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¼¼°èÀÇ TrendForce(2024³â) : ±Ù¾È µð½ºÇ÷¹ÀÌ ½ÃÀå µ¿Çâ°ú ±â¼ú ºÐ¼®

TrendForce 2024 Near-Eye Display Market Trend and Technology Analysis

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¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

TrendForce: VR/MR µð¹ÙÀ̽ºÀÇ ÃâÇÏ ´ë¼ö´Â 2030³â±îÁö 3,700¸¸´ë¿¡ µµ´ÞÇØ OLEDoS¿Í LCD°¡ ÇÏÀÌ¿£µå ¹× ÁÖ·ù ½ÃÀåÀ» µ¶Á¡ÇÒ Àü¸ÁÀÔ´Ï´Ù.

TrendForceÀÇ ÃֽŠº¸°í¼­¿¡ µû¸£¸é ±Ù¾È µð½ºÇ÷¹ÀÌ(NED)ÀÇ ÃâÇÏ·®Àº Àç°í ¼Ò¸ê°ú ÇÔ²² ÇâÈÄ ¸î ³âµ¿¾È ¸Å³â Áõ°¡ÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÇÏÀÌ¿£µåÀÇ VR/MR ½ÃÀå¿¡¼­´Â OLEDoSÀÇ ±â¼ú Á¡À¯À²ÀÌ 2030³â±îÁö 23%·Î »ó½ÂÇϰí, ÁÖ·ù ½ÃÀå¿¡¼­´Â LCD°¡ °è¼ÓÇØ¼­ ±Ù¾È µð½ºÇ÷¹ÀÌÀÇ 63%ÀÇ Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

TrendForce¿¡¼­´Â VR/MR µð¹ÙÀ̽º¸¦ ÇϳªÀÇ µð½ºÇ÷¹ÀÌ·Î ¸ôÀÔ°¨À» ½ÇÇöÇÏ´Â ÀåÄ¡¸¦ ±Ù¾È µð½ºÇ÷¹ÀÌ(Near-Eye Display)·Î Á¤ÀÇÇϰí ÀÖ½À´Ï´Ù. Åõ¸í¼ºÀ» Áß½ÃÇÏ°í °¡»ó°ú Çö½ÇÀÇ È°¿ë ¿µ¿ªÀ» ÅëÇÕÇÑ µð¹ÙÀ̽º´Â AR µð¹ÙÀ̽º·Î ºÐ·ùµË´Ï´Ù.

TrendForce´Â VR/MRÀº ÀÌ¹Ì ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿Í °ÔÀÓ ºÐ¾ß¿¡¼­ È®°íÇÑ ±â¹ÝÀ» È®¸³Çϰí ÀÖ´Ù°í ÁöÀûÇÕ´Ï´Ù. °Ô´Ù°¡ 2024³â Apple Vision ProÀÇ µµÀÔÀº VR/MRÀÇ ¿ëµµ¿¡ »õ·Î¿î ±æÀ» ¿­ °ÍÀ¸·Î ±â´ëµÇ°í ÀÖ½À´Ï´Ù. ÇöÀç ¹®Á¦°¡ µÇ´Â °í°¡ÀÇ °¡°Ý ¹× Á¦ÇÑµÈ ¼­ºñ½º ÄÁÅÙÃ÷´Â ½Ã°£ÀÌ Áö³²¿¡ µû¶ó °³¼±µÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. µû¶ó¼­ TrendForce¿¡¼­´Â VR/MR µð¹ÙÀ̽ºÀÇ ÃâÇÏ ´ë¼ö´Â 2030³â±îÁö 3,730¸¸´ë¿¡ ´ÞÇϰí, 2023³âºÎÅÍ 2030³â±îÁöÀÇ º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR)Àº 23%¸¦ ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.

Á¦Á¶¾÷üÀÇ Àü·«ÀÌ VR/MR ½ÃÀå¿¡¼­ OLEDoS º¸±ÞÀ» ÃËÁø

Apple Vision Pro¿¡ ´ëÇÑ Sony¿Í AppleÀÇ Á¦ÈÞ´Â ÇÏÀÌ¿£µå VR/MR ½ÃÀå¿¡¼­ OLEDoSÀÇ ÀÌÁ¡À» È®¸³Çß½À´Ï´Ù. ÀÌ Á¦ÈÞ´Â ¾÷°è°¡ °íÇØ»óµµÀÇ VR/MR ±â±â¸¦ Ãß±¸Çϰí ÀÖÀ½À» ºÎ°¢½ÃÄÑ OLEDoS¿¡ ´ëÇÑ ÁÖ¸ñÀ» ³ô¿´½À´Ï´Ù.

OLEDoS´Â CMOS¿Í °í¹ß±¤ OLED ÄÄÆ÷³ÍÆ®¸¦ ä¿ëÇÏ¿© ³ôÀº ¹ß±¤ È¿À²À» ½ÇÇöÇÏ¿© OLEDoS Á¦Ç°ÀÇ ±âº» ÇØ»óµµ¸¦ 3,000 PPI ÀÌ»óÀ¸·Î ¹Ð¾î ¿Ã·È½À´Ï´Ù. TrendForce´Â CMOS Á¦Á¶ÀÇ º¹À⼺°ú ¼öÀ²ÀÌ ³·±â ¶§¹®¿¡ OLEDoS µð½ºÇ÷¹ÀÌÀÇ Á¦Á¶ ºñ¿ëÀÌ ³ô¾ÆÁö°í È®»êÀÇ ¼ºÀåÀ» ¾ïÁ¦Çϰí ÀÖ´Ù°í ÁöÀûÇß½À´Ï´Ù.

TrendForce´Â ¶ÇÇÑ OLEDoS ºÐ¾ß¿¡ Àû±ØÀûÀ¸·Î ÅõÀÚÇϰí ÀÖ´Â ¿ÜÀÚ°è ±â¾÷ ¿Ü¿¡µµ SeeYa¿Í BOE µî Áß±¹ ¾÷üµéµµ ÃßÁ¾Çϰí ÀÖ´Ù°í ÁöÀûÇß½À´Ï´Ù. ÀÌ¿¡ µû¶ó VR/MR µð¹ÙÀ̽º ½ÃÀå¿¡¼­ ÀÌ ±â¼úÀÇ ÇâÈÄ È®´ë°¡ ÃËÁøµÇ¾î CMOS ±â¼úÀÇ ºñ¿ë Àý°¨°ú ¼öÀ² Çâ»ó¿¡ ±â¿©ÇÒ °ÍÀ¸·Î ±â´ëµË´Ï´Ù. OLEDoS´Â ÇÏÀÌ¿£µå ½ÃÀå¿¡¼­µµ ¿©ÀüÈ÷ °¡´É¼ºÀ» °¡Áö°í ÀÖÀ¸¸ç TrendForce´Â ½ÃÀå Á¡À¯À²ÀÌ 2024³â 7%¿¡¼­ 2030³â 23%·Î È®´ëµÉ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.

°³¹ß ÀÚ¿ø ÅõÀÚ ¹× µð½ºÇ÷¹ÀÌ »ç¾ç ¹Ýº¹À¸·Î LCD °æÀï·Â °­È­

ÁÖ·ùÀÇ ±Ù¾È µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼­´Â Meta°¡ ºñ¿ë È¿°ú¸¦ Áß½ÃÇϰí Àֱ⠶§¹®¿¡ LCD ±â¼úÀÌ ¿ìÀ§¸¦ À¯ÁöÇϰí ÀÖ½À´Ï´Ù. ±×·¯³ª °íÈ­ÁúÈ­ ¹× °íÈ­ÁúÈ­°¡ ÁøÇàµÊ¿¡ µû¶ó 1,200PPIÀÇ LCD Á¦Ç°Àº ´Ù¸¥ ±â¼ú°úÀÇ °æÀï¿¡ Á÷¸éÇÏ°Ô µË´Ï´Ù. TrendForceÀÇ ¿¹Ãø¿¡¼­ 2024³â LCD ±Ù¾È µð½ºÇ÷¹ÀÌ Á¦Ç°ÀÇ ÃâÇÏ ´ë¼ö´Â 680¸¸´ë·Î 2023³â ´ëºñ 5.6% °¨¼ÒÇÕ´Ï´Ù.

TrendForce´Â LCDÀÇ º¹ÀâÇÑ ºÎǰ¿¡´Â ¿©ÀüÈ÷ ÃÖÀûÈ­ÀÇ ¿©Áö°¡ ÀÖ´Ù°í ÁöÀûÇÕ´Ï´Ù. ¿¹¸¦ µé¾î, Çö±âÁõÀ» ÁÙÀ̱â À§ÇÑ ¾×Á¤ Àç·áÀÇ °³¼±, 1,500 PPI¸¦ ³Ñ´Â ÇØ»óµµ¸¦ ³ôÀ̱â À§ÇÑ ¹éÇ÷¹ÀÎ ±â¼úÀÇ °»½Å µîÀÔ´Ï´Ù. BOE´Â VR/MR ±â±â¿¡¼­ LCD µð½ºÇ÷¹ÀÌ »ç¾çÀÇ Áö¼ÓÀûÀÎ ¾÷µ¥ÀÌÆ®¿Í ¹Ýº¹À» ÅëÇØ ±Ù¾È µð½ºÇ÷¹ÀÌ¿¡¼­ LCD ÀÀ¿ë¿¡ »ó´çÇÑ ÅõÀÚ¸¦ Çϰí ÀÖÀ¸¸ç, ÀÌ ±â¼úÀÌ ÁßÀú°¡ ½ÃÀå¿¡¼­ °­·ÂÇÑ °æÀï·ÂÀ» À¯Áö º¸ÀåÇÕ´Ï´Ù. TrendForce´Â LCD ±â¼úÀÌ 2030³â±îÁö 63% ½ÃÀå Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

OLED ½ÃÀå Á¡À¯À²Àº 13-15%¿¡ ±×Ĩ´Ï´Ù.

¹ß±¤ Àç·á´Â ÁõÂø ÈÄ ½ºÅ©¸°À» ¿ÏÀüÈ÷ µ¤À» ¼ö ¾ø±â ¶§¹®¿¡ VR/MR ±â±â »ç¿ë ½Ã ½ºÅ©¸° µµ¾î È¿°ú¸¦ ¾ÇÈ­½Ãŵ´Ï´Ù. TrendForce¿¡ µû¸£¸é OLED´Â ÇÏÀÌ ¿£µå ½ÃÀå¿¡¼­ OLEDoSº¸´Ù °æÀï·ÂÀÌ ¶³¾îÁö¸ç LCD Á¦Ç°ÀÇ ºñ¿ë È¿À²¼º¿¡ ¹ÌÄ¡Áö ¸øÇÕ´Ï´Ù. °Ô´Ù°¡ VR/MR ½ÃÀå¿¡¼­ÀÇ OLEDÀÇ Àû¿ëÀº ƯÁ¤ Á¦Á¶¾÷ü¿¡ Å©°Ô ÀÇÁ¸Çϰí ÀÖ¾î º¸±Þ·üÀÌ Àå±âÀûÀ¸·Î Á¦Çѵǰí ÀÖ½À´Ï´Ù. TrendForce´Â 2024³âºÎÅÍ 2030³â±îÁö VR/MR ½ÃÀåÀÇ OLED ½ÃÀå Á¡À¯À²Àº 13-15%¿¡ ±×Ä¥ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå ±Ù¾È µð½ºÇ÷¹ÀÌ °³¹ß °³¿ä

  • AR/VR/MRÀÇ Åº»ý
  • Çö½Ç¿¡¼­ °¡»óÀ¸·Î: °¡»ó À̹ÌÁö¿Í Çö½Ç À̹ÌÁöÀÇ ¿¬¼Ó ½ºÆåÆ®·³
  • ¸¶ÄÉÆÃ¿¡¼­ MRÀÇ µÎ °¡Áö ÁÖ¿ä ÀǹÌ
  • XR üÇèÀ» ¸¸µé±â À§ÇÑ ±â¼ú ¾ÆÅ°ÅØÃ³
  • ¼º¹è : MRÀÇ "°í·¡ÀÇ ¼ø°£"
  • AR/VR/MRÀÇ »ç¾ç ºÐ¼®
  • AR/VR/MRÀÇ µð½ºÇ÷¹ÀÌ ±â¼úÀÇ ·Îµå¸Ê
  • AR/VR/MR ½ÃÀåÀÇ °úÁ¦ : °í¼öÁØÀÇ PPI
  • ´«ÀÇ ÃÖ°í ÇØ»óµµ´Â Á߽ɺο¡ ÇÑÁ¤µÈ´Ù : ¸Á¸·¿¡¼­ Á᫐ ¿Í¿ì±îÁö
  • Æ÷ºñ¿¡ÀÌÆ¼µå µð½ºÇ÷¹ÀÌ: Çȼ¿ÀÇ È¿À²ÀûÀÎ ÀçºÐ¹è
  • AR/VR/MR µð½ºÇ÷¹ÀÌÀÇ °úÁ¦ : È¥Àâ Á¶Àý °æÀï(VAC)
  • VR/MR µð¹ÙÀ̽º µð½ºÇ÷¹ÀÌ ¼Ö·ç¼Ç °³¹ß
  • VR/MRÀÇ ÁÖ¿ä ÁöÇ¥ : ÇØ°áÀÇ ¡¸Á¦¾î ºÒ´É¡¹¿ä°Ç
  • VR/MRÀÇ µô·¹¸¶: PPD/µÎ²²¿Í ¼Òºñ Àü·ÂÀÇ Æ®·¹ÀÌµå ¿ÀÇÁ
  • VR/MR ±¤ÇÐ ±â¼úÀÇ Áß¿äÇÑ ÁöÇ¥ : µÎ²²
  • VR/MR ±¤ÇÐ ±â¼úÀÇ ÁÖ¿ä ÁöÇ¥ : FOV
  • VR/MRÀÇ µô·¹¸¶: µð½ºÇ÷¹ÀÌ ÀúÇ×À» ¾ïÁ¦Çϱâ À§ÇØ MPRT¸¦ Ãà¼Ò
  • ÆÒÄÉÀÌÅ© ±¤ÇÐÀº VR/MR ±â¼ú¿¡ Çʼö°¡ µÈ´Ù
  • ÆÒÄÉÀÌÅ© 2.0: ±¤ÇÐ ±â¼úÀÇ ÇÏÀ̶óÀÌÆ®
  • ÆÒÄÉÀÌÅ© 2.0 : ÇÑÃþ ´õ µÎ²²°¡ ¾ã¾ÆÁ³½À´Ï´Ù
  • ÆÒÄÉÀÌÅ© 2.0: È¿À²¼ºÀÌ ´õ¿í Çâ»ó
  • VR/MR ±¤ÇÐ ½Ã½ºÅÛÀÇ Á¤¼¼
  • VR/MR µð½ºÇ÷¹ÀÌ : LCD¿Í OLED
  • VR/MRÀ» µÑ·¯½Ñ PPD °æÀï: µð½ºÇ÷¹ÀÌ¿¡¼­ ½Ã½ºÅÛ±îÁö È®´ë
  • VST µð½ºÇ÷¹ÀÌ Áö¿¬ ¹®Á¦
  • µð½ºÇ÷¹ÀÌ »ç¾çÀ» VR/MR ¿ä°Ç¿¡ ¸ÂÃá´Ù
  • AR½ÃÀåÀÇ °úÁ¦ : °áÄÚ ³Ê¹« ÀÛÀ» °ÍÀº ¾ø½À´Ï´Ù
  • AR½ÃÀåÀÇ °úÁ¦ : °áÄÚ ¹àÁö ¾ÊÀº
  • ±¤ÇÐ ½Ã½ºÅÛÀÇ °æÇâ
  • ¶óÀÌÆ® ¿£Áø°ú ±¤ÇÐ ½Ã½ºÅÛ
  • ±¤ÇÐ ºÐ¼®ÀÇ »óȲ
  • µð½ºÇ÷¹ÀÌ »ç¾ç°ú AR ¿ä°ÇÀÇ Á¤ÇÕ
  • Áõ°­Çö½Ç(AR) µð½ºÇ÷¹ÀÌ ±â¼ú ¸ÅÆ®¸¯½º

Á¦2Àå ±Ù¾È µð½ºÇ÷¹ÀÌ ½ÃÀå µ¿Ç⠺м®

  • NED ½ÃÀå ±Ô¸ð ºÐ¼®(2024³â-2028³â)
  • VR/MR ½ÃÀå ±Ô¸ð ºÐ¼®(2024³â-2028³â)
  • AR ½ÃÀå ±Ô¸ð ºÐ¼®(2024³â-2028³â)
  • VR/MR ½ÃÀå ±Ô¸ð ºÐ¼® : LCD/OLEDoS(2024-2028³â)
  • AR ½ÃÀå ±Ô¸ð ºÐ¼® : OLEDoS/LEDoS(2024-2028³â)

Á¦3Àå ±Ù¾È µð½ºÇ÷¹ÀÌ ±â¼úÀÇ °³¿ä

3.1 OLEDoS

  • OLEDoSÀÇ ±âº» ÇÁ·Î¼¼½º
  • OLEDoS ±â¼úÀÇ »óȲ
  • OLEDoS: PPI¿Í ¹à±âÀÇ Ãß°¡ Çâ»ó
  • OLEDoS ºÐ¼® : Sony/eMagin/Kopin/RAONTECH
  • °íÇØ»óµµ OLEDoSÀÇ ´ë¾ÈÀ¸·Î¼­ÀÇ Al ¾Ö³ëµå ÇÁ·Î¼¼½º
  • Al ¾Ö³ëµåÀÇ Ã¤¿ë¿¡ ÀÇÇØ OLEDoS ¾÷°èÀÇ ºÐ¾÷ÀÌ º¯È­ÇÒ °¡´É¼º
  • Åõ¸íÇÑ OLEDOS: OLED-on-SOI
  • OLEDoS : 2024³â¿¡ AR¿¡¼­ VR/MR·Î ÀÌÇà

3.2 LEDoS

  • Áõ°­Çö½Ç(AR) : LEDoS Á¦Á¶ °øÁ¤
  • LEDoS ±â¼úÀÇ Æ÷Æ®Æú¸®¿À ·Îµå¸Ê
  • LEDoSÀÇ ±â±â ¹× Á¦Á¶ °øÁ¤ÀÇ °»½Å
  • ¿¡ÇÇÅýÃ: ±âÆÇ Àç·á¿Í »çÀÌÁî ¿É¼Ç
  • Ĩ : 2D/3D±¸Á¶ ÇØ¼®
  • Ĩ Á¦Á¶ ¹× ¹é¿£µå Ĩ Á¦Á¶ °øÁ¤
  • ALDÀÇ ÆÐ½Ãº£À̼Ç
  • Á¢ÇÕ : ¿Âµµ,¾Ð·Â,Á¤¹Ðµµ°¡ Áß¿äÇÑ ±â¼úÀû ¿ä¼Ò
  • Á¢ÇÕ : CTEÀÇ ºÒÀÏÄ¡
  • Á¢ÇÕ : »çÀÌÁîÀÇ ºÒÀÏÄ¡ÀÇ ¹®Á¦
  • ºñÀüÅëÀûÀÎ Á¢ÇÕ: LED+´ÜÀÏ ±âÆÇ °øÁ¤
  • LED ±¤¿øÀÇ º»ÁúÀûÀÎ ÇѰè: ±¤ ÁýÁßÀÇ °úÁ¦
  • ¿ÂĨ ±¤ÇÐ: ¸¶ÀÌÅ©·Î ±¤ÇÐÀÌ »õ·Î¿î ÃÊÁ¡
  • Ç® Ä÷¯ ¸¶ÀÌÅ©·Î µð½ºÇ÷¹ÀÌ ±â¼ú
  • InGaN Àû»ö±¤ ±â¼ú
  • Àû»ö±¤ÀÇ µô·¹¸¶ : InGaNÀΰ¡ AlInGaPÀΰ¡? ALD ÆÐ½Ãº£À̼Ç
  • InGaN Àû»ö LED: ¾ÆÁ÷ °³¹ß Áß
  • Ç® Ä÷¯ µð½ºÇ÷¹ÀÌ : QD Ä÷¯ º¯È¯ÀÇ ÀåÁ¡, ´ÜÁ¡ ºÐ¼®
  • Ç® Ä÷¯È­: NRET ¸ÞÄ¿´ÏÁò¿¡ ÀÇÇØ QDCC°¡ ´õ¿í ÁøÈ­
  • ÃÖ´ë 3,000PPIÀÇ °íÇØ»óµµ°¡ °¡´ÉÇÑ QDCC
  • Ç® Ä÷¯ µð½ºÇ÷¹ÀÌ: RGB ¼öÁ÷ ½ºÅÂÅ·
  • ¼öÁ÷ ½ºÅÂÅ· LEDoS ±â¼ú
  • ¼öÁ÷ ½ºÅÂÅ· LEDoS ±â¼úÀÇ °úÁ¦
  • ¼öÁ÷ ½ºÅÂÅ· LEDoS ±â¼úÀÇ ÀåÁ¡
  • ¼öÁ÷ ÀûÃþÇü LED PKG:µð½ºÇ÷¹ÀÌ¿ë »ó¿ë ¿ëµµ
  • LEDoS ¼ÒÇüÈ­ÀÇ ´ÙÀ½ÀÇ ¡¸ÀüÀ塹 : QDCC ´ë ¼öÁ÷ ½ºÅÂÅ·
  • Ç® Ä÷¯È­: º¹¼ö/´Ü»öÀÇ Á¶Á¤ °¡´ÉÇÑ LED
  • ¿ÍÀ̾î/·Îµå LEDoS : °í¼öÁØ PPI¿ë ¿ëµµ¿¡ À־ÀÇ È¿À²ÀÇ ¿ìÀ§¼º
  • NED¿ë LEDoS ±â¼ú Æò°¡
  • ¿ÍÀ̾î/·Îµå LEDoS: Àå´ÜÁ¡
  • LEDoS ¸¶ÀÌÅ©·Î µð½ºÇ÷¹ÀÌÀÇ ÁÖ¿ä ±â¼ú ºÐ¼®

3.3 LCD

  • ÁÖ¿ä LCD ±â¼ú : Ä÷¯ ¼øÂ÷
  • LCDÀÇ ÁÖ¿ä ±â¼ú : ¹Ì´Ï LED ¹é¶óÀÌÆ®
  • LCD(À¯¸®»ó) PPIÀÇ µ¹ÆÄ±¸
  • LCD(À¯¸®»ó) ³ôÀº ÇÁ·¹ÀÓ ·¹ÀÌÆ®
  • LCD ¹é¶óÀÌÆ® Çõ¸í:·¹ÀÌÀú
  • LCD ¹é¶óÀÌÆ® Çõ¸í:·¹ÀÌÀú+HOE
  • LCD ±â¼ú °³¹ß °³¿ä : LCDÀÇ ÀáÀç´É·Â ¿ÏÀüÇØ¹æ
  • LCD´Â VR/MR·Î °æÀï·ÂÀ» À¯Áö: dzºÎÇÑ ¡¸¹«±â°í¡¹

3.4 LCoS

  • LCOS : ±¤ ¿£ÁøÀÇ ¼ÒÇüÈ­
  • LCOS : µð½ºÇ÷¹ÀÌ ¸ðµâÀÇ »çÀÌÁî°¡ 0.47cc·Î Ãà¼Ò

3.5 DLP

  • DLPÀÇ Ãß°¡ ÁøÈ­: TRP(Tilt-and-Roll Pixel) ±â¼ú

3.6 LBS

  • LBS : ¿¡ÄڽýºÅÛ°ú ±¤¿£ÁøÀÇ ¼ÒÇüÈ­
  • ·¹ÀÌÀú ºö ½ºÄµ(LBS) : »çÀÌÁî/ÇØ»óµµ

3.7 OLED

  • OLED¿Í ´Ù¸¥ ±â¼ú°úÀÇ ¼±¼øÈ¯
  • OLED µå¶óÀ̹ö ȸ·ÎÀÇ ¼öÁ÷ ½ºÅÂÅ·: OLED-on-OS-on-Si

Á¦4Àå ¾÷°è ·¹À̾ƿô°ú ±â¾÷ µ¿Çâ : ÃֽŠ»óȲ

  • XR ±â¾÷ÀÇ LEDoS¿ë ±â¾÷ ÇÕº´,Àμö(M&A) Àü·« °³¿ä
  • GoogleÀÇ M&A Àü·«(JDC/Raxium)
  • MetaÀÇ M&A Àü·«(InfiniLED/MLED)
  • AppleÀÇ M&A Àü·«(Luxvue/Tesoro)
  • Porotech
  • JBD
  • Sitan
  • Raysolve
  • Saphlux
  • Mojo Vision
  • Ostendo
  • LG OLEDoSÀÇ ¿¬Çõ(2021³â-2024³â)
  • ±â¾÷¿ë ÇÏÀÌ¿£µå MR ½ÃÀå ÁøÀÔÀ» À§ÇÑ tÇù·Â
  • Apple Vision ProÀÇ µð½ºÇ÷¹ÀÌ¿Í ±¤ÇÐ
  • Apple Vision ProÀÇ ½ºÇÊ¿À¹ö È¿°ú
  • ¼ÒºñÀÚ ½ÃÀå¿ë »ý»ê¼º Åø·Î¼­ÀÇ Apple Vision Pro
  • LCD¿Í OLEDÀÇ ¸¶ÀÌÅ©·Î µð½ºÇ÷¹ÀÌ ÀüÅõ: Quest 3 ´ë Vision Pro
BJH 24.08.26

TrendForce: VR/MR Device Shipments to Reach 37 Million Units by 2030, with OLEDoS and LCD Dominating High-End and Mainstream Markets

TrendForce's latest report reveals that shipments of near-eye displays are expected to increase year-by-year over the next few years following inventory clearance. It is anticipated that OLEDoS will dominate the high-end VR/MR market, with its technological share rising to 23% by 2030, while LCD will continue to occupy the mainstream market, holding a 63% share in near-eye displays.

TrendForce defines VR/MR devices as near-eye displays that achieve an immersive experience through a single display. Devices emphasizing transparency and the integration of virtual and real-world applications are classified as AR devices.

TrendForce notes that VR/MR has already established a solid foundation in the entertainment and gaming sectors. Furthermore, the introduction of Apple Vision Pro in 2024 is expected to open new avenues for VR/MR applications. Current issues of high pricing and limited service content are expected to improve over time. Therefore, TrendForce predicts that VR/MR device shipments could reach 37.3 million units by 2030, with a CAGR of 23% from 2023 to 2030.

Manufacturers' strategies drive OLEDoS penetration in the VR/MR market

The collaboration between Sony and Apple on the Apple Vision Pro has established OLEDoS as dominant in the high-end VR/MR market. This partnership highlights the industry's pursuit of high-resolution VR/MR devices and has increased attention on OLEDoS.

OLEDoS employs CMOS and top-emitting OLED components to achieve higher luminous efficiency, pushing the basic resolution of OLEDoS products to over 3,000 PPI. TrendForce notes that the complexity of CMOS manufacturing and its lower yield rates result in high production costs for OLEDoS displays, which limit its penetration growth.

TrendForce also indicates that, in addition to international companies actively investing in the OLEDoS field, Chinese manufacturers such as SeeYa and BOE are also following suit. This is expected to drive the future expansion of this technology in the VR/MR device market, helping to reduce costs and improve yield for CMOS technology. OLEDoS still has potential in the high-end market, with TrendForce estimating its market share will increase from 7% in 2024 to 23% in 2030.

Investment in development resources and iteration of display specifications strengthen LCD competitiveness

In the mainstream near-eye display market, LCD technology remains dominant due to Meta's focus on cost-effectiveness. However, as these devices continue to pursue higher resolution and image quality, LCD products-with their 1,200 PPI-will face competition from other technologies. TrendForce estimates that in 2024, the shipment volume of LCD near-eye display products will be 6.8 million units, a 5.6% decrease compared to 2023.

TrendForce points out that there is still room for optimization in the complex components of LCD. For example, improving liquid crystal materials to reduce dizziness and upgrading backplane technology to boost resolution beyond 1,500 PPI. BOE has invested heavily in the application of LCD in near-eye displays, with continuous updates and iterations of LCD display specifications in VR/MR devices, ensuring this technology maintains strong competitiveness in the mid-to-low-end market. TrendForce forecasts that LCD technology will hold a 63% market share by 2030.

OLED market share to remain between 13% and 15%

Emission material cannot fully cover the screen after deposition, which exacerbates the screen door effect when using VR/MR devices. TrendForce indicates that OLED is less competitive than OLEDoS in the high-end market and cannot match the cost-effectiveness of LCD products. Additionally, the application of OLED in the VR/MR market relies heavily on specific manufacturers, limiting its long-term penetration rate. TrendForce estimates that from 2024 to 2030, the market share of OLED in the VR/MR market will remain between 13% and 15%.

Table of Contents

Chapter I. Near-Eye Display Development Overview

  • The Birth of AR / VR / MR
  • From Reality to Virtuality: The Continuous Spectrum of Virtual and Real Images
  • Two Major Meanings of MR in Marketing
  • Technical Architecture for Creating XR Experiences
  • Holy Grail: "The Whale Moment" of MR
  • AR / VR / MR Specification Analysis
  • AR / VR / MR Display Technology Roadmap
  • AR / VR / MR Market Challenges: High PPI
  • Highest Resolution for Eyes is Limited to the Central Area:From the Retina to Fovea
  • Foveated Display: Efficient Redistribution of Pixels
  • AR / VR / MR Display Challenges: Vergence Accommodation Conflict (VAC)
  • Development of VR / MR Device Display Solutions
  • Key Indicators for VR / MR : The "Out of Control" Requirements of Resolution
  • VR / MR Dilemma: Trade Off between PPD/Thickness and Power Consumption
  • Key Indicators for VR / MR Optical Technology: Thickness
  • Key Indicators for VR / MR Optical Technology: FOV
  • VR / MR Dilemma: Reduced MPRT to Suppress Display Drag
  • Pancake Optics Becomes a Must for VR / MR Technology
  • Pancake 2.0: Highlights of the Optical Technology
  • Pancake 2.0: Thickness Is Further Decreased
  • Pancake 2.0: Efficiency Is Further Increased
  • VR / MR Optic System Landscape
  • VR / MR Displays: LCD vs. OLED
  • PPD Competitions for VR / MR Extend from Displays to Systems
  • Latency Issues of VST Displays
  • Aligning Display Specifications with VR / MR Requirements
  • AR Market Challenges- Never Too Small
  • AR Market Challenges- Never Too Bright
  • Optical System Trend
  • Light Engine vs. Optical System
  • Optical Analysis Landscape
  • Aligning Display Specifications with AR Requirements
  • Augmented Reality Display Technology Matrix

Chapter II. Near-Eye Display Market Trend Analysis

  • 2024-2028 NED Market Size Analysis
  • 2024-2028 VR / MR Market Size Analysis
  • 2024-2028 AR Market Size Analysis
  • 2024-2028 VR / MR Market Size Analysis :LCD/OLEDoS
  • 2024-2028 AR Market Size Analysis :OLEDoS/LEDoS

Chapter III. Near-Eye Display Technology Overview

3.1 OLEDoS

  • OLEDoS Basic Process
  • OLEDoS Technology Landscape
  • OLEDoS: Further Increases in PPI and Brightness
  • OLEDoS Analysis: Sony / eMagin / Kopin / RAONTECH
  • Al Anode Process as an Alternative to High-Resolution OLEDoS
  • Adopting Al Anode May Change Division of Labor in OLEDoS Industry
  • Transparent OLEDoS: OLED-on-SOI
  • OLEDoS Shifts from AR to VR / MR in 2024

3.2 LEDoS

  • Augmented Reality: LEDoS Manufacturing Process
  • LEDoS Technology Portfolio Roadmap
  • LEDoS Equipment and Manufacturing Process Upgrades
  • Epitaxy: Substrate Materials and Size Options
  • Chip: 2D / 3D Structural Analysis
  • Chipmaking and Back-end Chipmaking Processes
  • ALD Passivation
  • Bonding: Temperature, Stress, and Precision are Key Technical Factors
  • Bonding: CTE Mismatch
  • Bonding: Size Mismatch Problem
  • Non-conventional Bonding: LED + Single-substrate Process
  • Intrinsic Limitations of LED Light Sources: Light Concentration Challenge
  • On-chip Optics: Micro-optics is a New Focus
  • Full Color Microdisplay Technologies
  • InGaN Red Light Technology
  • Red Light Dilemma: InGaN or AlInGaP?ALD Passivation
  • InGaN Red LEDoS Are Still Under Development
  • Full Color Display: QD Color Conversion Pros and Cons Analysis
  • Full-colorization: QDCC To Be Further Advanced by NRET Mechanism
  • QDCC Capable of High Resolution Up to 3,000 PPI
  • Full Color Display: RGB Vertical Stacking
  • Vertical Stacking LEDoS Technology
  • Vertical Stacking LEDoS Technology Challenges
  • Advantages of Vertical-stacking LEDoS Technology
  • Vertically Stacked LED PKG: Commercial Application Aiming at Displays
  • Next "Battlefield" for LEDoS Miniaturization: QDCC vs. Vertical Stacking
  • Full-colorization: Multiple or One Color Tunable LED
  • Wire/Rod LEDoS: An Edge in Efficiency for High PPI Applications
  • LEDoS Technology Evaluation for NED
  • Wire/Rod LEDoS: Pros and Cons
  • LEDoS Microdisplay Key Technology Analysis

3.3 LCD

  • Key LCD Technology: Color Sequential
  • LCD Key Technology: Mini LED Backlight
  • LCD (on Glass) PPI Breakthrough
  • LCD (on Glass) High Frame Rate
  • LCD Backlight Revolution: Laser
  • LCD Backlight Revolution: Laser + HOE
  • LCD Technological Development Summary: LCD Potential Fully Release
  • LCD Maintain Competitiveness in VR / MR: The Abundant "Arsenal"

3.4 LCoS

  • LCOS: Light Engine Miniaturization
  • LCOS: Display Module Size Shrinks to 0.47cc

3.5 DLP

  • DLP Further Advancement: Tilt-and-Roll Pixel (TRP) Technology

3.6 LBS

  • LBS: Ecosystem and Light Engine Miniaturization
  • Laser Beam Scanning: Size / Resolution

3.7 OLED

  • Positive Cycle Between OLED and Other Technologies
  • Vertical Stacking of OLED Driver Circuits: OLED-on-OS-on-Si

Chapter IV. Industry Layout and Player Dynamic Updates

  • XR Companies M&A Strategies Overview for LEDoS
  • Google M&A Strategies (JDC/Raxium)
  • Meta M&A Strategies (InfiniLED/MLED)
  • Apple M&A Strategies (Luxvue/Tesoro)
  • Porotech
  • JBD
  • Sitan
  • Raysolve
  • Saphlux
  • Mojo Vision
  • Ostendo
  • LG OLEDoS Advancement History (2021-2024)
  • Collaborate to Enter the High-end MR Competition in Businesses
  • Apple Vision Pro Display and Optic
  • Apple Vision Pro Spillover Effect
  • Apple Vision Pro as a Productivity Tool for Consumer Market
  • Microdisplay Battle between LCD and OLED: Quest 3 vs. Vision Pro
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