시장보고서
상품코드
1267542

세계의 게임 시장(2023-2027년)

Global Gaming Market 2023-2027

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 182 Pages | 배송안내 : 즉시배송

※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

이 보고서는 2022년부터 2027년까지 시장 규모가 1,021억 3,000만 달러 확대되고, 연평균 9.12%의 CAGR을 나타낼 것으로 예상했습니다.

본 보고서에서는 게임 시장에 대한 전반적인 분석, 시장 규모와 예측, 동향, 성장 촉진요인 및 과제, 약 25개 벤더를 대상으로 한 벤더 분석 등의 정보를 전해드립니다.

현재의 시장 시나리오, 최신 동향 및 성장요인, 전체 시장 환경에 대한 최신 분석을 제공합니다. AR 및 VR 게임 채택 확대, e스포츠의 인기 상승, 전략적 파트너십 및 인수합병 증가에 의해 시장 성장이 주도되고 있습니다.

이 보고서는 향후 몇 년 동안 게임 시장의 성장을 가속하는 주요 이유 중 하나로 클라우드 게임 증가를 꼽았습니다. 또한, 무료 플레이 모델의 성장과 블록체인 기술의 통합은 시장의 대규모 수요로 이어질 것입니다.

목차

제1장 주요 요약

  • 시장 개요

제2장 시장 구도

  • 시장 생태계

제3장 시장 규모

  • 시장의 정의
  • 시장별 분석
  • 시장 규모(2022년)
  • 시장 전망(2022-2027년)

제4장 시장 규모 실적

  • 세계의 게임 시장(2017-2021년)
  • 종류 부문 분석(2017-2021년)
  • 플랫폼 부문 분석(2017-2021년)
  • 디바이스 부문 분석(2017-2021년)
  • 지역별 분석(2017-2021년)
  • 국가별 분석(2017-2021년)

제5장 Five Forces 분석

  • Five Forces 요약
  • 바이어의 교섭력
  • 공급 기업의 교섭력
  • 신규 진출업체의 위협
  • 대체품의 위협
  • 경쟁 위협
  • 시장 현황

제6장 시장 세분화 : 유형별

  • 시장 부문
  • 비교 : 유형별
  • 캐주얼 게임 : 시장 규모와 예측(2022-2027년)
  • 전문 게임 : 시장 규모와 예측(2022-2027년)
  • 시장 기회 : 유형별

제7장 시장 세분화 : 플랫폼별

  • 시장 부문
  • 비교 : 플랫폼별
  • 온라인 : 시장 규모와 예측(2022-2027년)
  • 오프라인 : 시장 규모와 예측(2022-2027년)
  • 시장 기회 : 플랫폼별

제8장 시장 세분화 : 디바이스별

  • 시장 부문
  • 비교 : 디바이스별
  • 모바일 게임 : 시장 규모와 예측(2022-2027년)
  • 콘솔 게임 : 시장 규모와 예측(2022-2027년)
  • PC 게임 : 시장 규모와 예측(2022-2027년)
  • 시장 기회 : 디바이스별

제9장 고객 상황

  • 고객 상황 개요

제10장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 아시아태평양 : 시장 규모와 예측(2022-2027년)
  • 북미 : 시장 규모와 예측(2022-2027년)
  • 유럽 : 시장 규모와 예측(2022-2027년)
  • 중동 및 아프리카 : 시장 규모와 예측(2022-2027년)
  • 남미 : 시장 규모와 예측(2022-2027년)
  • 중국 : 시장 규모와 예측(2022-2027년)
  • 미국 : 시장 규모와 예측(2022-2027년)
  • 일본 : 시장 규모와 예측(2022-2027년)
  • 한국 : 시장 규모와 예측(2022-2027년)
  • 독일 : 시장 규모와 예측(2022-2027년)
  • 지역 상황별 시장 기회

제11장 성장 촉진요인, 과제 및 동향

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 동향

제12장 벤더 구도

  • 개요
  • 벤더 구도
  • 혼란 상황
  • 업계 리스크

제13장 벤더 분석

  • 대상 벤더
  • 벤더의 시장 포지셔닝
  • Activision Blizzard Inc.
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • DeNA Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Netmarble Corp.
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
  • Zeptolab UK Ltd.

제14장 부록

LSH 23.05.18

Technavio has been monitoring the gaming market and is forecast to grow by USD 102.13 bn during 2022-2027, accelerating at a CAGR of 9.12% during the forecast period. Our report on the gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing adoption of AR and VR games, rising popularity of e-sports, and increasing number of strategic partnerships and acquisitions.

Technavio's gaming market is segmented as below:

By Type

  • Casual gaming
  • Professional gaming

By Platform

  • Online
  • Offline

By Device

  • Mobile gaming
  • Console gaming
  • PC gaming

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America

This study identifies the increasing emergence of cloud gaming as one of the prime reasons driving the gaming market growth during the next few years. Also, growth in free-to-play models and integration of blockchain technology will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the gaming market covers the following areas:

  • Gaming market sizing
  • Gaming market forecast
  • Gaming market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming market vendors that include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd. Also, the gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Type
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibit 07: Executive Summary - Chart on Market Segmentation by Device
  • Exhibit 08: Executive Summary - Chart on Incremental Growth
  • Exhibit 09: Executive Summary - Data Table on Incremental Growth
  • Exhibit 10: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 11: Parent market
  • Exhibit 12: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 13: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 14: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027
  • Exhibit 15: Chart on Global - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
  • Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global gaming market 2017 - 2021
  • Exhibit 19: Historic Market Size - Data Table on global gaming market 2017 - 2021 ($ billion)
  • 4.2 Type Segment Analysis 2017 - 2021
  • Exhibit 20: Historic Market Size - Type Segment 2017 - 2021 ($ billion)
  • 4.3 Platform Segment Analysis 2017 - 2021
  • Exhibit 21: Historic Market Size - Platform Segment 2017 - 2021 ($ billion)
  • 4.4 Device Segment Analysis 2017 - 2021
  • Exhibit 22: Historic Market Size - Device Segment 2017 - 2021 ($ billion)
  • 4.5 Geography Segment Analysis 2017 - 2021
  • Exhibit 23: Historic Market Size - Geography Segment 2017 - 2021 ($ billion)
  • 4.6 Country Segment Analysis 2017 - 2021
  • Exhibit 24: Historic Market Size - Country Segment 2017 - 2021 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
  • Exhibit 25: Five forces analysis - Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers
  • Exhibit 26: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers
  • Exhibit 27: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants
  • Exhibit 28: Threat of new entrants - Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes
  • Exhibit 29: Threat of substitutes - Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry
  • Exhibit 30: Threat of rivalry - Impact of key factors in 2022 and 2027
  • 5.7 Market condition
  • Exhibit 31: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Type

  • 6.1 Market segments
  • Exhibit 32: Chart on Type - Market share 2022-2027 (%)
  • Exhibit 33: Data Table on Type - Market share 2022-2027 (%)
  • 6.2 Comparison by Type
  • Exhibit 34: Chart on Comparison by Type
  • Exhibit 35: Data Table on Comparison by Type
  • 6.3 Casual gaming - Market size and forecast 2022-2027
  • Exhibit 36: Chart on Casual gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 37: Data Table on Casual gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 38: Chart on Casual gaming - Year-over-year growth 2022-2027 (%)
  • Exhibit 39: Data Table on Casual gaming - Year-over-year growth 2022-2027 (%)
  • 6.4 Professional gaming - Market size and forecast 2022-2027
  • Exhibit 40: Chart on Professional gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 41: Data Table on Professional gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 42: Chart on Professional gaming - Year-over-year growth 2022-2027 (%)
  • Exhibit 43: Data Table on Professional gaming - Year-over-year growth 2022-2027 (%)
  • 6.5 Market opportunity by Type
  • Exhibit 44: Market opportunity by Type ($ billion)
  • Exhibit 45: Data Table on Market opportunity by Type ($ billion)

7 Market Segmentation by Platform

  • 7.1 Market segments
  • Exhibit 46: Chart on Platform - Market share 2022-2027 (%)
  • Exhibit 47: Data Table on Platform - Market share 2022-2027 (%)
  • 7.2 Comparison by Platform
  • Exhibit 48: Chart on Comparison by Platform
  • Exhibit 49: Data Table on Comparison by Platform
  • 7.3 Online - Market size and forecast 2022-2027
  • Exhibit 50: Chart on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 51: Data Table on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 52: Chart on Online - Year-over-year growth 2022-2027 (%)
  • Exhibit 53: Data Table on Online - Year-over-year growth 2022-2027 (%)
  • 7.4 Offline - Market size and forecast 2022-2027
  • Exhibit 54: Chart on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 55: Data Table on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 56: Chart on Offline - Year-over-year growth 2022-2027 (%)
  • Exhibit 57: Data Table on Offline - Year-over-year growth 2022-2027 (%)
  • 7.5 Market opportunity by Platform
  • Exhibit 58: Market opportunity by Platform ($ billion)
  • Exhibit 59: Data Table on Market opportunity by Platform ($ billion)

8 Market Segmentation by Device

  • 8.1 Market segments
  • Exhibit 60: Chart on Device - Market share 2022-2027 (%)
  • Exhibit 61: Data Table on Device - Market share 2022-2027 (%)
  • 8.2 Comparison by Device
  • Exhibit 62: Chart on Comparison by Device
  • Exhibit 63: Data Table on Comparison by Device
  • 8.3 Mobile gaming - Market size and forecast 2022-2027
  • Exhibit 64: Chart on Mobile gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 65: Data Table on Mobile gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 66: Chart on Mobile gaming - Year-over-year growth 2022-2027 (%)
  • Exhibit 67: Data Table on Mobile gaming - Year-over-year growth 2022-2027 (%)
  • 8.4 Console gaming - Market size and forecast 2022-2027
  • Exhibit 68: Chart on Console gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 69: Data Table on Console gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 70: Chart on Console gaming - Year-over-year growth 2022-2027 (%)
  • Exhibit 71: Data Table on Console gaming - Year-over-year growth 2022-2027 (%)
  • 8.5 PC gaming - Market size and forecast 2022-2027
  • Exhibit 72: Chart on PC gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 73: Data Table on PC gaming - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 74: Chart on PC gaming - Year-over-year growth 2022-2027 (%)
  • Exhibit 75: Data Table on PC gaming - Year-over-year growth 2022-2027 (%)
  • 8.6 Market opportunity by Device
  • Exhibit 76: Market opportunity by Device ($ billion)
  • Exhibit 77: Data Table on Market opportunity by Device ($ billion)

9 Customer Landscape

  • 9.1 Customer landscape overview
  • Exhibit 78: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
  • Exhibit 79: Chart on Market share By Geographical Landscape 2022-2027 (%)
  • Exhibit 80: Data Table on Market share By Geographical Landscape 2022-2027 (%)
  • 10.2 Geographic comparison
  • Exhibit 81: Chart on Geographic comparison
  • Exhibit 82: Data Table on Geographic comparison
  • 10.3 APAC - Market size and forecast 2022-2027
  • Exhibit 83: Chart on APAC - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 84: Data Table on APAC - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 85: Chart on APAC - Year-over-year growth 2022-2027 (%)
  • Exhibit 86: Data Table on APAC - Year-over-year growth 2022-2027 (%)
  • 10.4 North America - Market size and forecast 2022-2027
  • Exhibit 87: Chart on North America - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 88: Data Table on North America - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 89: Chart on North America - Year-over-year growth 2022-2027 (%)
  • Exhibit 90: Data Table on North America - Year-over-year growth 2022-2027 (%)
  • 10.5 Europe - Market size and forecast 2022-2027
  • Exhibit 91: Chart on Europe - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 92: Data Table on Europe - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 93: Chart on Europe - Year-over-year growth 2022-2027 (%)
  • Exhibit 94: Data Table on Europe - Year-over-year growth 2022-2027 (%)
  • 10.6 Middle East and Africa - Market size and forecast 2022-2027
  • Exhibit 95: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 96: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 97: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • Exhibit 98: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • 10.7 South America - Market size and forecast 2022-2027
  • Exhibit 99: Chart on South America - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 100: Data Table on South America - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 101: Chart on South America - Year-over-year growth 2022-2027 (%)
  • Exhibit 102: Data Table on South America - Year-over-year growth 2022-2027 (%)
  • 10.8 China - Market size and forecast 2022-2027
  • Exhibit 103: Chart on China - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 104: Data Table on China - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 105: Chart on China - Year-over-year growth 2022-2027 (%)
  • Exhibit 106: Data Table on China - Year-over-year growth 2022-2027 (%)
  • 10.9 US - Market size and forecast 2022-2027
  • Exhibit 107: Chart on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 108: Data Table on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 109: Chart on US - Year-over-year growth 2022-2027 (%)
  • Exhibit 110: Data Table on US - Year-over-year growth 2022-2027 (%)
  • 10.10 Japan - Market size and forecast 2022-2027
  • Exhibit 111: Chart on Japan - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 112: Data Table on Japan - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 113: Chart on Japan - Year-over-year growth 2022-2027 (%)
  • Exhibit 114: Data Table on Japan - Year-over-year growth 2022-2027 (%)
  • 10.11 South Korea - Market size and forecast 2022-2027
  • Exhibit 115: Chart on South Korea - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 116: Data Table on South Korea - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 117: Chart on South Korea - Year-over-year growth 2022-2027 (%)
  • Exhibit 118: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
  • 10.12 Germany - Market size and forecast 2022-2027
  • Exhibit 119: Chart on Germany - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 120: Data Table on Germany - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 121: Chart on Germany - Year-over-year growth 2022-2027 (%)
  • Exhibit 122: Data Table on Germany - Year-over-year growth 2022-2027 (%)
  • 10.13 Market opportunity By Geographical Landscape
  • Exhibit 123: Market opportunity By Geographical Landscape ($ billion)
  • Exhibit 124: Data Tables on Market opportunity By Geographical Landscape ($ billion)

11 Drivers, Challenges, and Trends

  • 11.1 Market drivers
  • 11.2 Market challenges
  • 11.3 Impact of drivers and challenges
  • Exhibit 125: Impact of drivers and challenges in 2022 and 2027
  • 11.4 Market trends

12 Vendor Landscape

  • 12.1 Overview
  • 12.2 Vendor landscape
  • Exhibit 126: Overview on Criticality of inputs and Factors of differentiation
  • 12.3 Landscape disruption
  • Exhibit 127: Overview on factors of disruption
  • 12.4 Industry risks
  • Exhibit 128: Impact of key risks on business

13 Vendor Analysis

  • 13.1 Vendors covered
  • Exhibit 129: Vendors covered
  • 13.2 Market positioning of vendors
  • Exhibit 130: Matrix on vendor position and classification
  • 13.3 Activision Blizzard Inc.
  • Exhibit 131: Activision Blizzard Inc. - Overview
  • Exhibit 132: Activision Blizzard Inc. - Business segments
  • Exhibit 133: Activision Blizzard Inc. - Key news
  • Exhibit 134: Activision Blizzard Inc. - Key offerings
  • Exhibit 135: Activision Blizzard Inc. - Segment focus
  • 13.4 Apple Inc.
  • Exhibit 136: Apple Inc. - Overview
  • Exhibit 137: Apple Inc. - Business segments
  • Exhibit 138: Apple Inc. - Key news
  • Exhibit 139: Apple Inc. - Key offerings
  • Exhibit 140: Apple Inc. - Segment focus
  • 13.5 Bandai Namco Holdings Inc.
  • Exhibit 141: Bandai Namco Holdings Inc. - Overview
  • Exhibit 142: Bandai Namco Holdings Inc. - Business segments
  • Exhibit 143: Bandai Namco Holdings Inc. - Key offerings
  • Exhibit 144: Bandai Namco Holdings Inc. - Segment focus
  • 13.6 DeNA Co. Ltd.
  • Exhibit 145: DeNA Co. Ltd. - Overview
  • Exhibit 146: DeNA Co. Ltd. - Product / Service
  • Exhibit 147: DeNA Co. Ltd. - Key offerings
  • 13.7 Electronic Arts Inc.
  • Exhibit 148: Electronic Arts Inc. - Overview
  • Exhibit 149: Electronic Arts Inc. - Product / Service
  • Exhibit 150: Electronic Arts Inc. - Key offerings
  • 13.8 Epic Games Inc.
  • Exhibit 151: Epic Games Inc. - Overview
  • Exhibit 152: Epic Games Inc. - Product / Service
  • Exhibit 153: Epic Games Inc. - Key offerings
  • 13.9 GungHo Online Entertainment Inc.
  • Exhibit 154: GungHo Online Entertainment Inc. - Overview
  • Exhibit 155: GungHo Online Entertainment Inc. - Product / Service
  • Exhibit 156: GungHo Online Entertainment Inc. - Key offerings
  • 13.10 Microsoft Corp.
  • Exhibit 157: Microsoft Corp. - Overview
  • Exhibit 158: Microsoft Corp. - Business segments
  • Exhibit 159: Microsoft Corp. - Key news
  • Exhibit 160: Microsoft Corp. - Key offerings
  • Exhibit 161: Microsoft Corp. - Segment focus
  • 13.11 NetEase Inc.
  • Exhibit 162: NetEase Inc. - Overview
  • Exhibit 163: NetEase Inc. - Business segments
  • Exhibit 164: NetEase Inc. - Key offerings
  • Exhibit 165: NetEase Inc. - Segment focus
  • 13.12 Netmarble Corp.
  • Exhibit 166: Netmarble Corp. - Overview
  • Exhibit 167: Netmarble Corp. - Product / Service
  • Exhibit 168: Netmarble Corp. - Key offerings
  • 13.13 Sony Group Corp.
  • Exhibit 169: Sony Group Corp. - Overview
  • Exhibit 170: Sony Group Corp. - Business segments
  • Exhibit 171: Sony Group Corp. - Key news
  • Exhibit 172: Sony Group Corp. - Key offerings
  • Exhibit 173: Sony Group Corp. - Segment focus
  • 13.14 Square Enix Holdings Co. Ltd.
  • Exhibit 174: Square Enix Holdings Co. Ltd. - Overview
  • Exhibit 175: Square Enix Holdings Co. Ltd. - Business segments
  • Exhibit 176: Square Enix Holdings Co. Ltd. - Key offerings
  • Exhibit 177: Square Enix Holdings Co. Ltd. - Segment focus
  • 13.15 The Walt Disney Co.
  • Exhibit 178: The Walt Disney Co. - Overview
  • Exhibit 179: The Walt Disney Co. - Business segments
  • Exhibit 180: The Walt Disney Co. - Key offerings
  • Exhibit 181: The Walt Disney Co. - Segment focus
  • 13.16 Ubisoft Entertainment
  • Exhibit 182: Ubisoft Entertainment - Overview
  • Exhibit 183: Ubisoft Entertainment - Business segments
  • Exhibit 184: Ubisoft Entertainment - Key news
  • Exhibit 185: Ubisoft Entertainment - Key offerings
  • Exhibit 186: Ubisoft Entertainment - Segment focus
  • 13.17 Zeptolab UK Ltd.
  • Exhibit 187: Zeptolab UK Ltd. - Overview
  • Exhibit 188: Zeptolab UK Ltd. - Product / Service
  • Exhibit 189: Zeptolab UK Ltd. - Key offerings

14 Appendix

  • 14.1 Scope of the report
  • 14.2 Inclusions and exclusions checklist
  • Exhibit 190: Inclusions checklist
  • Exhibit 191: Exclusions checklist
  • 14.3 Currency conversion rates for US$
  • Exhibit 192: Currency conversion rates for US$
  • 14.4 Research methodology
  • Exhibit 193: Research methodology
  • Exhibit 194: Validation techniques employed for market sizing
  • Exhibit 195: Information sources
  • 14.5 List of abbreviations
  • Exhibit 196: List of abbreviations
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