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1551855

소비자 가상현실(VR) 시장

Consumer Virtual Reality

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 184 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

소비자 가상현실 세계 시장은 2030년까지 2,823억 달러에 이를 것으로 예상

2023년에 123억 달러로 추정되는 소비자 가상현실 세계 시장은 2023년부터 2030년까지 연평균 복합 성장률(CAGR) 56.4%로 성장했으며 2030년에는 2,823억 달러에 이를 것으로 예측됩니다. 이 보고서에서 분석한 부문 중 하나인 하드웨어 구성 요소는 CAGR 54.9%로 성장을 지속하고, 분석 기간이 끝날 때 1,768억 달러에 도달할 것으로 예측됩니다. 소프트웨어 컴포넌트 분야의 성장률은 분석 기간 동안 CAGR 59.4%로 추정됩니다.

미국 시장은 34억 달러, 중국은 CAGR 68.1%로 성장 예측

미국의 소비자 가상현실(VR) 시장은 2023년 34억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2030년까지 785억 달러 규모에 이를 것으로 예측되며 분석 기간 2023-2030년의 CAGR은 68.1%로 예상됩니다. 다른 주목할만한 지역별 시장으로는 일본과 캐나다가 있으며, 분석 기간 동안 각각 47.1%와 52.3%의 연평균 복합 성장률(CAGR)로 성장할 것으로 예측되고 있습니다. 유럽에서는 독일이 CAGR 약 49.3%로 성장할 것으로 예측됩니다.

세계 소비자 가상현실(VR) 시장 - 주요 동향과 촉진요인 요약

가상현실은 어떻게 소비자의 전망을 재구성하는가?

소비자 가상현실(VR)은 틈새 기술에서 주류 현상으로 빠르게 진화하고 사람들의 디지털 컨텐츠와의 관계에 큰 영향을 미치고 있습니다. 처음에는 게임을 통해 보급된 VR은 엔터테인먼트, 교육, 사회적 교류, 심지어 멘탈 헬스 테라피 등 일상 생활의 다양한 측면까지 그 범위를 넓히고 있습니다. VR의 몰입적인 특성으로 인해 사용자는 일반적으로 불가능한 환경과 시나리오를 경험할 수 있어 현실과 상상력의 매력적인 융합을 만들어 냅니다. VR 헤드셋과 같은 하드웨어를 보다 저렴한 가격으로 이용할 수 있게 되어 컨텐츠 제작자가 고품질의 VR 경험을 계속 개발함에 따라 소비자용 VR의 채용이 크게 증가할 것으로 예상됩니다. 이러한 변화는 소비자의 디지털 미디어와의 관계를 바꾸고 수동적 소비에서 몰입형 환경으로의 능동적 참여로 전환하고 있습니다.

왜 기술의 진보가 VR의 채용을 가속시키고 있는가?

소비자를 위한 VR의 급속한 보급은 VR 경험의 질과 접근성을 모두 향상시킨 상당한 기술 진보로 인한 것이 큽니다. 고해상도 스크린과 고속 리프레시 속도와 같은 디스플레이 기술의 향상은 VR의 시각적 충실도를 극적으로 향상시키고, 멀미를 줄이고, 사용자에게 보다 편안한 경험을 제공합니다. 또한 트래킹 기술의 발전으로 VR 시스템의 응답성과 정밀도가 향상되어 가상 환경 내에서 보다 자연스럽고 직관적인 상호작용이 가능해졌습니다. 또한 무선 VR 헤드셋의 개발로 도입의 주요 장벽 중 하나인 번거로운 케이블이 없어져 VR의 편의성이 향상되었습니다. 게다가 인공지능(AI)과 머신러닝을 VR 플랫폼에 통합하면 보다 개인화되고 적응적인 경험을 가능하게 하여 소비자들에게 VR의 매력을 더욱 높일 수 있습니다.

VR은 게임을 넘어 어떻게 새로운 소비자용도로 확대되고 있는가?

게임은 여전히 소비자를 위한 VR 시장의 핵심이지만, 이 기술의 잠재력은 엔터테인먼트를 훨씬 넘어 퍼지고 있습니다. VR은 안전하고 제어된 환경에서 현실 세계 시나리오를 시뮬레이션할 수 있는 몰입형 학습 체험을 제공하는 교육 등의 분야에서 채용이 진행되고 있습니다. 소셜 인터랙션의 영역에서 VR은 새로운 형태의 커뮤니케이션을 가능하게 하고, 사용자가 가상 공간에서 만나 교류함으로써 기존의 디지털 플랫폼에는 없는 현장감을 키우고 있습니다. 또한 VR은 공포증과 PTSD를 치료하기 위한 가상현실 노출 요법(VRET)과 같은 치료 애플리케이션을 제공하고 건강과 웰빙 분야에도 크게 진출하고 있습니다. 소매업이나 부동산업도 가상쇼룸이나 물건투어를 제공하기 위해 VR의 가능성을 모색하고 있어 소비자가 집에 있으면서 쇼핑을 하거나 상품을 탐험하는 새로운 방법을 제공합니다.

소비자 VR 시장의 성장을 가속하는 요인이란?

소비자 VR 시장의 성장은 VR 경험의 질과 접근성을 향상시키는 지속적인 기술 진보와 같은 여러 요인들에 의해 견인되고 있습니다. 특히 게임 및 엔터테인먼트를 중심으로 한 컨텐츠 라이브러리의 확충은 보다 폭넓은 시청자를 유치하고 있으며, 대기업 하이테크 기업의 VR 분야에의 진입은 소비자의 신뢰를 높이고 보급을 촉진하고 있습니다. 게다가, 교육, 헬스케어, 소매 등, 게임 이외의 용도에서의 VR 이용의 확대가, 시장의 밑단을 넓혀 새로운 성장 기회를 창출하고 있습니다. 무선 헤드셋과 독립형 헤드셋의 개발과 함께 VR 하드웨어의 가격이 저렴해진 것도 진입 장벽을 낮추어 보다 폭넓은 소비자가 VR에 액세스할 수 있게 되었습니다. 또한 COVID-19의 유행은 원격 커뮤니케이션 및 가상 경험을 위한 도구로 VR에 대한 관심을 가속화하고 시장 성장을 더욱 뒷받침하고 있습니다.

조사 대상 기업 예(주목의 46사)

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine(Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.;

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 스페인
  • 러시아
  • 기타 유럽
  • 아시아태평양
  • 호주
  • 인도
  • 한국
  • 기타 아시아태평양
  • 라틴아메리카
  • 아르헨티나
  • 브라질
  • 멕시코
  • 기타 라틴아메리카
  • 중동
  • 이란
  • 이스라엘
  • 사우디아라비아
  • 아랍에미리트(UAE)
  • 기타 중동
  • 아프리카

제4장 경쟁

JHS 24.09.24

Global Consumer Virtual Reality Market to Reach US$282.3 Billion by 2030

The global market for Consumer Virtual Reality estimated at US$12.3 Billion in the year 2023, is expected to reach US$282.3 Billion by 2030, growing at a CAGR of 56.4% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 54.9% CAGR and reach US$176.8 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 59.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 68.1% CAGR

The Consumer Virtual Reality market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$78.5 Billion by the year 2030 trailing a CAGR of 68.1% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 47.1% and 52.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 49.3% CAGR.

Global Consumer Virtual Reality Market - Key Trends and Drivers Summarized

How Is Virtual Reality Reshaping the Consumer Landscape?

Consumer virtual reality (VR) has rapidly evolved from a niche technology into a mainstream phenomenon, profoundly impacting the way people interact with digital content. Initially popularized through gaming, VR has expanded its reach into various aspects of everyday life, including entertainment, education, social interaction, and even mental health therapy. The immersive nature of VR allows users to experience environments and scenarios that would otherwise be impossible, creating a compelling blend of reality and imagination. As hardware such as VR headsets becomes more affordable and accessible, and as content creators continue to develop high-quality VR experiences, the adoption of consumer VR is expected to rise significantly. This shift is transforming how consumers engage with digital media, moving from passive consumption to active participation in immersive environments.

Why Are Technological Advancements Accelerating VR Adoption?

The rapid adoption of consumer VR is largely driven by significant technological advancements that have enhanced both the quality and accessibility of VR experiences. Improvements in display technology, such as higher resolution screens and faster refresh rates, have dramatically increased the visual fidelity of VR, reducing motion sickness and making the experience more comfortable for users. Additionally, advancements in tracking technology have made VR systems more responsive and precise, allowing for more natural and intuitive interactions within virtual environments. The development of wireless VR headsets has also eliminated one of the main barriers to adoption—cumbersome cables—making VR more convenient to use. Moreover, the integration of artificial intelligence (AI) and machine learning into VR platforms is enabling more personalized and adaptive experiences, further enhancing the appeal of VR for consumers.

How Is VR Expanding Beyond Gaming into New Consumer Applications?

While gaming remains a cornerstone of the consumer VR market, the technology’s potential extends far beyond entertainment. VR is increasingly being adopted in sectors such as education, where it provides immersive learning experiences that can simulate real-world scenarios in a safe and controlled environment. In the realm of social interaction, VR is enabling new forms of communication, allowing users to meet and interact in virtual spaces, fostering a sense of presence that traditional digital platforms cannot match. Additionally, VR is making significant inroads into health and wellness, offering therapeutic applications such as virtual reality exposure therapy (VRET) for treating phobias and PTSD. Retail and real estate are also exploring VR’s potential to offer virtual showrooms and property tours, providing consumers with a new way to shop and explore products from the comfort of their homes.

What Factors Are Driving Growth in the Consumer VR Market?

The growth in the consumer VR market is driven by several factors, including continuous technological advancements that are enhancing the quality and accessibility of VR experiences. The expanding content library, particularly in gaming and entertainment, is attracting a broader audience, while the entry of major tech companies into the VR space is boosting consumer confidence and driving adoption. Additionally, the growing use of VR in non-gaming applications, such as education, healthcare, and retail, is broadening the market’s reach and creating new opportunities for growth. The increased affordability of VR hardware, coupled with the development of wireless and standalone headsets, is also lowering barriers to entry, making VR more accessible to a wider range of consumers. Furthermore, the COVID-19 pandemic has accelerated interest in VR as a tool for remote communication and virtual experiences, further propelling market growth.

Select Competitors (Total 46 Featured) -

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc. ;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Consumer Virtual Reality - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancements in VR Hardware Propel Growth in Consumer Adoption
    • Expanding Content Ecosystems Strengthen Business Case for VR Platforms
    • Growing Integration of AI and Machine Learning Expands VR Application Opportunities
    • Rise of Wireless and Standalone VR Headsets Spurs Market Demand
    • Increasing Use of VR in Non-Gaming Sectors Generates New Revenue Streams
    • Here's How the COVID-19 Pandemic Accelerated Interest in Virtual Experiences
    • Technological Innovations in Display and Tracking Technologies Enhance User Experience
    • Expanding Applications in Education and Training Throw Spotlight on VR's Potential
    • Increased Investment by Major Tech Companies Drives Adoption of VR Technologies
    • Growing Affordability of VR Hardware Sustains Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Consumer Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 11: USA Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 12: USA Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: USA 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 14: Canada Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: Canada Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: Canada 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • JAPAN
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 17: Japan Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Japan Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Japan 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CHINA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 20: China Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: China Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: China 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • EUROPE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 23: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: Europe Historic Review for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Europe 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • FRANCE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 29: France Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: France Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: France 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • GERMANY
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 32: Germany Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Germany Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Germany 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 35: Italy Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Italy Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Italy 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 38: UK Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: UK Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: UK 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 41: Spain Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Spain Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Spain 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 44: Russia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Russia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Russia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 47: Rest of Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Rest of Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Rest of Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 50: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Asia-Pacific Historic Review for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 56: Australia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Australia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Australia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • INDIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 59: India Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: India Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: India 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 62: South Korea Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: South Korea Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: South Korea 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 65: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Rest of Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Rest of Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 68: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Latin America Historic Review for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Latin America 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 74: Argentina Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Argentina Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Argentina 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 77: Brazil Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Brazil Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Brazil 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 80: Mexico Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Mexico Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Mexico 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 83: Rest of Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Rest of Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Rest of Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 86: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 87: Middle East Historic Review for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Middle East 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 92: Iran Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Iran Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Iran 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 95: Israel Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Israel Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Israel 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 98: Saudi Arabia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Saudi Arabia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Saudi Arabia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 101: UAE Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: UAE Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: UAE 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 104: Rest of Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Rest of Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AFRICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 107: Africa Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Africa Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Africa 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030

IV. COMPETITION

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