½ÃÀ庸°í¼­
»óǰÄÚµå
1462589

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀå : À¯Çüº°, ¿ëµµº°, ±¹°¡º° - ºÐ¼® ¹× ¿¹Ãø(2023-2033³â)

Asia-Pacific Immersive Reality for Defense Market: Focus on Type, Application, and Country - Analysis and Forecast, 2023-2033

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: BIS Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® | ¹è¼Û¾È³» : 1-5ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡á º¸°í¼­¿¡ µû¶ó ÃֽŠÁ¤º¸·Î ¾÷µ¥ÀÌÆ®ÇÏ¿© º¸³»µå¸³´Ï´Ù. ¹è¼ÛÀÏÁ¤Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀå ±Ô¸ð´Â 2023³â 5¾ï 1,840¸¸ ´Þ·¯·Î Æò°¡µÇ¾ú°í, 2033³â¿¡´Â 31¾ï 610¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ¿¹Ãø ±â°£ 2023³âºÎÅÍ 2033³â±îÁö ¼ºÀå·üÀº 19.61%°¡ µÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼´Â ¹æÀ§ ¹× ±º»ç »ê¾÷¿¡¼­ ±Þ¼ÓÈ÷ Áß¿äÇÑ ºÐ¾ß°¡ µÇ°í ÀÖ½À´Ï´Ù. ÀÌ È®ÀåÀÇ ¹è°æÀº ÈÆ·Ã, ½Ã¹Ä·¹ÀÌ¼Ç ¹× ¿î¿µ È¿À²¼ºÀ» °³¼±Çϱâ À§ÇÑ °í±Þ ±â¼ú ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¿ä±¸°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¸ôÀÔÇü ¸®¾ó¸®Æ¼¶õ ÀΰøÀûÀÎ ¼³Á¤¿¡ »ç¶÷À» ¸ôÀÔ½ÃÄÑ ³ôÀº Ãæ½Çµµ¿Í ¸ôÀÔ°¨À¸·Î ½Ç¼¼°èÀÇ Ã¼ÇèÀ» ¸ð¹æÇϰí ÈÆ·ÃÀÇ È¿°ú¸¦ Çâ»ó½ÃŰ´Â ´Ù¾çÇÑ ±â¼úÀ» ¸»ÇÕ´Ï´Ù.

ÁÖ¿ä ½ÃÀå Åë°è
¿¹Ãø ±â°£ 2023-2033³â
2023³â Æò°¡¾× 5¾ï 1,840¸¸ ´Þ·¯
2033³â ¿¹Ãø 31¾ï610¸¸ ´Þ·¯
CAGR 19.61%

¸ôÀÔÇü ¸®¾ó¸®Æ¼´Â ¾Æ½Ã¾ÆÅÂÆò¾ç¿¡¼­ ¹æÀ§ Àü¼úÀÇ Áß¿äÇÑ ¿ä¼Ò·Î ºü¸£°Ô È®»êµÇ°í ÀÖ½À´Ï´Ù. ¾Èº¸ ¿ì·Á°¡ º¹ÀâÇØÁö°í ÈÆ·Ã ¼Ö·ç¼Ç °­È­¿¡ ´ëÇÑ ¼ö¿ä°¡ ³ô¾ÆÁö´Â °¡¿îµ¥ ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ±â¼úÀº ¹æÀ§ ºÐ¾ß¿¡¼­ Áß¿äÇÑ ¼ö´ÜÀ¸·Î ºÎ»óÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â¼ú¿¡´Â °¡»óÇö½Ç(VR), Áõ°­Çö½Ç(AR), º¹ÇÕÇö½Ç(MR) µîÀÌ ÀÖÀ¸¸ç, ÈÆ·Ã, ½Ã¹Ä·¹À̼Ç, ÀÛÀü ¼öÇà ´É·ÂÀ» Çâ»ó½ÃŰ´Â ´Ù¾çÇÑ ±â´ÉÀ» Á¦°øÇÕ´Ï´Ù.

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀåÀ» °ßÀÎÇÏ´Â °æÀï ¿äÀÎÀ¸·Î´Â ±º»ç·ÂÀÇ ±Ù´ëÈ­, Âü½ÅÇÑ ÈÆ·Ã ¼ö¹ýÀÇ Ã¤¿ë, ¼¼°èÀÇ ¹æÀ§ Àå¸é¿¡¼­ °æÀï ¿ìÀ§¸¦ À¯ÁöÇϱâ À§ÇÑ ¿å±¸ µîÀÌ ÀÖ½À´Ï´Ù. ÀÌ Áö¿ª ÀÏ´ëÀÇ Á¤ºÎ ¹× ¹æÀ§ Á¶Á÷Àº ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ±â¼ú¿¡ ¸¹Àº ÅõÀÚ¸¦ Çϰí ÀÖ½À´Ï´Ù.

¶ÇÇÑ, ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ±â¼úÀ» ¹æÀ§¿ëÀ¸·Î ÅëÇÕÇÔÀ¸·Î½á º¸´Ù È¿À²ÀûÀÌ°í ºñ¿ë È¿À²ÀûÀÎ ÈÆ·ÃÀÌ °¡´ÉÇϸç, °í¾Ð ½Ã³ª¸®¿À ÇÏ¿¡¼­ ÀÇ»ç °áÁ¤ ´É·Âµµ Çâ»óµË´Ï´Ù. ±× °á°ú, ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀåÀº Å©°Ô ¼ºÀåÇϰí, ±â¼ú °³¹ßÀÚ, ¹æÀ§ °è¾àÀÚ, ±º»çÁ¶Á÷ÀÌ ÀÌ ¿ªµ¿ÀûÀ¸·Î º¯È­ÇÏ´Â ¾÷°è¿¡¼­ Çù·ÂÇϰí Çõ½ÅÇÒ ¼ö ÀÖ´Â ¸î °¡Áö ±âȸ¸¦ Á¦°øÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

º» º¸°í¼­´Â ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀå¿¡ ´ëÇØ Á¶»çÇßÀ¸¸ç, ½ÃÀå °³¿ä¿Í ÇÔ²² À¯Çüº°, ¿ëµµº°, ±¹°¡º° µ¿Çâ, ½ÃÀå ÁøÃâ±â¾÷ ÇÁ·ÎÆÄÀÏ µîÀÇ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.

¸ñÂ÷

ÁÖ¿ä ¿ä¾à

Á¶»ç ¹üÀ§

Á¦1Àå ½ÃÀå

  • ¾÷°è Àü¸Á
    • ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀå : °³¿ä
    • ¸ôÀÔÇü ¸®¾ó¸®Æ¼ÀÇ ¹Ì·¡ µ¿Çâ
    • ½ºÅ¸Æ®¾÷ ¹× ÅõÀÚ »óȲ
    • °ø±Þ¸Á ºÐ¼®
  • ºñÁî´Ï½º ¿ªÇÐ

Á¦2Àå Áö¿ª

  • ¹æÀ§¿ë ¸ôÀÔÇü ¸®¾ó¸®Æ¼ ½ÃÀå :Áö¿ªº°
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
    • ½ÃÀå
    • ÀÀ¿ë
    • Á¦Ç°
    • ¾Æ½Ã¾ÆÅÂÆò¾ç(±¹°¡º°)

Á¦3Àå °æÀï º¥Ä¡¸¶Å· ¹× ±â¾÷ ÇÁ·ÎÆÄÀÏ

  • °æÀï º¥Ä¡¸¶Å·

Á¦4Àå Á¶»ç ¹æ¹ý

AJY 24.04.25

Introduction to Asia-Pacific (APAC) Immersive Reality for Defense Market

The Asia-Pacific immersive reality for defense market is estimated to reach $3,106.1 million by 2033 from $518.4 million in 2023, at a growth rate of 19.61% during the forecast period 2023-2033. APAC Immersive reality for defense applications is quickly becoming a critical area in the defense and military industries. This expansion is driven by a growing need for advanced technical solutions to improve training, simulation, and operational efficiency. Immersive reality refers to a variety of technologies that immerse people in synthetic settings, imitating real-world experiences with high fidelity and immersion to improve training efficacy.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$518.4 Million
2033 Forecast$3,106.1 Million
CAGR19.61%

Market Introduction

Immersive reality is quickly gaining popularity as an important component of defense tactics in Asia-Pacific (APAC). With the increasing complexity of security concerns and the growing demand for enhanced training solutions, immersive reality technologies are emerging as critical instruments in the defense sector. These technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which provide a range of capabilities for improving training, simulation, and operational performance.

Factors driving the APAC immersive reality for defense market include military force modernization, the adoption of novel training approaches, and the desire to maintain a competitive advantage in the global defense scene. Governments and defense organization all throughout the region are investing heavily in immersive reality technology.

Furthermore, integrating immersive reality technologies into defense applications allows for more efficient and cost-effective training, as well as increased decision-making abilities under high-pressure scenarios. As a result, the APAC immersive reality for defense market is expected to grow significantly, providing several chances for technology developers, defense contractors, and military organizations to collaborate and innovate in this dynamic and changing industry.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Segmentation 2: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Segmentation 3: by Country

  • China
  • Japan
  • India
  • Rest-of-Asia-Pacific

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Asia Pacific region. Moreover, the study provides the reader with a detailed understanding of the immersive reality for defense market by technology, inclusive of the key developments in the respective segments in APAC region.

Growth/Marketing Strategy: The APAC immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Table of Contents

Executive Summary

Scope of the Study

1 Markets

  • 1.1 Industry Outlook
    • 1.1.1 Immersive Reality for Defense Market: Overview
    • 1.1.2 Futuristic Trends in Immersive Reality
      • 1.1.2.1 Neuromorphic Computing
      • 1.1.2.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.2.3 Immersive Synthetic Training Environment (STE)
      • 1.1.2.4 Tactical Augmented Reality (TAR)
      • 1.1.2.5 Virtual Squad Training System (VSTS)
      • 1.1.2.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.3 Startups and Investment Landscape
    • 1.1.4 Supply Chain Analysis
  • 1.2 Business Dynamics
    • 1.2.1 Business Drivers
      • 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2 Business Challenges
      • 1.2.2.1 Tackling Cybersickness and Information Overload
      • 1.2.2.2 Security Concerns in Immersive Solutions
    • 1.2.3 Business Strategies
      • 1.2.3.1 Mergers and Acquisitions
    • 1.2.4 Corporate Strategies
      • 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5 Business Opportunities
      • 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2 Development of Glass Box Systems

2 Region

  • 2.1 Immersive Reality for Defense Market (by Region)
  • 2.2 Asia-Pacific
    • 2.2.1 Market
      • 2.2.1.1 Key Players in Asia-Pacific
      • 2.2.1.2 Business Drivers
      • 2.2.1.3 Business Challenges
    • 2.2.2 Application
      • 2.2.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
    • 2.2.3 Product
      • 2.2.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
    • 2.2.4 Asia-Pacific (by Country)
      • 2.2.4.1 China
        • 2.2.4.1.1 Market
          • 2.2.4.1.1.1 Key Players in China
        • 2.2.4.1.2 Application
          • 2.2.4.1.2.1 China Immersive Reality for Defense Market (by Application)
        • 2.2.4.1.3 Product
          • 2.2.4.1.3.1 China Immersive Reality for Defense Market (by Type)
      • 2.2.4.2 Japan
        • 2.2.4.2.1 Market
          • 2.2.4.2.1.1 Key Players in Japan
        • 2.2.4.2.2 Application
          • 2.2.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
        • 2.2.4.2.3 Product
          • 2.2.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
      • 2.2.4.3 India
        • 2.2.4.3.1 Market
          • 2.2.4.3.1.1 Key Players in India
        • 2.2.4.3.2 Application
          • 2.2.4.3.2.1 India Immersive Reality for Defense Market (by Application)
        • 2.2.4.3.3 Product
          • 2.2.4.3.3.1 India Immersive Reality for Defense Market (by Type)
      • 2.2.4.4 Rest-of-Asia-Pacific
        • 2.2.4.4.1 Application
          • 2.2.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
        • 2.2.4.4.2 Product
          • 2.2.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)

3 Competitive Benchmarking and Company Profiles

  • 3.1 Competitive Benchmarking

4 Research Methodology

  • 4.1 Factors for Data Prediction and Modeling
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦