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세계의 그래픽 처리 장치(GPU) 시장

Graphic Processing Unit (GPU)

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 219 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 그래픽 처리 장비(GPU) 시장은 2030년까지 7,437억 달러에 달할 전망

세계의 그래픽 처리 장비(GPU) 시장은 2024년에 1,537억 달러로 추정되고 있으며, 2024-2030년의 분석 기간에 CAGR 30.1%로 성장하며, 2030년까지 7,437억 달러에 달할 것으로 예측됩니다. 이 리포트에서 분석 대상으로 한 부문의 하나인 하이브리드 GPU는 31.3%의 CAGR을 기록하며, 분석 기간 종료시까지 5,118억 달러에 달할 것으로 예측됩니다. 통합형 GPU 부문의 성장률은 분석 기간에 28.4%의 CAGR로 추정되고 있습니다.

미국 시장은 460억 달러로 추정되는 한편, 중국은 28.9%의 CAGR로 성장할 것으로 예측됩니다.

미국의 그래픽 처리 장비(GPU) 시장은 2024년에 460억 달러로 추정되고 있습니다. 세계 2위의 경제 규모를 자랑하는 중국은 2024-2030년의 분석 기간에 CAGR 28.9%로 추이하며, 2030년까지 1,100억 달러의 시장 규모에 달할 것으로 예측됩니다. 기타 주목할 만한 지역별 시장 분석으로는 일본과 캐나다를 들 수 있으며, 각각 분석 기간 중 26.8%, 25.2%의 CAGR로 성장할 것으로 예측됩니다. 유럽에서는 독일이 약 20.5%의 CAGR로 성장할 것으로 전망되고 있습니다.

세계의 그래픽 처리 장비(GPU) 시장 - 주요 시장 동향과 촉진요인의 개요

그래픽 처리 장치(GPU)가 고성능 컴퓨팅과 고급 그래픽 용도에 필수적인 이유는 무엇인가?

그래픽 처리 장치(GPU)는 주로 비디오 게임의 이미지 및 그래픽 렌더링에 사용되는 전용 하드웨어에서 고성능 컴퓨팅(HPC) 및 다양한 고급 그래픽 용도의 핵심 구성 요소로 발전해 왔습니다. 그렇다면 오늘날 GPU가 왜 이토록 중요한 것일까? GPU는 대량의 데이터를 병렬로 고속 처리하도록 설계된 전용 프로세서로, 첨단 연산이 필요한 용도에 적합합니다. 소수의 작업을 순차적으로 처리하는 기존 CPU와 달리 GPU는 수천 개의 작업을 동시에 처리하도록 최적화되어 있으며, 복잡한 그래픽 렌더링, 인공지능(AI) 알고리즘 구동, 과학 연구에서의 시뮬레이션 실행 등에 적합합니다.

현재 GPU는 게임, 영화 제작, 가상현실(VR) 및 증강현실(AR), 자동차 산업(자율주행차 구동) 등 다양한 산업에서 필수 불가결한 요소로 자리 잡고 있습니다. 그래픽 분야를 넘어 딥러닝, 데이터 분석, 암호화폐 채굴 등에도 많이 사용되고 있으며, 방대한 데이터세트를 병렬로 처리할 수 있는 능력으로 계산 시간을 크게 단축하고 있습니다. AI와 머신러닝의 부상과 함께 GPU는 심층 신경망 훈련에 필수적인 요소로 자리 잡았으며, 연구자와 개발자들이 보다 복잡한 모델을 빠르게 학습할 수 있도록 돕고 있습니다. 산업계가 계산 능력의 한계를 계속 넓혀가고 있는 가운데, GPU는 고성능 컴퓨팅의 기반이 되고 있으며, 과학 시뮬레이션에서 실시간 그래픽 렌더링에 이르기까지 다양한 분야에서 획기적인 발전을 이뤄내고 있습니다.

기술 발전은 GPU의 성능과 효율성을 어떻게 향상시키고 있는가?

기술 혁신으로 GPU의 성능과 효율성이 크게 향상되어 다양한 용도에서 더욱 강력하고 다용도한 성능을 발휘할 수 있게 되었습니다. 가장 중요한 발전 중 하나는 더 많은 코어와 더 높은 메모리 대역폭을 가진 GPU의 개발입니다. 이를 통해 더 큰 데이터세트의 처리와 동시 병렬 작업 수행이 가능해졌습니다. 엔비디아의 암페어와 AMD의 RDNA 아키텍처를 기반으로 하는 최신 GPU는 수천 개의 코어를 탑재하여 고도로 복잡한 연산 작업을 실시간으로 처리할 수 있습니다. 이러한 코어 수 증가는 그래픽의 실시간 레이 트레이싱, AI 모델 트레이닝, 대규모 시뮬레이션 등 대규모 병렬 처리가 성능의 핵심인 용도에 필수적입니다.

또 다른 큰 발전은 텐서 코어의 내장입니다. 이는 행렬 연산 속도를 높이기 위해 설계된 전용 처리 장치로, 머신러닝 및 AI 워크로드의 기반이 되는 머신러닝 및 AI 워크로드의 기반이 됩니다. 텐서 코어를 통해 GPU는 보다 빠른 딥러닝 연산을 실행할 수 있으며, 이미지 인식, 자연 언어 처리, 추천 시스템 등의 작업 효율을 향상시킬 수 있습니다. 이러한 전용 코어는 방대한 데이터를 빠르고 효율적으로 처리해야 하는 AI 연구자 및 개발자들에게 GPU를 최적의 하드웨어 선택으로 만들었습니다. 텐서 코어의 통합은 보다 진보된 AI 모델 개발을 촉진하고, 의료, 금융, 로봇 공학 및 기타 산업 분야의 혁신을 주도하고 있습니다.

전력 효율의 향상도 GPU의 편의성 향상에 중요한 역할을 하고 있습니다. 특히 에너지 소비가 큰 관심사인 데이터센터와 고성능 컴퓨팅 클러스터에서 그 효과가 두드러집니다. 차세대 GPU는 와트당 성능을 향상시키는 절전 설계를 채택하여 전체 컴퓨팅 작업의 전력 요구 사항을 줄입니다. 이는 GPU를 대규모로 도입하는 클라우드 프로바이더나 대규모 AI 연구기관에 특히 중요합니다. 전력 소비 최적화를 통해 GPU는 대규모 운영에서 지속가능성을 높이고, 조직은 고성능을 유지하면서 비용을 절감할 수 있습니다.

멀티 GPU 구성과 GPU 가상화의 발전은 이러한 프로세서의 능력을 더욱 확장하고 있습니다. 멀티 GPU 구성을 통해 사용자는 단일 시스템 내에서 여러 GPU의 처리 능력을 통합하여 컴퓨팅 성능을 크게 향상시킬 수 있습니다. 이는 복잡한 렌더링 작업을 여러 GPU에 분산시켜 워크플로우를 가속화할 수 있는 영화 제작과 같은 산업에서 특히 유용합니다. 마찬가지로 GPU 가상화는 여러 사용자 및 용도이 단일 GPU의 처리 능력을 공유할 수 있게 함으로써 온디맨드 고성능 컴퓨팅이 필요한 조직에 보다 접근하기 쉽고 비용 효율적인 솔루션이 될 수 있습니다. 가상화 GPU는 클라우드 게임, AI, 렌더링 용도에서 점점 더 많이 활용되고 있으며, 방대한 컴퓨팅 파워를 필요로 하는 산업에 확장 가능한 솔루션을 제공합니다.

고대역폭 메모리(HBM), GDDR6 채용 등 메모리 기술의 발전도 GPU의 성능을 향상시키고 있습니다. 이러한 메모리 기술은 더 빠른 데이터 전송 속도를 실현하여 GPU가 더 빠르게 데이터에 액세스하고 처리할 수 있도록 합니다. 이는 실시간 3D 렌더링, 동영상 편집, 과학 시뮬레이션 등의 작업에 필수적입니다. 특히 고대역폭 메모리는 AI 워크로드 및 데이터 분석에 유용합니다. 이러한 분야에서는 대규모 데이터세트를 빠르게 처리하고 인사이트를 도출해야 합니다. 이러한 GPU 메모리의 발전은 데이터 집약적인 분야에서 가능성의 한계를 넓혀가고 있습니다.

GPU가 AI, 과학 연구, 그래픽 집약적 용도의 속도 향상에 필수적인 이유는 무엇인가?

GPU가 AI, 과학 연구, 그래픽 집약적 용도를 가속화하는 데 필수적인 이유는 GPU의 고유한 아키텍처에 있습니다. 이를 통해 방대한 양의 데이터를 처리하고 고속으로 병렬 처리를 수행할 수 있습니다. AI와 머신러닝에서 GPU는 신경망 구축에 필요한 행렬 곱셈 및 기타 복잡한 계산을 빠르게 수행할 수 있으므로 훈련 및 추론 과정에서 핵심적인 역할을 수행합니다. 기존 CPU는 고성능이지만 AI에 필요한 병렬 처리 작업에 최적화되어 있지 않습니다. 수천 개의 코어를 가진 GPU는 CPU를 사용할 때보다 훨씬 짧은 시간에 딥러닝 모델 학습을 완료할 수 있으며, 자율주행, 의료 진단, 자연 언어 처리와 같은 AI 주도 분야의 혁신에 필수적입니다.

과학 연구 분야에서는 물리, 화학, 유전체학, 기후 모델링 등의 분야에서 GPU가 시뮬레이션과 계산을 가속화하고 있습니다. 연구진은 기존 CPU 기반 시스템에서 수개월 또는 수년이 걸리는 시뮬레이션을 GPU로 실행하고 있습니다. 예를 들어 신약개발 분야에서는 분자와 단백질의 상호작용을 실시간으로 모델링하여 새로운 치료제 후보를 빠르게 찾아낼 수 있습니다. 마찬가지로 기후과학 분야에서는 복잡한 기상 패턴을 모델링하고 장기적인 기후 변화를 예측하여 연구자들에게 보다 신속하고 정확한 정보를 제공합니다. 빠른 계산을 가능하게 하는 GPU는 과학자들이 전 세계에서 가장 복잡한 문제를 해결할 수 있도록 돕고 있습니다.

비디오 게임, 3D 렌더링, 가상현실 등 그래픽 집약적인 용도에서 GPU는 고품질 비주얼과 부드러운 성능을 구현하는 데 필수적입니다. GPU는 실시간 레이 트레이싱을 가능하게 합니다. 이는 빛이 물체와 상호 작용하는 방식을 시뮬레이션하는 최첨단 기술로, 비디오 게임과 시뮬레이션에서 매우 사실적인 조명과 반사를 만들어냅니다. 이를 통해 이전에는 실시간으로는 구현할 수 없었던 놀라운 사실적인 그래픽을 제공하여 게임 산업과 영화 산업에 혁명을 일으켰습니다. 애니메이션, 시각 효과, 영상 제작 등의 분야에서 일하는 크리에이티브 전문가들에게 GPU는 렌더링 프로세스의 속도를 획기적으로 향상시켜 보다 빠른 납기와 창의적인 유연성을 제공합니다.

또한 가상현실(VR), 증강현실(AR)과 같은 몰입형 기술에서도 GPU는 필수 불가결한 존재입니다. 이러한 기술에서는 끊김 없는 사용자 경험을 위해 높은 프레임 속도와 낮은 지연이 매우 중요합니다. 예를 들어 VR 용도의 경우, GPU가 사용자의 동작에 즉각적으로 반응하는 시각적 환경을 통해 심계항진을 방지하고 보다 현실적인 경험을 제공합니다. 이는 의료 분야(VR을 이용한 수술 시뮬레이션)와 교육 분야(AR이 학습 자료와의 관계를 변화시키는 방식)에서 특히 중요합니다. 복잡한 3D 환경을 실시간으로 렌더링할 수 있는 GPU의 능력은 몰입형 미디어의 미래를 지원하는 기반이 되고 있습니다.

또한 GPU는 암호화폐 채굴 및 블록체인 기술 분야에서도 매우 중요한 역할을 하고 있습니다. 이러한 분야에서는 GPU의 병렬 처리 능력이 복잡한 수학적 문제 해결에 활용됩니다. 암호화폐 채굴에서 GPU는 거래 검증과 블록체인 네트워크의 보안을 위해 사용되며, 비트코인이나 이더리움과 같은 분산형 시스템의 기능에 필수적인 존재입니다. 암호화폐와 블록체인 용도의 성장세가 지속되는 가운데, 이 분야의 고성능 GPU에 대한 수요는 꾸준히 증가하고 있습니다.

GPU 시장의 성장을 이끄는 요인은 무엇인가?

GPU 시장의 빠른 성장을 이끄는 주요 요인으로는 AI 및 머신러닝의 부상, 게임 및 엔터테인먼트 분야의 고품질 그래픽에 대한 수요 증가, 클라우드 컴퓨팅의 확대, 과학 연구 및 기업 용도에서 고성능 컴퓨팅(HPC)의 필요성 증가 등이 있습니다. 의 필요성 증가를 들 수 있습니다. 첫째, AI와 머신러닝의 부상은 GPU 시장의 주요 촉진요인 중 하나입니다. GPU는 딥러닝 모델 학습에 가장 효율적인 하드웨어로 널리 알려져 있으며, 의료, 금융, 자율 시스템 등의 산업으로 AI가 확산됨에 따라 GPU 수요는 더욱 확대될 것으로 예측됩니다. AI 기술에 투자하는 조직은 방대한 데이터세트를 처리하고 복잡한 모델을 빠르게 훈련하기 위해 GPU에 의존하고 있으며, GPU는 AI 혁명의 중요한 툴이 되고 있습니다.

게임 및 엔터테인먼트 분야의 고품질 그래픽에 대한 수요 증가도 GPU 시장을 촉진하는 주요 요인입니다. 4K, 8K, VR 컨텐츠의 보급과 더불어 e-sports와 게임의 인기가 높아지면서 소비자와 개발자 모두 이러한 고부하 작업을 처리할 수 있는 GPU를 요구하고 있습니다. 실시간 레이 트레이싱, 3D 렌더링, 높은 프레임 속도는 이제 게임 콘솔과 PC에서 당연한 기능으로 여겨지고 있으며, 이를 구현할 수 있는 고성능 GPU에 대한 수요가 증가하고 있습니다. 특히 게임 산업은 게임 디자인 및 시각 효과의 발전이 하드웨어의 한계를 뛰어넘는 가운데, GPU 제조업체들에게 중요한 성장 분야로 자리매김하고 있습니다.

클라우드 컴퓨팅의 확대도 GPU 시장의 성장을 촉진하고 있습니다. Amazon Web Services(AWS), Microsoft Azure, Google Cloud와 같은 클라우드 프로바이더들은 AI, 데이터 분석, 렌더링 용도를 위한 GPU 기반 인스턴스를 점점 더 많이 제공합니다. 이러한 클라우드 기반 GPU를 통해 조직은 고가의 하드웨어에 투자할 필요 없이 온디맨드 방식으로 강력한 컴퓨팅 리소스에 액세스할 수 있습니다. 이를 통해 모든 규모의 기업이 머신러닝 모델 훈련, 비디오 렌더링, 과학 시뮬레이션과 같은 복잡한 작업에 GPU를 활용할 수 있는 새로운 기회가 열렸습니다. 전용 On-Premise 인프라가 필요 없는 것이 특징입니다.

과학 연구 및 기업 용도의 고성능 컴퓨팅(HPC)에 대한 수요 증가도 GPU 시장의 중요한 촉진요인입니다. 제약, 에너지, 금융, 자동차 등의 산업에서는 연구개발을 가속화하기 위해 GPU를 탑재한 HPC 시스템에 대한 의존도가 높아지고 있습니다. 예를 들어 신약 개발 분야에서 GPU는 분자 수준의 상호 작용을 시뮬레이션하여 새로운 치료법 후보를 식별하는 과정을 극적으로 가속화하는 데 활용되고 있습니다. 금융 분야에서는 속도와 정확성이 매우 중요한 고빈도 거래 알고리즘과 리스크 모델링에 GPU가 활용되고 있습니다.

또한 고성능 아키텍처의 도입, 에너지 절약 설계, AI 가속 기능의 통합 등 GPU 기술 자체의 발전도 GPU 시장의 성장에 기여하고 있습니다. NVIDIA와 AMD와 같은 GPU 제조업체가 혁신을 거듭하며 차세대 GPU를 출시함에 따라 기업과 소비자 모두 성능 향상과 새로운 기능을 활용하기 위해 업그레이드를 진행하고 있습니다. AI, VR, 5G 등 고성능 컴퓨팅을 필요로 하는 기술이 산업계에 점점 더 많이 도입됨에 따라 더 강력하고 효율적인 GPU에 대한 수요는 계속 증가할 것입니다.

결론적으로 GPU 시장의 성장은 AI와 머신러닝의 부상, 게임 및 엔터테인먼트 분야의 고품질 그래픽에 대한 수요 증가, 클라우드 컴퓨팅의 확대, 과학 연구 및 기업 용도에서 고성능 컴퓨팅(HPC)의 필요성 증가에 힘입어 성장세를 보이고 있습니다. 과학 연구 및 기업 용도에 대한 필요성이 증가하고 있습니다. 산업 전반에 걸쳐 컴퓨팅 성능에 대한 수요가 지속적으로 증가함에 따라 GPU는 기술 혁신의 최전선에 서서 AI, 그래픽, 고성능 컴퓨팅의 차세대 혁신을 지원할 것입니다.

부문 :

유형별(하이브리드, 통합형, 전용형), 디바이스별(스마트폰, 태블릿, 컴퓨터, 게임기, TV, 기타 디바이스), 용도별(일렉트로닉스, IT·통신, 미디어·엔터테인먼트, 방위·정보, 기타 용도)

조사 대상 기업의 예

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

AI INTEGRATIONS

검증된 전문가 컨텐츠와 AI 툴을 통해 시장 및 경쟁 정보 분석 방식을 혁신하고 있습니다.

Global Industry Analysts는 일반적인 LLM이나 산업 전문 SLM에 대한 쿼리 방식을 대신하여 전 세계 도메인 전문가들이 엄선한 컨텐츠 리포지토리를 구축했습니다. 여기에는 비디오 전사, 블로그, 검색엔진 조사, 그리고 방대한 양의 기업, 제품/서비스, 시장 데이터가 포함됩니다.

관세 영향 계수

이번 보고서에는 Global Industry Analysts가 예측한 본사 소재지, 생산기지, 수출입(완제품 및 OEM)에 따른 기업의 경쟁력 변화에 따라 지역적 시장에 대한 관세의 영향을 반영했습니다. 이러한 복잡하고 다면적인 시장 현실은 수입원가(COGS) 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학을 통해 경쟁사들에게 영향을 미칠 것입니다.

목차

제1장 조사 방법

제2장 개요

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 세계의 기타 지역

제4장 경쟁

KSA 25.11.27

Global Graphic Processing Unit (GPU) Market to Reach US$743.7 Billion by 2030

The global market for Graphic Processing Unit (GPU) estimated at US$153.7 Billion in the year 2024, is expected to reach US$743.7 Billion by 2030, growing at a CAGR of 30.1% over the analysis period 2024-2030. Hybrid GPU, one of the segments analyzed in the report, is expected to record a 31.3% CAGR and reach US$511.8 Billion by the end of the analysis period. Growth in the Integrated GPU segment is estimated at 28.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$46.0 Billion While China is Forecast to Grow at 28.9% CAGR

The Graphic Processing Unit (GPU) market in the U.S. is estimated at US$46.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$110.0 Billion by the year 2030 trailing a CAGR of 28.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 26.8% and 25.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.5% CAGR.

Global Graphic Processing Unit (GPU) Market - Key Trends and Drivers Summarized

Why Are Graphics Processing Units (GPUs) Becoming Essential for High-Performance Computing and Advanced Graphics Applications?

Graphics Processing Units (GPUs) have evolved from specialized hardware used primarily for rendering images and graphics in video games to a critical component in high-performance computing (HPC) and various advanced graphics applications. But why are GPUs so essential today? GPUs are specialized processors designed to accelerate the processing of large amounts of data in parallel, making them ideal for applications that require intense computation. Unlike traditional CPUs, which handle a few tasks sequentially, GPUs are optimized for handling thousands of tasks simultaneously, making them perfect for tasks like rendering complex graphics, powering artificial intelligence (AI) algorithms, and running simulations in scientific research.

GPUs are now integral to a wide range of industries, including gaming, film production, virtual and augmented reality (VR/AR), and automotive industries (for powering autonomous vehicles). Beyond graphics, they are heavily used in deep learning, data analytics, and cryptocurrency mining, where their ability to process vast datasets in parallel significantly accelerates computation times. With the rise of AI and machine learning, GPUs have become indispensable for training deep neural networks, allowing researchers and developers to train more complex models faster. As industries continue to push the boundaries of computational power, GPUs are becoming the backbone of high-performance computing, enabling breakthroughs in fields ranging from scientific simulations to real-time graphics rendering.

How Are Technological Advancements Improving the Capabilities and Efficiency of GPUs?

Technological advancements are significantly improving the capabilities and efficiency of GPUs, making them more powerful and versatile across various applications. One of the most important advancements is the development of GPUs with more cores and higher memory bandwidth, enabling them to process even larger datasets and execute more parallel tasks simultaneously. Modern GPUs, such as those based on NVIDIA's Ampere or AMD's RDNA architectures, come with thousands of cores, allowing them to handle highly complex computational tasks in real time. This increased core count is essential for applications such as real-time ray tracing in graphics, AI model training, and large-scale simulations, where massive parallelism is key to performance.

Another major advancement is the incorporation of tensor cores, which are specialized processing units designed to accelerate matrix calculations-the backbone of machine learning and AI workloads. Tensor cores enable GPUs to perform faster deep learning operations, improving the efficiency of tasks like image recognition, natural language processing, and recommendation systems. These specialized cores have made GPUs the hardware of choice for AI researchers and developers, who need to process massive amounts of data quickly and efficiently. The integration of tensor cores has also facilitated the development of more advanced AI models, driving innovation in industries like healthcare, finance, and robotics.

Power efficiency improvements are also playing a crucial role in enhancing the usability of GPUs, particularly for data centers and high-performance computing clusters, where energy consumption is a significant concern. Newer generations of GPUs are being designed with more energy-efficient architectures that deliver higher performance per watt, reducing the overall power requirements for computing tasks. This is particularly important for cloud providers and large-scale AI research labs, where GPUs are deployed at scale. By optimizing energy consumption, GPUs are becoming more sustainable for large-scale operations, enabling organizations to reduce costs while maintaining high performance.

Advances in multi-GPU setups and GPU virtualization are further expanding the capabilities of these processors. Multi-GPU configurations allow users to combine the power of several GPUs in a single system, greatly enhancing computational performance. This is particularly useful in industries such as film production, where complex rendering tasks can be split across multiple GPUs to speed up the workflow. Similarly, GPU virtualization enables multiple users or applications to share the processing power of a single GPU, making it more accessible and cost-effective for organizations that require high-performance computing on demand. Virtualized GPUs are increasingly used in cloud gaming, AI, and rendering applications, providing scalable solutions for industries that rely on heavy computational power.

Memory advancements, such as the adoption of high-bandwidth memory (HBM) and GDDR6, have also enhanced the capabilities of GPUs. These memory technologies provide faster data transfer rates, allowing GPUs to access and process data more quickly, which is essential for tasks like real-time 3D rendering, video editing, and scientific simulations. High-bandwidth memory is particularly useful for AI workloads and data analytics, where large datasets need to be processed rapidly to generate insights. These advancements in GPU memory are pushing the boundaries of what is possible in data-intensive fields.

Why Are GPUs Critical for Accelerating AI, Scientific Research, and Graphics-Intensive Applications?

GPUs are critical for accelerating AI, scientific research, and graphics-intensive applications because of their unique architecture, which allows them to handle massive amounts of data and perform parallel processing at high speeds. In AI and machine learning, GPUs play a central role in training and inference processes, where they can rapidly execute matrix multiplications and other complex calculations required for building neural networks. Traditional CPUs, while powerful, are not optimized for the parallel processing tasks needed in AI. GPUs, with their thousands of cores, can train deep learning models in a fraction of the time it would take using CPUs, making them essential for breakthroughs in AI-driven fields such as autonomous driving, healthcare diagnostics, and natural language processing.

In scientific research, GPUs are accelerating simulations and computations in fields such as physics, chemistry, genomics, and climate modeling. Researchers use GPUs to run simulations that would otherwise take months or years on traditional CPU-based systems. For example, in drug discovery, GPUs can model the interactions between molecules and proteins in real-time, speeding up the identification of potential new therapies. Similarly, in climate science, GPUs are used to model complex weather patterns and predict long-term climate changes, providing researchers with faster and more accurate insights. By enabling faster computations, GPUs are empowering scientists to tackle some of the world’s most complex problems.

In graphics-intensive applications, such as video games, 3D rendering, and virtual reality, GPUs are indispensable for delivering high-quality visuals and smooth performance. GPUs power real-time ray tracing, a cutting-edge technique that simulates how light interacts with objects, creating highly realistic lighting and reflections in video games and simulations. This has revolutionized the gaming and film industries by delivering stunning, lifelike graphics that were previously impossible to achieve in real-time. For creative professionals in fields like animation, visual effects, and video production, GPUs dramatically speed up the rendering process, allowing for faster turnaround times and more creative flexibility.

GPUs are also essential for immersive technologies such as virtual reality (VR) and augmented reality (AR), where high frame rates and low latency are crucial for a seamless user experience. In VR applications, for example, GPUs ensure that the visual environment responds instantly to the user’s movements, preventing motion sickness and providing a more realistic experience. This is particularly important in industries like healthcare, where VR is used for surgical simulations, and in education, where AR is transforming the way students interact with learning materials. The ability of GPUs to render complex 3D environments in real-time makes them the foundation for the future of immersive media.

Furthermore, GPUs are critical in fields such as cryptocurrency mining and blockchain technology, where their parallel processing power is leveraged to solve complex mathematical problems. In cryptocurrency mining, GPUs are used to verify transactions and secure the blockchain network, making them essential for the functioning of decentralized systems like Bitcoin and Ethereum. As cryptocurrencies and blockchain applications continue to grow, the demand for high-performance GPUs in this sector remains strong.

What Factors Are Driving the Growth of the GPU Market?

Several key factors are driving the rapid growth of the GPU market, including the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for high-performance computing (HPC) in scientific research and enterprise applications. First, the rise of AI and machine learning is one of the primary drivers of the GPU market. GPUs are widely recognized as the most efficient hardware for training deep learning models, and as AI continues to penetrate industries such as healthcare, finance, and autonomous systems, the demand for GPUs will only grow. Organizations investing in AI technologies rely on GPUs to process massive datasets and train complex models quickly, making them a critical tool in the AI revolution.

The increasing demand for high-quality graphics in gaming and entertainment is another major factor driving the GPU market. With the proliferation of 4K, 8K, and VR content, as well as the growing popularity of esports and gaming, consumers and developers alike are seeking GPUs that can handle these demanding workloads. Real-time ray tracing, 3D rendering, and high frame rates are now expected features in gaming consoles and PCs, fueling demand for powerful GPUs that can deliver these experiences. The gaming industry, in particular, continues to be a significant growth area for GPU manufacturers, as advancements in game design and visual effects push the limits of hardware capabilities.

The expansion of cloud computing is also driving the growth of the GPU market. Cloud providers, such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud, are increasingly offering GPU-based instances for AI, data analytics, and rendering applications. These cloud-based GPUs enable organizations to access powerful computing resources on demand, without the need to invest in expensive hardware. This has opened up new opportunities for businesses of all sizes to leverage GPUs for complex tasks, such as machine learning model training, video rendering, and scientific simulations, without the need for dedicated on-premises infrastructure.

The growing need for high-performance computing (HPC) in scientific research and enterprise applications is another significant driver of the GPU market. Industries such as pharmaceuticals, energy, finance, and automotive are increasingly relying on HPC systems powered by GPUs to accelerate research and development. In drug discovery, for example, GPUs are used to simulate the interactions of molecules at a molecular level, dramatically speeding up the process of identifying potential new treatments. In the financial sector, GPUs are employed in high-frequency trading algorithms and risk modeling, where speed and accuracy are critical.

Additionally, advancements in GPU technology itself, such as the introduction of more powerful architectures, energy-efficient designs, and the integration of AI-accelerating features, are contributing to the growth of the GPU market. As GPU manufacturers like NVIDIA and AMD continue to innovate and release new generations of GPUs, businesses and consumers alike are upgrading to take advantage of improved performance and new capabilities. The demand for more powerful and efficient GPUs will continue to rise as industries increasingly adopt technologies such as AI, VR, and 5G, which rely on high-performance computing for their functionality.

In conclusion, the growth of the GPU market is driven by the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for HPC in scientific research and enterprise applications. As the demand for computational power continues to rise across industries, GPUs will remain at the forefront of technological innovation, powering the next generation of breakthroughs in AI, graphics, and high-performance computing.

SCOPE OF STUDY:

The report analyzes the Graphic Processing Unit (GPU) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Hybrid, Integrated, Dedicated); Device (Smartphone, Tablet, Computer, Gaming Console, Television, Other Devices); End-Use (Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 33 Featured) -

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
    • Global Economic Update
    • Graphic Processing Unit (GPU) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for High-performance Computing Fuels GPU Market Growth
    • Expansion of Cloud Gaming and Streaming Platforms Drives GPU Adoption
    • Increasing Role of GPUs in Artificial Intelligence and Machine Learning Applications
    • Future Directions: Development of Quantum GPUs for Next-generation Computing
    • Technological Integration of GPUs in Autonomous Vehicles for Real-time Data Processing
    • Consumer Demand for Immersive VR and AR Experiences Driving GPU Innovation
    • Advances in Multi-GPU Configurations for Improved Performance in Data Centers
    • Growth in Artificial Intelligence Accelerators Expanding GPU Applications
    • Market Dynamics Driven by the Proliferation of 5G and Edge Computing
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Processing Unit (GPU) Market Analysis of Annual Sales in $ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Hybrid by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Integrated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Dedicated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Computer by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Television by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for IT & Telecom by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Defense & Intelligence by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 74: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: China 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 77: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: China Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: China 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 80: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: China 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 89: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 95: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: France 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 98: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: France Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: France 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 101: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: France Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: France 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 107: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Germany Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 110: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Germany Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 116: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Italy Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 119: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Italy Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 122: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 125: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: UK Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 128: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: UK Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: UK 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 149: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of World Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 152: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Rest of World Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 155: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Rest of World Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030

IV. COMPETITION

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