![]() |
½ÃÀ庸°í¼
»óǰÄÚµå
1678496
¼¼°èÀÇ ¸ôÀÔÇü Æ®·¹ÀÌ´× ½ÃÀå : ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® º¸°í¼ - ÄÄÆ÷³ÍÆ®º°, ±â¼ú À¯Çüº°, ¾÷°èº°, Áö¿ªº°, ºÎ¹®º° ¿¹Ãø(2025-2030³â)Immersive Training Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Industry, By Region, And Segment Forecasts, 2025 - 2030 |
¼¼°èÀÇ ¸ôÀÔÇü Æ®·¹ÀÌ´× ½ÃÀå ±Ô¸ð´Â 2024³â¿¡ 164¾ï 180¸¸ ´Þ·¯·Î Æò°¡µÇ¾ú°í, 2025³âºÎÅÍ 2030³â±îÁö CAGRÀº 28.3%¸¦ ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.
ÀÌ ½ÃÀåÀº ÁÖ·Î °¡»óÇö½Ç(VR)°ú Áõ°Çö½Ç(AR) ±â¼úÀÇ ÇöÀúÇÑ Áøº¸¿¡ ÀÇÇØ °ßÀεǰí ÀÖ½À´Ï´Ù. º¸´Ù °·ÂÇÑ Çìµå¼Â ¹× ¸ð¼Ç Æ®·¡Å· ÀåÄ¡¿Í °°Àº Çϵå¿þ¾î ±â¼ú Çõ½ÅÀÌ ÁøÇàµÇ°í ÀÖÀ¸¸ç, Á¤±³ÇÑ ¼ÒÇÁÆ®¿þ¾î ¼Ö·ç¼Ç°ú °áÇÕµÇ¾î ¸Å¿ì ÀÎÅÍ·¢Æ¼ºêÇÏ°í ¸Å·ÂÀûÀÎ ±³À° ȯ°æÀ» ±¸ÃàÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Áøº¸·Î ÇлýµéÀº Çö½ÇÀûÀÎ ½Ã¹Ä·¹À̼ǿ¡ ¸ôµÎÇÒ ¼ö ÀÖ¾î ÇнÀ °æÇèÀÌ Çâ»óµÇ°í ±â¼ú Á¤ÂøÀÌ Çâ»óµË´Ï´Ù.
´Ù¾çÇÑ »ê¾÷ ºÐ¾ß¿¡¼ ÇнÀ °æÇè Çâ»ó¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó ¸ôÀÔÇü Æ®·¹ÀÌ´× ¾÷°è¸¦ ´õ¿í °ÈÇϰí ÀÖ½À´Ï´Ù. ÀüÅëÀûÀÎ ÈÆ·Ã ¹æ¹ýÀº º¹ÀâÇÑ ±â¼úÀ» ½ÀµæÇÏ´Â µ¥ ÇʼöÀûÀÎ ½Ç¿ëÀûÀÎ ¿¬½ÀÀÌ ºÎÁ·ÇÑ °æ¿ì°¡ ¸¹½À´Ï´Ù. ÇコÄɾî, Ç×°ø, Á¦Á¶ µî Áß¿äÇÑ ºÐ¾ß¿¡¼ ¸ôÀÔÇü Æ®·¹ÀÌ´× ¼Ö·ç¼ÇÀ» ÅëÇØ Àü¹®°¡µéÀÌ ½Ç¼¼°è¿¡¼ÀÇ ¿ëµµ¿Í °ü·ÃµÈ À§Çè ¾øÀÌ Çö½ÇÀûÀÎ ½Ã³ª¸®¿À¸¦ ÇØ°áÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î, ÀÇ·á Á¾»çÀÚ´Â ½ÇÁ¦ ȯÀÚ¿¡°Ô ¼ö¼úÀ» ¼öÇàÇϱâ Àü¿¡ °¡»ó ȯ°æ¿¡¼ ¼ö¼úÀ» ¿¬½ÀÇÏ°í ±â¼úÀ» ´ÛÀ» ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Ã¼Çè ÇнÀÀ¸·ÎÀÇ ÀüȯÀº ¸ôÀÔÇü Æ®·¹ÀÌ´× »ê¾÷À» ´õ¿í Ȱ¼ºÈ½Ãų °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.
°Ô´Ù°¡ ¿¬±¸°³¹ß¿¡ ´ëÇÑ ÅõÀÚ°¡ È®´ëµÇ°í ÀÖ´Â °Íµµ ¸ôÀÔÇü Æ®·¹ÀÌ´× ¾÷°è¸¦ °ßÀÎÇÏ´Â ¿äÀÎÀÌ µÇ°í ÀÖ½À´Ï´Ù. ºñ°ø°³È¸»ç³ª Á¤ºÎ±â°ü ¸ðµÎ ±³À°°ú ³ëµ¿ÀÚ ÈÆ·ÃÀÇ ¹æ½ÄÀ» À籸ÃàÇϴµ¥ ¸ôÀÔÇü ±â¼úÀÌ º¯È¸¦ °¡Á®¿Ã °¡´É¼ºÀ» ÀνÄÇϱ⠽ÃÀÛÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ÅõÀÚÀÇ ±ÞÁõÀº ±â¼úÀÇ Áøº¸¸¦ °¡¼ÓÈÇϰí, ±³À°±â°ü°ú ¾÷°è ¸®´õ¿ÍÀÇ Äݶ󺸷¹À̼ÇÀ» ÃËÁøÇϰí, °ü°èÀÚ ¸ðµÎ¿¡°Ô ÀÌÀÍÀ» °¡Á®¿À´Â Çõ½ÅÀÇ ¹®È¸¦ Ű¿ì°í, ¸ôÀÔÇü »ê¾÷ÀÇ È®´ë¸¦ µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù.
°Ô´Ù°¡ ¸ôÀÔÇü Æ®·¹À̴׿¡ ¿µ°¨À» ¹ÞÀº ºñµð¿À °ÔÀÓÀÇ ÀαⰡ ³ô¾ÆÁü¿¡ µû¶ó ¸ôÀÔÇü Æ®·¹ÀÌ´× ¾÷°è¿¡¼ Áß¿äÇÑ µ¿ÇâÀ¸·Î ºÎ»óÇϰí ÀÖÀ¸¸ç »õ·Î¿î ¼öÀÍ¿øÀ» âÃâÇÏ°í ½ÃûÀÚÀÇ Âü¿©µµ¸¦ È®´ëÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ °ÔÀÓ¿¡´Â ÀαâÀÖ´Â ¸ôÀÔÇü Æ®·¹ÀÌ´× ½Ã¸®ÁîÀÇ Àαâ ij¸¯ÅÍ¿Í ½ºÅ丮°¡ µîÀåÇÏ´Â °æ¿ì°¡ ¸¹À¸¸ç, ÆÒµéÀº ÁÁ¾ÆÇϴ ij¸¯ÅÍ¿Í ¿ªµ¿ÀûÀÎ ¹æ¹ýÀ¸·Î ±³·ùÇÏ¸é¼ Ä£¼÷ÇÑ ¼¼°è¿¡ ¸ôÀÔÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¸ôÀÔÇü Æ®·¹ÀÌ´×°ú °ÔÀÓÀÇ À¶ÇÕÀº ÆÒµé¿¡°Ô Àü¹ÝÀûÀÎ °æÇèÀ» Çâ»ó½ÃÄÑ ¸ôÀÔÇü Æ®·¹À̴׿¡ Âü¿©ÇÏÁö ¾Ê¾Ò´ø °ÔÀ̸Ӹ¦ Æ÷ÇÔÇÏ¿© ´õ ¸¹Àº ±×·ìÀÇ ½ÃûÀÚ¸¦ À¯Ä¡Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¿äÀÎÀº ÇâÈÄ ¸î ³âµ¿¾È ¸ôÀÔÇü »ê¾÷ÀÇ ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.
The global immersive training market size was estimated at USD 16,401.8 million in 2024 and is projected to grow at a CAGR of 28.3% from 2025 to 2030. The market is primarily driven by the significant advancements in Virtual Reality (VR) & Augmented Reality (AR) technologies. The growing innovations in hardware, such as more powerful headsets and motion-tracking devices, combined with sophisticated software solutions, are creating highly interactive and engaging training environments. These advancements enable trainees to immerse themselves in realistic simulations, enhancing their learning experiences and improving skill retention, which is expected to further fuel the immersive training industry in the coming years.
The rising demand for enhanced learning experiences across various industries is further driving the immersive training industry. Traditional training methods frequently lack hands-on practice essential for mastering complex skills. In critical sectors such as healthcare, aviation, and manufacturing, immersive training solutions enable professionals to engage in realistic scenarios without the risks associated with real-world applications. For example, medical professionals can practice surgical procedures in a virtual environment, refining their skills before performing on actual patients. This transition towards experiential learning is expected to further fuel the immersive training industry.
Furthermore, the growing investment in research and development is another factor driving the immersive training industry. Both private companies and government organizations are beginning to recognize the transformative potential of immersive technologies in reshaping education and workforce training. Substantial funding is being allocated to develop innovative solutions tailored to specific industry needs, such as safety training in hazardous environments and customer service simulations in retail.This surge in investment accelerates technological advancements and fosters collaboration between educational institutions and industry leaders, cultivating a culture of innovation that benefits all stakeholders involved, and thereby propelling the immersive industry expansion.
Moreover, the increasing popularity of video games inspired by immersive training is emerging as a significant trend within the immersive training industry, creating new revenue streams and expanding audience engagement. These games often feature beloved characters and storylines from popular immersive training series, allowing fans to immerse themselves in familiar worlds while interacting with their favorite characters in dynamic ways. This convergence of immersive training and gaming is enhancing the overall experience for fans and thereby attracting more groups of audience, including gamers who may not have previously engaged with immersive training. These factors are expected to drive immersive industry growth in the coming years.
Global Immersive Training Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive training market report based on component, technology type, industry, and region: