시장보고서
상품코드
1747759

세계의 그래픽 애드인(Add In) 보드 시장

Graphic Add-in-Boards

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 292 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

그래픽 애드인(Add In) 보드 세계 시장은 2030년까지 408억 달러에 이를 전망

2024년에 176억 달러로 추정되는 그래픽 애드인(Add In) 보드 세계 시장은 2024-2030년간 CAGR 15.0%로 성장하여 2030년에는 408억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 게임 용도는 CAGR 16.7%를 나타내고, 분석 기간 종료시에는 149억 달러에 이를 것으로 예측됩니다. 디자인 및 시각화 용도 부문의 성장률은 분석 기간중 CAGR 14.5%로 추정됩니다.

미국 시장은 추정 48억 달러, 중국은 CAGR 20.2%로 성장 예측

미국의 그래픽 애드인(Add In) 보드 시장은 2024년에 48억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2030년까지 89억 달러 규모에 이를 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 20.2%로 추정됩니다. 기타 주목해야 할 지역별 시장으로서는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 10.9%와 13.6%를 보일 것으로 예측됩니다. 유럽에서는 독일이 CAGR 12.0%를 보일 전망입니다.

세계의 그래픽 애드인(Add In) 보드 시장 - 주요 동향과 촉진요인 정리

고성능 컴퓨팅과 시각화의 중심에 그래픽 애드인보드가 있는 이유는 무엇인가?

일반적으로 디스크리트 그래픽 카드라고 불리는 그래픽 애드인보드(AIB)는 고성능 컴퓨팅, 고급 게임 및 컨텐츠 제작 생태계에서 중요한 구성 요소입니다. 뛰어난 렌더링, 병렬 처리 및 복잡한 시뮬레이션 기능을 가능하게 하는 전용 GPU(그래픽 처리 장치) 리소스를 제공합니다. 이 보드는 최신 AAA 게임, 전문 시각 디자인 용도, 머신러닝 알고리즘 및 실시간 비디오 처리 워크플로우를 실행할 수 있는 기반이 됩니다. 게임 개발부터 AI 모델 학습에 이르기까지 다양한 분야에서 데이터 집약적인 워크로드가 급증함에 따라, 광대역폭 GPU 가속을 갖춘 솔루션에 대한 수요가 급증하고 있습니다.

이러한 급격한 증가는 전통적인 게임 시장에만 국한되지 않습니다. 이산 AIB는 AI 연구소, 미디어 제작사, 과학 시각화 센터, 심지어 금융 분석 환경에서도 점점 더 필수적인 요소가 되고 있습니다. 높은 프레임 속도, 레이 트레이싱, 딥러닝 가속, 멀티 디스플레이 설정을 지원하는 능력은 현대 디지털 경제에서 없어서는 안 될 필수적인 도구가 되었습니다. 또한, 가상현실(VR), 증강현실(AR), 실시간 3D 모델링으로의 광범위한 전환은 하이엔드 AIB의 이용 사례를 확장하고 몰입형 및 컴퓨팅 집약적인 용도의 핵심 기술로서의 역할을 강화하고 있습니다.

기술 발전은 AIB 시장의 성능과 효율성을 어떻게 재정의하고 있는가?

AIB 시장은 GPU 아키텍처, 제조 공정, 메모리 기술의 비약적인 발전으로 빠르게 진화하고 있으며, NVIDIA, AMD 등 주요 업체들은 더 많은 트랜지스터를 집적하여 와트당 성능을 높이고, 레이 트레이싱, DLSS(Deep Learning), 슈퍼 샘플링(Super Sampling), 딥러닝(Deep Learning) Super Sampling), AI 확장 렌더링 등의 최첨단 기능을 지원하는 고급 노드(5nm, 4nm 등)에 구축된 차세대 GPU를 출시하고 있습니다. 이러한 혁신을 통해 AIB는 데스크톱, 워크스테이션 및 데이터센터 환경에서 필수적인 요소인 열효율을 향상시키면서 전례 없는 성능을 구현할 수 있습니다.

또 다른 큰 발전은 고대역폭 메모리(HBM)와 GDDR6X 메모리의 통합으로, 4K/8K 게임, 실시간 렌더링 및 시뮬레이션 워크로드의 데이터 처리량을 크게 향상시킬 수 있습니다. 또한, 멀티 GPU 설정과 모듈식 GPU 스케일링의 등장으로 특히 AI 트레이닝 및 엔지니어링 시뮬레이션 분야에서 유연하고 GPU 집약적인 컴퓨팅 클러스터를 구축할 수 있게 되었습니다. 전원 관리 기술, 팬리스 냉각 솔루션, 듀얼 BIOS 옵션도 도입되어 열 제어 및 오버클럭의 안전성을 향상시키고 있습니다. 이러한 하드웨어 혁신은 드라이버 업데이트, 개발자 툴킷, GPU 컴퓨트 라이브러리 등 AIB가 다양한 용도에서 잠재적 성능을 최대한 발휘할 수 있도록 지원하는 소프트웨어 생태계의 성장에 의해 뒷받침되고 있습니다.

소비자 및 기업 부문에서 AIB의 채택을 주도하는 시장 동향은 무엇인가?

AIB 시장은 게임, AI, 암호화폐 채굴, 전문 컨텐츠 제작 등 몇 가지 거시적 추세의 영향을 받고 있습니다. 게임은 여전히 가장 크고 가장 눈에 띄는 원동력이며, 고충실도 비주얼, 레이 트레이싱 그래픽, 부드러운 게임 플레이에 대한 수요가 소비자를 중급에서 고급 AIB로 향하게 합니다. 경쟁 e스포츠, 클라우드 게임, 게임 스트리밍 플랫폼(Twitch, YouTube Gaming 등)의 성장은 이산 GPU를 탑재한 게이밍 PC의 확장을 더욱 촉진하고 있습니다. 한편, 영상 편집, 3D 애니메이션, CAD/CAM 환경의 컨텐츠 제작자 및 전문가들은 더 빠른 렌더링, 부드러운 타임라인 재생, 실시간 미리보기 기능을 위해 AIB에 투자하고 있습니다.

특히 머신러닝, 디지털 트윈, 과학 컴퓨팅, 비디오 분석 분야에서 GPU 가속화를 통해 연산 효율이 비약적으로 향상되고 있으며, AI 워크로드가 CPU 중심 시스템에서 GPU 기반 시스템으로 전환되고 있는 것이 기업용 AIB의 매출에 기여하고 있습니다. 매출에 기여하고 있습니다. 이와 함께 암호화폐 채굴의 붐은 주기적이고 변동이 심한데, 뛰어난 해시레이트 효율로 인해 고성능 AIB에 대한 수요가 급증한 역사가 있습니다. 아시아태평양은 중국, 한국, 대만의 탄탄한 게임 문화와 산업용 GPU 사용 증가로 인해 AIB 소비를 주도하고 있으며, GPU 스캘핑 및 애프터마켓 거래와 같은 소매 동향도 최고급 보드에 대한 강력한 수요 및 공급의 제약을 반영하고 있습니다.

오늘날 세계 그래픽 애드인보드 시장의 성장 원동력은 무엇인가?

그래픽 애드인보드 시장의 성장은 하드웨어 혁신, 용도의 다양화, 사용자 수요에 기반한 몇 가지 상호 연관된 요인에 의해 주도되고 있습니다. 게임에서의 시각적 사실감과 높은 프레임률에 대한 끊임없는 추구는 빠른 리프레시 모니터의 채택과 4K/8K 디스플레이의 보급을 뒷받침하는 주요 촉매제입니다. 마찬가지로 중요한 것은 AI, 머신러닝, 고성능 컴퓨팅에서 GPU의 역할이 확대되고 있으며, AIB는 신경망 훈련, 이미지 처리, 실시간 분석을 위한 저렴하고 유연한 가속기 역할을 하고 있습니다.

또한, 유튜버부터 디지털 아티스트에 이르기까지 전 세계적으로 컨텐츠 크리에이터가 증가함에 따라 렌더링, 스트리밍, 인코딩을 동시에 지원하는 성능에 최적화된 AIB에 대한 수요가 급증하고 있습니다. 이와 함께 AR/VR, 시뮬레이션 기반 엔지니어링, 디지털 프로토타이핑 등 첨단 그래픽 기술의 발전은 새로운 산업 분야를 개척하고 있으며, 엔비디아의 RTX, AMD의 RDNA 아키텍처와 같은 벤더들의 혁신 주기는 성능의 한계를 계속 높여가고 있습니다. 성능의 한계를 계속 끌어올리고 있으며, 잦은 업그레이드 주기를 촉진하고 있습니다. 마지막으로, 하이브리드 작업과 디지털 협업이 일상화되면서 전문가들이 GPU를 지원하는 데스크톱과 워크스테이션으로 업그레이드하도록 유도하고 있으며, 이는 소비자 및 상업용 시장 성장을 더욱 촉진하고 있습니다.

부문

용도(게임, 디자인 및 시각화, 고성능 컴퓨팅, 데이터센터, 기타 용도), 최종 용도(데스크톱, 노트북, 태블릿, 워크스테이션, 기타 최종 용도)

조사 대상 기업 예(총 43개사)

  • Advanced Micro Devices, Inc.(AMD)
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX(Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS(Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd.(Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd.(MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor(TUL Corporation)
  • Sapphire Technology Limited
  • XFX(Pine Technology Holdings Limited)
  • ZOTAC(PC Partner Limited)

관세 영향 계수

Global Industry Analysts는 본사 소재지, 생산기지, 수출입(완제품 및 OEM)에 따른 기업의 경쟁력 변화를 예측하고 있으며, 이번 보고서에는 지리적 시장에 대한 관세의 영향을 반영하였습니다. 이러한 복잡하고 다면적인 시장 역학은 인위적인 판매 비용 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사에 영향을 미칠 것으로 예측됩니다.

Global Industry Analysts는 세계 주요 수석 이코노미스트(1,4,949명), 싱크탱크(62개 기관), 무역 및 산업 단체(171개 기관)의 전문가들의 의견을 면밀히 검토하여 생태계에 미치는 영향을 평가하고 새로운 시장 현실에 대응하고 있습니다. 모든 주요 국가의 전문가와 경제학자들이 관세와 그것이 자국에 미치는 영향에 대한 의견을 추적 조사했습니다.

Global Industry Analysts는 이러한 혼란이 향후 2-3개월 내에 마무리되고 새로운 세계 질서가 보다 명확하게 확립될 것으로 예상하고 있으며, Global Industry Analysts는 이러한 상황을 실시간으로 추적하고 있습니다.

2025년 4월: 협상 단계

이번 4월 보고서에서는 관세가 세계 시장 전체에 미치는 영향과 지역별 시장 조정에 대해 소개합니다. 당사의 예측은 과거 데이터와 진화하는 시장 영향요인을 기반으로 합니다.

2025년 7월: 최종 관세 재설정

각국의 최종 리셋이 발표되는 7월에도 고객님들께 무료 업데이트를 제공할 예정입니다. 최종 업데이트 버전에는 명확하게 정의된 관세 영향 분석이 포함되어 있습니다.

상호 및 양자 간 무역과 관세의 영향 분석 :

미국 <>& 중국 <>& 멕시코 <>& 캐나다 <>&EU <>& 일본 <>& 인도 <>& 기타 176개국

업계 최고의 이코노미스트: Global Industry Analysts의 지식 기반은 국가, 싱크탱크, 무역 및 산업 단체, 대기업, 그리고 세계 계량 경제 상황의 전례 없는 패러다임 전환의 영향을 공유하는 분야별 전문가 등 가장 영향력 있는 수석 이코노미스트 그룹을 포함한 14,949명의 이코노미스트를 추적하고 있습니다. 16,491개 이상의 보고서 대부분에 마일스톤에 기반한 2단계 출시 일정을 적용하고 있습니다.

목차

제1장 조사 방법

제2장 주요 요약

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 스페인
  • 러시아
  • 기타 유럽
  • 아시아태평양
  • 호주
  • 인도
  • 한국
  • 기타 아시아태평양
  • 라틴아메리카
  • 아르헨티나
  • 브라질
  • 멕시코
  • 기타 라틴아메리카
  • 중동
  • 이란
  • 이스라엘
  • 사우디아라비아
  • 아랍에미리트(UAE)
  • 기타 중동
  • 아프리카

제4장 경쟁

LSH 25.06.23

Global Graphic Add-in-Boards Market to Reach US$40.8 Billion by 2030

The global market for Graphic Add-in-Boards estimated at US$17.6 Billion in the year 2024, is expected to reach US$40.8 Billion by 2030, growing at a CAGR of 15.0% over the analysis period 2024-2030. Gaming Application, one of the segments analyzed in the report, is expected to record a 16.7% CAGR and reach US$14.9 Billion by the end of the analysis period. Growth in the Design & Visualization Application segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.8 Billion While China is Forecast to Grow at 20.2% CAGR

The Graphic Add-in-Boards market in the U.S. is estimated at US$4.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$8.9 Billion by the year 2030 trailing a CAGR of 20.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 10.9% and 13.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.0% CAGR.

Global Graphic Add-In Boards Market - Key Trends & Drivers Summarized

Why Are Graphic Add-In Boards Central to High-Performance Computing and Visualization?

Graphic Add-In Boards (AIBs), commonly referred to as discrete graphics cards, are critical components in high-performance computing, advanced gaming, and content creation ecosystems. Unlike integrated graphics processors embedded within CPUs, AIBs provide dedicated GPU (Graphics Processing Unit) resources that enable superior rendering, parallel processing, and complex simulation capabilities. These boards are fundamental to running modern AAA games, professional visual design applications, machine learning algorithms, and real-time video processing workflows. As data-intensive workloads proliferate across sectors-ranging from game development to AI model training-the demand for high-bandwidth, GPU-accelerated solutions continues to surge.

This surge is not just limited to traditional gaming markets. Discrete AIBs are increasingly essential in AI research labs, media production houses, scientific visualization centers, and even financial analytics environments. Their ability to support high frame rates, ray tracing, deep learning acceleration, and multi-display setups makes them indispensable tools in the modern digital economy. Moreover, the widespread shift toward virtual reality (VR), augmented reality (AR), and real-time 3D modeling is expanding the use case landscape for high-end AIBs, reinforcing their role as a backbone technology for immersive and computationally demanding applications.

How Are Technological Advancements Redefining Performance and Efficiency in the AIB Market?

The AIB market is evolving rapidly, driven by breakthroughs in GPU architectures, fabrication processes, and memory technologies. Leading vendors like NVIDIA and AMD are deploying next-generation GPUs built on advanced nodes (e.g., 5nm, 4nm) that pack more transistors, deliver greater performance-per-watt, and support cutting-edge features such as ray tracing, DLSS (Deep Learning Super Sampling), and AI-enhanced rendering. These innovations are enabling AIBs to deliver unprecedented performance while improving thermal efficiency-an essential factor in desktop, workstation, and data center environments.

Another major advancement is the integration of high-bandwidth memory (HBM) and GDDR6X memory, which significantly enhances data throughput for 4K/8K gaming, real-time rendering, and simulation workloads. Additionally, the rise of multi-GPU setups and modular GPU scaling is allowing users-particularly in AI training and engineering simulations-to build flexible, GPU-intensive compute clusters. Power management technologies, fanless cooling solutions, and dual BIOS options are also being introduced to enhance thermal regulation and overclocking safety. These hardware innovations are matched by growing software ecosystems-driver updates, developer toolkits, and GPU compute libraries-that ensure AIBs can maximize their performance potential across diverse applications.

What Market Trends Are Shaping AIB Adoption Across Consumer and Enterprise Segments?

The AIB market is influenced by several macro trends spanning gaming, AI, cryptocurrency mining, and professional content creation. Gaming remains the largest and most visible driver, with demand for high-fidelity visuals, ray-traced graphics, and smooth gameplay pushing consumers toward mid- to high-end AIBs. The growth of competitive eSports, cloud gaming, and game streaming platforms (e.g., Twitch, YouTube Gaming) is further supporting the expansion of gaming PC builds equipped with discrete GPUs. Meanwhile, content creators and professionals in video editing, 3D animation, and CAD/CAM environments are investing in AIBs for faster rendering, smoother timeline playback, and real-time previewing capabilities.

Enterprise usage is also expanding, especially in machine learning, digital twins, scientific computing, and video analytics, where GPU acceleration drastically improves compute efficiency. The migration of AI workloads from CPU-centric to GPU-based systems is contributing to enterprise AIB sales. In parallel, crypto mining booms-though cyclical and volatile-have historically caused spikes in demand for high-performance AIBs due to their superior hash rate efficiency. Regional dynamics also play a role, with Asia-Pacific leading in AIB consumption due to robust gaming cultures and growing industrial GPU use in China, South Korea, and Taiwan. Retail trends such as GPU scalping and aftermarket trading also reflect the intense demand and constrained supply of top-tier boards.

What Is Driving Growth in the Global Graphic Add-In Boards Market Today?

The growth in the graphic add-in boards market is driven by several interconnected factors rooted in hardware innovation, application diversification, and user demand. The relentless pursuit of visual realism and higher frame rates in gaming is the primary catalyst, supported by rapid refresh monitor adoption and 4K/8K display proliferation. Equally significant is the expanding role of GPUs in AI, machine learning, and high-performance computing, where AIBs serve as affordable and flexible accelerators for neural network training, image processing, and real-time analytics.

The increasing number of content creators worldwide-ranging from YouTubers to digital artists-is also creating strong demand for performance-optimized AIBs that support rendering, streaming, and encoding simultaneously. In parallel, the deployment of advanced graphics technologies in AR/VR, simulation-based engineering, and digital prototyping is opening new enterprise segments. Vendor innovation cycles, such as NVIDIA’s RTX and AMD’s RDNA architectures, continue to elevate performance ceilings, prompting frequent upgrade cycles. Finally, the normalization of hybrid work and digital collaboration is prompting professionals to upgrade to GPU-enabled desktops and workstations, further boosting market growth across consumer and commercial segments.

SCOPE OF STUDY:

The report analyzes the Graphic Add-in-Boards market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Gaming, Design & Visualization, High-Performance Computing, Data Center, Other Applications); End-Use (Desktop, Notebooks, Tablets, Workstations, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Graphic Add-in-Boards - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surging Demand for High-Performance Gaming Experiences Propels Sales of Discrete Graphic Add-in Boards
    • Growth in 3D Rendering, Animation, and Design Workloads Expands Market for Professional-Grade GPUs
    • Rising Adoption of AI and Machine Learning Applications Drives Need for Parallel Processing Power in AIBs
    • Proliferation of Esports and Live Streaming Trends Spurs Upgrade Cycles Among Competitive Gamers
    • Integration of Ray Tracing and DLSS Technologies Enhances Value Proposition of Next-Gen AIBs
    • Expansion of Crypto Mining Activities Influences Demand Spikes and Supply Constraints in High-End GPUs
    • AI-Powered Content Creation and Video Editing Workflows Boost Professional Use of Graphic Add-in Boards
    • Emerging Use of GPUs in Scientific Research and Simulation Broadens High-Performance Computing Applications
    • Increasing Availability of Cloud Gaming Platforms Moderates Entry-Level AIB Demand but Spurs Data Center GPU Growth
    • Growing Popularity of 4K and VR Gaming Environments Elevates Need for Advanced GPU Capabilities
    • Product Launch Cycles by Major GPU Vendors Create Competitive Dynamics and Drive Market Volatility
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Add-in-Boards Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Design & Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for High-Performance Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Data Center by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Notebooks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 35: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 53: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: China 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 71: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: France Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: France 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 77: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Germany Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Germany 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 83: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Italy Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Italy 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 89: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: UK Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: UK 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 95: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Spain Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Spain 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 101: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Russia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Russia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 107: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 122: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Australia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Australia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • INDIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 125: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 128: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: India Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: India 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 134: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: South Korea Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: South Korea 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 149: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 155: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Argentina Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Argentina 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 161: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Brazil Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Brazil 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 167: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Mexico Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Mexico 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 173: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Rest of Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 182: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 188: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Iran Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Iran 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 194: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Israel Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Israel 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 200: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Saudi Arabia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 206: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: UAE Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: UAE 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 212: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Rest of Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AFRICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 218: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Africa Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Africa 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030

IV. COMPETITION

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