½ÃÀ庸°í¼­
»óǰÄÚµå
1498648

¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå Á¶»ç º¸°í¼­ : »ê¾÷ ºÐ¼®, ±Ô¸ð, Á¡À¯À², ¼ºÀå, µ¿Çâ, ¿¹Ãø(2024-2032³â)

Global Connected Living Room Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Value Market Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® 170 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀåÀÇ ¼¼°è ¼ö¿ä´Â 2023³â 527¾ï 1,000¸¸ ´Þ·¯¿¡¼­ 2024-2032³âÀÇ Á¶»ç ±â°£ Áß CAGR 8.54%·Î 2032³â¿¡´Â ¾à 1,102¾ï 1,000¸¸ ´Þ·¯ÀÇ ½ÃÀå ±Ô¸ð¿¡ ´ÞÇÒ °ÍÀ¸·Î ÃßÁ¤µË´Ï´Ù.

Ä¿³ØÆ¼µå ¸®ºù·ëÀº ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ÆíÀǼº, ¿¬°á¼ºÀ» ³ôÀ̱â À§ÇØ ¼³°èµÈ °¡Á¤³» ½º¸¶Æ® ±â±â¿Í ±â¼úÀÇ ÅëÇÕ »ýŰè·Î, °¡Á¤³» »ýȰ °ø°£¿¡¼­ ½º¸¶Æ® ±â±â¿Í ±â¼úÀ» ÅëÇÕÇÑ »ýŰèÀÔ´Ï´Ù. ÁÖ¿ä ÄÄÆ÷³ÍÆ®·Î´Â ½º¸¶Æ® TV, À½¼º ºñ¼­, ½ºÆ®¸®¹Ö ±â±â, »ç¿îµå ½Ã½ºÅÛ, ½º¸¶Æ® Á¶¸í µîÀÌ ÀÖ½À´Ï´Ù. ÀÌ ±â±âµéÀº ¼­·Î Åë½ÅÇϰí ÀÎÅͳݷΠ¿¬°áµÇ¸ç, »ç¿ëÀÚ´Â ½º¸¶Æ®Æù, ÅÂºí¸´, À½¼º ¸í·ÉÀ¸·Î Á¦¾îÇÒ ¼ö ÀÖ½À´Ï´Ù. Ä¿³ØÆ¼µå ¸®ºù·ëÀº ¸ÖƼ¹Ìµð¾î ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¿øÈ°ÇÑ Á¢±Ù, °³ÀÎÈ­µÈ ¼³Á¤, ÀÚµ¿È­¸¦ Á¦°øÇÏ¿© ¸ôÀÔ°¨ ÀÖ´Â ´ëÈ­Çü ȯ°æÀ» Á¶¼ºÇÕ´Ï´Ù. ÇÁ¶óÀ̹ö½Ã¿Í º¸¾È¿¡ ´ëÇÑ ¿ì·Á¿Í µð¹ÙÀ̽º ºñ¿ëÀº ÀÌ ÁøÈ­ÇÏ´Â ½ÃÀå¿¡¼­ Áß¿äÇÑ °í·Á»çÇ×ÀÔ´Ï´Ù.

½ÃÀå ¿ªÇÐ

½º¸¶Æ® TV, À½¼º ºñ¼­, Ä¿³ØÆ¼µå Á¶¸í ½Ã½ºÅÛ µî ½º¸¶Æ®È¨ ±â±âÀÇ Ã¤ÅÃÀÌ Áõ°¡Çϸ鼭 Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀåÀÇ ¼ºÀåÀ» °¡¼ÓÇϰí ÀÖ½À´Ï´Ù. ¼ÒºñÀÚµéÀº Ȩ ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿Í ½º¸¶Æ® ±â±âÀÇ ¿øÈ°ÇÑ ÅëÇÕ ¹× Á¦¾î¸¦ ¿øÇϰí ÀÖÀ¸¸ç, AI ¹× IoT¿Í °°Àº ±â¼úÀÇ ¹ßÀüÀ¸·Î ±â±âÀÇ »óÈ£ ¿î¿ë¼º°ú »ç¿ë ÆíÀǼºÀÌ Çâ»óµÊ¿¡ µû¶ó Á¡Á¡ ´õ ¸¹Àº °¡Á¤ÀÌ ÀÌ Ä«Å×°í¸®ÀÇ °Å½ÇÀ» äÅÃÇϰí ÀÖ½À´Ï´Ù.À» äÅÃÇÏ´Â °¡Á¤ÀÌ ´Ã°í ÀÖ½À´Ï´Ù. Ãʰí¼Ó ÀÎÅͳÝÀÇ º¸ÆíÈ­¿Í 5GÀÇ ÃâÇöÀº ¿©·¯ ±â±â°¡ È¿À²ÀûÀ¸·Î ÀÛµ¿Çϱâ À§ÇØ ÇÊ¿äÇÑ ´ë¿ªÆø°ú ³·Àº Áö¿¬À» Á¦°øÇϱ⠶§¹®¿¡ ¸Å¿ì Áß¿äÇÕ´Ï´Ù. ¶ÇÇÑ È¨ ÀÚµ¿È­ Æ®·»µå¿Í ½ºÆ®¸®¹Ö ¼­ºñ½ºÀÇ Àα⵵ ½ÃÀå ¼ºÀå¿¡ ±â¿©Çϰí ÀÖ½À´Ï´Ù. ½º¸¶Æ®ÆùÀ̳ª À½¼º ¸í·É µî ´ÜÀÏ ÀÎÅÍÆäÀ̽º¸¦ ÅëÇØ ¿©·¯ ±â±â¸¦ ½±°Ô °ü¸®ÇÒ ¼ö ÀÖ´Ù´Â Á¡µµ ½ÃÀå ¼ºÀå¿¡ Áß¿äÇÑ ¿äÀÎÀ¸·Î ÀÛ¿ëÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ Á¦Á¶¾÷üµéÀº Ä¿³ØÆ¼µå ¸®ºù·ë »ýŰ迡 ½±°Ô ÅëÇÕÇÒ ¼ö ÀÖ´Â Á¦Ç° °³¹ß¿¡ Á¡Á¡ ´õ ¸¹Àº ³ë·ÂÀ» ±â¿ïÀ̰í ÀÖÀ¸¸ç, ÀÌ´Â ¼ÒºñÀÚ¿¡°Ô ´Ù¾çÇÑ È£È¯ °¡´ÉÇÑ ¼±ÅñÇÀ» Á¦°øÇÕ´Ï´Ù. °¡Ã³ºÐ ¼Òµæ Áõ°¡ Ãß¼¼¿Í ±â¼úÀûÀ¸·Î Áøº¸µÈ °í±Þ½º·¯¿î °¡Á¤ ȯ°æÀ» ¼±È£ÇÏ´Â ¼ÒºñÀÚ Áõ°¡´Â ½ÃÀåÀ» ´õ¿í Ȱ¼ºÈ­½Ãų °ÍÀÔ´Ï´Ù. Ä¿³ØÆ¼µå ¸®ºù·ëÀÇ Çâ»óµÈ ¿£ÅÍÅ×ÀÎ¸ÕÆ® °æÇè°ú Æí¸®ÇÔÀ» °­Á¶ÇÏ´Â ¸¶ÄÉÆÃ Àü·«µµ ¼ÒºñÀÚÀÇ °ü½ÉÀ» ³ôÀ̰í ÀÖ½À´Ï´Ù. ±â¼úÀÌ ¹ßÀüÇÏ°í ¼ÒºñÀÚÀÇ ±â´ëÄ¡°¡ ³ô¾ÆÁü¿¡ µû¶ó º¸´Ù ÅëÇÕµÇ°í Æí¸®ÇÑ È¨ ¿£ÅÍÅ×ÀÎ¸ÕÆ® °æÇè¿¡ ´ëÇÑ ¿å±¸°¡ ½ÃÀåÀ» °­·ÂÇÏ°Ô ¼ºÀå½Ãų °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ±×·¯³ª Àü±âÀÚÀü°Å¿Í ´ëü À±È°À¯¿¡ ´ëÇÑ ÀαⰡ ³ô¾ÆÁö¸é¼­ ÇâÈÄ ¼ö³â°£ ½ÃÀå ¼ºÀå¿¡ µµÀüÀÌ µÉ ¼ö ÀÖ½À´Ï´Ù.

ÀÌ Á¶»ç ¸®Æ÷Æ®´Â Porter's Five Forces ¸ðµ¨, ½ÃÀåÀÇ ¸Å·Â ºÐ¼®, ¹ë·ùüÀÎ ºÐ¼®À» Ä¿¹öÇϰí ÀÖ½À´Ï´Ù. ÀÌ ÅøÀº ¾÷°èÀÇ ±¸Á¶¸¦ ¸íÈ®ÇÏ°Ô ÆÄ¾ÇÇϰí, ¼¼°è ·¹º§¿¡¼­ÀÇ °æÀï ¸Å·ÂÀ» Æò°¡Çϴµ¥ µµ¿òÀÌ µË´Ï´Ù. ¶ÇÇÑ ÀÌ ÅøÀº ¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå¿¡¼­ °¢ ºÎ¹®À» Á¾ÇÕÀûÀ¸·Î Æò°¡ÇÒ ¼öµµ ÀÖ½À´Ï´Ù. Ä¿³ØÆ¼µå ¸®ºù·ë »ê¾÷ÀÇ ¼ºÀå°ú µ¿ÇâÀº ÀÌ Á¶»ç¿¡ ÀüüÀûÀÎ ¾îÇÁ·ÎÄ¡¸¦ Á¦°øÇÕ´Ï´Ù.

½ÃÀå ¼¼ºÐÈ­

Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå º¸°í¼­ÀÇ ÀÌ ¼½¼Ç¿¡¼­´Â ±¹°¡º° ¹× Áö¿ªº° ºÎ¹®¿¡ °üÇÑ »ó¼¼ µ¥ÀÌÅ͸¦ Á¦°øÇÏ´Â °ÍÀ¸·Î, Àü·« ´ã´çÀÚ°¡ ÇâÈÄ ±âȸ¿Í ÇÔ²² °¢°¢ÀÇ Á¦Ç° ¹× ¼­ºñ½ºÀÇ ´ë»óÃþÀ» ½Äº°Çϴµ¥ µµ¿òÀÌ µË´Ï´Ù.

À¯Çüº°

  • ½º¸¶Æ® TV
  • °ÔÀÓ±â
  • ÄÄÇ»ÅÍ¡¤·¦Åé
  • ½º¸¶Æ® ½ºÇÇÄ¿
  • ½º¸¶Æ®Æù¡¤ÅÂºí¸´
  • ±âŸ

Å×Å©³î·¯Áöº°

  • Wi-Fi
  • Bluetooth
  • ±âŸ

¾ÖÇø®ÄÉÀ̼Ǻ°

  • ºñµð¿À ½ºÆ®¸®¹Ö
  • ¿Àµð¿À ½ºÆ®¸®¹Ö
  • °ÔÀÓ
  • º¸¾È

Áö¿ª ºÐ¼®

º» ¼½¼Ç¿¡¼­´Â ºÏ¹Ì, À¯·´, ¾Æ½Ã¾ÆÅÂÆò¾ç, ¶óƾ¾Æ¸Þ¸®Ä«, Áßµ¿ & ¾ÆÇÁ¸®Ä«¿¡¼­ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀåÀÇ ÇöÀç¿Í ÇâÈÄ ¼ö¿ä¿¡ ´ëÇØ, Áö¿ªº° Àü¸ÁÀ» äÅÃÇÕ´Ï´Ù. ¶ÇÇÑ ¸ðµç ÁÖ¿ä Áö¿ª¿¡¼­ °³º° ¾ÖÇø®ÄÉÀÌ¼Ç ºÎ¹®ÀÇ ¼ö¿ä, ÃßÁ¤¡¤¿¹Ãø¿¡µµ ÃÊÁ¡À» ¸ÂÃß°í ÀÖ½À´Ï´Ù.

Ä¿½ºÅÒ ¿ä°ÇÀÌ ÀÖ´Â °æ¿ì, ¹®ÀÇÇØÁֽñ⠹ٶø´Ï´Ù. Value Market ResearchÀÇ Á¶»çÆÀÀÌ °í°´ÀÇ ¿ä±¸¿¡ µû¶ó ¸ÂÃãÇü ¸®Æ÷Æ®¸¦ Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå ¼­¹®

Á¦2Àå ÁÖ¿ä ¿ä¾à

  • ½ÃÀåÀÇ ÇÏÀ̶óÀÌÆ®
  • ¼¼°è ½ÃÀå ½º³À¼ô

Á¦3Àå Ä¿³ØÆ¼µå ¸®ºù·ë - »ê¾÷ ºÐ¼®

  • ¼­·Ð : ½ÃÀå ¿ªÇÐ
  • ½ÃÀå ÃËÁø¿äÀÎ
  • ½ÃÀå ¾ïÁ¦¿äÀÎ
  • ½ÃÀå ±âȸ
  • ¾÷°è µ¿Çâ
  • Porter's Five Forces ºÐ¼®
  • ½ÃÀåÀÇ ¸Å·Â ºÐ¼®

Á¦4Àå ¹ë·ùüÀÎ ºÐ¼®

  • ¹ë·ùüÀÎ ºÐ¼®
  • ¿øÀç·á ºÐ¼®
    • ¿øÀç·á ¸®½ºÆ®
    • ¿øÀç·á Á¦Á¶¾÷ü ¸®½ºÆ®
    • ÁÖ¿ä ¿øÀç·áÀÇ °¡°Ý µ¿Çâ
  • ÀáÀçÀû ¹ÙÀÌ¾î ¸®½ºÆ®
  • ¸¶ÄÉÆÃ Ã¤³Î
    • ´ÙÀÌ·ºÆ® ¸¶ÄÉÆÃ
    • ÀδÙÀÌ·ºÆ® ¸¶ÄÉÆÃ
    • ¸¶ÄÉÆÃ Ã¤³Î ¹ßÀü µ¿Çâ

Á¦5Àå ¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå ºÐ¼® : À¯Çüº°

  • À¯Çüº° °³¿ä
  • À¯Çüº° ½ÇÀû¡¤¿¹Ãø µ¥ÀÌÅÍ ºÐ¼®
  • ½º¸¶Æ® TV
  • °ÔÀÓ±â
  • ÄÄÇ»ÅÍ¡¤·¦Åé
  • ½º¸¶Æ® ½ºÇÇÄ¿
  • ½º¸¶Æ®Æù¡¤ÅÂºí¸´
  • ±âŸ

Á¦6Àå ¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå ºÐ¼® : Å×Å©³î·¯Áöº°

  • Å×Å©³î·¯Áöº° °³¿ä
  • Å×Å©³î·¯Áöº° ½ÇÀû¡¤¿¹Ãø µ¥ÀÌÅÍ ºÐ¼®
  • Wi-Fi
  • Bluetooth
  • ±âŸ

Á¦7Àå ¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå ºÐ¼® : ¾ÖÇø®ÄÉÀ̼Ǻ°

  • ¾ÖÇø®ÄÉÀ̼Ǻ° °³¿ä
  • ¾ÖÇø®ÄÉÀ̼Ǻ° ½ÇÀû¡¤¿¹Ãø µ¥ÀÌÅÍ ºÐ¼®
  • ºñµð¿À ½ºÆ®¸®¹Ö
  • ¿Àµð¿À ½ºÆ®¸®¹Ö
  • °ÔÀÓ
  • º¸¾È

Á¦8Àå ¼¼°èÀÇ Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå ºÐ¼® : Áö¿ªº°

  • Áö¿ªº° Àü¸Á
  • ¼­·Ð
  • ºÏ¹ÌÀÇ ÆÇ¸Å ºÐ¼®
    • °³¿ä, ½ÇÀû°ú ¿¹Ãø
    • ºÏ¹Ì : ºÎ¹®º°
    • ºÏ¹Ì : ±¹°¡º°
    • ¹Ì±¹
    • ij³ª´Ù
    • ¸ß½ÃÄÚ
  • À¯·´ÀÇ ÆÇ¸Å ºÐ¼®
    • °³¿ä, ½ÇÀû°ú ¿¹Ãø
    • À¯·´ : ºÎ¹®º°
    • À¯·´ : ±¹°¡º°
    • ¿µ±¹
    • ÇÁ¶û½º
    • µ¶ÀÏ
    • ÀÌÅ»¸®¾Æ
    • ·¯½Ã¾Æ
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ÆÇ¸Å ºÐ¼®
    • °³¿ä, ½ÇÀû°ú ¿¹Ãø
    • ¾Æ½Ã¾ÆÅÂÆò¾ç : ºÎ¹®º°
    • ¾Æ½Ã¾ÆÅÂÆò¾ç : ±¹°¡º°
    • Áß±¹
    • Àεµ
    • ÀϺ»
    • Çѱ¹
    • È£ÁÖ
    • µ¿³²¾Æ½Ã¾Æ
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¶óƾ¾Æ¸Þ¸®Ä«ÀÇ ÆÇ¸Å ºÐ¼®
    • °³¿ä, ½ÇÀû°ú ¿¹Ãø
    • ¶óƾ¾Æ¸Þ¸®Ä« : ºÎ¹®º°
    • ¶óƾ¾Æ¸Þ¸®Ä« : ±¹°¡º°
    • ºê¶óÁú
    • ¾Æ¸£ÇîÆ¼³ª
    • Æä·ç
    • Ä¥·¹
    • ±âŸ ¶óƾ¾Æ¸Þ¸®Ä«
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ ÆÇ¸Å ºÐ¼®
    • °³¿ä, ½ÇÀû°ú ¿¹Ãø
    • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä« : ºÎ¹®º°
    • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä« : ±¹°¡º°
    • »ç¿ìµð¾Æ¶óºñ¾Æ
    • ¾Æ¶ø¿¡¹Ì¸®Æ®
    • À̽º¶ó¿¤
    • ³²¾ÆÇÁ¸®Ä«°øÈ­±¹
    • ±âŸ Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«

Á¦9Àå Ä¿³ØÆ¼µå ¸®ºù·ë ±â¾÷ÀÇ °æÀï ±¸µµ

  • Ä¿³ØÆ¼µå ¸®ºù·ë ½ÃÀå °æÀï
  • Á¦ÈÞ¡¤Çù·Â¡¤ÇÕÀÇ
  • ÇÕº´¡¤Àμö
  • ½ÅÁ¦Ç° ¹ßÇ¥
  • ±âŸ °³¹ß

Á¦10Àå ±â¾÷ °³¿ä

  • »óÀ§ ±â¾÷ÀÇ ½ÃÀå Á¡À¯À² ºÐ¼®
  • ½ÃÀå ÁýÁßµµ
  • Amazon.Com Inc.
  • Apple Inc.
  • Bose Corporation
  • Google LLC
  • LG Electronics
  • Microsoft Corporation
  • Nvidia Corporation
  • Panasonic Corporation
  • Philips
  • Roku Inc.
  • Samsung Electronics
  • Sonos Inc.
  • Sony Corporation
  • Vizio Inc.
  • Xiaomi Corporation
KSA 24.06.27

The global demand for Connected Living Room Market is presumed to reach the market size of nearly USD 110.21 Billion by 2032 from USD 52.71 Billion in 2023 with a CAGR of 8.54% under the study period 2024-2032.

The connected living room is an integrated ecosystem of smart devices and technologies within a home's living space, designed to enhance entertainment, convenience, and connectivity. Key components include smart TVs, voice-activated assistants, streaming devices, sound systems, and smart lighting. These devices communicate with each other and the internet, allowing users to control them via smartphones, tablets, or voice commands. The connected living room provides seamless access to multimedia content, personalized settings, and automation, creating an immersive and interactive environment. Privacy and security concerns and the cost of devices are important considerations in this evolving market.

MARKET DYNAMICS

The rising adoption of smart home devices, such as smart TVs, voice assistants, and connected lighting systems, is driving the growth of the connected living room market. Consumers are increasingly seeking seamless integration and control of their home entertainment and smart devices, which enhances the appeal of this living room. Advancements in technology, such as AI & IoT, are making devices more interoperable and user-friendly, thus encouraging more households to embrace this category of living room setup. The ubiquitous presence of high-speed internet and the advent of 5G are also crucial, as they provide the necessary bandwidth and low latency for multiple devices to operate efficiently together. Additionally, the trend toward home automation and the growing popularity of streaming services contribute to market growth. The ease of managing multiple devices through a single interface, often via a smartphone or voice commands, is another key factor driving market growth. Moreover, manufacturers increasingly focus on developing products that can easily integrate into a connected living room ecosystem, offering consumers a wide range of compatible options. The upward trend in disposable income and the increasing consumer preference for technologically advanced and luxurious home environments further fuel the market. Marketing strategies highlighting the enhanced entertainment experience and convenience of connected living rooms also boost consumer interest. As technology evolves and consumer expectations rise, the market is expected to grow robustly, driven by the desire for a more integrated and convenient home entertainment experience. However, the increasing popularity of electric bicycles and alternative lubricants may challenge the market growth in the coming years.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Connected Living Room. The growth and trends of Connected Living Room industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the Connected Living Room market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Type

  • Smart TVs
  • Gaming Consoles
  • Computer And Laptop
  • Smart Speakers
  • Smartphones And Tablets
  • Others

By Technology

  • Wi-Fi
  • Bluetooth
  • Others

By Application

  • Video Streaming
  • Audio Streaming
  • Gaming
  • Security

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the Connected Living Room market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Connected Living Room market include Amazon.Com Inc., Apple Inc., Bose Corporation, Google LLC, LG Electronics, Microsoft Corporation, Nvidia Corporation, Panasonic Corporation, Philips, Roku Inc., Samsung Electronics, Sonos Inc., Sony Corporation, Vizio Inc., Xiaomi Corporation. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. CONNECTED LIVING ROOM - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Type
    • 3.7.2 Market Attractiveness Analysis By Technology
    • 3.7.3 Market Attractiveness Analysis By Application
    • 3.7.4 Market Attractiveness Analysis By Region

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL CONNECTED LIVING ROOM MARKET ANALYSIS BY TYPE

  • 5.1. Overview By Type
  • 5.2. Historical and Forecast Data Analysis By Type
  • 5.3. Smart TVs Historic and Forecast Sales By Regions
  • 5.4. Gaming Consoles Historic and Forecast Sales By Regions
  • 5.5. Computer And Laptop Historic and Forecast Sales By Regions
  • 5.6. Smart Speakers Historic and Forecast Sales By Regions
  • 5.7. Smartphones And Tablets Historic and Forecast Sales By Regions
  • 5.8. Others Historic and Forecast Sales By Regions

6. GLOBAL CONNECTED LIVING ROOM MARKET ANALYSIS BY TECHNOLOGY

  • 6.1. Overview By Technology
  • 6.2. Historical and Forecast Data Analysis By Technology
  • 6.3. Wi-Fi Historic and Forecast Sales By Regions
  • 6.4. Bluetooth Historic and Forecast Sales By Regions
  • 6.5. Others Historic and Forecast Sales By Regions

7. GLOBAL CONNECTED LIVING ROOM MARKET ANALYSIS BY APPLICATION

  • 7.1. Overview By Application
  • 7.2. Historical and Forecast Data Analysis By Application
  • 7.3. Video Streaming Historic and Forecast Sales By Regions
  • 7.4. Audio Streaming Historic and Forecast Sales By Regions
  • 7.5. Gaming Historic and Forecast Sales By Regions
  • 7.6. Security Historic and Forecast Sales By Regions

8. GLOBAL CONNECTED LIVING ROOM MARKET ANALYSIS BY GEOGRAPHY

  • 8.1. Regional Outlook
  • 8.2. Introduction
  • 8.3. North America Sales Analysis
    • 8.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.3.2 North America By Segment Sales Analysis
    • 8.3.3 North America By Country Sales Analysis
    • 8.3.4 United States Sales Analysis
    • 8.3.5 Canada Sales Analysis
    • 8.3.6 Mexico Sales Analysis
  • 8.4. Europe Sales Analysis
    • 8.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.4.2 Europe By Segment Sales Analysis
    • 8.4.3 Europe By Country Sales Analysis
    • 8.4.4 United Kingdom Sales Analysis
    • 8.4.5 France Sales Analysis
    • 8.4.6 Germany Sales Analysis
    • 8.4.7 Italy Sales Analysis
    • 8.4.8 Russia Sales Analysis
    • 8.4.9 Rest Of Europe Sales Analysis
  • 8.5. Asia Pacific Sales Analysis
    • 8.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.5.2 Asia Pacific By Segment Sales Analysis
    • 8.5.3 Asia Pacific By Country Sales Analysis
    • 8.5.4 China Sales Analysis
    • 8.5.5 India Sales Analysis
    • 8.5.6 Japan Sales Analysis
    • 8.5.7 South Korea Sales Analysis
    • 8.5.8 Australia Sales Analysis
    • 8.5.9 South East Asia Sales Analysis
    • 8.5.10 Rest Of Asia Pacific Sales Analysis
  • 8.6. Latin America Sales Analysis
    • 8.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.6.2 Latin America By Segment Sales Analysis
    • 8.6.3 Latin America By Country Sales Analysis
    • 8.6.4 Brazil Sales Analysis
    • 8.6.5 Argentina Sales Analysis
    • 8.6.6 Peru Sales Analysis
    • 8.6.7 Chile Sales Analysis
    • 8.6.8 Rest of Latin America Sales Analysis
  • 8.7. Middle East & Africa Sales Analysis
    • 8.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.7.2 Middle East & Africa By Segment Sales Analysis
    • 8.7.3 Middle East & Africa By Country Sales Analysis
    • 8.7.4 Saudi Arabia Sales Analysis
    • 8.7.5 UAE Sales Analysis
    • 8.7.6 Israel Sales Analysis
    • 8.7.7 South Africa Sales Analysis
    • 8.7.8 Rest Of Middle East And Africa Sales Analysis

9. COMPETITIVE LANDSCAPE OF THE CONNECTED LIVING ROOM COMPANIES

  • 9.1. Connected Living Room Market Competition
  • 9.2. Partnership/Collaboration/Agreement
  • 9.3. Merger And Acquisitions
  • 9.4. New Product Launch
  • 9.5. Other Developments

10. COMPANY PROFILES OF CONNECTED LIVING ROOM INDUSTRY

  • 10.1. Top Companies Market Share Analysis
  • 10.2. Market Concentration Rate
  • 10.3. Amazon.Com Inc.
    • 10.3.1 Company Overview
    • 10.3.2 Company Revenue
    • 10.3.3 Products
    • 10.3.4 Recent Developments
  • 10.4. Apple Inc.
    • 10.4.1 Company Overview
    • 10.4.2 Company Revenue
    • 10.4.3 Products
    • 10.4.4 Recent Developments
  • 10.5. Bose Corporation
    • 10.5.1 Company Overview
    • 10.5.2 Company Revenue
    • 10.5.3 Products
    • 10.5.4 Recent Developments
  • 10.6. Google LLC
    • 10.6.1 Company Overview
    • 10.6.2 Company Revenue
    • 10.6.3 Products
    • 10.6.4 Recent Developments
  • 10.7. LG Electronics
    • 10.7.1 Company Overview
    • 10.7.2 Company Revenue
    • 10.7.3 Products
    • 10.7.4 Recent Developments
  • 10.8. Microsoft Corporation
    • 10.8.1 Company Overview
    • 10.8.2 Company Revenue
    • 10.8.3 Products
    • 10.8.4 Recent Developments
  • 10.9. Nvidia Corporation
    • 10.9.1 Company Overview
    • 10.9.2 Company Revenue
    • 10.9.3 Products
    • 10.9.4 Recent Developments
  • 10.10. Panasonic Corporation
    • 10.10.1 Company Overview
    • 10.10.2 Company Revenue
    • 10.10.3 Products
    • 10.10.4 Recent Developments
  • 10.11. Philips
    • 10.11.1 Company Overview
    • 10.11.2 Company Revenue
    • 10.11.3 Products
    • 10.11.4 Recent Developments
  • 10.12. Roku Inc.
    • 10.12.1 Company Overview
    • 10.12.2 Company Revenue
    • 10.12.3 Products
    • 10.12.4 Recent Developments
  • 10.13. Samsung Electronics
    • 10.13.1 Company Overview
    • 10.13.2 Company Revenue
    • 10.13.3 Products
    • 10.13.4 Recent Developments
  • 10.14. Sonos Inc.
    • 10.14.1 Company Overview
    • 10.14.2 Company Revenue
    • 10.14.3 Products
    • 10.14.4 Recent Developments
  • 10.15. Sony Corporation
    • 10.15.1 Company Overview
    • 10.15.2 Company Revenue
    • 10.15.3 Products
    • 10.15.4 Recent Developments
  • 10.16. Vizio Inc.
    • 10.16.1 Company Overview
    • 10.16.2 Company Revenue
    • 10.16.3 Products
    • 10.16.4 Recent Developments
  • 10.17. Xiaomi Corporation
    • 10.17.1 Company Overview
    • 10.17.2 Company Revenue
    • 10.17.3 Products
    • 10.17.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦