 22.1. Russia Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Motion Desensitization Platform Market

  • 23.1. North America Virtual Reality Motion Desensitization Platform Market Overview
  • 23.2. North America Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Motion Desensitization Platform Market

  • 24.1. USA Virtual Reality Motion Desensitization Platform Market Overview
  • 24.2. USA Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Motion Desensitization Platform Market

  • 25.1. Canada Virtual Reality Motion Desensitization Platform Market Overview
  • 25.2. Canada Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Motion Desensitization Platform Market

  • 26.1. South America Virtual Reality Motion Desensitization Platform Market Overview
  • 26.2. South America Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Motion Desensitization Platform Market

  • 27.1. Brazil Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Motion Desensitization Platform Market

  • 28.1. Middle East Virtual Reality Motion Desensitization Platform Market Overview
  • 28.2. Middle East Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Motion Desensitization Platform Market

  • 29.1. Africa Virtual Reality Motion Desensitization Platform Market Overview
  • 29.2. Africa Virtual Reality Motion Desensitization Platform Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Motion Desensitization Platform Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Motion Desensitization Platform Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Motion Desensitization Platform Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Motion Desensitization Platform Market Competitive Landscape
  • 30.2. Virtual Reality Motion Desensitization Platform Market Company Profiles
    • 30.2.1. MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. XRHealth Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Bertec Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. NeuroSync Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Virtual Reality Medical Center Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Motion Desensitization Platform Market Other Major And Innovative Companies

  • 31.1. PsyTech VR Inc.
  • 31.2. C2Care
  • 31.3. Virtually Better Inc.
  • 31.4. Cyclops Medtech Pvt. Ltd.
  • 31.5. Kinequantum
  • 31.6. Neuroequilibrium
  • 31.7. Saebo Inc.
  • 31.8. Kinesix VR
  • 31.9. Rey
  • 31.10. Rewin Health
  • 31.11. PhysioSensing Vertigo
  • 31.12. 0
  • 31.13. 0
  • 31.14. 0
  • 31.15. 0

32. Global Virtual Reality Motion Desensitization Platform Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Motion Desensitization Platform Market

34. Recent Developments In The Virtual Reality Motion Desensitization Platform Market

35. Virtual Reality Motion Desensitization Platform Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Motion Desensitization Platform Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Motion Desensitization Platform Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Motion Desensitization Platform Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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