세계의 민간항공기용 기내 엔터테인먼트 및 통신 시장

Global Commercial Aviation In Flight Entertainment and Communication Market

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세계의 민간항공기용 기내 엔터테인먼트 및 통신 시장에 대해 조사했으며, 시장 예측, 시장 역학, 동향 분석 등의 정보를 제공합니다. 더 많은 즐거움을 추구하는 고객 수요 증가는 시장 성장을 촉진하고 있습니다.


민간항공기용 기내 엔터테인먼트 및 통신 시장 보고서 정의

  • 민간항공기용 기내 엔터테인먼트 및 통신 시장 세분화
  • 지역별
  • 항공기 유형별
  • 접속성별

향후 10년간 민간항공기용 기내 엔터테인먼트 및 통신 시장 분석

10년간 민간항공기용 기내 엔터테인먼트 및 통신 시장 분석은 민간항공기용 기내 엔터테인먼트 및 통신 시장의 성장, 변화하는 시장 역학, 기술 채용 개요를 자세히 살펴보고, 전체적인 시장 매력에 대해 이 장에서 설명합니다.

민간항공기용 기내 엔터테인먼트 및 통신 시장의 시장 기술

이 부문에서는 이 시장에 영향을 미칠 것으로 예상되는 주요 10가지 기술과 이러한 기술이 시장 전체에 미칠 수 있는 영향에 대해 알아봅니다.

세계의 민간항공기용 기내 엔터테인먼트 및 통신 시장 예측

이 시장의 10년간 민간항공기용 기내 엔터테인먼트 및 통신 시장 예측은 상기 부문 전체에 걸쳐서 상세하게 설명합니다.

지역의 민간항공기용 기내 엔터테인먼트 및 통신 시장 동향과 예측

이 부문에서는 지역의 민간항공기용 기내 엔터테인먼트 및 통신 시장 동향, 촉진요인, 이 시장의 억제요인과 과제, 정치, 경제, 사회, 기술 측면을 다룹니다. 이 부문에서는 지역 전체의 시장 예측과 시나리오 분석에 대해서도 자세하게 설명합니다. 지역 분석의 후반부에는 주요 기업 프로파일링, 공급업체 상황, 기업 벤치마크를 기재하고 있습니다. 현재 시장 규모는 일반 시나리오에 기반해 추정됩니다.

  • 북미
  • 촉진요인, 억제요인, 과제
  • PEST
  • 시장 예측과 시나리오 분석
  • 주요 기업
  • 공급업체 계층 상황
  • 기업 벤치마크
  • 유럽
  • 중동
  • 아시아태평양
  • 남미

민간항공기용 기내 엔터테인먼트 및 통신 시장 국가별 분석

이 장에서는 이 시장의 주요 방위 프로그램에 대해 설명하고, 최신 뉴스와 이 시장에서 출원된 특허에 대해서도 다룹니다. 이 장에서는 국가별 10년간 시장 예측과 시나리오 분석에 대해서도 설명합니다.

  • 미국
  • 방위 계획
  • 최신 뉴스
  • 특허
  • 이 시장의 현재 기술 성숙도
  • 시장 예측과 시나리오 분석
  • 캐나다
  • 이탈리아
  • 프랑스
  • 독일
  • 네덜란드
  • 벨기에
  • 스페인
  • 스웨덴
  • 그리스
  • 호주
  • 남아프리카공화국
  • 인도
  • 중국
  • 러시아
  • 한국
  • 일본
  • 말레이시아
  • 싱가포르
  • 브라질

민간항공기용 기내 엔터테인먼트 및 통신 시장 기회 매트릭스

기회 매트릭스는 독자가 이 시장에서 기회가 많은 부문을 이해하는데 도움이 됩니다.

민간항공기용 기내 엔터테인먼트 및 통신 시장 보고서에 관한 전문가의 의견

이 시장 분석에 대한 당사 전문가의 의견


항공 및 방위 시장 보고서에 대해

KSM 23.07.03

Passengers of recent times are looking for a spectacular onboard customized experience in long hault flights. Besides, delicious snacks and meals, in-flight entertainment solutions play a significant role in providing a joyful experience while their air travel.

This idea of serving entertainment was first introduced by the airship Hindenburg. They offered passengers a lounge, piano, smoking room, dining room, and a bar during the 2 & 1?2-day flight between Europe and America in 1936. Later, in 1961, TWA was recognized as the first commercial airline to incorporate regular in-flight movies during a flight journey from New York to Los Angeles.

The design and development of entertainment systems for aircraft passengers are referred to as in-flight entertainment (IFE). IFE is a collection of instructional and entertainment content broadcasted on a high-definition screen that can assist passengers to have a pleasant in-flight experience, on long flights. The use of an in-flight entertainment system can help to increase consumer loyalty and satisfaction.

Watching movies, news, and entertainment channels, listening to music, or playing online games are the in-flight entertainment categories. In-flight entertainment solutions also facilitate a wide range of information that may be useful to passengers, such as route information, onboard food and procedural rules, and other instructive inputs. These features are enabled through various connectivity solutions and hardware components.

Major factors driving the growth of the market:

Airlines are positioning In-Flight Entertainment & connectivity solutions as a differentiator in response to rising customer demand for additional fun activities and increased competition. As a result, airlines are bringing new innovations on board, such as 3D IFE, wireless IFE, gesture control, and so on. Moreover, progressive technological advancements in consumer electronics have aided the development of sophisticated onboard entertainment systems. To improve customer experience during flight, most airlines are choosing the upgrade their in-flight entertainment systems.

Moreover, strategic collaboration among tech providers and aviation service providers, upcoming advances, and launches in this IFEC industry is also anticipated to trigger market demand in the coming years. For, instance, in 2021, Panasonic Avionics, an in-flight entertainment and communication system, had signed an agreement with Singapore Airlines to provide a unified IFEC experience across the airline's widebody and narrowbody fleets. Singapore Airlines has chosen Panasonic Avionics' eX1 IFE solution for its new Boeing 737-8 fleet of 37 planes. In both Business and Economy Class, the system includes full-HD seatback monitors with capacitive touch screen displays and USB charging outlets. IFE comes with an extra handset and in-seat power outlets in each Business Class seat.

Gogo and APT Mobile Satcom Limited signed an agreement to provide Chinese airlines with inflight connection (IFC) using Gogo's satellite connectivity solution, 2Ku. In addition, Gogo is in-process of building a 5G cellular network AVANCE L51 specifically for the aviation process. They intend to launch this new air-to-ground connectivity solution in 2021.

By January 2022, Genius Brands International, Inc. is planning to partner with Spafax Inflight Entertainment, to broadcast Kartoon Channel content in JetBlue, as part of its inflight entertainment experience.

Manufacturers of IFEC systems invest in the development of innovative associated systems that may be integrated into current aircraft to complement or enhance their features, such as safety and aesthetics. As a result, the inflight entertainment and connectivity market is likely to grow at a steady pace over the forecast period.

Trends influencing the growth of the market:

Nowadays, connectivity technology has become ubiquitous as it is our need to stay connected. Previously, it was only on the ground and now in the air.

Wireless IFE is a content distribution technology that sends wireless material to passengers' devices. When compared to traditional in-flight entertainment options, wireless in-flight entertainment solutions are much lighter. For in-flight entertainment, most passengers prefer to use their own gadgets. Furthermore, wireless in-flight entertainment systems provide passengers with convenient internet access, video streaming, and other features on their devices. Airlines are also getting on the BYOD (Bring Your Own Device) bandwagon, converting passengers' PEDs into a comprehensive entertainment solution to replace their previous In-Flight Entertainment systems. For instance,

Sunclass Airlines' A321 aircraft will be equipped with Inflight Dublin's Everhub wireless in-flight entertainment system. Sunclass Airlines' A330 fleet also receives in-flight entertainment (IFE) programming which includes TV shows, Hollywood movies, boxsets, and music.

Market Dynamics:

Several airlines have deployed routers in order to provide free Wi-Fi to their passengers. Passengers can connect to live Internet through their in-flight entertainment devices or laptops via in-flight Wi-Fi connectivity on numerous planes with the help of data connection via satellite technology. Passengers can enjoy their ride by accessing movies, music, games, and other entertainment media from their own devices over Wi-Fi.

Commercial airlines are experimenting with virtual reality and developing wireless network-centric IFEC strategies that will allow them to expand and evolve applications that are currently deployed on seatback screens, head-worn displays, and mobile devices.


In December 2021, American Airlines's new Airbus A321XLR and Boeing 787-9 fleets will be equipped with the latest AVANT solution of Thales Group. This airline will be the first to travel using Thales' new Optiq displays, which are the industry's first 4K high dynamic range seatback panels with Samsung QLED proprietary technology.

Additionally, it is noted that Emirates, a Dubai-based airline had allowed passengers to make, receive calls, and send SMS messages up in the air for long. In 2018, Emirates allowed flyers from India to make calls from their own mobile phones.

Table of Contents

Market Definition

Market Segmentation

  • By Region
  • By Aircraft Type
  • By Connectivity

10 Year Market Outlook

  • The 10-year market outlook would give a detailed overview of changing dynamics, technology adoption overviews and the overall market attractiveness is covered in this chapter.

Market Technologies

  • This segment covers the top 10 technologies that is expected to impact this market and the possible implications these technologies would have on the overall market.

Global Market Forecast

  • The 10-year market forecast of this market is covered in detailed across the segments which are mentioned above.

Regional Market Trends & Forecast

  • The regional market trends, drivers, restraints and Challenges of this market, the Political, Economic, Social and Technology aspects are covered in this segment. The market forecast and scenario analysis across regions are also covered in detailed in this segment. The last part of the regional analysis includes profiling of the key companies, supplier landscape and company benchmarking.
    • North America
    • Drivers, Restraints and Challenges
    • PEST
    • Market Forecast & Scenario Analysis
    • Key Companies
    • Supplier Tier Landscape
    • Company Benchmarking
    • Europe
    • Middle East
    • APAC
    • South America

Country Analysis

  • This chapter deals with the key defense programs in this market, it also covers the latest news and patents which have been filed in this market. Country level 10 year market forecast and scenario analysis are also covered in this chapter.
    • US
    • Defense Programs
    • Latest News
    • Patents
    • Current levels of technology maturation in this market
    • Market Forecast & Scenario Analysis
    • Canada
    • Italy
    • France
    • Germany
    • Netherlands
    • Belgium
    • Spain
    • Sweden
    • Greece
    • Australia
    • South Africa
    • India
    • China
    • Russia
    • South Korea
    • Japan
    • Malaysia
    • Singapore
    • Brazil

Opportunity Matrix

The opportunity matrix helps the readers understand the high opportunity segments in this market.

Expert Opinions

Hear from our experts their opinion of the possible outlook for this market.


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