시장보고서
상품코드
2055869

교육 분야용 혼합현실 시장(2026-2030년)

Global Mixed Reality In Education Sector Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 302 Pages | 배송안내 : 즉시배송

    
    
    




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한글목차
영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 교육 분야용 혼합현실 시장은 2025-2030년에 93만 2,600달러 성장하며, 예측 기간 중 CAGR은 9.6%에 달할 것으로 예측됩니다.

세계의 교육 분야용 혼합현실 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.

이 보고서에서는 현재 시장 상황, 최신 시장 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 이 시장은 체험형 및 몰입형 학습 모델에 대한 교육 기관의 수요 증가, 고속 연결 및 네트워크 인프라의 급속한 보급, 첨단 의료 및 헬스케어 교육에서 혼합현실의 채택 확대에 힘입어 성장세를 보이고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 포괄적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준연도 2025년
종료연도 2030년
조사 기간 2026-2030년
성장 모멘텀 가속
2026년 전년대비 9.1%
CAGR 9.6%
증가액 93만 2,600 달러

이번 조사에서는 AI와 몰입형 공간 컴퓨팅 플랫폼의 융합이 향후 수년간 교육 분야의 글로벌 혼합현실 시장 성장을 주도할 주요 요인 중 하나로 꼽혔습니다. 또한 분리형 독립형 하드웨어와 크로스 플랫폼 소프트웨어 아키텍처의 성장, 공동 다중 사용자 가상 환경 및 원격 교육 프레임워크의 확대는 시장에서 상당한 수요를 창출할 것으로 예상됩니다.

목차

제1장 개요

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 제품별

제9장 시장 세분화 : 최종사용자별

제10장 시장 세분화 : 용도별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인·과제·기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSA

The global mixed reality in education sector market is forecasted to grow by USD 932.6 thousand during 2025-2030, accelerating at a CAGR of 9.6% during the forecast period. The report on the global mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing institutional demand for experiential and immersive learning models, rapid proliferation of high-speed connectivity and network infrastructure, increasing adoption of mixed reality in advanced medical and healthcare training.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20269.1%
CAGR9.6%
Incremental Value$932.6 thousand

Technavio's global mixed reality in education sector market is segmented as below:

By Product

  • Hardware
  • Software

By End-User

  • Higher education
  • K-12

By Application

  • STEM education
  • Medical and healthcare training
  • Language learning
  • Arts and design
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Singapore
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Qatar
  • Rest of World (ROW)

This study identifies the convergence of ai with immersive spatial computing platforms as one of the prime reasons driving the global mixed reality in education sector market growth during the next few years. Also, growth of decoupled, standalone hardware, and cross-platform software architecture and expansion of collaborative multi-user virtual environments and distance learning frameworks will lead to sizable demand in the market.

The report on the global mixed reality in education sector market covers the following areas:

  • Global mixed reality in education sector market sizing
  • Global mixed reality in education sector market forecast
  • Global mixed reality in education sector market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global mixed reality in education sector market vendors that include Adobe Inc., Apple Inc., Avantis Education, Avantis Systems Ltd., echo3D, Eon Reality Inc., Google LLC, HP Inc., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nearpod Inc., Pearson Plc, PTC Inc., RealWear Inc., Sony Group Corp., ThingLink Oy, Unity Technologies Inc., Virtalis Holdings Ltd.. Also, the global mixed reality in education sector market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Product
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Mixed Reality In Education Sector Market 2020 - 2024
    • Historic Market Size - Data Table on Global Mixed Reality In Education Sector Market 2020 - 2024 ($ thousand)
  • 5.2 Product segment analysis 2020 - 2024
    • Historic Market Size - Product Segment 2020 - 2024 ($ thousand)
  • 5.3 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ thousand)
  • 5.4 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ thousand)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ thousand)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ thousand)

6 Qualitative Analysis

  • 6.1 Impact of AI on global mixed reality in education sector market
  • 6.2 Impact of geopolitical conflicts on global mixed reality in education sector market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Product

  • 8.1 Market segments
  • 8.2 Comparison by Product
  • 8.3 Hardware - Market size and forecast 2025-2030
  • 8.4 Software - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Product
    • Market opportunity by Product ($ thousand)

9 Market Segmentation by End-user

  • 9.1 Market segments
  • 9.2 Comparison by End-user
  • 9.3 Higher education - Market size and forecast 2025-2030
  • 9.4 K-12 - Market size and forecast 2025-2030
  • 9.5 Market opportunity by End-user
    • Market opportunity by End-user ($ thousand)

10 Market Segmentation by Application

  • 10.1 Market segments
  • 10.2 Comparison by Application
  • 10.3 STEM education - Market size and forecast 2025-2030
  • 10.4 Medical and healthcare training - Market size and forecast 2025-2030
  • 10.5 Language learning - Market size and forecast 2025-2030
  • 10.6 Arts and design - Market size and forecast 2025-2030
  • 10.7 Others - Market size and forecast 2025-2030
  • 10.8 Market opportunity by Application
    • Market opportunity by Application ($ thousand)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 UK - Market size and forecast 2025-2030
    • 12.4.2 Germany - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 India - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Singapore - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Qatar - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ thousand)
    • Data Tables on Market opportunity by geography ($ thousand)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Growing institutional demand for experiential and immersive learning models
    • Rapid proliferation of high-speed connectivity and network infrastructure
    • Increasing adoption of mixed reality in advanced medical and healthcare training
  • 13.2 Market challenges
    • High initial capital expenditure and ongoing maintenance expenditures for institutional deployment
    • Deficiency in specialized content libraries and academic curriculum standardization
    • Inadequate professional development and technical expertise among educational personnel
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Convergence of AI with immersive spatial computing platforms
    • Growth of decoupled, standalone hardware, and cross-platform software architecture
    • Expansion of collaborative multi-user virtual environments and distance learning frameworks

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 15.5 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.6 Avantis Systems Ltd.
    • Avantis Systems Ltd. - Overview
    • Avantis Systems Ltd. - Product / Service
    • Avantis Systems Ltd. - Key offerings
    • SWOT
  • 15.7 Eon Reality Inc.
    • Eon Reality Inc. - Overview
    • Eon Reality Inc. - Product / Service
    • Eon Reality Inc. - Key offerings
    • SWOT
  • 15.8 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key offerings
    • SWOT
  • 15.9 HP Inc.
    • HP Inc. - Overview
    • HP Inc. - Business segments
    • HP Inc. - Key news
    • HP Inc. - Key offerings
    • HP Inc. - Segment focus
    • SWOT
  • 15.10 Lenovo Group Ltd.
    • Lenovo Group Ltd. - Overview
    • Lenovo Group Ltd. - Business segments
    • Lenovo Group Ltd. - Key offerings
    • Lenovo Group Ltd. - Segment focus
    • SWOT
  • 15.11 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.12 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.13 Nearpod Inc.
    • Nearpod Inc. - Overview
    • Nearpod Inc. - Product / Service
    • Nearpod Inc. - Key offerings
    • SWOT
  • 15.14 Pearson Plc
    • Pearson Plc - Overview
    • Pearson Plc - Business segments
    • Pearson Plc - Key offerings
    • Pearson Plc - Segment focus
    • SWOT
  • 15.15 PTC Inc.
    • PTC Inc. - Overview
    • PTC Inc. - Business segments
    • PTC Inc. - Key offerings
    • PTC Inc. - Segment focus
    • SWOT
  • 15.16 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
    • SWOT
  • 15.17 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT
  • 15.18 Virtalis Holdings Ltd.
    • Virtalis Holdings Ltd. - Overview
    • Virtalis Holdings Ltd. - Product / Service
    • Virtalis Holdings Ltd. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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