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세계의 증강현실 내비게이션 시장 분석 보고서 : 유형별, 컴포넌트별, 최종 용도별, 지역별, 전망과 예측(2024-2031년)

Global Augmented Reality Navigation Market Size, Share & Trends Analysis Report By Type (Outdoor Navigation and Indoor Navigation), By Component (Hardware, Software, and Services), By End Use, By Regional Outlook and Forecast, 2024 - 2031

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 236 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 증강현실 네비게이션 시장 규모는 예측 기간 동안 38.5%의 연평균 복합 성장률(CAGR)로 성장하여 2031년까지 143억 7,000만 달러에 달할 것으로 예상되고 있습니다.

그러나 이러한 문제를 해결하기 위해 AR 내비게이션 제공업체는 엔드투엔드 암호화, 익명 데이터 처리, 투명한 개인정보 보호 정책과 같은 강력한 데이터 보안 조치를 구현해야 합니다. 이러한 문제를 해결하지 못하는 기업은 대중의 반발, 법적 처벌, 고객 신뢰 상실에 직면할 수 있습니다. AR 시장이 잠재력을 최대한 발휘하려면 AR 제공업체는 개인화된 내비게이션의 이점과 강력한 개인 정보 보호의 필요성 사이에서 균형을 유지하여 광범위한 채택을 보장해야 합니다. 결론적으로, 개인 정보 보호 및 데이터 보안 문제는 시장의 성장을 저해하는 요인입니다.

구성 요소 전망

구성 요소에 따라 시장은 하드웨어, 소프트웨어, 서비스로 나뉩니다. 서비스 부문은 2023년 시장에서 38%의 매출 점유율을 차지할 것으로 예상됩니다. 이 부문에는 AR 내비게이션 솔루션 개발, 커스터마이징, 지원 및 유지 관리가 포함됩니다. AR 기반 내비게이션 시스템에 대한 수요가 증가함에 따라 소매업, 스마트 시티 인프라 또는 자율 주행 차량용 위치 기반 서비스 등 특정 요구 사항을 충족하는 맞춤형 솔루션을 찾는 기업이 점점 더 많아지고 있습니다. 컨설팅, 구현, 교육 등 AR 기업이 제공하는 서비스는 AR 내비게이션 시스템을 원활하게 통합하고 최적화하는 데 도움이 됩니다.

유형의 전망

유형에 따라 시장은 실내 및 실외 내비게이션으로 분류됩니다. 실외 내비게이션 부문은 2023년 시장에서 57%의 매출 점유율을 기록했습니다. 이러한 성장은 특히 자동차, 관광 및 운송과 같은 산업에서 실외 용도에 AR 기술이 광범위하게 채택됨에 따라 주도되고 있습니다. 실외용 AR 내비게이션 시스템은 GPS, 실시간 데이터 및 증강 현실 오버레이를 사용하여 사용자에게 향상된 길 찾기, 관심 지점 및 실시간 안내를 제공함으로써 실외 환경을 탐색할 수 있도록 합니다. 예를 들어, 스마트 차량에 AR을 통합하면 운전자는 앞유리에 AR로 안내되는 길 안내를 오버레이하여 더 쉽고 안전하게 내비게이션을 이용할 수 있습니다.

최종 용도 전망

최종 용도별로 시장은 항공우주 및 방위, 게임 및 엔터테인먼트, 의료, 전자상거래 및 소매, 군사 및 국방, 교육, 산업 및 제조 등으로 나뉩니다. 2023년 산업 및 제조 부문은 시장에서 23%의 매출 점유율을 기록했습니다. 이러한 성장은 창고 관리, 재고 추적 및 장비 유지보수 작업을 지원하는 산업 환경에서 AR 내비게이션의 적용이 증가함에 따라 주도되고 있습니다. AR 기반 내비게이션 시스템은 실시간 데이터 오버레이를 제공하고 특정 위치나 물체를 안내하여 작업자가 대규모 산업 시설을 효율적으로 탐색할 수 있도록 도와줍니다. 또한 AR 내비게이션은 복잡한 절차에 대한 대화형 단계별 안내를 제공하고 안전과 운영 효율성을 개선하여 직원 교육에 도움을 줍니다. 산업 프로세스를 간소화하고 생산성을 향상시키기 위한 AR 기술의 채택이 증가함에 따라 이 부문의 지배력이 크게 높아졌습니다.

지역 전망

지역별로는 북미, 유럽, 아시아태평양 및 LAMEA 시장을 분석합니다. 북미 지역은 2023 년 시장에서 36 %의 매출 점유율을 기록했습니다. 이 지역은 특히 항공 우주, 의료, 전자 상거래 및 제조 산업 전반의 AR 용도에서 기술 발전의 글로벌 리더입니다. AR 지원 디바이스의 높은 채택률과 기술에 정통한 소비자층, 그리고 AR 분야에 대한 주요 기업의 막대한 투자가 북미 지역의 시장 지배력에 기여했습니다.

목차

제1장 시장 범위와 조사 방법

  • 시장의 정의
  • 목적
  • 시장 범위
  • 세분화
  • 조사 방법

제2장 시장 요람

  • 주요 하이라이트

제3장 시장 개요

  • 소개
    • 개요
      • 시장구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진요인
    • 시장 성장 억제요인
    • 시장 기회
    • 시장의 과제
  • Porter's Five Forces 분석

제4장 세계의 증강현실 내비게이션 시장 : 유형별

  • 세계의 옥외 내비게이션 시장 : 지역별
  • 세계의 실내 네비게이션 시장 : 지역별

제5장 세계의 증강현실 내비게이션 시장 : 컴포넌트별

  • 세계의 하드웨어 시장 : 지역별
  • 세계의 소프트웨어 시장 : 지역별
  • 세계의 서비스 시장 : 지역별

제6장 세계의 증강현실 내비게이션 시장 : 최종 용도별

  • 세계의 산업 및 제조 시장 : 지역별
  • 세계의 전자상거래와 소매 시장 : 지역별
  • 세계의 게임 및 엔터테인먼트 시장 : 지역별
  • 세계의 헬스케어 시장 : 지역별
  • 세계의 항공우주 및 방위 시장 : 지역별
  • 세계의 교육 시장 : 지역별
  • 세계의 군 및 방위 시장 : 지역별
  • 세계의 다른 최종 용도 시장 : 지역별

제7장 세계의 증강현실 내비게이션 시장 : 지역별

  • 북미
    • 북미의 증강현실 내비게이션 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미
  • 유럽
    • 유럽의 증강현실 내비게이션 시장 : 국가별
      • 독일
      • 영국
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽
  • 아시아태평양
    • 아시아태평양의 증강현실 내비게이션 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 호주
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카, 중동 및 아프리카
    • 라틴아메리카, 중동, 아프리카의 증강현실 내비게이션 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 아랍에미리트(UAE)
      • 사우디아라비아
      • 남아프리카
      • 나이지리아
      • 기타 라틴아메리카, 중동 및 아프리카

제8장 기업 프로파일

  • Google LLC(Alphabet Inc)
  • Apple, Inc
  • Microsoft Corporation
  • WayRay AG
  • Fujitsu Limited
  • IndoorAtlas Ltd
  • Niantic, Inc
  • Mapbox, Inc
  • HERE Global BV
  • Sygic as

제9장 증강현실 내비게이션 시장의 성공 필수 조건

HBR 25.02.25

The Global Augmented Reality Navigation Market size is expected to reach $14.37 billion by 2031, rising at a market growth of 38.5% CAGR during the forecast period.

AR technology has revolutionized the gaming industry, with popular games like Pokemon Go leveraging AR navigation to create immersive, location-based experiences. AR navigation is also used in entertainment venues, such as theme parks and museums, to enhance the visitor experience by providing interactive, real-time guidance to exhibits or attractions. Hence, the gaming & entertainment segment held 15% revenue share in the market in 2023. The growing popularity of AR gaming and entertainment experiences has driven significant revenue in this segment, contributing to its promising growth.

As industries increasingly embrace smart technologies, the application of AR in manufacturing becomes essential for remaining competitive in the market. AR navigation offers a clear advantage by helping workers perform tasks more effectively and enhancing training programs by providing real-time, on-the-job assistance. The continued growth of smart manufacturing worldwide will likely see AR navigation systems becoming integral to industrial operations, further cementing their role in optimizing productivity and reducing operational costs. Additionally, cloud computing has facilitated collaboration and integration between industries, allowing AR navigation systems to access a broader range of data sources, such as real-time traffic feeds, public transportation schedules, and environmental factors like weather conditions. This interconnectedness enhances the quality of AR navigation, providing users with not just directions but a richer, more informative navigation experience that can help them make better decisions on the go. Hence, advancements in cloud computing and data processing technologies propel the market's growth.

However, to address these concerns, AR navigation providers must implement robust data security measures, such as end-to-end encryption, anonymous data processing, and transparent privacy policies. Companies that fail to address these issues may face public backlash, legal consequences, and loss of customer trust. For the market to reach its full potential, AR providers must balance the benefits of personalized navigation with the need for strong privacy protections to ensure widespread adoption. In conclusion, privacy and data security concerns impede the market's growth.

Component Outlook

Based on component, the market is divided into hardware, software, and services. The services segment held 38% revenue share in the market in 2023. This segment includes AR navigation solution development, customization, support, and maintenance. As the demand for AR-based navigation systems grows, businesses increasingly seek tailored solutions to meet their specific needs, such as location-based services for retail, smart city infrastructure, or autonomous vehicles. Services provided by AR companies-such as consulting, implementation, and training-help ensure seamless integration and optimization of AR navigation systems.

Type Outlook

On the basis of type, the market is segmented into indoor and outdoor navigation. The outdoor navigation segment recorded 57% revenue share in the market in 2023. This growth is driven by the widespread adoption of AR technology in outdoor applications, particularly in industries like automotive, tourism, and transportation. Outdoor AR navigation systems use GPS, real-time data, and augmented reality overlays to provide users with enhanced directions, points of interest, and real-time guidance while navigating outdoor environments. For instance, the integration of AR in smart vehicles allows drivers to receive AR-guided directions overlaid onto their windshields, making navigation easier and safer.

End Use Outlook

By end use, the market is divided into aerospace & defense, gaming & entertainment, healthcare, e-commerce & retail, military & defense, education, industrial & manufacturing, and others. In 2023, the industrial & manufacturing segment registered 23% revenue share in the market. This growth is driven by the increasing application of AR navigation in industrial environments, where it assists in warehouse management, inventory tracking, and equipment maintenance tasks. AR-based navigation systems help workers efficiently navigate large industrial facilities, providing real-time data overlays and guiding them to specific locations or objects. Additionally, AR navigation aids in the training of employees, offering interactive, step-by-step guidance for complex procedures and improving safety and operational efficiency. The growing adoption of AR technology for streamlining industrial processes and improving productivity has significantly contributed to the segment's dominance.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America region witnessed 36% revenue share in the market in 2023. The region is a global leader in technological advancements, particularly in AR applications across aerospace, healthcare, e-commerce, and manufacturing industries. The high adoption rate of AR-enabled devices, combined with a tech-savvy consumer base and significant investments from major companies in the AR space, has contributed to North America's market dominance.

List of Key Companies Profiled

  • Google LLC (Alphabet Inc.)
  • Apple, Inc.
  • Microsoft Corporation
  • WayRay AG
  • Fujitsu Limited
  • IndoorAtlas Ltd.
  • Niantic, Inc.
  • Mapbox, Inc.
  • HERE Global B.V.
  • Sygic a.s.

Global Augmented Reality Navigation Market Report Segmentation

By Type

  • Outdoor Navigation
  • Indoor Navigation

By Component

  • Hardware
  • Software
  • Services

By End Use

  • Industrial & Manufacturing
  • E-Commerce & Retail
  • Gaming & Entertainment
  • Healthcare
  • Aerospace & Defense
  • Education
  • Military & Defense
  • Other End Use

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Augmented Reality Navigation Market, by Type
    • 1.4.2 Global Augmented Reality Navigation Market, by Component
    • 1.4.3 Global Augmented Reality Navigation Market, by End Use
    • 1.4.4 Global Augmented Reality Navigation Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges
  • 3.3 Porter Five Forces Analysis

Chapter 4. Global Augmented Reality Navigation Market by Type

  • 4.1 Global Outdoor Navigation Market by Region
  • 4.2 Global Indoor Navigation Market by Region

Chapter 5. Global Augmented Reality Navigation Market by Component

  • 5.1 Global Hardware Market by Region
  • 5.2 Global Software Market by Region
  • 5.3 Global Services Market by Region

Chapter 6. Global Augmented Reality Navigation Market by End Use

  • 6.1 Global Industrial & Manufacturing Market by Region
  • 6.2 Global E-Commerce & Retail Market by Region
  • 6.3 Global Gaming & Entertainment Market by Region
  • 6.4 Global Healthcare Market by Region
  • 6.5 Global Aerospace & Defense Market by Region
  • 6.6 Global Education Market by Region
  • 6.7 Global Military & Defense Market by Region
  • 6.8 Global Other End Use Market by Region

Chapter 7. Global Augmented Reality Navigation Market by Region

  • 7.1 North America Augmented Reality Navigation Market
    • 7.1.1 North America Augmented Reality Navigation Market by Type
      • 7.1.1.1 North America Outdoor Navigation Market by Country
      • 7.1.1.2 North America Indoor Navigation Market by Country
    • 7.1.2 North America Augmented Reality Navigation Market by Component
      • 7.1.2.1 North America Hardware Market by Country
      • 7.1.2.2 North America Software Market by Country
      • 7.1.2.3 North America Services Market by Country
    • 7.1.3 North America Augmented Reality Navigation Market by End Use
      • 7.1.3.1 North America Industrial & Manufacturing Market by Country
      • 7.1.3.2 North America E-Commerce & Retail Market by Country
      • 7.1.3.3 North America Gaming & Entertainment Market by Country
      • 7.1.3.4 North America Healthcare Market by Country
      • 7.1.3.5 North America Aerospace & Defense Market by Country
      • 7.1.3.6 North America Education Market by Country
      • 7.1.3.7 North America Military & Defense Market by Country
      • 7.1.3.8 North America Other End Use Market by Country
    • 7.1.4 North America Augmented Reality Navigation Market by Country
      • 7.1.4.1 US Augmented Reality Navigation Market
        • 7.1.4.1.1 US Augmented Reality Navigation Market by Type
        • 7.1.4.1.2 US Augmented Reality Navigation Market by Component
        • 7.1.4.1.3 US Augmented Reality Navigation Market by End Use
      • 7.1.4.2 Canada Augmented Reality Navigation Market
        • 7.1.4.2.1 Canada Augmented Reality Navigation Market by Type
        • 7.1.4.2.2 Canada Augmented Reality Navigation Market by Component
        • 7.1.4.2.3 Canada Augmented Reality Navigation Market by End Use
      • 7.1.4.3 Mexico Augmented Reality Navigation Market
        • 7.1.4.3.1 Mexico Augmented Reality Navigation Market by Type
        • 7.1.4.3.2 Mexico Augmented Reality Navigation Market by Component
        • 7.1.4.3.3 Mexico Augmented Reality Navigation Market by End Use
      • 7.1.4.4 Rest of North America Augmented Reality Navigation Market
        • 7.1.4.4.1 Rest of North America Augmented Reality Navigation Market by Type
        • 7.1.4.4.2 Rest of North America Augmented Reality Navigation Market by Component
        • 7.1.4.4.3 Rest of North America Augmented Reality Navigation Market by End Use
  • 7.2 Europe Augmented Reality Navigation Market
    • 7.2.1 Europe Augmented Reality Navigation Market by Type
      • 7.2.1.1 Europe Outdoor Navigation Market by Country
      • 7.2.1.2 Europe Indoor Navigation Market by Country
    • 7.2.2 Europe Augmented Reality Navigation Market by Component
      • 7.2.2.1 Europe Hardware Market by Country
      • 7.2.2.2 Europe Software Market by Country
      • 7.2.2.3 Europe Services Market by Country
    • 7.2.3 Europe Augmented Reality Navigation Market by End Use
      • 7.2.3.1 Europe Industrial & Manufacturing Market by Country
      • 7.2.3.2 Europe E-Commerce & Retail Market by Country
      • 7.2.3.3 Europe Gaming & Entertainment Market by Country
      • 7.2.3.4 Europe Healthcare Market by Country
      • 7.2.3.5 Europe Aerospace & Defense Market by Country
      • 7.2.3.6 Europe Education Market by Country
      • 7.2.3.7 Europe Military & Defense Market by Country
      • 7.2.3.8 Europe Other End Use Market by Country
    • 7.2.4 Europe Augmented Reality Navigation Market by Country
      • 7.2.4.1 Germany Augmented Reality Navigation Market
        • 7.2.4.1.1 Germany Augmented Reality Navigation Market by Type
        • 7.2.4.1.2 Germany Augmented Reality Navigation Market by Component
        • 7.2.4.1.3 Germany Augmented Reality Navigation Market by End Use
      • 7.2.4.2 UK Augmented Reality Navigation Market
        • 7.2.4.2.1 UK Augmented Reality Navigation Market by Type
        • 7.2.4.2.2 UK Augmented Reality Navigation Market by Component
        • 7.2.4.2.3 UK Augmented Reality Navigation Market by End Use
      • 7.2.4.3 France Augmented Reality Navigation Market
        • 7.2.4.3.1 France Augmented Reality Navigation Market by Type
        • 7.2.4.3.2 France Augmented Reality Navigation Market by Component
        • 7.2.4.3.3 France Augmented Reality Navigation Market by End Use
      • 7.2.4.4 Russia Augmented Reality Navigation Market
        • 7.2.4.4.1 Russia Augmented Reality Navigation Market by Type
        • 7.2.4.4.2 Russia Augmented Reality Navigation Market by Component
        • 7.2.4.4.3 Russia Augmented Reality Navigation Market by End Use
      • 7.2.4.5 Spain Augmented Reality Navigation Market
        • 7.2.4.5.1 Spain Augmented Reality Navigation Market by Type
        • 7.2.4.5.2 Spain Augmented Reality Navigation Market by Component
        • 7.2.4.5.3 Spain Augmented Reality Navigation Market by End Use
      • 7.2.4.6 Italy Augmented Reality Navigation Market
        • 7.2.4.6.1 Italy Augmented Reality Navigation Market by Type
        • 7.2.4.6.2 Italy Augmented Reality Navigation Market by Component
        • 7.2.4.6.3 Italy Augmented Reality Navigation Market by End Use
      • 7.2.4.7 Rest of Europe Augmented Reality Navigation Market
        • 7.2.4.7.1 Rest of Europe Augmented Reality Navigation Market by Type
        • 7.2.4.7.2 Rest of Europe Augmented Reality Navigation Market by Component
        • 7.2.4.7.3 Rest of Europe Augmented Reality Navigation Market by End Use
  • 7.3 Asia Pacific Augmented Reality Navigation Market
    • 7.3.1 Asia Pacific Augmented Reality Navigation Market by Type
      • 7.3.1.1 Asia Pacific Outdoor Navigation Market by Country
      • 7.3.1.2 Asia Pacific Indoor Navigation Market by Country
    • 7.3.2 Asia Pacific Augmented Reality Navigation Market by Component
      • 7.3.2.1 Asia Pacific Hardware Market by Country
      • 7.3.2.2 Asia Pacific Software Market by Country
      • 7.3.2.3 Asia Pacific Services Market by Country
    • 7.3.3 Asia Pacific Augmented Reality Navigation Market by End Use
      • 7.3.3.1 Asia Pacific Industrial & Manufacturing Market by Country
      • 7.3.3.2 Asia Pacific E-Commerce & Retail Market by Country
      • 7.3.3.3 Asia Pacific Gaming & Entertainment Market by Country
      • 7.3.3.4 Asia Pacific Healthcare Market by Country
      • 7.3.3.5 Asia Pacific Aerospace & Defense Market by Country
      • 7.3.3.6 Asia Pacific Education Market by Country
      • 7.3.3.7 Asia Pacific Military & Defense Market by Country
      • 7.3.3.8 Asia Pacific Other End Use Market by Country
    • 7.3.4 Asia Pacific Augmented Reality Navigation Market by Country
      • 7.3.4.1 China Augmented Reality Navigation Market
        • 7.3.4.1.1 China Augmented Reality Navigation Market by Type
        • 7.3.4.1.2 China Augmented Reality Navigation Market by Component
        • 7.3.4.1.3 China Augmented Reality Navigation Market by End Use
      • 7.3.4.2 Japan Augmented Reality Navigation Market
        • 7.3.4.2.1 Japan Augmented Reality Navigation Market by Type
        • 7.3.4.2.2 Japan Augmented Reality Navigation Market by Component
        • 7.3.4.2.3 Japan Augmented Reality Navigation Market by End Use
      • 7.3.4.3 India Augmented Reality Navigation Market
        • 7.3.4.3.1 India Augmented Reality Navigation Market by Type
        • 7.3.4.3.2 India Augmented Reality Navigation Market by Component
        • 7.3.4.3.3 India Augmented Reality Navigation Market by End Use
      • 7.3.4.4 South Korea Augmented Reality Navigation Market
        • 7.3.4.4.1 South Korea Augmented Reality Navigation Market by Type
        • 7.3.4.4.2 South Korea Augmented Reality Navigation Market by Component
        • 7.3.4.4.3 South Korea Augmented Reality Navigation Market by End Use
      • 7.3.4.5 Australia Augmented Reality Navigation Market
        • 7.3.4.5.1 Australia Augmented Reality Navigation Market by Type
        • 7.3.4.5.2 Australia Augmented Reality Navigation Market by Component
        • 7.3.4.5.3 Australia Augmented Reality Navigation Market by End Use
      • 7.3.4.6 Malaysia Augmented Reality Navigation Market
        • 7.3.4.6.1 Malaysia Augmented Reality Navigation Market by Type
        • 7.3.4.6.2 Malaysia Augmented Reality Navigation Market by Component
        • 7.3.4.6.3 Malaysia Augmented Reality Navigation Market by End Use
      • 7.3.4.7 Rest of Asia Pacific Augmented Reality Navigation Market
        • 7.3.4.7.1 Rest of Asia Pacific Augmented Reality Navigation Market by Type
        • 7.3.4.7.2 Rest of Asia Pacific Augmented Reality Navigation Market by Component
        • 7.3.4.7.3 Rest of Asia Pacific Augmented Reality Navigation Market by End Use
  • 7.4 LAMEA Augmented Reality Navigation Market
    • 7.4.1 LAMEA Augmented Reality Navigation Market by Type
      • 7.4.1.1 LAMEA Outdoor Navigation Market by Country
      • 7.4.1.2 LAMEA Indoor Navigation Market by Country
    • 7.4.2 LAMEA Augmented Reality Navigation Market by Component
      • 7.4.2.1 LAMEA Hardware Market by Country
      • 7.4.2.2 LAMEA Software Market by Country
      • 7.4.2.3 LAMEA Services Market by Country
    • 7.4.3 LAMEA Augmented Reality Navigation Market by End Use
      • 7.4.3.1 LAMEA Industrial & Manufacturing Market by Country
      • 7.4.3.2 LAMEA E-Commerce & Retail Market by Country
      • 7.4.3.3 LAMEA Gaming & Entertainment Market by Country
      • 7.4.3.4 LAMEA Healthcare Market by Country
      • 7.4.3.5 LAMEA Aerospace & Defense Market by Country
      • 7.4.3.6 LAMEA Education Market by Country
      • 7.4.3.7 LAMEA Military & Defense Market by Country
      • 7.4.3.8 LAMEA Other End Use Market by Country
    • 7.4.4 LAMEA Augmented Reality Navigation Market by Country
      • 7.4.4.1 Brazil Augmented Reality Navigation Market
        • 7.4.4.1.1 Brazil Augmented Reality Navigation Market by Type
        • 7.4.4.1.2 Brazil Augmented Reality Navigation Market by Component
        • 7.4.4.1.3 Brazil Augmented Reality Navigation Market by End Use
      • 7.4.4.2 Argentina Augmented Reality Navigation Market
        • 7.4.4.2.1 Argentina Augmented Reality Navigation Market by Type
        • 7.4.4.2.2 Argentina Augmented Reality Navigation Market by Component
        • 7.4.4.2.3 Argentina Augmented Reality Navigation Market by End Use
      • 7.4.4.3 UAE Augmented Reality Navigation Market
        • 7.4.4.3.1 UAE Augmented Reality Navigation Market by Type
        • 7.4.4.3.2 UAE Augmented Reality Navigation Market by Component
        • 7.4.4.3.3 UAE Augmented Reality Navigation Market by End Use
      • 7.4.4.4 Saudi Arabia Augmented Reality Navigation Market
        • 7.4.4.4.1 Saudi Arabia Augmented Reality Navigation Market by Type
        • 7.4.4.4.2 Saudi Arabia Augmented Reality Navigation Market by Component
        • 7.4.4.4.3 Saudi Arabia Augmented Reality Navigation Market by End Use
      • 7.4.4.5 South Africa Augmented Reality Navigation Market
        • 7.4.4.5.1 South Africa Augmented Reality Navigation Market by Type
        • 7.4.4.5.2 South Africa Augmented Reality Navigation Market by Component
        • 7.4.4.5.3 South Africa Augmented Reality Navigation Market by End Use
      • 7.4.4.6 Nigeria Augmented Reality Navigation Market
        • 7.4.4.6.1 Nigeria Augmented Reality Navigation Market by Type
        • 7.4.4.6.2 Nigeria Augmented Reality Navigation Market by Component
        • 7.4.4.6.3 Nigeria Augmented Reality Navigation Market by End Use
      • 7.4.4.7 Rest of LAMEA Augmented Reality Navigation Market
        • 7.4.4.7.1 Rest of LAMEA Augmented Reality Navigation Market by Type
        • 7.4.4.7.2 Rest of LAMEA Augmented Reality Navigation Market by Component
        • 7.4.4.7.3 Rest of LAMEA Augmented Reality Navigation Market by End Use

Chapter 8. Company Profiles

  • 8.1 Google LLC (Alphabet Inc.)
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Segmental and Regional Analysis
    • 8.1.4 Research & Development Expense
    • 8.1.5 SWOT Analysis
  • 8.2 Apple, Inc.
    • 8.2.1 Company Overview
    • 8.2.2 Financial Analysis
    • 8.2.3 Segmental Analysis
    • 8.2.4 Research & Development Expense
    • 8.2.5 Recent strategies and developments:
      • 8.2.5.1 Partnerships, Collaborations, and Agreements:
    • 8.2.6 SWOT Analysis
  • 8.3 Microsoft Corporation
    • 8.3.1 Company Overview
    • 8.3.2 Financial Analysis
    • 8.3.3 Segmental and Regional Analysis
    • 8.3.4 Research & Development Expenses
    • 8.3.5 SWOT Analysis
  • 8.4 WayRay AG
    • 8.4.1 Company Overview
  • 8.5 Fujitsu Limited
    • 8.5.1 Company Overview
    • 8.5.2 Financial Analysis
    • 8.5.3 Segmental and Regional Analysis
    • 8.5.4 Research & Development Expenses
    • 8.5.5 SWOT Analysis
  • 8.6 IndoorAtlas Ltd.
    • 8.6.1 Company Overview
    • 8.6.2 Recent strategies and developments:
      • 8.6.2.1 Partnerships, Collaborations, and Agreements:
  • 8.7 Niantic, Inc.
    • 8.7.1 Company Overview
  • 8.8 Mapbox, Inc.
    • 8.8.1 Company Overview
  • 8.9 HERE Global B.V.
    • 8.9.1 Company Overview
  • 8.10. Sygic a.s.
    • 8.10.1 Company Overview

Chapter 9. Winning Imperatives of Augmented Reality Navigation Market

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