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¼¼°èÀÇ TrendForce(2024³â) : ±Ù¾È µð½ºÇ÷¹ÀÌ ½ÃÀå µ¿Çâ°ú ±â¼ú ºÐ¼®TrendForce 2024 Near-Eye Display Market Trend and Technology Analysis |
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TrendForce¿¡¼´Â VR/MR µð¹ÙÀ̽º¸¦ ÇϳªÀÇ µð½ºÇ÷¹ÀÌ·Î ¸ôÀÔ°¨À» ½ÇÇöÇÏ´Â ÀåÄ¡¸¦ ±Ù¾È µð½ºÇ÷¹ÀÌ(Near-Eye Display)·Î Á¤ÀÇÇϰí ÀÖ½À´Ï´Ù. Åõ¸í¼ºÀ» Áß½ÃÇÏ°í °¡»ó°ú Çö½ÇÀÇ È°¿ë ¿µ¿ªÀ» ÅëÇÕÇÑ µð¹ÙÀ̽º´Â AR µð¹ÙÀ̽º·Î ºÐ·ùµË´Ï´Ù.
TrendForce´Â VR/MRÀº ÀÌ¹Ì ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿Í °ÔÀÓ ºÐ¾ß¿¡¼ È®°íÇÑ ±â¹ÝÀ» È®¸³Çϰí ÀÖ´Ù°í ÁöÀûÇÕ´Ï´Ù. °Ô´Ù°¡ 2024³â Apple Vision ProÀÇ µµÀÔÀº VR/MRÀÇ ¿ëµµ¿¡ »õ·Î¿î ±æÀ» ¿ °ÍÀ¸·Î ±â´ëµÇ°í ÀÖ½À´Ï´Ù. ÇöÀç ¹®Á¦°¡ µÇ´Â °í°¡ÀÇ °¡°Ý ¹× Á¦ÇÑµÈ ¼ºñ½º ÄÁÅÙÃ÷´Â ½Ã°£ÀÌ Áö³²¿¡ µû¶ó °³¼±µÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. µû¶ó¼ TrendForce¿¡¼´Â VR/MR µð¹ÙÀ̽ºÀÇ ÃâÇÏ ´ë¼ö´Â 2030³â±îÁö 3,730¸¸´ë¿¡ ´ÞÇϰí, 2023³âºÎÅÍ 2030³â±îÁöÀÇ º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR)Àº 23%¸¦ ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.
Apple Vision Pro¿¡ ´ëÇÑ Sony¿Í AppleÀÇ Á¦ÈÞ´Â ÇÏÀÌ¿£µå VR/MR ½ÃÀå¿¡¼ OLEDoSÀÇ ÀÌÁ¡À» È®¸³Çß½À´Ï´Ù. ÀÌ Á¦ÈÞ´Â ¾÷°è°¡ °íÇØ»óµµÀÇ VR/MR ±â±â¸¦ Ãß±¸Çϰí ÀÖÀ½À» ºÎ°¢½ÃÄÑ OLEDoS¿¡ ´ëÇÑ ÁÖ¸ñÀ» ³ô¿´½À´Ï´Ù.
OLEDoS´Â CMOS¿Í °í¹ß±¤ OLED ÄÄÆ÷³ÍÆ®¸¦ ä¿ëÇÏ¿© ³ôÀº ¹ß±¤ È¿À²À» ½ÇÇöÇÏ¿© OLEDoS Á¦Ç°ÀÇ ±âº» ÇØ»óµµ¸¦ 3,000 PPI ÀÌ»óÀ¸·Î ¹Ð¾î ¿Ã·È½À´Ï´Ù. TrendForce´Â CMOS Á¦Á¶ÀÇ º¹À⼺°ú ¼öÀ²ÀÌ ³·±â ¶§¹®¿¡ OLEDoS µð½ºÇ÷¹ÀÌÀÇ Á¦Á¶ ºñ¿ëÀÌ ³ô¾ÆÁö°í È®»êÀÇ ¼ºÀåÀ» ¾ïÁ¦Çϰí ÀÖ´Ù°í ÁöÀûÇß½À´Ï´Ù.
TrendForce´Â ¶ÇÇÑ OLEDoS ºÐ¾ß¿¡ Àû±ØÀûÀ¸·Î ÅõÀÚÇϰí ÀÖ´Â ¿ÜÀÚ°è ±â¾÷ ¿Ü¿¡µµ SeeYa¿Í BOE µî Áß±¹ ¾÷üµéµµ ÃßÁ¾Çϰí ÀÖ´Ù°í ÁöÀûÇß½À´Ï´Ù. ÀÌ¿¡ µû¶ó VR/MR µð¹ÙÀ̽º ½ÃÀå¿¡¼ ÀÌ ±â¼úÀÇ ÇâÈÄ È®´ë°¡ ÃËÁøµÇ¾î CMOS ±â¼úÀÇ ºñ¿ë Àý°¨°ú ¼öÀ² Çâ»ó¿¡ ±â¿©ÇÒ °ÍÀ¸·Î ±â´ëµË´Ï´Ù. OLEDoS´Â ÇÏÀÌ¿£µå ½ÃÀå¿¡¼µµ ¿©ÀüÈ÷ °¡´É¼ºÀ» °¡Áö°í ÀÖÀ¸¸ç TrendForce´Â ½ÃÀå Á¡À¯À²ÀÌ 2024³â 7%¿¡¼ 2030³â 23%·Î È®´ëµÉ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.
ÁÖ·ùÀÇ ±Ù¾È µð½ºÇ÷¹ÀÌ ½ÃÀå¿¡¼´Â Meta°¡ ºñ¿ë È¿°ú¸¦ Áß½ÃÇϰí Àֱ⠶§¹®¿¡ LCD ±â¼úÀÌ ¿ìÀ§¸¦ À¯ÁöÇϰí ÀÖ½À´Ï´Ù. ±×·¯³ª °íÈÁúÈ ¹× °íÈÁúȰ¡ ÁøÇàµÊ¿¡ µû¶ó 1,200PPIÀÇ LCD Á¦Ç°Àº ´Ù¸¥ ±â¼ú°úÀÇ °æÀï¿¡ Á÷¸éÇÏ°Ô µË´Ï´Ù. TrendForceÀÇ ¿¹Ãø¿¡¼ 2024³â LCD ±Ù¾È µð½ºÇ÷¹ÀÌ Á¦Ç°ÀÇ ÃâÇÏ ´ë¼ö´Â 680¸¸´ë·Î 2023³â ´ëºñ 5.6% °¨¼ÒÇÕ´Ï´Ù.
TrendForce´Â LCDÀÇ º¹ÀâÇÑ ºÎǰ¿¡´Â ¿©ÀüÈ÷ ÃÖÀûÈÀÇ ¿©Áö°¡ ÀÖ´Ù°í ÁöÀûÇÕ´Ï´Ù. ¿¹¸¦ µé¾î, Çö±âÁõÀ» ÁÙÀ̱â À§ÇÑ ¾×Á¤ Àç·áÀÇ °³¼±, 1,500 PPI¸¦ ³Ñ´Â ÇØ»óµµ¸¦ ³ôÀ̱â À§ÇÑ ¹éÇ÷¹ÀÎ ±â¼úÀÇ °»½Å µîÀÔ´Ï´Ù. BOE´Â VR/MR ±â±â¿¡¼ LCD µð½ºÇ÷¹ÀÌ »ç¾çÀÇ Áö¼ÓÀûÀÎ ¾÷µ¥ÀÌÆ®¿Í ¹Ýº¹À» ÅëÇØ ±Ù¾È µð½ºÇ÷¹ÀÌ¿¡¼ LCD ÀÀ¿ë¿¡ »ó´çÇÑ ÅõÀÚ¸¦ Çϰí ÀÖÀ¸¸ç, ÀÌ ±â¼úÀÌ ÁßÀú°¡ ½ÃÀå¿¡¼ °·ÂÇÑ °æÀï·ÂÀ» À¯Áö º¸ÀåÇÕ´Ï´Ù. TrendForce´Â LCD ±â¼úÀÌ 2030³â±îÁö 63% ½ÃÀå Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.
¹ß±¤ Àç·á´Â ÁõÂø ÈÄ ½ºÅ©¸°À» ¿ÏÀüÈ÷ µ¤À» ¼ö ¾ø±â ¶§¹®¿¡ VR/MR ±â±â »ç¿ë ½Ã ½ºÅ©¸° µµ¾î È¿°ú¸¦ ¾ÇȽÃŵ´Ï´Ù. TrendForce¿¡ µû¸£¸é OLED´Â ÇÏÀÌ ¿£µå ½ÃÀå¿¡¼ OLEDoSº¸´Ù °æÀï·ÂÀÌ ¶³¾îÁö¸ç LCD Á¦Ç°ÀÇ ºñ¿ë È¿À²¼º¿¡ ¹ÌÄ¡Áö ¸øÇÕ´Ï´Ù. °Ô´Ù°¡ VR/MR ½ÃÀå¿¡¼ÀÇ OLEDÀÇ Àû¿ëÀº ƯÁ¤ Á¦Á¶¾÷ü¿¡ Å©°Ô ÀÇÁ¸Çϰí ÀÖ¾î º¸±Þ·üÀÌ Àå±âÀûÀ¸·Î Á¦Çѵǰí ÀÖ½À´Ï´Ù. TrendForce´Â 2024³âºÎÅÍ 2030³â±îÁö VR/MR ½ÃÀåÀÇ OLED ½ÃÀå Á¡À¯À²Àº 13-15%¿¡ ±×Ä¥ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.
TrendForce's latest report reveals that shipments of near-eye displays are expected to increase year-by-year over the next few years following inventory clearance. It is anticipated that OLEDoS will dominate the high-end VR/MR market, with its technological share rising to 23% by 2030, while LCD will continue to occupy the mainstream market, holding a 63% share in near-eye displays.
TrendForce defines VR/MR devices as near-eye displays that achieve an immersive experience through a single display. Devices emphasizing transparency and the integration of virtual and real-world applications are classified as AR devices.
TrendForce notes that VR/MR has already established a solid foundation in the entertainment and gaming sectors. Furthermore, the introduction of Apple Vision Pro in 2024 is expected to open new avenues for VR/MR applications. Current issues of high pricing and limited service content are expected to improve over time. Therefore, TrendForce predicts that VR/MR device shipments could reach 37.3 million units by 2030, with a CAGR of 23% from 2023 to 2030.
The collaboration between Sony and Apple on the Apple Vision Pro has established OLEDoS as dominant in the high-end VR/MR market. This partnership highlights the industry's pursuit of high-resolution VR/MR devices and has increased attention on OLEDoS.
OLEDoS employs CMOS and top-emitting OLED components to achieve higher luminous efficiency, pushing the basic resolution of OLEDoS products to over 3,000 PPI. TrendForce notes that the complexity of CMOS manufacturing and its lower yield rates result in high production costs for OLEDoS displays, which limit its penetration growth.
TrendForce also indicates that, in addition to international companies actively investing in the OLEDoS field, Chinese manufacturers such as SeeYa and BOE are also following suit. This is expected to drive the future expansion of this technology in the VR/MR device market, helping to reduce costs and improve yield for CMOS technology. OLEDoS still has potential in the high-end market, with TrendForce estimating its market share will increase from 7% in 2024 to 23% in 2030.
In the mainstream near-eye display market, LCD technology remains dominant due to Meta's focus on cost-effectiveness. However, as these devices continue to pursue higher resolution and image quality, LCD products-with their 1,200 PPI-will face competition from other technologies. TrendForce estimates that in 2024, the shipment volume of LCD near-eye display products will be 6.8 million units, a 5.6% decrease compared to 2023.
TrendForce points out that there is still room for optimization in the complex components of LCD. For example, improving liquid crystal materials to reduce dizziness and upgrading backplane technology to boost resolution beyond 1,500 PPI. BOE has invested heavily in the application of LCD in near-eye displays, with continuous updates and iterations of LCD display specifications in VR/MR devices, ensuring this technology maintains strong competitiveness in the mid-to-low-end market. TrendForce forecasts that LCD technology will hold a 63% market share by 2030.
Emission material cannot fully cover the screen after deposition, which exacerbates the screen door effect when using VR/MR devices. TrendForce indicates that OLED is less competitive than OLEDoS in the high-end market and cannot match the cost-effectiveness of LCD products. Additionally, the application of OLED in the VR/MR market relies heavily on specific manufacturers, limiting its long-term penetration rate. TrendForce estimates that from 2024 to 2030, the market share of OLED in the VR/MR market will remain between 13% and 15%.