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Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By End-Use, By Region; Segment Forecast, 2024- 2032

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KSA 24.07.10

The global Virtual Reality market size is expected to reach USD 62.39 billion by 2032, according to a new study by Polaris Market Research. The report "Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By Application, By Region; Segment Forecast, 2024- 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The Virtual Reality Market is experiencing substantial growth due to its ability to provide users with an immersive experience in a realistic three-dimensional environment. This engaging experience is made achievable through the utilization of VR technology and various devices such as VR headsets, glasses, gloves, and bodysuits. Additionally, this market offers a wide range of applications due to its significant expansion. The introduction of 5G technology is expected to address specific challenges by enabling the efficient distribution of processing capabilities.

The enhanced performance of 5G enables faster and more reliable connections, ultimately enriching the user's VR experience. To explore the metaverse, individuals need to have immersive tools like VR headsets, smart glasses, AR devices, or even mobile devices such as smartphones and tablets. While VR acts as a gateway for users to interact with the metaverse. The increasing adoption of virtual reality in education and corporate training is growing as it has the potential to boost engagement and enhance knowledge retention rates, while also enabling employees to undergo training in safer, more cost-effective, and reproducible ways.

In recent years, companies have engaged in the advancement of lighter and more comfortable headsets, as well as the development of software that is more accessible for individuals with disabilities. Moreover, numerous developers are dedicated to crafting virtual reality (VR) experiences that are inclusive, considering a wider spectrum of backgrounds. Another notable trend is the fusion of VR with other technologies, such as artificial intelligence, machine learning. By their incorporation, businesses have the opportunity to enhance the precision of VR encounters.

Virtual Reality Market Report Highlights

The Head-Mounted Displays segment dominated the market, due to its ability to offer versatile applications including military, medical, and engineering fields.

The Gesture-Tracking Devices segment is projected to grow at a CAGR owing to gesture recognition utilizing sensors to gather user data and interpret and respond to human actions.

The non-immersive segment is anticipated to grow at the fastest CAGR as it provides users with a virtual environment generated by a workstation, rather than realistic world.

The software segment dominated the market, as it allows users to experience a simulated three-dimensional environment by utilizing computer applications.

The Asia Pacific region has dominated the market attributed to advancements in its immersive quality and enhanced visualization standards.

The global key market players include Meta, Microsoft, Penumbra, Inc., PICO Immersive Pte, Ltd., Samsung Electronics Co., Ltd., Sony, Unity Technologies, etc.

Polaris Market Research has segmented the Virtual Reality market report based on device type, offering, technology, end-use, and region:

Virtual Reality, Device Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Head-Mounted Displays
  • Projectors & Display Walls
  • Gesture-Tracking Devices

Virtual Reality, Offering Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware
  • Software

Virtual Reality, Technology Outlook (Revenue - USD Billion, 2019 - 2032)

  • Semi & Fully Immersive
  • Non-immersive

Virtual Reality, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Consumer
  • Commercial
  • Aerospace & Defense
  • Healthcare
  • Manufacturing
  • Others

Virtual Reality, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Australia
  • Malaysia
  • Rest of Asia Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Virtual Reality Market Insights

  • 4.1. Virtual Reality - Industry Snapshot
  • 4.2. Virtual Reality Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rising Technological Advancements
      • 4.2.1.2. Rising Adoption in Education and Corporate Training
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Display latency issues
    • 4.2.2 Porter's Five Forces Analysis
      • 4.2.2.1. Bargaining Power of Suppliers (Moderate)
      • 4.2.2.2. Threats of New Entrants: (Low)
      • 4.2.2.3. Bargaining Power of Buyers (Moderate)
      • 4.2.2.4. Threat of Substitute (Moderate)
      • 4.2.2.5. Rivalry among existing firms (High)
  • 4.3. PESTLE Analysis
  • 4.4. Virtual Reality Industry Trends
  • 4.5. Value Chain Analysis
  • 4.6. COVID-19 Impact Analysis

5. Global Virtual Reality Market, by Device Technology

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • 5.3. Head-Mounted Displays
    • 5.3.1. Global Virtual Reality Market, by Head-Mounted Displays, by Region, 2019-2032 (USD Billion)
  • 5.4. Projectors & Display Walls
    • 5.4.1. Global Virtual Reality Market, by Projectors & Display Walls, by Region, 2019-2032 (USD Billion)
  • 5.5. Gesture-Tracking Devices
    • 5.5.1. Global Virtual Reality Market, by Gesture-Tracking Devices, by Region, 2019-2032 (USD Billion)

6. Global Virtual Reality Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Consumer
    • 6.3.1. Global Virtual Reality Market, by Consumer, by Region, 2019-2032 (USD Billion)
  • 6.4. Commercial
    • 6.4.1. Global Virtual Reality Market, by Commercial, by Region, 2019-2032 (USD Billion)
  • 6.5. Aerospace & Defence
    • 6.5.1. Global Virtual Reality Market, by Aerospace & Defence, by Region, 2019-2032 (USD Billion)
  • 6.6. Healthcare
    • 6.6.1. Global Virtual Reality Market, by Healthcare, by Region, 2019-2032 (USD Billion)
  • 6.7. Manufacturing
    • 6.7.1. Global Virtual Reality Market, by Manufacturing, by Region, 2019-2032 (USD Billion)
  • 6.8. Others
    • 6.8.1. Global Virtual Reality Market, by Others, by Region, 2019-2032 (USD Billion)

7. Global Virtual Reality Market, by Offering

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 7.3. Hardware
    • 7.3.1. Global Virtual Reality Market, by Hardware, by Region, 2019-2032 (USD Billion)
  • 7.4. Software
    • 7.4.1. Global Virtual Reality Market, by Software, by Region, 2019-2032 (USD Billion)

8. Global Virtual Reality Market, by Technology

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • 8.3. Semi & Fully Immersive
    • 8.3.1. Global Virtual Reality Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD Billion)
  • 8.4. Non-immersive
    • 8.4.1. Global Virtual Reality Market, by Non-immersive, by Region, 2019-2032 (USD Billion)

9. Global Virtual Reality Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Virtual Reality Market - North America
    • 9.3.1. North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.3.2. North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.3.3. North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.5. Virtual Reality Market - U.S.
      • 9.3.5.1. U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.6. Virtual Reality Market - Canada
      • 9.3.6.1. Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.4. Virtual Reality Market - Europe
    • 9.4.1. Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.5. Virtual Reality Market - UK
      • 9.4.5.1. UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.6. Virtual Reality Market - France
      • 9.4.6.1. France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.7. Virtual Reality Market - Germany
      • 9.4.7.1. Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.8. Virtual Reality Market - Italy
      • 9.4.8.1. Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.9. Virtual Reality Market - Spain
      • 9.4.9.1. Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.10. Virtual Reality Market - Netherlands
      • 9.4.10.1. Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.11. Virtual Reality Market - Russia
      • 9.4.11.1. Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.5. Virtual Reality Market - Asia Pacific
    • 9.5.1. Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.5. Virtual Reality Market - China
      • 9.5.5.1. China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.6. Virtual Reality Market - India
      • 9.5.6.1. India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.7. Virtual Reality Market - Japan
      • 9.5.7.1. Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.8. Virtual Reality Market - Malaysia
      • 9.5.8.1. Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.9. Virtual Reality Market - Indonesia
      • 9.5.9.1. Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.10. Virtual Reality Market - South Korea
      • 9.5.10.1. South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.6. Virtual Reality Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.5. Virtual Reality Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.6. Virtual Reality Market - South Africa
      • 9.6.6.1. South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.7. Virtual Reality Market - Israel
      • 9.6.7.1. Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.8. Virtual Reality Market - UAE
      • 9.6.8.1. UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.7. Virtual Reality Market - Latin America
    • 9.7.1. Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.5. Virtual Reality Market - Mexico
      • 9.7.5.1. Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.6. Virtual Reality Market - Brazil
      • 9.7.6.1. Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.7. Virtual Reality Market - Argentina
      • 9.7.7.1. Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Barco
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. DPVR
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. HTC Corporation
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. Meta
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Microsoft
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Penumbra, Inc..
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. PICO Immersive Pte, Ltd.
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Samsung Electronics Co., Ltd.
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Sony
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Unity Technologies
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
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