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게임용 그래픽 처리 장치(GPU) 시장(2026-2030년)

Global Gaming Graphic Processing Unit (GPU) Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 305 Pages | 배송안내 : 즉시배송

    
    
    




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세계의 게임용 그래픽 처리 장치(GPU) 시장은 2025년부터 2030년까지 789억 7,770만 달러 증가하고, 예측 기간 동안 CAGR은 23.2%에 달할 것으로 예측됩니다.

본 보고서는 전 세계 게임용 그래픽 처리 장치(GPU) 시장에 대해 종합적인 분석, 시장 규모 및 전망, 동향, 성장 요인, 과제는 물론 약 25개 업체에 대한 분석을 제공합니다.

본 보고서는 현재 시장 상황, 최신 시장 동향 및 촉진요인, 그리고 전반적인 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 치열한 경쟁이 벌어지는 e스포츠 토너먼트의 전 세계적 급속한 확장이 소비자용 하드웨어 보급을 촉진하고 있다는 점, 복잡한 가상현실(VR) 시스템에 대한 통합이 그래픽 인프라에 대한 상당한 수요를 창출하고 있다는 점, 그리고 대규모 멀티플레이어 온라인 환경에서의 보급이 첨단 구성요소 통합 프레임워크의 표준화를 촉진하고 있다는 점 등에 의해 견인되고 있습니다.

본 조사는 업계 주요 관계자로부터 얻은 정보를 포함한 1차 및 2차 정보를 객관적으로 결합하여 수행되었습니다. 본 보고서에는 주요 기업에 대한 분석 외에도 종합적인 시장 규모 데이터, 지역별 분석을 포함한 부문, 그리고 벤더 현황이 수록되어 있습니다. 또한 과거 데이터 및 예측 데이터도 포함되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 대상 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 19.6%
CAGR 23.2%
증가액 789억 7,770만 달러

본 조사에서는 AI를 활용한 프레임 업스케일링 기법이 현대의 인터랙티브 소프트웨어 렌더링에 혁명을 일으키고 있는 점이, 향후 수년간 전 세계 게임용 그래픽 처리 장치(GPU) 시장의 성장을 견인할 주요 요인 중 하나라고 규명하고 있습니다. 또한, 다이나믹 레이 트레이싱 기술의 발전으로 그 어느 때보다 사실적인 조명 환경이 구현될 뿐만 아니라, 휴대용 게임기에 대한 소비자 수요의 증가가 코어 아키텍처 설계를 혁신하여 시장에서 상당한 수요를 창출할 것으로 전망됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 최종사용자별

제9장 시장 세분화 : 유형별

제10장 시장 세분화 : 제품 유형별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM

The global gaming graphic processing unit (GPU) market is forecasted to grow by USD 78977.7 mn during 2025-2030, accelerating at a CAGR of 23.2% during the forecast period. The report on the global gaming graphic processing unit (GPU) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rapid global expansion regarding competitive esports tournaments propels consumer hardware adoption, integration concerning complex virtual reality systems generates substantial graphic infrastructure demand, proliferation across massive multiplayer online environments standardizes advanced component integration frameworks.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202619.6%
CAGR23.2%
Incremental Value$78977.7 mn

Technavio's global gaming graphic processing unit (GPU) market is segmented as below:

By End-User

  • Mobile devices
  • PCs and workstations
  • Gaming consoles
  • Others

By Type

  • Dedicated graphic card
  • Integrated graphic card

By Product Type

  • Mid-range
  • Entry-level
  • High-end
  • Flagship

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ai powered frame upscaling methods revolutionize modern interactive software rendering as one of the prime reasons driving the global gaming graphic processing unit (GPU) market growth during the next few years. Also, dynamic ray tracing technology enhancements deliver unprecedented photorealistic lighting environments and growing consumer demand regarding portable handheld gaming devices reshapes core architecture designs will lead to sizable demand in the market.

The report on the global gaming graphic processing unit (GPU) market covers the following areas:

  • Global gaming graphic processing unit (GPU) market sizing
  • Global gaming graphic processing unit (GPU) market forecast
  • Global gaming graphic processing unit (GPU) market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global gaming graphic processing unit (GPU) market vendors that include Acer Inc., Apple Inc., Arm Ltd., ASUSTeK Computer Inc., Broadcom Inc., Colorful Technology Co. Ltd., Huawei Technologies Co. Ltd., Inno3D, Marvell Technology Inc., MediaTek Inc., Microsoft Corp., Palit Microsystems Ltd., PNY Technologies Inc., Qualcomm Inc., Razer Inc., Renesas Electronics Corp., Samsung Electronics Co. Ltd., SAPPHIRE Technology Ltd., Sony Interactive Entertainment, Toshiba Corp.. Also, the global gaming graphic processing unit (GPU) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Gaming Graphic Processing Unit (GPU) Market 2020 - 2024
    • Historic Market Size - Data Table on Global Gaming Graphic Processing Unit (GPU) Market 2020 - 2024 ($ million)
  • 5.2 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.3 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.4 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global gaming graphic processing unit (GPU) market
  • 6.2 Impact of geopolitical conflicts on global gaming graphic processing unit (GPU) market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by End-user

  • 8.1 Market segments
  • 8.2 Comparison by End-user
  • 8.3 Mobile devices - Market size and forecast 2025-2030
  • 8.4 PCs and workstations - Market size and forecast 2025-2030
  • 8.5 Gaming consoles - Market size and forecast 2025-2030
  • 8.6 Others - Market size and forecast 2025-2030
  • 8.7 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

9 Market Segmentation by Type

  • 9.1 Market segments
  • 9.2 Comparison by Type
  • 9.3 Dedicated graphic card - Market size and forecast 2025-2030
  • 9.4 Integrated graphic card - Market size and forecast 2025-2030
  • 9.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

10 Market Segmentation by Product Type

  • 10.1 Market segments
  • 10.2 Comparison by Product Type
  • 10.3 Mid-range - Market size and forecast 2025-2030
  • 10.4 Entry-level - Market size and forecast 2025-2030
  • 10.5 High-end - Market size and forecast 2025-2030
  • 10.6 Flagship - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 Germany - Market size and forecast 2025-2030
    • 12.4.2 UK - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 South Korea - Market size and forecast 2025-2030
    • 12.5.4 India - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Indonesia - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Rapid global expansion regarding competitive esports tournaments propels consumer hardware adoption
    • Integration concerning complex virtual reality systems generates substantial graphic infrastructure demand
    • Proliferation across massive multiplayer online environments standardizes advanced component integration frameworks
  • 13.2 Market challenges
    • Rising hardware production costs dampen long term market value realization
    • Severe semiconductor foundry bottlenecks restrict enterprise desktop graphics card distribution
    • High energy consumption thresholds require massive hardware cooling infrastructure investment
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • AI powered frame upscaling methods revolutionize modern interactive software rendering
    • Dynamic ray tracing technology enhancements deliver unprecedented photorealistic lighting environments
    • Growing consumer demand regarding portable handheld gaming devices reshapes core architecture designs

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Acer Inc.
    • Acer Inc. - Overview
    • Acer Inc. - Business segments
    • Acer Inc. - Key offerings
    • Acer Inc. - Segment focus
    • SWOT
  • 15.5 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.6 Arm Ltd.
    • Arm Ltd. - Overview
    • Arm Ltd. - Product / Service
    • Arm Ltd. - Key offerings
    • SWOT
  • 15.7 ASUSTeK Computer Inc.
    • ASUSTeK Computer Inc. - Overview
    • ASUSTeK Computer Inc. - Business segments
    • ASUSTeK Computer Inc. - Key offerings
    • ASUSTeK Computer Inc. - Segment focus
    • SWOT
  • 15.8 Broadcom Inc.
    • Broadcom Inc. - Overview
    • Broadcom Inc. - Business segments
    • Broadcom Inc. - Key news
    • Broadcom Inc. - Key offerings
    • Broadcom Inc. - Segment focus
    • SWOT
  • 15.9 Colorful Technology Co. Ltd.
    • Colorful Technology Co. Ltd. - Overview
    • Colorful Technology Co. Ltd. - Product / Service
    • Colorful Technology Co. Ltd. - Key offerings
    • SWOT
  • 15.10 Huawei Technologies Co. Ltd.
    • Huawei Technologies Co. Ltd. - Overview
    • Huawei Technologies Co. Ltd. - Product / Service
    • Huawei Technologies Co. Ltd. - Key offerings
    • SWOT
  • 15.11 Inno3D
    • Inno3D - Overview
    • Inno3D - Product / Service
    • Inno3D - Key offerings
    • SWOT
  • 15.12 Marvell Technology Inc.
    • Marvell Technology Inc. - Overview
    • Marvell Technology Inc. - Product / Service
    • Marvell Technology Inc. - Key news
    • Marvell Technology Inc. - Key offerings
    • SWOT
  • 15.13 MediaTek Inc.
    • MediaTek Inc. - Overview
    • MediaTek Inc. - Business segments
    • MediaTek Inc. - Key news
    • MediaTek Inc. - Key offerings
    • MediaTek Inc. - Segment focus
    • SWOT
  • 15.14 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.15 Palit Microsystems Ltd.
    • Palit Microsystems Ltd. - Overview
    • Palit Microsystems Ltd. - Product / Service
    • Palit Microsystems Ltd. - Key offerings
    • SWOT
  • 15.16 PNY Technologies Inc.
    • PNY Technologies Inc. - Overview
    • PNY Technologies Inc. - Product / Service
    • PNY Technologies Inc. - Key offerings
    • SWOT
  • 15.17 Sony Interactive Entertainment
    • Sony Interactive Entertainment - Overview
    • Sony Interactive Entertainment - Product / Service
    • Sony Interactive Entertainment - Key offerings
    • SWOT
  • 15.18 Toshiba Corp.
    • Toshiba Corp. - Overview
    • Toshiba Corp. - Product / Service
    • Toshiba Corp. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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