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세계의 증강현실 게임 시장 규모 : 제품별, 용도별, 지역별, 범위 및 예측

Global Augmented Reality Gaming Market Size By Product (Head Mounted Display, Handheld Display, Spatial Display), By Application (Commercial Use, Home Use), By Geographic Scope And Forecast

발행일: | 리서치사: Verified Market Research | 페이지 정보: 영문 202 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    



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증강현실 게임 시장 규모 및 예측

증강현실 게임 시장 규모는 2024년 88억 4,000만 달러로 평가되며, 2024년부터 2031년까지 연평균 21.98% 성장하여 2031년에는 433억 4,000만 달러에 달할 것으로 예상됩니다. 증강현실 게임의 가격이 저렴해지고 접근성이 높아지는 것이 세계 증강현실 게임 시장을 견인할 것으로 예상되는 주요 요인입니다. 세계 증강현실 시장

증강현실 게임

이 조사 보고서는 시장에 대한 전반적인 평가를 제공합니다. 주요 부문, 동향, 시장 촉진요인, 경쟁 상황, 시장에서 중요한 역할을 하는 요인 등을 포괄적으로 분석합니다.

세계 증강현실 게임 시장의 정의

증강현실 게임이란 게임의 음성 및 영상 컨텐츠를 사용자의 환경과 실시간으로 동기화하는 것을 말합니다. 증강현실 게임은 가상세계와 현실세계를 연결하는 것을 목표로 하며, 기존 환경을 활용해 그 환경과의 접점을 만듭니다. 증강현실 게임은 스마트폰, 태블릿, 노트북, 휴대용 게임기 등 다양한 기기에서 작동합니다. 증강현실 게임에서는 미리 만들어진 환경이 현실 환경에 겹쳐져 있습니다.

증강현실 게임에서 게임 경험은 사회적, 정서적, 정신적, 육체적 등 네 가지 측면이 특징입니다. 엔터테인먼트 업계에서는 증강현실을 활용하는 경향이 증가하고 있습니다. 엔터테인먼트 산업에서 증강현실은 기존 게임 플레이에 비해 훨씬 더 인터랙티브한 게임 플레이 스타일을 제공합니다. 지진은 사용자가 헤드 마운트 디스플레이를 착용하고 게임을 플레이하는 AR 게임으로 잘 알려져 있습니다. 증강현실 게임 세계 시장은 학습 기술 향상을 제공하는 교육 분야에서의 증강현실 게임의 장점으로 인해 예측 기간 동안 일관된 성장률로 확대될 것으로 예상됩니다.

증강현실 게임 세계 시장 개요

증강현실 게임의 가격 상승과 가용성 증가는 세계 증강현실 게임 시장을 견인할 것으로 예상되는 주요 요인으로 꼽힙니다. 주요 개발사들은 증강현실 게임 기술을 스마트폰, 태블릿과 같은 모바일 기기에 통합하는 데 투자하고 있으며, 이는 게임 경험을 개선하고 강화하여 증강현실 게임 기술 개발자를 확대하는 데 기여하고 있습니다. 혁신적인 게임 솔루션을 제공하는 기기 제조업체와 기술 제공업체 간의 협력 강화는 증강현실 게임 장비에 대한 수요를 더욱 증가시켜 예측 기간 동안 세계 증강현실 게임 시장을 견인할 것으로 예상됩니다.

개인정보 보호에 대한 우려는 예측 기간 동안 세계 증강현실 게임 시장의 성장을 저해할 가능성이 높습니다. 증강현실 게임 사용자들은 종종 개인 정보를 공개하는 경우가 많아 프라이버시에 대한 위협이 되고 있습니다. 그러나 일부 사용자는 익명의 게이머로 플레이하여 증강현실 게임 사용자의 모든 종류의 개인 정보 노출을 방지하고 있습니다. 이 시장을 주도하는 것은 휴대폰 및 기타 웨어러블 기기에서 AR 및 VR 기술의 보급과 통합이 확대되고 있습니다.

AR과 VR은 오늘날 지구상에서 가장 흥미진진한 신기술로 여겨지고 있으며, AR과 VR 기술을 사용하는 산업은 2025년까지 1조 달러 이상의 가치를 달성할 것으로 예상됩니다. 어쨌든 AR은 급성장하는 모바일 게임 세계에서 특별한 위치를 차지하고 있습니다. 전 세계 게임 시장 앱의 약 50%는 카메라가 내장된 휴대폰이 증강현실(AR) 게임의 큰 원천으로 작용하고 있기 때문에 증강현실(AR) 게임의 성장세는 멈추지 않을 것으로 보입니다. 모바일 게임에서의 AR에 대한 수요 증가는 더 큰 게임 세계와 마찬가지로 시장 성장의 원동력이 될 것으로 보입니다.

목차

제1장 세계의 증강현실 게임 시장 : 소개

  • 시장 개요
  • 조사 범위
  • 가정

제2장 주요 요약

제3장 VERIFIED MARKET RESEARCH 조사 방법

  • 데이터 마이닝
  • 밸리데이션
  • 1차 인터뷰
  • 데이터 소스 리스트

제4장 증강현실 게임 세계 시장 전망

  • 개요
  • 시장 역학
    • 성장 촉진요인
    • 성장 억제요인
    • 기회
  • Porter's Five Forces 모델
  • 밸류체인 분석

제5장 증강현실 게임 세계 시장 : 제품별

  • 개요
  • 헤드 마운트 디스플레이
  • 핸드헬드 디스플레이
  • 공간 디스플레이

제6장 증강현실 게임 세계 시장 : 용도별

  • 개요
  • 상업
  • 가정

제7장 증강현실 게임 세계 시장 : 지역별

  • 개요
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 일본
    • 인도
    • 기타 아시아태평양
  • 세계 기타 지역
    • 라틴아메리카
    • 중동 및 아프리카

제8장 세계의 증강현실 게임 시장 경쟁 구도

  • 개요
  • 기업 시장 순위
  • 주요 발전 전략

제9장 기업 개요

  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Infinity Augmented Reality
  • Metaio
  • Qualcomm
  • Total Immersion
  • VividWorks
  • Wikitude

제10장 부록

  • 관련 조사
ksm 25.01.13

Augmented Reality Gaming Market Size And Forecast

Augmented Reality Gaming Market size was valued at USD 8.84 Billion in 2024 and is projected to reach USD 43.34 Billion by 2031 , growing at a CAGR of 21.98% from 2024 to 2031. Rising affordability of Augmented Reality games coupled with increasing availability is key factors that are anticipated to drive the global Augmented Reality Gaming Market. The Global Augmented Reality Gaming Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Augmented Reality Gaming Market Definition

Augmented reality gaming, or Augmented Reality Gaming, refers to the synchronization of the audio and visual content of a game with the user's environment in real-time. Augmented reality gaming aims at connecting the virtual world with the real world and utilizes the existing environment to create a playing field with it. Augmented Reality Gaming operates in devices such as smartphones, tablets, laptops, and portable gaming systems. A pre-created environment is superimposed on a real-life environment in Augmented Reality Gaming.

In Augmented Reality Gaming, the experience of gaming is characterized into four aspects, viz., social, emotional, mental, and physical. There is a rising trend of using augmented reality in the entertainment industry. AR in the entertainment industry provides a much more interactive style of gameplay compared to traditional gameplay. earthquake is a well-known AR game in which the user has to wear a head-mounted display to play the game. The global Augmented Reality Gaming Market is estimated to expand at a consistent growth rate during the forecast period due to the benefits of Augmented Reality Gaming in education, which provides enhanced learning techniques.

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Global Augmented Reality Gaming Market Overview

The rising affordability of AR games coupled with increasing availability is key factors that are anticipated to drive the global Augmented Reality Gaming Market. Leading organizations have been investing in incorporating Augmented Reality Gaming techniques in mobile devices, such as smartphones and tablets, which provide improved and enhanced gaming experience, and lead to expansion of the developers of Augmented Reality Gaming techniques. The rising collaboration of technology providers with manufacturers of devices who offer innovative gaming solutions is further projected to increase the demand for Augmented Reality Gaming devices, and thereby drive the global Augmented Reality Gaming Market during the forecast period.

Concerns regarding privacy are likely to hamper the expansion of the global Augmented Reality Gaming Market during the forecast period. Augmented Reality Gaming users often reveal their personal information, which creates a threat to their privacy. However, some users play as anonymous gamers that prevent the revelation of any kind of personal information of the Augmented Reality Gaming user. The market is driven by the increasing popularity and integration of AR and VR technologies in mobile phones and other wearable devices.

AR and VR are considered to seamlessly offer the most exciting emerging technologies on the planet for today's life. The industries using AR and VR technologies are forecasted to achieve the targeted valuation of over a Trillion dollars by 2025. Howsoever, AR has occupied a special place in the burgeoning mobile gaming world. About 50% of global game market apps displays no sign to lift up as the handset that comes incorporated with the built-in camera serves as a great source of Augmented Reality gaming. The increasing demand for AR in mobile gaming, as well as the larger world of gaming, will drive market growth.

Global Augmented Reality Gaming Market Segmentation Analysis

The Global Augmented Reality Gaming Market is Segmented on the basis of Product, Application, and Geography.

Augmented Reality Gaming Market, By Product

  • Head Mounted Display
  • Handheld Display
  • Spatial Display

Based on Product, the market is segmented into Head Mounted Display, Handheld Display, and Spatial Display. The completely immersive AR experience is delivered with the help of HMDs, whereas partial experience delivery is subject to AR support device usage. The market is anticipated to witness a critical transformation as the technology initiates integration with multiple media devices and adjacent arcades.

Augmented Reality Gaming Market, By Application

  • Commercial Use
  • Home Use

Based on Application, the market is bifurcated into Commercial Use, Home Use. The global Augmented Reality Gaming Market can be segmented into consumer electronics, education, entertainment, healthcare, and others. The entertainment application segment is estimated to hold a significant share of the global Augmented Reality Gaming Market, followed by the education sector, during the forecast period.

Augmented Reality Gaming Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Based on Geography, the Global Augmented Reality Gaming Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is anticipated to emerge as a leading global augmented reality gaming market in the overall gaming business. This growth has been spurred by growth in consumers' disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

Key Players

  • The "Global Augmented Reality Gaming Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are
  • Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, and Zappar.
  • The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Key Developments

  • Partnerships, Collaboration and Agreements
  • In March 2021, Nitro Games has signed with PlaySide to offer game development services for a new unannounced game by PlaySide.
  • In February 2021, Nonvoice Agency has added mobile AR combat game Reality Clash to its 5G apps portfolio after entering a global partnership with publisher Reality Gaming Group.
  • Acquisition & Mergers
  • In February 2020, Facebook Has Acquired VR Game Developer Sanzaru Games, Sanzaru Games is behind one of the well-received games on the Oculus Rift.
  • In January 2021, Pokemon GO creator Niantic has acquired a small SF gaming startup building a league and tournament organization platform to help gamers create their own communities around popular titles
  • Product launch and Product Expansion
  • In April 2021, Security First International Holdings Inc, announced the launch of ViRiZ Go, a location-based mobile game, to the WAZE community. ViRiZ Go is an augmented reality mobile game that utilizes GPS data to place virtual 3D objects at desired locations for discovery by users through ViRiZ virtual camera technology.
  • In December 2020, Krikey an augmented reality mobile gaming company has launched the augmented reality-based game 'Yaatra' with Jio

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL AUGMENTED REALITY GAMING MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL AUGMENTED REALITY GAMING MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL AUGMENTED REALITY GAMING MARKET, BY PRODUCT

  • 5.1 Overview
  • 5.2 Head Mounted Display
  • 5.3 Handheld Display
  • 5.4 Spatial Display

6 GLOBAL AUGMENTED REALITY GAMING MARKET, BY APPLICATION

  • 6.1 Overview
  • 6.2 Commercial Use
  • 6.3 Home Use

7 GLOBAL AUGMENTED REALITY GAMING MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East & Africa

8 GLOBAL AUGMENTED REALITY GAMING MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 Augmented Pixels
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Aurasma
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Blippar
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Catchoom
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 Infinity Augmented Reality
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Metaio
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 Qualcomm
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 Total Immersion
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 VividWorks
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 Wikitude
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments

10 Appendix

  • 10.1 Related Research
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