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1462589

아시아태평양의 방위용 몰입형 리얼리티 시장 : 유형별, 용도별, 국가별 - 분석 및 예측(2023-2033년)

Asia-Pacific Immersive Reality for Defense Market: Focus on Type, Application, and Country - Analysis and Forecast, 2023-2033

발행일: | 리서치사: BIS Research | 페이지 정보: 영문 | 배송안내 : 1-5일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

아시아태평양의 방위용 몰입형 리얼리티 시장 규모는 2023년 5억 1,840만 달러로 평가되었고, 2033년에는 31억 610만 달러에 이를 것으로 예측되며, 예측 기간 2023년부터 2033년까지 성장률은 19.61%가 될 것으로 예상됩니다.

아시아태평양의 방위용 몰입형 리얼리티는 방위 및 군사 산업에서 급속히 중요한 분야가 되고 있습니다. 이 확장의 배경은 훈련, 시뮬레이션 및 운영 효율성을 개선하기 위한 고급 기술 솔루션에 대한 요구가 증가하고 있습니다. 몰입형 리얼리티란 인공적인 설정에 사람을 몰입시켜 높은 충실도와 몰입감으로 실세계의 체험을 모방하고 훈련의 효과를 향상시키는 다양한 기술을 말합니다.

주요 시장 통계
예측 기간 2023-2033년
2023년 평가액 5억 1,840만 달러
2033년 예측 31억610만 달러
CAGR 19.61%

몰입형 리얼리티는 아시아태평양에서 방위 전술의 중요한 요소로 빠르게 확산되고 있습니다. 안보 우려가 복잡해지고 훈련 솔루션 강화에 대한 수요가 높아지는 가운데 몰입형 리얼리티 기술은 방위 분야에서 중요한 수단으로 부상하고 있습니다. 이러한 기술에는 가상현실(VR), 증강현실(AR), 복합현실(MR) 등이 있으며, 훈련, 시뮬레이션, 작전 수행 능력을 향상시키는 다양한 기능을 제공합니다.

아시아태평양의 방위용 몰입형 리얼리티 시장을 견인하는 경쟁 요인으로는 군사력의 근대화, 참신한 훈련 수법의 채용, 세계의 방위 장면에서 경쟁 우위를 유지하기 위한 욕구 등이 있습니다. 이 지역 일대의 정부 및 방위 조직은 몰입형 리얼리티 기술에 많은 투자를 하고 있습니다.

또한, 몰입형 리얼리티 기술을 방위용으로 통합함으로써 보다 효율적이고 비용 효율적인 훈련이 가능하며, 고압 시나리오 하에서 의사 결정 능력도 향상됩니다. 그 결과, 아시아태평양의 방위용 몰입형 리얼리티 시장은 크게 성장하고, 기술 개발자, 방위 계약자, 군사조직이 이 역동적으로 변화하는 업계에서 협력하고 혁신할 수 있는 몇 가지 기회를 제공할 것으로 예상됩니다.

본 보고서는 아시아태평양의 방위용 몰입형 리얼리티 시장에 대해 조사했으며, 시장 개요와 함께 유형별, 용도별, 국가별 동향, 시장 진출기업 프로파일 등의 정보를 제공합니다.

목차

주요 요약

조사 범위

제1장 시장

  • 업계 전망
    • 방위용 몰입형 리얼리티 시장 : 개요
    • 몰입형 리얼리티의 미래 동향
    • 스타트업 및 투자 상황
    • 공급망 분석
  • 비즈니스 역학

제2장 지역

  • 방위용 몰입형 리얼리티 시장 :지역별
  • 아시아태평양
    • 시장
    • 응용
    • 제품
    • 아시아태평양(국가별)

제3장 경쟁 벤치마킹 및 기업 프로파일

  • 경쟁 벤치마킹

제4장 조사 방법

AJY 24.04.25

Introduction to Asia-Pacific (APAC) Immersive Reality for Defense Market

The Asia-Pacific immersive reality for defense market is estimated to reach $3,106.1 million by 2033 from $518.4 million in 2023, at a growth rate of 19.61% during the forecast period 2023-2033. APAC Immersive reality for defense applications is quickly becoming a critical area in the defense and military industries. This expansion is driven by a growing need for advanced technical solutions to improve training, simulation, and operational efficiency. Immersive reality refers to a variety of technologies that immerse people in synthetic settings, imitating real-world experiences with high fidelity and immersion to improve training efficacy.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$518.4 Million
2033 Forecast$3,106.1 Million
CAGR19.61%

Market Introduction

Immersive reality is quickly gaining popularity as an important component of defense tactics in Asia-Pacific (APAC). With the increasing complexity of security concerns and the growing demand for enhanced training solutions, immersive reality technologies are emerging as critical instruments in the defense sector. These technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which provide a range of capabilities for improving training, simulation, and operational performance.

Factors driving the APAC immersive reality for defense market include military force modernization, the adoption of novel training approaches, and the desire to maintain a competitive advantage in the global defense scene. Governments and defense organization all throughout the region are investing heavily in immersive reality technology.

Furthermore, integrating immersive reality technologies into defense applications allows for more efficient and cost-effective training, as well as increased decision-making abilities under high-pressure scenarios. As a result, the APAC immersive reality for defense market is expected to grow significantly, providing several chances for technology developers, defense contractors, and military organizations to collaborate and innovate in this dynamic and changing industry.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Segmentation 2: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Segmentation 3: by Country

  • China
  • Japan
  • India
  • Rest-of-Asia-Pacific

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Asia Pacific region. Moreover, the study provides the reader with a detailed understanding of the immersive reality for defense market by technology, inclusive of the key developments in the respective segments in APAC region.

Growth/Marketing Strategy: The APAC immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Table of Contents

Executive Summary

Scope of the Study

1 Markets

  • 1.1 Industry Outlook
    • 1.1.1 Immersive Reality for Defense Market: Overview
    • 1.1.2 Futuristic Trends in Immersive Reality
      • 1.1.2.1 Neuromorphic Computing
      • 1.1.2.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.2.3 Immersive Synthetic Training Environment (STE)
      • 1.1.2.4 Tactical Augmented Reality (TAR)
      • 1.1.2.5 Virtual Squad Training System (VSTS)
      • 1.1.2.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.3 Startups and Investment Landscape
    • 1.1.4 Supply Chain Analysis
  • 1.2 Business Dynamics
    • 1.2.1 Business Drivers
      • 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2 Business Challenges
      • 1.2.2.1 Tackling Cybersickness and Information Overload
      • 1.2.2.2 Security Concerns in Immersive Solutions
    • 1.2.3 Business Strategies
      • 1.2.3.1 Mergers and Acquisitions
    • 1.2.4 Corporate Strategies
      • 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5 Business Opportunities
      • 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2 Development of Glass Box Systems

2 Region

  • 2.1 Immersive Reality for Defense Market (by Region)
  • 2.2 Asia-Pacific
    • 2.2.1 Market
      • 2.2.1.1 Key Players in Asia-Pacific
      • 2.2.1.2 Business Drivers
      • 2.2.1.3 Business Challenges
    • 2.2.2 Application
      • 2.2.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
    • 2.2.3 Product
      • 2.2.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
    • 2.2.4 Asia-Pacific (by Country)
      • 2.2.4.1 China
        • 2.2.4.1.1 Market
          • 2.2.4.1.1.1 Key Players in China
        • 2.2.4.1.2 Application
          • 2.2.4.1.2.1 China Immersive Reality for Defense Market (by Application)
        • 2.2.4.1.3 Product
          • 2.2.4.1.3.1 China Immersive Reality for Defense Market (by Type)
      • 2.2.4.2 Japan
        • 2.2.4.2.1 Market
          • 2.2.4.2.1.1 Key Players in Japan
        • 2.2.4.2.2 Application
          • 2.2.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
        • 2.2.4.2.3 Product
          • 2.2.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
      • 2.2.4.3 India
        • 2.2.4.3.1 Market
          • 2.2.4.3.1.1 Key Players in India
        • 2.2.4.3.2 Application
          • 2.2.4.3.2.1 India Immersive Reality for Defense Market (by Application)
        • 2.2.4.3.3 Product
          • 2.2.4.3.3.1 India Immersive Reality for Defense Market (by Type)
      • 2.2.4.4 Rest-of-Asia-Pacific
        • 2.2.4.4.1 Application
          • 2.2.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
        • 2.2.4.4.2 Product
          • 2.2.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)

3 Competitive Benchmarking and Company Profiles

  • 3.1 Competitive Benchmarking

4 Research Methodology

  • 4.1 Factors for Data Prediction and Modeling
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