½ÃÀ庸°í¼­
»óǰÄÚµå
1541541

¿þ¾î·¯ºí ±â¼ú ½ÃÀå º¸°í¼­ : Á¦Ç°, ¿ëµµ, Áö¿ªº°(2024-2032³â)

Wearable Technology Market Report by Product (Wrist-Wear, Eye-Wear and Head-Wear, Foot-Wear, Neck-Wear, Body-Wear, and Others), Application (Consumer Electronics, Healthcare, Enterprise and Industrial Application, and Others), and Region 2024-2032

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: IMARC | ÆäÀÌÁö Á¤º¸: ¿µ¹® 138 Pages | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀå ±Ô¸ð´Â 2023³â 642¾ï ´Þ·¯¿¡ ´ÞÇß½À´Ï´Ù. ÇâÈÄ IMARC GroupÀº 2032³â±îÁö ½ÃÀå ±Ô¸ð°¡ 1,922¾ï ´Þ·¯¿¡ ´ÞÇØ 2024-2032³â »çÀÌ 12.6%ÀÇ ¿¬Æò±Õ ¼ºÀå·ü(CAGR)À» ±â·ÏÇÒ °ÍÀ¸·Î ¿¹ÃøÇß½À´Ï´Ù.

¿þ¾î·¯ºí ±â¼úÀº ½Ç½Ã°£ »ýü Á¤º¸¸¦ ÃßÀûÇϱâ À§ÇØ ½Åü¿¡ Æí¾ÈÇÏ°Ô Âø¿ëÇÒ ¼ö ÀÖ´Â ÀüÀÚ±â±â(°¡Á¦Æ®)¿¡ »ç¿ëµÇ´Â ÷´Ü ±â¼ú ¼Ö·ç¼ÇÀÔ´Ï´Ù. ÀÌ·¯ÇÑ ÀåÄ¡´Â ¿Ê¿¡ »ðÀÔÇϰųª »ç¿ëÀÚÀÇ ½Åü¿¡ À̽ÄÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿þ¾î·¯ºí ±â¼ú°ú ÅëÇյǾî ÀϹÝÀûÀ¸·Î »ç¿ëµÇ´Â ÀåÄ¡¿¡´Â ½º¸¶Æ® ¿öÄ¡, Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ, ½º¸¶Æ® ÁÖ¾ó¸®, ÀÓº£µðµå ÀåÄ¡, ¸Æ¹Ú¼ö, ½É¹Ú¼ö, °ÉÀ½ ¼ö, ¼ö¸é ½Ã°£À» ÃßÀûÇÒ ¼ö ÀÖ´Â ÇÇÆ®´Ï½º Æ®·¡Ä¿ µîÀÌ Æ÷ÇԵ˴ϴÙ. ÀÌ·¯ÇÑ °¡Á¬Àº ÇÚÁîÇÁ¸®ÀÌ¸ç ¸¶ÀÌÅ©·Î ÇÁ·Î¼¼¼­¿Í ¼¾¼­¸¦ »ç¿ëÇÏ¿© ½Ç½Ã°£À¸·Î Á¤º¸¸¦ ¼ö½ÅÇϰí ÃßÀûÇÕ´Ï´Ù.

¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀå µ¿Çâ

Àü ¼¼°èÀûÀ¸·Î ÀÇ·á »ê¾÷ÀÌ Å©°Ô ¼ºÀåÇϰí ÀÖ´Â °ÍÀº ½ÃÀå Àü¸ÁÀ» ¹à°Ô ÇÏ´Â ÁÖ¿ä ¿äÀÎ Áß ÇϳªÀÔ´Ï´Ù. ¶ÇÇÑ, ½º¸¶Æ®Çϰí ÄÄÆÑÆ®ÇÑ °Ç°­ ¹× ÇÇÆ®´Ï½º ±â±â¿¡ ´ëÇÑ ¼ÒºñÀÚÀÇ ¼±È£µµ°¡ ³ô¾ÆÁö¸é¼­ ½ÃÀå ¼ºÀåÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â±â´Â ÁßȯÀÚ½Ç È¯ÀÚ ¸ð´ÏÅ͸µ ¹× ¹ÙÀÌ·¯½º °¨¿°¿¡ ´ëÇÑ ½Å¼ÓÇÑ °æ°í ½Ã½ºÅÛÀ¸·Î »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, Ä¿³ØÆ¼µå µð¹ÙÀ̽º¿Í »ç¹°ÀÎÅͳÝ(IoT), ÀΰøÁö´É(AI), °¡»óÇö½Ç(VR) µî ´Ù¾çÇÑ Á¦Ç° Çõ½ÅÀÌ ¶Ç ´Ù¸¥ ¼ºÀå µ¿·ÂÀ¸·Î ÀÛ¿ëÇϰí ÀÖ½À´Ï´Ù. Á¦Ç° Á¦Á¶¾÷üµéÀº Â÷¼¼´ë µð½ºÇ÷¹ÀÌ¿Í ¼ÒÇü ¼¾¼­¸¦ °³¹ßÇϰí ÀÖÀ¸¸ç, ÀÌ´Â ÇÏÀÌ¿£µå °ÔÀÓ°ú °¡»óÇö½Ç ¹× º¹ÇÕÇö½Ç üÇèÀ» À§ÇÑ Çìµå¸¶¿îÆ® µð½ºÇ÷¹ÀÌ¿¡ »ç¿ëµÇ°í ÀÖ½À´Ï´Ù. ÀÌ ¹Û¿¡µµ ¼ÒºñÀÚÀÇ ¼Òºñ ¿©·Â Áõ°¡¿Í ÇÁ·Î ½ºÆ÷Ã÷ ¼±¼ö ¹× ·¹Å©¸®¿¡ÀÌ¼Ç ¹× ÇÇÆ®´Ï½º ¾ÖÈ£°¡µé »çÀÌ¿¡¼­ ¿þ¾î·¯ºí ±â±â°¡ ³Î¸® äÅõǰí ÀÖ´Â °Íµµ ½ÃÀå ¼ºÀåÀ» ÃËÁøÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

º» º¸°í¼­¿¡¼­ ´Ù·ç´Â ÁÖ¿ä Áú¹®µé

  • ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÇ ½ÃÀå ±Ô¸ð´Â?
  • 2024-2032³â ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÇ ¿¹»ó ¼ºÀå·üÀº?
  • ¿þ¾î·¯ºí ½ÃÀå µ¿ÇâÀº?
  • ÇöÀç °¡Àå Àαâ ÀÖ´Â ¿þ¾î·¯ºí ±â¼úÀº ¹«¾ùÀΰ¡?
  • COVID-19´Â ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀå¿¡ ¾î¶² ¿µÇâÀ» ¹ÌÄ¡°í Àִ°¡?
  • ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀå Á¦Ç°º° ºÐ¼®Àº?
  • ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÇ ¿ëµµº° ½ÃÀå ÇöȲÀº?
  • ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÇ ÁÖ¿ä Áö¿ªÀº?
  • ¼¼°è ¿þ¾î·¯ºí ±â¼ú ½ÃÀåÀÇ ÁÖ¿ä ÁøÀÔÀÚ/±â¾÷Àº?

¸ñÂ÷

Á¦1Àå ¼­¹®

Á¦2Àå Á¶»ç ¹üÀ§¿Í Á¶»ç ¹æ¹ý

  • Á¶»ç ¸ñÀû
  • ÀÌÇØ°ü°èÀÚ
  • µ¥ÀÌÅÍ ¼Ò½º
    • 1Â÷ Á¤º¸
    • 2Â÷ Á¤º¸
  • ½ÃÀå ÃßÁ¤
    • »óÇâ½Ä Á¢±Ù
    • ÇÏÇâ½Ä Á¢±Ù
  • Á¶»ç ¹æ¹ý

Á¦3Àå ÁÖ¿ä ¿ä¾à

Á¦4Àå ¼Ò°³

  • °³¿ä
  • ÁÖ¿ä ¾÷°è µ¿Çâ

Á¦5Àå ¼¼°èÀÇ ¿þ¾î·¯ºí ±â¼ú ½ÃÀå

  • ½ÃÀå °³¿ä
  • ½ÃÀå ½ÇÀû
  • COVID-19ÀÇ ¿µÇâ
  • ½ÃÀå ¿¹Ãø

Á¦6Àå ½ÃÀå ³»¿ª : Á¦Ç°º°

  • ¸®½ºÆ®¿þ¾î
  • ¾ÆÀÌ¿þ¾î¿Í Çìµå¿þ¾î
  • Dz¿þ¾î
  • ³Ø¿þ¾î
  • ¹Ùµð¿þ¾î
  • ±âŸ

Á¦7Àå ½ÃÀå ³»¿ª : ¿ëµµº°

  • °¡ÀüÁ¦Ç°
  • ÀÇ·á
  • ±â¾÷°ú »ê¾÷ ¿ëµµ
  • ±âŸ

Á¦8Àå ½ÃÀå ³»¿ª : Áö¿ªº°

  • ºÏ¹Ì
    • ¹Ì±¹
    • ij³ª´Ù
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
    • Áß±¹
    • ÀϺ»
    • Àεµ
    • Çѱ¹
    • È£ÁÖ
    • Àεµ³×½Ã¾Æ
    • ±âŸ
  • À¯·´
    • µ¶ÀÏ
    • ÇÁ¶û½º
    • ¿µ±¹
    • ÀÌÅ»¸®¾Æ
    • ½ºÆäÀÎ
    • ·¯½Ã¾Æ
    • ±âŸ
  • ¶óƾ¾Æ¸Þ¸®Ä«
    • ºê¶óÁú
    • ¸ß½ÃÄÚ
    • ±âŸ
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«
    • ½ÃÀå µ¿Çâ
    • ½ÃÀå ³»¿ª : ±¹°¡º°
    • ½ÃÀå ¿¹Ãø

Á¦9Àå SWOT ºÐ¼®

  • °³¿ä
  • °­Á¡
  • ¾àÁ¡
  • ±âȸ
  • À§Çù

Á¦10Àå ¹ë·ùüÀÎ ºÐ¼®

Á¦11Àå Porter's Five Forces ºÐ¼®

  • °³¿ä
  • ±¸¸ÅÀÚÀÇ ±³¼··Â
  • °ø±Þ ±â¾÷ÀÇ ±³¼··Â
  • °æÀï Á¤µµ
  • ½Å±Ô Âü¿©¾÷üÀÇ À§Çù
  • ´ëüǰÀÇ À§Çù

Á¦12Àå °¡°Ý ºÐ¼®

Á¦13Àå °æÀï »óȲ

  • ½ÃÀå ±¸Á¶
  • ÁÖ¿ä ±â¾÷
  • ÁÖ¿ä ±â¾÷ °³¿ä
    • Alphabet Inc
    • Apple Inc.
    • Garmin Ltd.
    • HTC Corporation
    • Huawei Technologies Co. Ltd
    • Intel Corporation
    • Microsoft Corporation
    • Qualcomm Incorporated
    • Samsung Electronics Co. Ltd.
    • Sony Corporation
ksm 24.09.19

The global wearable technology market size reached US$ 64.2 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 192.2 Billion by 2032, exhibiting a growth rate (CAGR) of 12.6% during 2024-2032.

Wearable technology is an advanced technological solution used in electronic devices, or gadgets, that can be comfortably worn on the body to track real-time biometric information. These devices can also be embedded into the clothing or implanted in the user's body. Some of the commonly used devices integrated with wearable technology include smartwatches, head-mounted displays, smart jewelry, implantable devices and fitness trackers that enable the wearer to track pulse rate, heart rate, steps and sleep hours. These gadgets are hands-free and use microprocessors and sensors to receive and track information in real-time.

Global Wearable Technology Market Trends:

Significant growth in the healthcare industry across the globe is one of the key factors creating a positive outlook for the market. Moreover, increasing consumer preference for sleek and compact health and fitness devices is providing a thrust to the market growth. They are used for monitoring the patients under intensive care and as prompt warning systems for the virus infection. Additionally, various product innovations, such as the integration of connected devices with the Internet of Things (IoT), artificial intelligence (AI) and virtual reality (VR), are acting as other growth-inducing factors. Product manufacturers are also developing next-generation displays and miniaturized sensors, which are used in head-mounted displays for high-end gaming and virtual and mixed reality experiences. Other factors, including rising expenditure capacities of the consumers, along with the widespread adoption of wearable devices among professional athletes and recreational fitness enthusiasts, are anticipated to drive the market toward growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global wearable technology market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on product and application.

Breakup by Product:

Wrist-Wear

Eye-Wear and Head-Wear

Foot-Wear

Neck-Wear

Body-Wear

Others

Breakup by Application:

Consumer Electronics

Healthcare

Enterprise and Industrial Application

Others

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Alphabet Inc, Apple Inc., Garmin Ltd., HTC Corporation, Huawei Technologies Co. Ltd, Intel Corporation, Microsoft Corporation, Qualcomm Incorporated, Samsung Electronics Co. Ltd. and Sony Corporation.

Key Questions Answered in This Report

  • 1. How big is the wearable technology market?
  • 2. What is the expected growth rate of the global wearable technology market during 2024-2032?
  • 3. What are the trends in the wearable market?
  • 4. What is the most popular wearable technology currently?
  • 5. What has been the impact of COVID-19 on the global wearable technology market?
  • 6. What is the breakup of the global wearable technology market based on the product?
  • 7. What is the breakup of the global wearable technology market based on the application?
  • 8. What are the key regions in the global wearable technology market?
  • 9. Who are the key players/companies in the global wearable technology market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Wearable Technology Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product

  • 6.1 Wrist-Wear
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Eye-Wear and Head-Wear
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Foot-Wear
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Neck-Wear
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Body-Wear
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Application

  • 7.1 Consumer Electronics
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Healthcare
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Enterprise and Industrial Application
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Others
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 SWOT Analysis

  • 9.1 Overview
  • 9.2 Strengths
  • 9.3 Weaknesses
  • 9.4 Opportunities
  • 9.5 Threats

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Alphabet Inc
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
      • 13.3.1.3 Financials
      • 13.3.1.4 SWOT Analysis
    • 13.3.2 Apple Inc.
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
      • 13.3.2.3 Financials
      • 13.3.2.4 SWOT Analysis
    • 13.3.3 Garmin Ltd.
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
      • 13.3.3.3 Financials
      • 13.3.3.4 SWOT Analysis
    • 13.3.4 HTC Corporation
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
      • 13.3.4.3 Financials
    • 13.3.5 Huawei Technologies Co. Ltd
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
    • 13.3.6 Intel Corporation
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
      • 13.3.6.3 Financials
      • 13.3.6.4 SWOT Analysis
    • 13.3.7 Microsoft Corporation
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
      • 13.3.7.3 Financials
      • 13.3.7.4 SWOT Analysis
    • 13.3.8 Qualcomm Incorporated
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
      • 13.3.8.3 Financials
      • 13.3.8.4 SWOT Analysis
    • 13.3.9 Samsung Electronics Co. Ltd.
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio
    • 13.3.10 Sony Corporation
      • 13.3.10.1 Company Overview
      • 13.3.10.2 Product Portfolio
      • 13.3.10.3 Financials
      • 13.3.10.4 SWOT Analysis
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦