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Global Gaming Accessories Market 2024-2028

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  • Anker Technology UK Ltd.
  • ASUSTeK Computer Inc.
  • Cooler Master Technology Inc.
  • Corsair Gaming Inc.
  • Dell Technologies Inc.
  • GN Store Nord AS
  • HP Inc.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Razer Inc.
  • Redragon
  • Sony Group Corp.
  • TURTLE BEACH CORP.

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The gaming accessories market is forecasted to grow by USD 2511.2 mn during 2023-2028, accelerating at a CAGR of 6.31% during the forecast period. The report on the gaming accessories market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by expansion in online gaming communities, increasing number of strategic partnerships and acquisitions between gaming companies, and rising number of sports leagues.

Technavio's gaming accessories market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20245.87%
CAGR6.31%
Incremental Value$2511.2mn

By Type

  • PC
  • Gaming console

By Component

  • Controller
  • Keyboards
  • Headsets
  • Mice
  • Others

By Geography

  • North America
  • Europe
  • APAC
  • South America
  • Middle East and Africa

This study identifies the advancements in gaming accessories as one of the prime reasons driving the gaming accessories market growth during the next few years. Also, growing adoption of ar and vr games and increasing demand for gaming accessories from fantasy sports enthusiasts will lead to sizable demand in the market.

The report on the gaming accessories market covers the following areas:

  • Gaming accessories market sizing
  • Gaming accessories market forecast
  • Gaming accessories market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming accessories market vendors that include Anker Technology UK Ltd., ANT Esports, ASUSTeK Computer Inc., Cooler Master Technology Inc., Corsair Gaming Inc., Cosmic Byte, Dell Technologies Inc., GN Store Nord AS, HP Inc., Logitech International SA, Mad Catz Global Ltd., Microsoft Corp., Razer Inc., Redgear, Redragon, Samsung Electronics Co. Ltd., Sony Group Corp., TURTLE BEACH CORP., Zebronics India Pvt. Ltd., and SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd.. Also, the gaming accessories market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview

2 Market Landscape

  • 2.1 Market ecosystem

3 Market Sizing

  • 3.1 Market definition
  • 3.2 Market segment analysis
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028

4 Historic Market Size

  • 4.1 Global gaming accessories market 2018 - 2022
  • 4.2 Type Segment Analysis 2018 - 2022
  • 4.3 Component Segment Analysis 2018 - 2022
  • 4.4 Geography Segment Analysis 2018 - 2022
  • 4.5 Country Segment Analysis 2018 - 2022

5 Five Forces Analysis

  • 5.1 Five forces summary
  • 5.2 Bargaining power of buyers
  • 5.3 Bargaining power of suppliers
  • 5.4 Threat of new entrants
  • 5.5 Threat of substitutes
  • 5.6 Threat of rivalry
  • 5.7 Market condition

6 Market Segmentation by Type

  • 6.1 Market segments
  • 6.2 Comparison by Type
  • 6.3 PC - Market size and forecast 2023-2028
  • 6.4 Gaming console - Market size and forecast 2023-2028
  • 6.5 Market opportunity by Type

7 Market Segmentation by Component

  • 7.1 Market segments
  • 7.2 Comparison by Component
  • 7.3 Controller - Market size and forecast 2023-2028
  • 7.4 Keyboards - Market size and forecast 2023-2028
  • 7.5 Headsets - Market size and forecast 2023-2028
  • 7.6 Mice - Market size and forecast 2023-2028
  • 7.7 Others - Market size and forecast 2023-2028
  • 7.8 Market opportunity by Component

8 Customer Landscape

  • 8.1 Customer landscape overview

9 Geographic Landscape

  • 9.1 Geographic segmentation
  • 9.2 Geographic comparison
  • 9.3 North America - Market size and forecast 2023-2028
  • 9.4 Europe - Market size and forecast 2023-2028
  • 9.5 APAC - Market size and forecast 2023-2028
  • 9.6 South America - Market size and forecast 2023-2028
  • 9.7 Middle East and Africa - Market size and forecast 2023-2028
  • 9.8 US - Market size and forecast 2023-2028
  • 9.9 Germany - Market size and forecast 2023-2028
  • 9.10 UK - Market size and forecast 2023-2028
  • 9.11 China - Market size and forecast 2023-2028
  • 9.12 France - Market size and forecast 2023-2028
  • 9.13 Market opportunity by geography

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
  • 11.3 Landscape disruption
  • 11.4 Industry risks

12 Vendor Analysis

  • 12.1 Vendors covered
  • 12.2 Market positioning of vendors
  • 12.3 Anker Technology UK Ltd.
  • 12.4 ASUSTeK Computer Inc.
  • 12.5 Cooler Master Technology Inc.
  • 12.6 Corsair Gaming Inc.
  • 12.7 Dell Technologies Inc.
  • 12.8 GN Store Nord AS
  • 12.9 HP Inc.
  • 12.10 Logitech International SA
  • 12.11 Mad Catz Global Ltd.
  • 12.12 Microsoft Corp.
  • 12.13 Razer Inc.
  • 12.14 Redragon
  • 12.15 Sony Group Corp.
  • 12.16 TURTLE BEACH CORP.

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
  • 13.3 Currency conversion rates for US$
  • 13.4 Research methodology
  • 13.5 List of abbreviations
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