시장보고서
상품코드
1862332

세계의 키즈 헤드폰 : 시장 점유율과 순위, 전체 판매량 및 수요 예측(2025-2031년)

Kids Headphones - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

키즈 헤드폰 시장 규모는 2024년에 9억 2,300만 달러로 평가되었고, 2025-2031년의 예측 기간에 CAGR 7.9%로 성장을 지속하여, 2031년까지 15억 7,600만 달러에 달할 것으로 예측됩니다.

본 보고서는 최근 키즈 헤드폰에 대한 관세 조정과 국제적인 전략적 대응 조치에 대해 국경 간 산업 발자국, 자본 배분 패턴, 지역 경제의 상호의존성, 공급망 재편 등의 관점에서 종합적인 평가를 제공합니다.

키즈 헤드폰은 어린이를 위해 특별히 설계되었습니다. 주요 특징으로는 아이의 귀에 꼭 맞는 크기, 안전 범위 내 볼륨 조절 기능, 아이의 청력 건강을 지켜주는 내구성과 안전성을 겸비한 디자인 등을 들 수 있습니다. 또한, 아이들의 흥미와 재미를 높이기 위해 애니메이션 캐릭터 패턴이나 화려한 색감 등 매력적인 디자인이나 컬러링이 적용된 경우가 많습니다.

키즈 헤드폰 시장 시장 성장 촉진요인

1. 교육 및 엔터테인먼트 분야에서의 디지털 기기 사용 증가

e러닝과 에듀테인먼트(교육용 앱, 온라인 수업, 인터랙티브 게임)의 확산으로 어린이를 위한 안전한 헤드폰에 대한 수요가 증가하고 있습니다.

태블릿, 스마트폰, 노트북은 이제 아이들에게 필수적인 도구가 되었고, 전용 헤드폰에 대한 니즈가 높아지고 있습니다.

2. 청각 안전에 대한 보호자의 관심사

소음성 난청(NIHL)이 어린이에게 미치는 영향에 대한 인식이 높아짐에 따라 부모들은 볼륨 제한 기능이 있는 헤드폰(보통 85dB로 제한)을 요구하게 되었습니다.

안전한 청취 기능을 중시하는 브랜드는 건강에 관심이 많은 부모들 사이에서 신뢰를 얻고 있습니다.

3. 규제 기준 및 안전 인증

정부와 WHO(세계보건기구), 미국소아과학회 등의 기관에서는 어린이를 위한 안전한 청력 수준을 권장하고 있습니다.

CE, ASTM, FCC 준수 등의 인증은 구매 결정에 영향을 미칩니다.

4. 무선 블루투스 헤드폰에 대한 수요 증가

편의성과 안전성을 이유로 유선에서 무선 블루투스 헤드폰으로의 전환이 시장 성장을 가속화하고 있습니다.

긴 배터리 지속시간과 엉키지 않는 디자인 등의 특징은 아이와 보호자 모두에게 호평을 받고 있습니다.

5. 브랜드 콜라보레이션 및 라이선스 캐릭터

디즈니, 마블, 패트롤 등 인기 어린이 브랜드와의 제휴를 통해 헤드폰의 매력을 높이고 있습니다.

커스터마이징이 가능한 컬러풀한 디자인은 제품의 매력을 한층 더 높여줍니다.

이 보고서는 세계 키즈 헤드폰 시장에 대해 총 판매량, 매출액, 가격, 주요 기업의 시장 점유율 및 순위에 초점을 맞추어, 지역/국가, 유형 및 용도별 분석을 종합적으로 제시하는 것을 목표로 합니다.

키즈 헤드폰 시장 규모, 추정 및 예측은 판매량(천대 단위) 및 매출액(백만 달러)으로 제시되며, 2024년을 기준 연도로 하여 2020년부터 2031년까지의 과거 데이터와 예측 데이터를 포함하고 있습니다. 정량적 분석과 정성적 분석을 통해 독자들이 키즈 헤드폰 관련 비즈니스/성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 돕습니다.

시장 세분화

기업별

  • Noritsu Koki(JLab)
  • Harman(JBL)
  • Onanoff(BuddyPhones)
  • KIDdesigns(eKids)
  • EarFun
  • Mee Audio
  • Philips
  • Puro
  • LilGadgets
  • Noot
  • Belkin
  • Altec Lansing
  • Skullcandy
  • Seenda
  • iClever
  • JoySpark
  • Candy Bila
  • JVC
  • Audio-Technica
  • Lucid Hearing(HearMuffs)
  • New Bee
  • Maxell
  • Awatrue
  • Elecder

유형별 부문

  • 유선 헤드폰
  • 무선 헤드폰

용도별 부문

  • 온라인
  • 오프라인

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 기타 중동 및 아프리카
LSH 25.11.25

The global market for Kids Headphones was estimated to be worth US$ 923 million in 2024 and is forecast to a readjusted size of US$ 1576 million by 2031 with a CAGR of 7.9% during the forecast period 2025-2031.

This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Kids Headphones cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.

Kids headphones are designed specifically for children. Key features include a size that fits children's ears, volume control within a safe range, and a durable and safe design to protect children's hearing health. Furthermore, children's headphones often feature appealing designs and colors, such as cartoon patterns and bright colors, to increase children's interest and enjoyment.

Kids headphones market drivers

1. Increasing Use of Digital Devices for Education & Entertainment

The rise of e-learning and edutainment (educational apps, online classes, and interactive games) has boosted demand for child-safe headphones.

Tablets, smartphones, and laptops are now essential tools for kids, increasing the need for dedicated headphones.

2. Parental Concerns Over Hearing Safety

Growing awareness of noise-induced hearing loss (NIHL) in children has led parents to seek volume-limiting headphones (typically capped at 85 dB).

Brands emphasizing safe listening features gain trust among health-conscious parents.

3. Regulatory Standards & Safety Certifications

Governments and organizations (like the WHO and American Academy of Pediatrics) recommend safe listening levels for kids.

Certifications (e.g., CE, ASTM, or FCC compliance) influence purchasing decisions.

4. Rising Demand for Wireless & Bluetooth Headphones

The shift from wired to wireless Bluetooth headphones (for convenience and safety) is accelerating market growth.

Features like long battery life and tangle-free designs appeal to both kids and parents.

5. Brand Collaborations & Licensed Characters

Partnerships with popular kids' brands (Disney, Marvel, Paw Patrol, etc.) make headphones more appealing.

Customizable and colorful designs enhance product attractiveness.

This report aims to provide a comprehensive presentation of the global market for Kids Headphones, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Kids Headphones by region & country, by Type, and by Application.

The Kids Headphones market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Kids Headphones.

Market Segmentation

By Company

  • Noritsu Koki (JLab)
  • Harman (JBL)
  • Onanoff (BuddyPhones)
  • KIDdesigns (eKids)
  • EarFun
  • Mee Audio
  • Philips
  • Puro
  • LilGadgets
  • Noot
  • Belkin
  • Altec Lansing
  • Skullcandy
  • Seenda
  • iClever
  • JoySpark
  • Candy Bila
  • JVC
  • Audio-Technica
  • Lucid Hearing (HearMuffs)
  • New Bee
  • Maxell
  • Awatrue
  • Elecder

Segment by Type

  • Wired Headphones
  • Wireless Headphones

Segment by Application

  • Online
  • Offline

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Kids Headphones manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Sales, revenue of Kids Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Sales, revenue of Kids Headphones in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Kids Headphones Product Introduction
  • 1.2 Global Kids Headphones Market Size Forecast
    • 1.2.1 Global Kids Headphones Sales Value (2020-2031)
    • 1.2.2 Global Kids Headphones Sales Volume (2020-2031)
    • 1.2.3 Global Kids Headphones Sales Price (2020-2031)
  • 1.3 Kids Headphones Market Trends & Drivers
    • 1.3.1 Kids Headphones Industry Trends
    • 1.3.2 Kids Headphones Market Drivers & Opportunity
    • 1.3.3 Kids Headphones Market Challenges
    • 1.3.4 Kids Headphones Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Kids Headphones Players Revenue Ranking (2024)
  • 2.2 Global Kids Headphones Revenue by Company (2020-2025)
  • 2.3 Global Kids Headphones Players Sales Volume Ranking (2024)
  • 2.4 Global Kids Headphones Sales Volume by Company Players (2020-2025)
  • 2.5 Global Kids Headphones Average Price by Company (2020-2025)
  • 2.6 Key Manufacturers Kids Headphones Manufacturing Base and Headquarters
  • 2.7 Key Manufacturers Kids Headphones Product Offered
  • 2.8 Key Manufacturers Time to Begin Mass Production of Kids Headphones
  • 2.9 Kids Headphones Market Competitive Analysis
    • 2.9.1 Kids Headphones Market Concentration Rate (2020-2025)
    • 2.9.2 Global 5 and 10 Largest Manufacturers by Kids Headphones Revenue in 2024
    • 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Kids Headphones as of 2024)
  • 2.10 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Wired Headphones
    • 3.1.2 Wireless Headphones
  • 3.2 Global Kids Headphones Sales Value by Type
    • 3.2.1 Global Kids Headphones Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Kids Headphones Sales Value, by Type (2020-2031)
    • 3.2.3 Global Kids Headphones Sales Value, by Type (%) (2020-2031)
  • 3.3 Global Kids Headphones Sales Volume by Type
    • 3.3.1 Global Kids Headphones Sales Volume by Type (2020 VS 2024 VS 2031)
    • 3.3.2 Global Kids Headphones Sales Volume, by Type (2020-2031)
    • 3.3.3 Global Kids Headphones Sales Volume, by Type (%) (2020-2031)
  • 3.4 Global Kids Headphones Average Price by Type (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Online
    • 4.1.2 Offline
  • 4.2 Global Kids Headphones Sales Value by Application
    • 4.2.1 Global Kids Headphones Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Kids Headphones Sales Value, by Application (2020-2031)
    • 4.2.3 Global Kids Headphones Sales Value, by Application (%) (2020-2031)
  • 4.3 Global Kids Headphones Sales Volume by Application
    • 4.3.1 Global Kids Headphones Sales Volume by Application (2020 VS 2024 VS 2031)
    • 4.3.2 Global Kids Headphones Sales Volume, by Application (2020-2031)
    • 4.3.3 Global Kids Headphones Sales Volume, by Application (%) (2020-2031)
  • 4.4 Global Kids Headphones Average Price by Application (2020-2031)

5 Segmentation by Region

  • 5.1 Global Kids Headphones Sales Value by Region
    • 5.1.1 Global Kids Headphones Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Kids Headphones Sales Value by Region (2020-2025)
    • 5.1.3 Global Kids Headphones Sales Value by Region (2026-2031)
    • 5.1.4 Global Kids Headphones Sales Value by Region (%), (2020-2031)
  • 5.2 Global Kids Headphones Sales Volume by Region
    • 5.2.1 Global Kids Headphones Sales Volume by Region: 2020 VS 2024 VS 2031
    • 5.2.2 Global Kids Headphones Sales Volume by Region (2020-2025)
    • 5.2.3 Global Kids Headphones Sales Volume by Region (2026-2031)
    • 5.2.4 Global Kids Headphones Sales Volume by Region (%), (2020-2031)
  • 5.3 Global Kids Headphones Average Price by Region (2020-2031)
  • 5.4 North America
    • 5.4.1 North America Kids Headphones Sales Value, 2020-2031
    • 5.4.2 North America Kids Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.5 Europe
    • 5.5.1 Europe Kids Headphones Sales Value, 2020-2031
    • 5.5.2 Europe Kids Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.6 Asia Pacific
    • 5.6.1 Asia Pacific Kids Headphones Sales Value, 2020-2031
    • 5.6.2 Asia Pacific Kids Headphones Sales Value by Region (%), 2024 VS 2031
  • 5.7 South America
    • 5.7.1 South America Kids Headphones Sales Value, 2020-2031
    • 5.7.2 South America Kids Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.8 Middle East & Africa
    • 5.8.1 Middle East & Africa Kids Headphones Sales Value, 2020-2031
    • 5.8.2 Middle East & Africa Kids Headphones Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Kids Headphones Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Kids Headphones Sales Value and Sales Volume
    • 6.2.1 Key Countries/Regions Kids Headphones Sales Value, 2020-2031
    • 6.2.2 Key Countries/Regions Kids Headphones Sales Volume, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Kids Headphones Sales Value, 2020-2031
    • 6.3.2 United States Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Kids Headphones Sales Value, 2020-2031
    • 6.4.2 Europe Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Kids Headphones Sales Value, 2020-2031
    • 6.5.2 China Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Kids Headphones Sales Value, 2020-2031
    • 6.6.2 Japan Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Kids Headphones Sales Value, 2020-2031
    • 6.7.2 South Korea Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Kids Headphones Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Kids Headphones Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Kids Headphones Sales Value, 2020-2031
    • 6.9.2 India Kids Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Kids Headphones Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Noritsu Koki (JLab)
    • 7.1.1 Noritsu Koki (JLab) Company Information
    • 7.1.2 Noritsu Koki (JLab) Introduction and Business Overview
    • 7.1.3 Noritsu Koki (JLab) Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.1.4 Noritsu Koki (JLab) Kids Headphones Product Offerings
    • 7.1.5 Noritsu Koki (JLab) Recent Development
  • 7.2 Harman (JBL)
    • 7.2.1 Harman (JBL) Company Information
    • 7.2.2 Harman (JBL) Introduction and Business Overview
    • 7.2.3 Harman (JBL) Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.2.4 Harman (JBL) Kids Headphones Product Offerings
    • 7.2.5 Harman (JBL) Recent Development
  • 7.3 Onanoff (BuddyPhones)
    • 7.3.1 Onanoff (BuddyPhones) Company Information
    • 7.3.2 Onanoff (BuddyPhones) Introduction and Business Overview
    • 7.3.3 Onanoff (BuddyPhones) Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.3.4 Onanoff (BuddyPhones) Kids Headphones Product Offerings
    • 7.3.5 Onanoff (BuddyPhones) Recent Development
  • 7.4 KIDdesigns (eKids)
    • 7.4.1 KIDdesigns (eKids) Company Information
    • 7.4.2 KIDdesigns (eKids) Introduction and Business Overview
    • 7.4.3 KIDdesigns (eKids) Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.4.4 KIDdesigns (eKids) Kids Headphones Product Offerings
    • 7.4.5 KIDdesigns (eKids) Recent Development
  • 7.5 EarFun
    • 7.5.1 EarFun Company Information
    • 7.5.2 EarFun Introduction and Business Overview
    • 7.5.3 EarFun Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.5.4 EarFun Kids Headphones Product Offerings
    • 7.5.5 EarFun Recent Development
  • 7.6 Mee Audio
    • 7.6.1 Mee Audio Company Information
    • 7.6.2 Mee Audio Introduction and Business Overview
    • 7.6.3 Mee Audio Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.6.4 Mee Audio Kids Headphones Product Offerings
    • 7.6.5 Mee Audio Recent Development
  • 7.7 Philips
    • 7.7.1 Philips Company Information
    • 7.7.2 Philips Introduction and Business Overview
    • 7.7.3 Philips Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.7.4 Philips Kids Headphones Product Offerings
    • 7.7.5 Philips Recent Development
  • 7.8 Puro
    • 7.8.1 Puro Company Information
    • 7.8.2 Puro Introduction and Business Overview
    • 7.8.3 Puro Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.8.4 Puro Kids Headphones Product Offerings
    • 7.8.5 Puro Recent Development
  • 7.9 LilGadgets
    • 7.9.1 LilGadgets Company Information
    • 7.9.2 LilGadgets Introduction and Business Overview
    • 7.9.3 LilGadgets Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.9.4 LilGadgets Kids Headphones Product Offerings
    • 7.9.5 LilGadgets Recent Development
  • 7.10 Noot
    • 7.10.1 Noot Company Information
    • 7.10.2 Noot Introduction and Business Overview
    • 7.10.3 Noot Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.10.4 Noot Kids Headphones Product Offerings
    • 7.10.5 Noot Recent Development
  • 7.11 Belkin
    • 7.11.1 Belkin Company Information
    • 7.11.2 Belkin Introduction and Business Overview
    • 7.11.3 Belkin Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.11.4 Belkin Kids Headphones Product Offerings
    • 7.11.5 Belkin Recent Development
  • 7.12 Altec Lansing
    • 7.12.1 Altec Lansing Company Information
    • 7.12.2 Altec Lansing Introduction and Business Overview
    • 7.12.3 Altec Lansing Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.12.4 Altec Lansing Kids Headphones Product Offerings
    • 7.12.5 Altec Lansing Recent Development
  • 7.13 Skullcandy
    • 7.13.1 Skullcandy Company Information
    • 7.13.2 Skullcandy Introduction and Business Overview
    • 7.13.3 Skullcandy Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.13.4 Skullcandy Kids Headphones Product Offerings
    • 7.13.5 Skullcandy Recent Development
  • 7.14 Seenda
    • 7.14.1 Seenda Company Information
    • 7.14.2 Seenda Introduction and Business Overview
    • 7.14.3 Seenda Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.14.4 Seenda Kids Headphones Product Offerings
    • 7.14.5 Seenda Recent Development
  • 7.15 iCleve
    • 7.15.1 iCleve Company Information
    • 7.15.2 iCleve Introduction and Business Overview
    • 7.15.3 iCleve Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.15.4 iCleve Kids Headphones Product Offerings
    • 7.15.5 iCleve Recent Development
  • 7.16 JoySpark
    • 7.16.1 JoySpark Company Information
    • 7.16.2 JoySpark Introduction and Business Overview
    • 7.16.3 JoySpark Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.16.4 JoySpark Kids Headphones Product Offerings
    • 7.16.5 JoySpark Recent Development
  • 7.17 Candy Bila
    • 7.17.1 Candy Bila Company Information
    • 7.17.2 Candy Bila Introduction and Business Overview
    • 7.17.3 Candy Bila Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.17.4 Candy Bila Kids Headphones Product Offerings
    • 7.17.5 Candy Bila Recent Development
  • 7.18 JVC
    • 7.18.1 JVC Company Information
    • 7.18.2 JVC Introduction and Business Overview
    • 7.18.3 JVC Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.18.4 JVC Kids Headphones Product Offerings
    • 7.18.5 JVC Recent Development
  • 7.19 Audio-Technica
    • 7.19.1 Audio-Technica Company Information
    • 7.19.2 Audio-Technica Introduction and Business Overview
    • 7.19.3 Audio-Technica Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.19.4 Audio-Technica Kids Headphones Product Offerings
    • 7.19.5 Audio-Technica Recent Development
  • 7.20 Lucid Hearing (HearMuffs)
    • 7.20.1 Lucid Hearing (HearMuffs) Company Information
    • 7.20.2 Lucid Hearing (HearMuffs) Introduction and Business Overview
    • 7.20.3 Lucid Hearing (HearMuffs) Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.20.4 Lucid Hearing (HearMuffs) Kids Headphones Product Offerings
    • 7.20.5 Lucid Hearing (HearMuffs) Recent Development
  • 7.21 New Bee
    • 7.21.1 New Bee Company Information
    • 7.21.2 New Bee Introduction and Business Overview
    • 7.21.3 New Bee Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.21.4 New Bee Kids Headphones Product Offerings
    • 7.21.5 New Bee Recent Development
  • 7.22 Maxell
    • 7.22.1 Maxell Company Information
    • 7.22.2 Maxell Introduction and Business Overview
    • 7.22.3 Maxell Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.22.4 Maxell Kids Headphones Product Offerings
    • 7.22.5 Maxell Recent Development
  • 7.23 Awatrue
    • 7.23.1 Awatrue Company Information
    • 7.23.2 Awatrue Introduction and Business Overview
    • 7.23.3 Awatrue Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.23.4 Awatrue Kids Headphones Product Offerings
    • 7.23.5 Awatrue Recent Development
  • 7.24 Elecder
    • 7.24.1 Elecder Company Information
    • 7.24.2 Elecder Introduction and Business Overview
    • 7.24.3 Elecder Kids Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.24.4 Elecder Kids Headphones Product Offerings
    • 7.24.5 Elecder Recent Development

8 Industry Chain Analysis

  • 8.1 Kids Headphones Industrial Chain
  • 8.2 Kids Headphones Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Kids Headphones Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Kids Headphones Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제