시장보고서
상품코드
1463799

운전 시뮬레이터 시장 : 시장 규모 및 점유율 분석 - 동향, 촉진요인, 경쟁 구도, 예측(2024-2030년)

Driving Simulator Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)

발행일: | 리서치사: Prescient & Strategic Intelligence | 페이지 정보: 영문 270 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

주요 하이라이트

세계의 운전 시뮬레이터 시장 규모는 2023년에 18억 9,670만 달러, 2030년에는 33억 110만 달러에 달하며, 8.0% 이상의 CAGR로 성장합니다.

물류 서비스에서 상용차 운전자의 수요는 업계 확대의 중요한 요인입니다. 훈련된 운전자가 압도적으로 부족하며, 사고의 90% 이상이 인적 오류에 의한 것이므로 운전 시뮬레이터는 자동차·운송 업계에서 필수적인 툴이 되고 있습니다.

자동차 제조업체도 자율주행차 기술에 주력하고 있으며, 시뮬레이터는 중요한 일부입니다. 또한 새로운 기업이 자율주행차 분야에 참여할 가능성도 있으며, 업계의 확대를 한층 더 지원할 가능성이 있습니다.

시장 인사이트

승용차 카테고리는 2023년에 약 70%의 큰 점유율을 차지할 것으로 예상됩니다. 이는 주로 전 세계에서 무인 자동차 관련 생산 및 연구 활동이 증가하고 있기 때문입니다.

상용차 부문은 향후 수년간 8.6%의 높은 CAGR을 나타낼 것으로 예상됩니다. 이러한 발전은 상용차 운영, 화물 운송 및 물류와 같은 분야에서 특정 교육에 대한 수요가 증가하고 있기 때문입니다.

소형 시뮬레이터는 2023년 45%의 매출 점유율로 업계에서 가장 큰 기여를 할 것으로 예상됩니다. 이는 소형 운전 시뮬레이터가 밴, 승용차, 오프로드 차량, 버스 등 다양한 차량에서 개인을 훈련시키는 데 활용되고 있기 때문인 것으로 보입니다.

연구 및 테스트 부문은 업계에서 더 큰 비중을 차지하고 있으며 향후 수년간 더 높은 비율로 성장할 것으로 예상됩니다. 이는 항공우주, 자동차 및 방위 분야에서 기술 혁신, 안전 및 성능에 대한 관심이 높아지고 있기 때문입니다.

북미는 이 산업에서 가장 큰 시장입니다. 이는 도로를 달리는 자동차의 수가 증가하고 있으며, 교통안전 및 교통 규제에 대한 정부의 규제가 강화되고 있기 때문입니다.

APAC는 향후 10년간 8.7%의 가장 빠른 CAGR로 발전할 것으로 예상됩니다. 이는 주로 인구의 급격한 증가, 라이프스타일의 향상, 대도시 증가에 기인합니다.

세계의 운전 시뮬레이터 시장을 분석했으며, 시장의 기본 구조·최신 상황 및 주요 촉진·억제요인, 세계 전체 및 지역별·주요 국가 시장 규모의 동향 전망(금액 기반, 2017-2030년), 차종별·시뮬레이터의 유형별·용도별의 상세 동향, 현재의 시장 경쟁 상황, 주요 기업의 개요 등을 조사하여 전해드립니다.

목차

제1장 조사 범위

제2장 조사 방법

제3장 주요 요약

제4장 시장 지표

제5장 업계의 전망

  • 시장 역학
    • 동향
    • 촉진요인
    • 억제요인/과제
    • 촉진요인/억제요인의 영향 분석
  • 신종 코로나바이러스 감염증(COVID-19)의 영향
  • Porter's Five Forces 분석

제6장 세계 시장

  • 개요
  • 시장 매출 : 차종별(2017-2030년)
  • 시장 매출 : 시뮬레이터의 유형별(2017-2030년)
  • 시장 매출 : 용도별(2017-2030년)
  • 시장 매출 : 지역별(2017-2030년)

제7장 북미 시장

  • 개요
  • 시장 매출 : 차종별(2017-2030년)
  • 시장 매출 : 시뮬레이터의 유형별(2017-2030년)
  • 시장 매출 : 용도별(2017-2030년)
  • 시장 매출 : 국가별(2017-2030년)

제8장 유럽 시장

제9장 아시아태평양 시장

제10장 라틴아메리카 시장

제11장 중동 및 아프리카 시장

제12장 미국 시장

  • 개요
  • 시장 매출 : 차종별(2017-2030년)
  • 시장 매출 : 시뮬레이터의 유형별(2017-2030년)
  • 시장 매출 : 용도별(2017-2030년)

제13장 캐나다 시장

제14장 독일 시장

제15장 프랑스 시장

제16장 영국 시장

제17장 이탈리아 시장

제18장 스페인 시장

제19장 일본 시장

제20장 중국 시장

제21장 인도 시장

제22장 호주 시장

제23장 한국 시장

제24장 브라질 시장

제25장 멕시코 시장

제26장 사우디아라비아 시장

제27장 남아프리카공화국 시장

제28장 아랍에미리트(UAE) 시장

제29장 경쟁 구도

  • 시장 참여 기업과 제공 품목 리스트
  • 주요 기업의 경쟁 벤치마킹
  • 주요 기업의 제품 벤치마킹
  • 최근 전략 개발 상황

제30장 기업 개요

  • Cruden B.V.
  • NVIDIA Corporation
  • ECA Group
  • Cassidian
  • Tecknotrove
  • Ansible Motion Limited
  • Corys
  • Transurb SA
  • D&T S.r.l. Largo Promessi Sposi
  • Anthony Best Dynamics Limited
  • Bosch Rexroth AG

제31장 부록

KSA 24.05.02

Key Highlights

The driving simulator market generated a value of USD 1,896.7 million in 2023, and it will touch USD 3,301.1 million, advancing at more than 8.0% CAGR, by 2030.

The requirement for commercial vehicle drivers in logistics services is a key factor for the industry expansion.

With the huge shortage of trained drivers and over 90% of all accidents being because of human errors, a driving simulator serves as an essential tool in the automotive and transportation industries.

With the increasing requirement for logistics services for e-commerce activities like food delivery and an increasing sharing fleet, there is a significant demand for skilled and trained drivers.

The driving simulator offers training to drivers to prevent accidents from all directions through a virtual environment, therefore, assisting them in skillfully handling the condition.

Vehicle makers are significantly funding in developing components, including sensors and processors, that are employed in autonomous vehicles.

Vehicle manufacturers are also focusing on autonomous vehicle technology and simulators are a key part of it. Also, new companies are likely to come into the autonomous vehicles field which may further boost the industry expansion.

Automotive OEMs have been utilizing driving simulators to test the abilities and performance of such features and components.

Market Insights

The passenger vehicle category accounted for the larger share of the industry in 2023, of approximately 70%. This will be primarily because of the increasing production of as well as research activities associated with driverless cars across different nations.

The commercial vehicle category will propel at a higher compound annual growth rate, of 8.6%, in the years to come. This development can be ascribed to the rising need for specific training in areas like commercial fleet operations, freight transport, and logistics.

Compact simulator was the largest contributor to the industry in 2023, with a 45% revenue share. This can be because of the utilization of compact driving simulators for training individuals on various vehicles, including vans, cars, off-highway vehicles, and buses.

The research and testing category accounted for the larger share of the industry, and it will further propel at a higher rate in the years to come. This can be because of the increased focus on innovation, safety, and performance in the aerospace, automotive, and defense sectors.

North America is the largest contributor to the industry. This is because of the rising count of automobiles on the roads, coupled with the stringent government regulations for road safety and traffic control.

Such systems have substantial advantages in terms of teaching as well as evaluating driving skills, therefore, their adoption is increasing in this region.

APAC is likely to advance at the fastest compound annual growth rate, of 8.7%, during this decade. This is mainly because of the surging population, improved lifestyles, and the increasing count of metro cities.

These factors play a crucial role in boosting the manufacturing and sales of passenger cars in APAC.

The driving simulator industry is consolidated. The industry is rapidly growing with strong competition along with key companies.

Strategies like collaborations, partnerships, acquisitions, new product development, and expansions, are implemented by these players to enhance their market presence.

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by vehicle type
    • 1.4.2. Market size breakdown, by simulator type
    • 1.4.3. Market size breakdown, by application
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Global Market

  • 6.1. Overview
  • 6.2. Market Revenue, by Vehicle Type (2017-2030)
  • 6.3. Market Revenue, by Simulator Type (2017-2030)
  • 6.4. Market Revenue, by Application (2017-2030)
  • 6.5. Market Revenue, by Region (2017-2030)

Chapter 7. North America Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Vehicle Type (2017-2030)
  • 7.3. Market Revenue, by Simulator Type (2017-2030)
  • 7.4. Market Revenue, by Application (2017-2030)
  • 7.5. Market Revenue, by Country (2017-2030)

Chapter 8. Europe Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Vehicle Type (2017-2030)
  • 8.3. Market Revenue, by Simulator Type (2017-2030)
  • 8.4. Market Revenue, by Application (2017-2030)
  • 8.5. Market Revenue, by Country (2017-2030)

Chapter 9. APAC Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Vehicle Type (2017-2030)
  • 9.3. Market Revenue, by Simulator Type (2017-2030)
  • 9.4. Market Revenue, by Application (2017-2030)
  • 9.5. Market Revenue, by Country (2017-2030)

Chapter 10. LATAM Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Vehicle Type (2017-2030)
  • 10.3. Market Revenue, by Simulator Type (2017-2030)
  • 10.4. Market Revenue, by Application (2017-2030)
  • 10.5. Market Revenue, by Country (2017-2030)

Chapter 11. MEA Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Vehicle Type (2017-2030)
  • 11.3. Market Revenue, by Simulator Type (2017-2030)
  • 11.4. Market Revenue, by Application (2017-2030)
  • 11.5. Market Revenue, by Country (2017-2030)

Chapter 12. U.S. Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Vehicle Type (2017-2030)
  • 12.3. Market Revenue, by Simulator Type (2017-2030)
  • 12.4. Market Revenue, by Application (2017-2030)

Chapter 13. Canada Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Vehicle Type (2017-2030)
  • 13.3. Market Revenue, by Simulator Type (2017-2030)
  • 13.4. Market Revenue, by Application (2017-2030)

Chapter 14. Germany Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Vehicle Type (2017-2030)
  • 14.3. Market Revenue, by Simulator Type (2017-2030)
  • 14.4. Market Revenue, by Application (2017-2030)

Chapter 15. France Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Vehicle Type (2017-2030)
  • 15.3. Market Revenue, by Simulator Type (2017-2030)
  • 15.4. Market Revenue, by Application (2017-2030)

Chapter 16. U.K. Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Vehicle Type (2017-2030)
  • 16.3. Market Revenue, by Simulator Type (2017-2030)
  • 16.4. Market Revenue, by Application (2017-2030)

Chapter 17. Italy Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Vehicle Type (2017-2030)
  • 17.3. Market Revenue, by Simulator Type (2017-2030)
  • 17.4. Market Revenue, by Application (2017-2030)

Chapter 18. Spain Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Vehicle Type (2017-2030)
  • 18.3. Market Revenue, by Simulator Type (2017-2030)
  • 18.4. Market Revenue, by Application (2017-2030)

Chapter 19. Japan Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Vehicle Type (2017-2030)
  • 19.3. Market Revenue, by Simulator Type (2017-2030)
  • 19.4. Market Revenue, by Application (2017-2030)

Chapter 20. China Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Vehicle Type (2017-2030)
  • 20.3. Market Revenue, by Simulator Type (2017-2030)
  • 20.4. Market Revenue, by Application (2017-2030)

Chapter 21. India Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Vehicle Type (2017-2030)
  • 21.3. Market Revenue, by Simulator Type (2017-2030)
  • 21.4. Market Revenue, by Application (2017-2030)

Chapter 22. Australia Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Vehicle Type (2017-2030)
  • 22.3. Market Revenue, by Simulator Type (2017-2030)
  • 22.4. Market Revenue, by Application (2017-2030)

Chapter 23. South Korea Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Vehicle Type (2017-2030)
  • 23.3. Market Revenue, by Simulator Type (2017-2030)
  • 23.4. Market Revenue, by Application (2017-2030)

Chapter 24. Brazil Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Vehicle Type (2017-2030)
  • 24.3. Market Revenue, by Simulator Type (2017-2030)
  • 24.4. Market Revenue, by Application (2017-2030)

Chapter 25. Mexico Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Vehicle Type (2017-2030)
  • 25.3. Market Revenue, by Simulator Type (2017-2030)
  • 25.4. Market Revenue, by Application (2017-2030)

Chapter 26. Saudi Arabia Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Vehicle Type (2017-2030)
  • 26.3. Market Revenue, by Simulator Type (2017-2030)
  • 26.4. Market Revenue, by Application (2017-2030)

Chapter 27. South Africa Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Vehicle Type (2017-2030)
  • 27.3. Market Revenue, by Simulator Type (2017-2030)
  • 27.4. Market Revenue, by Application (2017-2030)

Chapter 28. U.A.E. Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Vehicle Type (2017-2030)
  • 28.3. Market Revenue, by Simulator Type (2017-2030)
  • 28.4. Market Revenue, by Application (2017-2030)

Chapter 29. Competitive Landscape

  • 29.1. List of Market Players and their Offerings
  • 29.2. Competitive Benchmarking of Key Players
  • 29.3. Product Benchmarking of Key Players
  • 29.4. Recent Strategic Developments

Chapter 30. Company Profiles

  • 30.1. Cruden B.V.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. NVIDIA Corporation
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. ECA Group
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. Cassidian
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. Tecknotrove
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Ansible Motion Limited
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Corys
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Transurb SA
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. D&T S.r.l. Largo Promessi Sposi
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
    • 30.9.3. Key financial summary
  • 30.10. Anthony Best Dynamics Limited
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Bosch Rexroth AG
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Abbreviations
  • 31.2. Sources and References
  • 31.3. Related Reports
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