시장보고서
상품코드
1583644

세계의 웨어러블 기술 시장 : 제품별, 동작별, 유형별 - 예측(-2029년)

Wearable Technology Market by Product (Smart Watch, Fitness Tracker, AR/VR, Smart Clothing & Footwear, Earwear, Exoskeleton, Smart Glasses, Smart Ring, Smart Helmet), Operation (AI-Based, Conventional), Type (Active, Passive) - Global Forecast to 2029

발행일: | 리서치사: MarketsandMarkets | 페이지 정보: 영문 316 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계 웨어러블 기술 시장 규모는 2024년 703억 달러에서 2029년 1,528억 2,200만 달러에 달할 것으로 예측됩니다.

피트니스 및 의료 분야에서 정교하고 컴팩트한 기기를 선호하는 소비자가 증가함에 따라 2024-2029년 연평균 16.8%의 성장률을 보일 것으로 예상됩니다.

조사 범위
조사 대상 연도 2020-2029년
기준 연도 2023년
예측 기간 2024-2029년
단위 10억 달러
부문 제품, 동작, 유형, 지역
대상 지역 북미, 유럽, 아시아태평양 및 기타 지역

"의료 및 피트니스 부문의 스마트 워치 수요 증가로 인해 손목시계 부문 시장 성장이 가속화될 것으로 예상됩니다."

2023년 손목시계 부문 시장 규모는 269억 6,000만 달러로 2029년까지 701억 4,000만 달러에 달할 것으로 예상되며, 예측 기간 동안 연평균 17.1%의 성장률을 보일 것으로 예상됩니다. 스마트워치는 손목시계 및 기타 시간 측정 장치와 유사한 웨어러블 기술 장치입니다. 이를 통해 착용자는 휴대폰으로 받은 전화에 응답하고, 이메일과 문자 메시지를 읽고, 일기 예보를 받고, 음악을 듣고, 이메일과 문자 메시지를 받아쓰고, 디지털 비서에게 질문할 수 있습니다. 현재 스마트워치는 주로 피트니스 용도로 사용되고 있으며, 애플(미국), 핏비트(미국) 등 기업들은 스마트워치 사용자를 위한 애플리케이션 플랫폼을 출시했습니다. 스마트 워치에는 심박수, 칼로리 소모량, 이동 거리, 걸음 수 등 다양한 첨단 센서가 탑재되어 있습니다. 이 모든 데이터는 각 기업이 개발한 애플리케이션을 통해 수집할 수 있습니다. 이처럼 스마트워치의 도움으로 사람들은 자신의 전반적인 건강을 추적하여 건강을 모니터링할 수 있으며, 삼성그룹(한국), Fitbit, Inc.(미국)가 스마트워치 시장의 주요 기업입니다.

"온디바이스 AI 동작 부문이 예측 기간 동안 가장 큰 시장 점유율을 차지할 것으로 예상됩니다."

AI 알고리즘과 프로세싱은 온디바이스(on-device) 방식으로 웨어러블 기기에 직접 통합됩니다. 이를 통해 클라우드 컴퓨팅이나 기타 외부 서버에 의존하지 않고 실시간 데이터 분석, 개인 경험 및 기능 향상을 실현합니다. 온디바이스 AI는 전용 하드웨어 구성요소와 고급 알고리즘을 사용하여 사용자 데이터를 로컬에서 해석하고 분석합니다. 온디바이스 AI의 주요 특징은 빠른 데이터 처리, 프라이버시를 보장하는 로컬 데이터 처리, 웨어러블이 오프라인 상태에서도 작동, 낮은 지연 시간으로 더 빠른 응답 속도와 더 나은 사용자 경험을 제공하는 것입니다. 또한, AI 칩셋은 기계 학습 및 신경망 처리를 보장하여 웨어러블 기술의 온 디바이스 AI 기능을 향상시켜 데이터에 대한 빠른 인사이트를 가능하게 합니다. 또한, 엣지 컴퓨팅 기술을 통해 웨어러블 기기는 서버에 대한 의존도를 낮추고 지연 시간을 줄여 기기 자체에서 AI 작업을 수행할 수 있습니다.

세계 웨어러블 기술 시장에 대해 조사 분석했으며, 주요 촉진요인과 억제요인, 경쟁 상황, 향후 동향 등의 정보를 전해드립니다.

목차

제1장 소개

제2장 조사 방법

제3장 주요 요약

제4장 주요 인사이트

  • 웨어러블 기술 시장 기업에서 매력적인 기회
  • 웨어러블 기술 시장 : 제품별
  • 웨어러블 기술 시장 : 유형별
  • 웨어러블 기술 시장 : 동작별
  • 북미의 웨어러블 기술 시장 : 리스트웨어 유형별, 국가별
  • 웨어러블 기술 시장 : 용도별
  • 웨어러블 기술 시장 : 국가별

제5장 시장 개요

  • 소개
  • 시장 역학
    • 성장 촉진요인
    • 성장 억제요인
    • 기회
    • 과제
  • 밸류체인 분석
  • 생태계 분석
  • 투자와 자금 조달 시나리오
  • 고객 비즈니스에 영향을 미치는 동향/혼란
  • 가격 분석
    • 주요 기업 평균판매가격 동향 : 제품별
    • 평균판매가격 동향 : 제품별
    • 평균판매가격 동향 : 지역별
  • 기술 분석
    • 주요 기술
    • 보완 기술
    • 인접 기술
  • 웨어러블 기술 시장에 대한 AI/생성형 AI의 영향
    • 소개
    • 주요 이용 사례
  • Porter's Five Forces 분석
  • 주요 이해관계자와 구입 기준
  • 사례 연구
  • 무역 분석
    • 수입 시나리오(HS 코드 910212)
    • 수출 시나리오(HS 코드 910212)
  • 관세와 규제 상황
    • 관세 분석
    • 규제기관, 정부기관, 기타 조직
    • 표준
  • 특허 분석
  • 주요 회의와 이벤트(2024-2026년)

제6장 웨어러블 기술 유형

  • 소개
  • 컴퓨팅
  • 디스플레이
  • 네트워킹
  • 포지셔닝

제7장 웨어러블용 연결성 솔루션

  • 소개
  • Wi-Fi
  • Bluetooth
  • 셀룰러
  • NFC

제8장 웨어러블 기술을 사용하고 있는 산업

  • 소개
  • 게임
  • 패션
  • 교육
  • 산업

제9장 웨어러블 유통 채널

  • 소개
  • 오프라인
  • 온라인

제10장 웨어러블 기술 컴포넌트

  • 소개
  • 배터리
  • 포지셔닝·네트워킹 칩
  • 컨트롤러
  • 디스플레이·옵토일렉트로닉스
  • 메모리 디바이스
  • 입출력 인터페이스
  • 센서

제11장 웨어러블 기술 시장 : 제품별

  • 소개
  • 리스트웨어
  • 헤드 마운트 디스플레이
  • 스마트 의류·신발
  • 스마트 글래스
  • 스마트 링
  • 웨어러블 카메라
  • 이어웨어
  • 외골격
  • 기타 제품

제12장 웨어러블 기술 시장 : 유형별

  • 소개
  • 웨어러블 스마트 텍스타일
  • 비텍스타일 웨어러블

제13장 웨어러블 기술 시장 : 동작별

  • 소개
  • AI 기반
  • 기존

제14장 웨어러블 기술 시장 : 용도별

  • 소개
  • 가전제품
  • 의료
  • 기업·산업
  • 기타 용도

제15장 웨어러블 기술 시장 : 지역별

  • 소개
  • 북미
    • 북미의 거시경제 전망
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 유럽의 거시경제 전망
    • 영국
    • 독일
    • 프랑스
    • 기타 유럽
  • 아시아태평양
    • 아시아태평양의 거시경제 전망
    • 중국
    • 일본
    • 한국
    • 인도
    • 기타 아시아태평양
  • 기타 지역
    • 기타 지역의 거시경제 전망
    • 남미
    • 중동

제16장 경쟁 상황

  • 개요
  • 주요 기업 전략/유력 기업(2020-2024년)
  • 매출 분석(2019-2023년)
  • 시장 점유율 분석(2023년)
  • 기업 평가와 재무 지표(2024년)
  • 브랜드/제품의 비교
  • 기업 평가 매트릭스 : 주요 기업(2023년)
  • 기업 평가 매트릭스 : 스타트업/중소기업(2024년)
  • 경쟁 시나리오

제17장 기업 개요

  • 주요 기업
    • APPLE INC.
    • SAMSUNG
    • XIAOMI
    • HUAWEI TECHNOLOGIES CO., LTD.
    • IMAGINE MARKETING LIMITED
    • GARMIN LTD.
    • SONY CORPORATION
    • LG ELECTRONICS
    • ALPHABET INC.
    • MICROSOFT
    • LENOVO
    • META
    • AMAZON.COM, INC.
    • OPPO
  • 기타 기업
    • VUZIX
    • MOTOROLA MOBILITY LLC
    • INTELLITIX
    • INNOMINDS SOFTWARE INDIA PRIVATE LIMITED
    • COMAU
    • HYUNDAI MOTOR COMPANY
    • CYBERDYNE INC.
    • EKSO BIONICS
    • MCLEAR LTD.
    • JAKCOM TECHNOLOGY CO., LTD.
    • TOKEN
    • INFINEON TECHNOLOGIES AG
    • QUALCOMM TECHNOLOGIES, INC.
    • ADIDAS AG.
    • FOSSIL GROUP, INC.
    • LIFESENSE GROUP B.V.
    • DYNABOOK AMERICAS, INC.
    • OPTINVENT
    • SEIKO EPSON CORPORATION
    • HUMANE INC.
    • WHOOP
    • MOTIV INC.
    • BRAGI
    • MAGIC LEAP, INC.
    • CLIM8 SAS
    • PROGLOVE
    • BIOBEAT
    • MOOV INC.

제18장 부록

ksm 24.11.08

The wearable technology market is projected to grow from USD 70.30 billion in 2024 and is projected to reach USD 152.82 billion by 2029; it is expected to grow at a CAGR of 16.8% from 2024 to 2029 due to the growing consumer preference for sleek and compact devices in fitness and healthcare applications

Scope of the Report
Years Considered for the Study2020-2029
Base Year2023
Forecast Period2024-2029
Units ConsideredValue (USD Billion)
SegmentsBy Product, Operation, Type and Region.
Regions coveredNorth America, Europe, APAC, RoW

"Growing need of smartwatches in healthcare and fitness sector to boost the market growth of wristwear segment"

The wristwear segment market was valued at USD 26,96 billion in 2023 and is estimated to reach USD 70.14 billion by 2029, registering a CAGR of 17.1% during the forecast period. The smartwatch is a wearable technology device that is very similar to a wristwatch or any other time-keeping device. This enables the wearer to answer phone calls received on their mobile phones, read email and text messages, get a weather report, listen to music, dictate email or text messages, or ask a digital assistant a question. Currently, smartwatches are majorly used in fitness applications. Companies such as Apple Inc. (US) and Fitbit Inc. (US) launched application platforms for their smartwatch users. The smartwatch comes equipped with various high-level sensors which are capable of measuring health parameters such as heartbeat rate, calories burned, distance travelled, and steps taken. All such data is captured by the application developed by the respective company. Thus, with the help of smartwatches, people can keep track of their overall health to monitor their fitness. Samsung Group (South Korea), Fitbit, Inc. (US), LG (South Korea), Sony Corporation (Japan), and Apple Inc. (US) are the major players in the smartwatch market.

"Market for on-device AI in operation segment is projected to hold for largest share during the forecast timeline."

Artificial intelligence algorithms and processing are directly integrated into wearable devices in on-device Al. This leads to real-time data analysis, personal experience, and functionality improvements that are not reliant on cloud computing or other external server operations. Using specialized hardware components and advanced algorithms, on-device AI interprets and analyses user data locally; thus, everything functions fast with no latency within daily routines for users. The key characteristics of on-device AI are the fast processing of data, local data handling to ensure privacy, it can function even if a wearable is offline, and it results in low latency, which causes faster response rates and provides a better user experience. Further, AI chipsets improve the on-device AI functions in wearable technology by ensuring machine learning and neural network processing for quick insights into data. Moreover, edge computing technology allows wearable devices to execute AI operations at the device end with lesser latency and reduced dependency on the server.

"Market for non-textile wearables type holds for largest market share during the forecast period."

Non-textile wearables are a type of electronic device and are designed to be worn on the body, but are not integrated into fabric or textiles. Devices such as smartwatches, fitness trackers, smart glasses, and hearing aids offer various functionalities, including health monitoring, communication, and connectivity. These wearables are made from plastics, metal or silicon. These contain technologies like processors, sensors and wireless communication modules. Enhancing the user experience through data collection and relying on textile integration are the main purposes of these non-textile wearables. Factors like these will boost the non-textile wearable market in the wearable technology market.

"North America is expected to have the highest market share during the forecast period."

The North America is a major hub for technological innovations and an early adopter of new technologies. Factors such as the presence of major companies in the region, the increasing demand for wearable devices (fitness bands and activity trackers), and the growing popularity of devices based on AR and VR technologies are driving the growth of the market in this region. Some of the major companies operating in the wearable technology market in North America are Apple Inc. (US), Garmin Ltd. (US), Google Inc. (US), and Microsoft (US).

In-depth interviews have been conducted with chief executive officers (CEOs), Directors, and other executives from various key organizations operating in the wearable technology marketplace. The break-up of the profile of primary participants in the Wearable technology market:

  • By Company Type: Tier 1 - 38%, Tier 2 - 28%, and Tier 3 - 34%
  • By Designation: C Level - 40%, Director Level - 30%, Others-30%
  • By Region: North America - 35%, Europe - 35%, Asia Pacific - 20%, ROW- 10%

Apple Inc. (US), Garmin Ltd. (US), SAMSUMG (South Korea), Sony Group Corporation (Japan), Huawei Technologies Co., Ltd. (China), LG Electronics (South Korea), Alphabet Inc. (US), Microsoft (US), Lenovo (Hong Kong), Meta (US), Amazon.com, Inc (US), Xiaomi (China), OPPO (China), and Imagine Marketing Limited (India) are some of the key players in the Wearable Technology Market.

The study includes an in-depth competitive analysis of these key players in the wearable technology market, with their company profiles, recent developments, and key market strategies. Research Coverage: This research report categorizes the wearable technology market by product (wristwear, head mounted display, smart clothing, exoskeletons, eyewear, smart rings, smart helmets, smart jewelry, wearable camera, earwear, others), by component (power supply components, positioning and, networking components, sensing components, control components, display & optoelectronic components, memory components, interface components, and sensors), by type (wearable smart textile, wearable products & device), by operation (on-device AI, cloud-based AI), by distribution channel (offline, online), by application (consumer electronics, healthcare, industrial, logistics, sports & fitness, others), by use case (gaming, fashion, education, industrial) and by region (North America, Europe, Asia Pacific, and RoW). The scope of the report covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the wearable technology market. A detailed analysis of the key industry players has been done to provide insights into their business overview, solutions, and services; key strategies; Contracts, partnerships, agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the wearable technology market. Competitive analysis of upcoming startups in the wearable technology market ecosystem is covered in this report.

Reasons to buy this report The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall wearable technology market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.

Key benefits of buying the report:

  • Analysis of key drivers (Increasing growth prospects of next-generation displays in wearable devices; Growing consumer preference for sleek and compact devices in fitness and healthcare applications; Rising popularity of IoT and connected devices ; Augmented reality integration in wearables enhances immersive, context-aware experiences; Hands-free banking and payments enhance convenience and security for customers), restraints (Limited battery life; Security vulnerabilities in wearable-to-network connections pose data protection challenges), opportunities (Demand for wearables that integrate all computing requirements in one compact device; Adoption of wearables in multiple applications; Data-driven performance optimization in sports through real-time monitoring of athlete metrics; Growing integration of AR/VR and affordable designs is providing opportunities for wearable technology market growth) and challenges (Demand for continuous developments in devices; Unaddressed regulatory issues and vulnerability of healthcare information; Achieving long-term, sustainable customer engagement) influencing the growth of the wearable technology market.
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the Wearable technology market.
  • Market Development: Comprehensive information about lucrative markets - the report analysis the Wearable technology market across varied regions
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the wearable technology market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading Apple Inc. (US), SAMSUMG (South Korea), Xiaomi (China), Garmin Ltd. (US), Huawei Technologies Co., Ltd. (China), Imagine Marketing Limited (India), Sony Corporation (Japan), LG Electronics (South Korea), Alphabet Inc. (US), Microsoft (US), Lenovo (Hong Kong), Meta (US), Amazon.com, Inc (US), and OPPO (China) among others in the wearable technology market.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED AND REGIONAL SCOPE
    • 1.3.2 INCLUSIONS AND EXCLUSIONS
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 UNIT CONSIDERED
  • 1.6 LIMITATIONS
  • 1.7 STAKEHOLDERS
  • 1.8 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY AND PRIMARY RESEARCH
    • 2.1.2 SECONDARY DATA
      • 2.1.2.1 List of key secondary sources
      • 2.1.2.2 Key data from secondary sources
    • 2.1.3 PRIMARY DATA
      • 2.1.3.1 List of primary interview participants
      • 2.1.3.2 Breakdown of primaries
      • 2.1.3.3 Key data from primary sources
      • 2.1.3.4 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION METHODOLOGY
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach to arrive at market size using bottom-up analysis (demand side)
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach to arrive at market size using top-down analysis (supply side)
  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 RESEARCH LIMITATIONS
  • 2.6 RISK ANALYSIS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN WEARABLE TECHNOLOGY MARKET
  • 4.2 WEARABLE TECHNOLOGY MARKET, BY PRODUCT
  • 4.3 WEARABLE TECHNOLOGY MARKET, BY TYPE
  • 4.4 WEARABLE TECHNOLOGY MARKET, BY OPERATION
  • 4.5 WEARABLE TECHNOLOGY MARKET IN NORTH AMERICA, BY WRISTWEAR TYPE AND COUNTRY
  • 4.6 WEARABLE TECHNOLOGY MARKET, BY APPLICATION
  • 4.7 WEARABLE TECHNOLOGY MARKET, BY COUNTRY

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rapid advances in flexible display technology
      • 5.2.1.2 Growing consumer preference for sleek and compact devices
      • 5.2.1.3 Rising popularity of IoT devices
      • 5.2.1.4 Burgeoning demand for augmented reality wearables
      • 5.2.1.5 Increasing reliance on hands-free banking and payment solutions
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Limited battery life
      • 5.2.2.2 Security vulnerabilities
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Rising demand for compact devices to address computing and monitoring needs
      • 5.2.3.2 Increasing preference for remote patient monitoring
      • 5.2.3.3 Growing focus on real-time monitoring of athletes
      • 5.2.3.4 Increasing access to immersive technologies
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Changing customer expectations
      • 5.2.4.2 Regulatory issues and vulnerability of healthcare information
      • 5.2.4.3 Maintaining long-term customer engagement
  • 5.3 VALUE CHAIN ANALYSIS
  • 5.4 ECOSYSTEM ANALYSIS
  • 5.5 INVESTMENT AND FUNDING SCENARIO
  • 5.6 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.7 PRICING ANALYSIS
    • 5.7.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY PRODUCT
    • 5.7.2 AVERAGE SELLING PRICE TREND, BY PRODUCT
    • 5.7.3 AVERAGE SELLING PRICE TREND, BY REGION
  • 5.8 TECHNOLOGY ANALYSIS
    • 5.8.1 KEY TECHNOLOGIES
      • 5.8.1.1 Optical sensors
      • 5.8.1.2 Accelerometers
    • 5.8.2 COMPLEMENTARY TECHNOLOGIES
      • 5.8.2.1 Internet of Things (IoT)
    • 5.8.3 ADJACENT TECHNOLOGIES
      • 5.8.3.1 Flexible electronics
  • 5.9 IMPACT OF AI/GEN AI ON WEARABLE TECHNOLOGY MARKET
    • 5.9.1 INTRODUCTION
    • 5.9.2 TOP USE CASES
      • 5.9.2.1 Health & fitness tracking
      • 5.9.2.2 Remote patient monitoring
      • 5.9.2.3 Smart clothing & e-textiles
      • 5.9.2.4 Wearable payment systems
      • 5.9.2.5 Personal safety & emergency response
      • 5.9.2.6 Smart jewelry
  • 5.10 PORTER'S FIVE FORCES ANALYSIS
    • 5.10.1 BARGAINING POWER OF SUPPLIERS
    • 5.10.2 BARGAINING POWER OF BUYERS
    • 5.10.3 THREAT OF NEW ENTRANTS
    • 5.10.4 THREAT OF SUBSTITUTES
    • 5.10.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.11 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.11.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.11.2 BUYING CRITERIA
  • 5.12 CASE STUDY
    • 5.12.1 SAMSUNG ALLOWS USERS TO EXPERIENCE S9'S ARCORE CAPABILITIES THOUGH VRAI'S INTERACTIVE AR CAMERA AND SAMPLE MARKERS
    • 5.12.2 BMW REVOLUTIONIZES OPERATIONS WITH XR TECHNOLOGY INTEGRATION
    • 5.12.3 VEE WEAR SOFTWARE PLATFORM ENHANCES SMARTWATCHES BY ENSURING ULTRA-FAST CUSTOMIZATION
    • 5.12.4 HEALTHCARE AND TELEMATICS SECTORS ADOPT WEARABLE TECHNOLOGY TO IMPROVE PERSONAL WELL-BEING AND SAFETY
    • 5.12.5 HEALTHCARE AND TELEMATICS SECTORS ENHANCE SAFETY THROUGH INNOVATIVE WEARABLE TECHNOLOGY SOLUTIONS
  • 5.13 TRADE ANALYSIS
    • 5.13.1 IMPORT SCENARIO (HS CODE 910212)
    • 5.13.2 EXPORT SCENARIO (HS CODE 910212)
  • 5.14 TARIFF AND REGULATORY LANDSCAPE
    • 5.14.1 TARIFF ANALYSIS
    • 5.14.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.14.3 STANDARDS
  • 5.15 PATENT ANALYSIS
  • 5.16 KEY CONFERENCES AND EVENTS, 2024-2026

6 TYPES OF WEARABLE TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 COMPUTING
  • 6.3 DISPLAY
  • 6.4 NETWORKING
  • 6.5 POSITIONING

7 CONNECTIVITY SOLUTIONS FOR WEARABLES

  • 7.1 INTRODUCTION
  • 7.2 WI-FI
  • 7.3 BLUETOOTH
  • 7.4 CELLULAR
  • 7.5 NEAR-FIELD COMMUNICATION

8 VERTICALS USING WEARABLE TECHNOLOGY

  • 8.1 INTRODUCTION
  • 8.2 GAMING
  • 8.3 FASHION
  • 8.4 EDUCATION
  • 8.5 INDUSTRIAL

9 DISTRIBUTION CHANNELS OF WEARABLES

  • 9.1 INTRODUCTION
  • 9.2 OFFLINE
  • 9.3 ONLINE

10 WEARABLE TECHNOLOGY COMPONENTS

  • 10.1 INTRODUCTION
  • 10.2 BATTERIES
  • 10.3 POSITIONING & NETWORKING CHIPS
  • 10.4 CONTROLLERS
  • 10.5 DISPLAYS & OPTOELECTRONICS
  • 10.6 MEMORY DEVICES
  • 10.7 INPUT/OUTPUT INTERFACE
    • 10.7.1 MICROPHONES & MICROSPEAKERS
    • 10.7.2 TOUCH SENSORS
  • 10.8 SENSORS
    • 10.8.1 ACCELEROMETERS
    • 10.8.2 MAGNETOMETERS
    • 10.8.3 GYROSCOPES
    • 10.8.4 INERTIAL SENSORS
    • 10.8.5 MOTION SENSORS
    • 10.8.6 PRESSURE & FORCE SENSORS
    • 10.8.7 TEMPERATURE & HUMIDITY SENSORS
    • 10.8.8 MEDICAL-BASED SENSORS
    • 10.8.9 IMAGE SENSORS

11 WEARABLE TECHNOLOGY MARKET, BY PRODUCT

  • 11.1 INTRODUCTION
  • 11.2 WRISTWEAR
    • 11.2.1 SMARTWATCHES
      • 11.2.1.1 Increasing focus on health monitoring to boost segmental growth
    • 11.2.2 FITNESS TRACKERS
      • 11.2.2.1 Rising emphasis on active lifestyle to improve health to fuel segmental growth
  • 11.3 HEAD-MOUNTED DISPLAYS
    • 11.3.1 AUGMENTED REALITY
      • 11.3.1.1 Growing adoption in geolocation and education applications to contribute to segmental growth
    • 11.3.2 VIRTUAL REALITY
      • 11.3.2.1 Increasing deployment in motion pictures and video games to boost segmental growth
    • 11.3.3 OTHER HEAD-MOUNTED DISPLAYS
  • 11.4 SMART CLOTHING & FOOTWEAR
    • 11.4.1 SMART SHOES
      • 11.4.1.1 Growing adoption to capture biomechanical signals to monitor footsteps to drive market
    • 11.4.2 SMART VESTS
      • 11.4.2.1 Mounting demand for wearables devices to monitor health metrics to accelerate segmental growth
    • 11.4.3 OTHER SMART CLOTHING & FOOTWEAR
  • 11.5 SMART GLASSES
    • 11.5.1 RISING USAGE IN ENTERPRISE AND HEALTHCARE APPLICATIONS TO FOSTER SEGMENTAL GROWTH
    • 11.5.2 BASIC
    • 11.5.3 ADVANCED
  • 11.6 SMART RINGS
    • 11.6.1 INCREASING AVAILABILITY OF HEALTH TRACKING AND BUDGET-FRIENDLY OPTIONS TO AUGMENT SEGMENTAL GROWTH
  • 11.7 WEARABLE CAMERAS
    • 11.7.1 RISING EMPHASIS ON IDENTIFYING HAZARDS AND OVERSEEING OPERATIONS REMOTELY TO BOOST SEGMENTAL GROWTH
  • 11.8 EARWEAR
    • 11.8.1 NOISE CANCELLATION AND VOICE RECOGNITION FEATURES TO CONTRIBUTE TO SEGMENTAL GROWTH
  • 11.9 EXOSKELETONS
    • 11.9.1 INCREASING ADOPTION IN LOGISTICS, CONSTRUCTION, AND OTHER APPLICATIONS TO ACCELERATE SEGMENTAL GROWTH
  • 11.10 OTHER PRODUCTS

12 WEARABLE TECHNOLOGY MARKET, BY TYPE

  • 12.1 INTRODUCTION
  • 12.2 WEARABLE SMART TEXTILES
    • 12.2.1 ABILITY TO COMMUNICATE, TRANSFORM, AND CONDUCT ENERGY TO AUGMENT SEGMENTAL GROWTH
    • 12.2.2 ACTIVE
    • 12.2.3 PASSIVE
    • 12.2.4 ULTRA-SMART
  • 12.3 NON-TEXTILE WEARABLES
    • 12.3.1 EMPHASIS ON ENHANCING USER EXPERIENCE THROUGH DATA COLLECTION AND INTERACTION TO EXPEDITE SEGMENTAL GROWTH

13 WEARABLE TECHNOLOGY MARKET, BY OPERATION

  • 13.1 INTRODUCTION
  • 13.2 AI-BASED
    • 13.2.1 ON-DEVICE AI
      • 13.2.1.1 Real-time data processing and privacy protection to contribute to segmental growth
    • 13.2.2 CLOUD-BASED AI
      • 13.2.2.1 Ease of implementation and cost-effectiveness to drive market
  • 13.3 CONVENTIONAL
    • 13.3.1 RISING DEMAND FOR CONVENTIONAL WEARABLES OFFERING SIMPLIFIED, RELIABLE FUNCTIONALIY TO FUEL SEGMENTAL GROWTH

14 WEARABLE TECHNOLOGY MARKET, BY APPLICATION

  • 14.1 INTRODUCTION
  • 14.2 CONSUMER ELECTRONICS
    • 14.2.1 INCREASING FOCUS ON TRACKING FITNESS ACTIVITIES TO ACCELERATE SEGMENTAL GROWTH
    • 14.2.2 FITNESS & SPORTS
    • 14.2.3 INFOTAINMENT & MULTIMEDIA
    • 14.2.4 GARMENTS & FASHION
    • 14.2.5 MULTIFUNCTION
  • 14.3 HEALTHCARE
    • 14.3.1 RISING ADOPTION OF WEARABLE DEVICES TO CHECK VITAL SIGNS AND MONITOR PATIENTS REMOTELY TO BOOST SEGMENTAL GROWTH
    • 14.3.2 CLINICAL
    • 14.3.3 NON-CLINICAL
  • 14.4 ENTERPRISE & INDUSTRIAL
    • 14.4.1 INCREASING INTEGRATION OF WEARABLES WITH MOBILE DEVICES TO ENHANCE PRODUCTIVITY TO FUEL SEGMENTAL GROWTH
    • 14.4.2 LOGISTICS, PACKAGING & WAREHOUSE
    • 14.4.3 OTHER ENTERPRISE & INDUSTRIAL APPLICATIONS
  • 14.5 OTHER APPLICATIONS

15 WEARABLE TECHNOLOGY MARKET, BY REGION

  • 15.1 INTRODUCTION
  • 15.2 NORTH AMERICA
    • 15.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA
    • 15.2.2 US
      • 15.2.2.1 Burgeoning demand for fitness and health monitoring devices to expedite market growth
    • 15.2.3 CANADA
      • 15.2.3.1 Increasing research and development of advanced sensors to foster market growth
    • 15.2.4 MEXICO
      • 15.2.4.1 Rising deployment of health monitoring solutions to manage chronic diseases to boost market growth
  • 15.3 EUROPE
    • 15.3.1 MACROECONOMIC OUTLOOK FOR EUROPE
    • 15.3.2 UK
      • 15.3.2.1 Rising aging population and advances in healthcare technologies to bolster market growth
    • 15.3.3 GERMANY
      • 15.3.3.1 Increasing investment in AI-based human-machine systems to augment market growth
    • 15.3.4 FRANCE
      • 15.3.4.1 Mounting demand for portable electronic devices to fuel market growth
    • 15.3.5 REST OF EUROPE
  • 15.4 ASIA PACIFIC
    • 15.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
    • 15.4.2 CHINA
      • 15.4.2.1 Escalating adoption of advanced health monitoring solutions to boost market growth
    • 15.4.3 JAPAN
      • 15.4.3.1 Growing emphasis on health and well-being of aging population to drive market
    • 15.4.4 SOUTH KOREA
      • 15.4.4.1 Rising integration of advanced technologies into wearables to accelerate market growth
    • 15.4.5 INDIA
      • 15.4.5.1 Increasing tech-savvy population to contribute to market growth
    • 15.4.6 REST OF ASIA PACIFIC
  • 15.5 ROW
    • 15.5.1 MACROECONOMIC OUTLOOK FOR ROW
    • 15.5.2 SOUTH AMERICA
      • 15.5.2.1 Increasing awareness about fitness and self-monitoring tools to accelerate market growth
    • 15.5.3 MIDDLE EAST
      • 15.5.3.1 Rising adoption of digital healthcare solutions to foster market growth

16 COMPETITIVE LANDSCAPE

  • 16.1 OVERVIEW
  • 16.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020-2024
  • 16.3 REVENUE ANALYSIS, 2019-2023
  • 16.4 MARKET SHARE ANALYSIS, 2023
  • 16.5 COMPANY VALUATION AND FINANCIAL METRICS, 2024
  • 16.6 BRAND/PRODUCT COMPARISON
  • 16.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
    • 16.7.1 STARS
    • 16.7.2 EMERGING LEADERS
    • 16.7.3 PERVASIVE PLAYERS
    • 16.7.4 PARTICIPANTS
    • 16.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
      • 16.7.5.1 Company footprint
      • 16.7.5.2 Region footprint
      • 16.7.5.3 Product footprint
      • 16.7.5.4 Application footprint
  • 16.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 16.8.1 PROGRESSIVE COMPANIES
    • 16.8.2 RESPONSIVE COMPANIES
    • 16.8.3 DYNAMIC COMPANIES
    • 16.8.4 STARTING BLOCKS
    • 16.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
      • 16.8.5.1 Detailed list of key startups/SMEs
      • 16.8.5.2 Competitive benchmarking of key startups/SMEs
  • 16.9 COMPETITIVE SCENARIO
    • 16.9.1 PRODUCT LAUNCHES
    • 16.9.2 DEALS

17 COMPANY PROFILES

  • 17.1 KEY PLAYERS
    • 17.1.1 APPLE INC.
      • 17.1.1.1 Business overview
      • 17.1.1.2 Products/Solutions/Services offered
      • 17.1.1.3 Recent developments
        • 17.1.1.3.1 Product launches
        • 17.1.1.3.2 Deals
      • 17.1.1.4 MnM view
        • 17.1.1.4.1 Key strengths/Right to win
        • 17.1.1.4.2 Strategic choices
        • 17.1.1.4.3 Weaknesses/Competitive threats
    • 17.1.2 SAMSUNG
      • 17.1.2.1 Business overview
      • 17.1.2.2 Products/Solutions/Services offered
      • 17.1.2.3 Recent developments
        • 17.1.2.3.1 Product launches
        • 17.1.2.3.2 Deals
        • 17.1.2.3.3 Expansions
      • 17.1.2.4 MnM view
        • 17.1.2.4.1 Key strengths/Right to win
        • 17.1.2.4.2 Strategic choices
        • 17.1.2.4.3 Weaknesses/Competitive threats
    • 17.1.3 XIAOMI
      • 17.1.3.1 Business overview
      • 17.1.3.2 Products/Solutions/Services offered
      • 17.1.3.3 Recent developments
        • 17.1.3.3.1 Product launches
        • 17.1.3.3.2 Deals
      • 17.1.3.4 MnM view
        • 17.1.3.4.1 Key strengths/Right to win
        • 17.1.3.4.2 Strategic choices
        • 17.1.3.4.3 Weaknesses/Competitive threats
    • 17.1.4 HUAWEI TECHNOLOGIES CO., LTD.
      • 17.1.4.1 Business overview
      • 17.1.4.2 Products/Solutions/Services offered
      • 17.1.4.3 Recent developments
        • 17.1.4.3.1 Product launches
        • 17.1.4.3.2 Deals
      • 17.1.4.4 MnM view
        • 17.1.4.4.1 Key strengths/Right to win
        • 17.1.4.4.2 Strategic choices
        • 17.1.4.4.3 Weaknesses/Competitive threats
    • 17.1.5 IMAGINE MARKETING LIMITED
      • 17.1.5.1 Business overview
      • 17.1.5.2 Products/Solutions/Services offered
      • 17.1.5.3 Recent developments
        • 17.1.5.3.1 Product launches
        • 17.1.5.3.2 Deals
      • 17.1.5.4 MnM view
        • 17.1.5.4.1 Key strengths/Right to win
        • 17.1.5.4.2 Strategic choices
        • 17.1.5.4.3 Weaknesses/Competitive threats
    • 17.1.6 GARMIN LTD.
      • 17.1.6.1 Business overview
      • 17.1.6.2 Products/Solutions/Services offered
      • 17.1.6.3 Recent developments
        • 17.1.6.3.1 Product launches
        • 17.1.6.3.2 Other developments
    • 17.1.7 SONY CORPORATION
      • 17.1.7.1 Business overview
      • 17.1.7.2 Products/Solutions/Services offered
      • 17.1.7.3 Recent developments
        • 17.1.7.3.1 Deals
        • 17.1.7.3.2 Expansions
    • 17.1.8 LG ELECTRONICS
      • 17.1.8.1 Business overview
      • 17.1.8.2 Products/Solutions/Services offered
      • 17.1.8.3 Recent developments
        • 17.1.8.3.1 Deals
        • 17.1.8.3.2 Expansions
    • 17.1.9 ALPHABET INC.
      • 17.1.9.1 Business overview
      • 17.1.9.2 Products/Solutions/Services offered
      • 17.1.9.3 Recent developments
        • 17.1.9.3.1 Product launches
        • 17.1.9.3.2 Deals
    • 17.1.10 MICROSOFT
      • 17.1.10.1 Business overview
      • 17.1.10.2 Products/Solutions/Services offered
      • 17.1.10.3 Recent developments
        • 17.1.10.3.1 Product launches
        • 17.1.10.3.2 Deals
    • 17.1.11 LENOVO
      • 17.1.11.1 Business overview
      • 17.1.11.2 Products/Solutions/Services offered
      • 17.1.11.3 Recent developments
        • 17.1.11.3.1 Product launches
        • 17.1.11.3.2 Deals
    • 17.1.12 META
      • 17.1.12.1 Business overview
      • 17.1.12.2 Products/Solutions/Services offered
      • 17.1.12.3 Recent developments
        • 17.1.12.3.1 Product launches
        • 17.1.12.3.2 Deals
    • 17.1.13 AMAZON.COM, INC.
      • 17.1.13.1 Business overview
      • 17.1.13.2 Products/Solutions/Services offered
      • 17.1.13.3 Recent developments
        • 17.1.13.3.1 Product launches
    • 17.1.14 OPPO
      • 17.1.14.1 Business overview
      • 17.1.14.2 Products/Solutions/Services offered
      • 17.1.14.3 Recent developments
        • 17.1.14.3.1 Product launches
        • 17.1.14.3.2 Deals
  • 17.2 OTHER PLAYERS
    • 17.2.1 VUZIX
    • 17.2.2 MOTOROLA MOBILITY LLC
    • 17.2.3 INTELLITIX
    • 17.2.4 INNOMINDS SOFTWARE INDIA PRIVATE LIMITED
    • 17.2.5 COMAU
    • 17.2.6 HYUNDAI MOTOR COMPANY
    • 17.2.7 CYBERDYNE INC.
    • 17.2.8 EKSO BIONICS
    • 17.2.9 MCLEAR LTD.
    • 17.2.10 JAKCOM TECHNOLOGY CO., LTD.
    • 17.2.11 TOKEN
    • 17.2.12 INFINEON TECHNOLOGIES AG
    • 17.2.13 QUALCOMM TECHNOLOGIES, INC.
    • 17.2.14 ADIDAS AG.
    • 17.2.15 FOSSIL GROUP, INC.
    • 17.2.16 LIFESENSE GROUP B.V.
    • 17.2.17 DYNABOOK AMERICAS, INC.
    • 17.2.18 OPTINVENT
    • 17.2.19 SEIKO EPSON CORPORATION
    • 17.2.20 HUMANE INC.
    • 17.2.21 WHOOP
    • 17.2.22 MOTIV INC.
    • 17.2.23 BRAGI
    • 17.2.24 MAGIC LEAP, INC.
    • 17.2.25 CLIM8 SAS
    • 17.2.26 PROGLOVE
    • 17.2.27 BIOBEAT
    • 17.2.28 MOOV INC.

18 APPENDIX

  • 18.1 INSIGHTS FROM INDUSTRY EXPERTS
  • 18.2 DISCUSSION GUIDE
  • 18.3 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 18.4 CUSTOMIZATION OPTIONS
  • 18.5 RELATED REPORTS
  • 18.6 AUTHOR DETAILS
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