시장보고서
상품코드
1873594

세계의 헤드폰 시장 : 시장 점유율과 순위, 전체 판매 및 수요 예측(2025-2031년)

Headphones - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 헤드폰 시장 규모는 2024년에 185억 7,000만 달러로 추정되며, 2025년부터 2031년까지 예측 기간 동안 CAGR 3.4%로 성장하여 2031년까지 233억 3,000만 달러로 확대될 것으로 예측됩니다.

이 보고서는 최근 헤드폰에 대한 관세 조정과 국제적인 전략적 대응 조치에 대해 국경 간 산업 발자국, 자본 배분 패턴, 지역 간 경제적 상호의존성, 공급망 재구축 등의 관점에서 종합적인 평가를 제공합니다.

이어폰 및 헤드폰은 귀에 착용하는 전기 액세서리로 휴대폰, 태블릿, 노트북, MP3 플레이어 등의 전기 기기에 연결하여 직접적이고 집중적인 음성을 재생합니다. 휴대폰과 태블릿의 보급과 함께 이어폰 및 헤드폰의 채택도 눈에 띄게 증가하고 있습니다. 이어폰과 헤드폰은 유선과 무선 두 가지 종류가 있습니다. 유선 이어폰-헤드폰은 케이블을 통해 전기 기기에 연결되고, 무선 이어폰-헤드폰은 블루투스를 통해 전기 기기에 연결됩니다. 이러한 이어폰/헤드폰에는 후두부 착용형, 오버헤드형, 인이어형 등이 있습니다.

기술 주도형 : AI와 무선 기능의 심층적 통합

AI 음성 비서 및 실시간 번역

AI 어시스턴트 탑재 스마트 헤드폰(예 : 실시간 번역, 적응형 주변 소리 제어)이 표준화되고 있으며, 고급형 모델에서는 생성형 AI와의 상호 작용을 지원하고 있습니다.

무선 기술의 진화

블루투스 5.3+의 채택으로 저지연, 고음질 오디오 스트리밍이 강화되어 LE Audio는 멀티 디바이스 연결성을 향상시킵니다.

형태 혁신 : 오픈형 및 건강 모니터링 기능이 있는 헤드폰의 등장

오픈형 헤드폰 수요 급증

2024년 세계 오픈형 헤드폰의 E-Commerce 매출은 피트니스와 편안함을 배경으로 전년 대비 406% 증가하며 TWS의 주요 성장 분야로 부상하고 있습니다.

건강 모니터링 기능 통합

생체인식 기술(심박수 모니터링, 온도 센서 등)은 건강 관리를 위해 점점 더 통합되고 있습니다.

지역 다각화 : 신흥시장과 프리미엄 시장 대비

신흥시장 : 가성비 중시

브라질과 인도에서는 중저가 제품(20-50달러)을 선호하며, 현지 브랜드가 빠른 제품 개선으로 점유율을 확대하고 있습니다.

프리미엄 시장 : 음질과 브랜드 가치

북미와 일본에서는 노이즈 캔슬링과 음질을 중시하고 있으며, 세계 브랜드(Apple, Sony)가 고급 부문의 60% 이상을 차지하고 있습니다.

확장된 시나리오 : 게임, 사무실, 아웃도어 용도를 위한 커스터마이징

게임 및 VR 통합

7.1채널 공간 오디오를 지원하는 오버이어형 헤드폰은 VR과 e스포츠에 최적화되어 있습니다.

하이브리드 워크 솔루션

듀얼 마이크를 통한 노이즈 캔슬링과 멀티 디바이스 전환 기능으로 비즈니스용 헤드폰 시장은 30% 이상 성장하고 있습니다.

경쟁 상황 : 중국 브랜드의 세계 진출

기술적 혁신과 비용 최적화

중국 브랜드(예 : Huawei, Edifier)는 자체 개발 칩과 액상화 공정으로 비용 절감을 실현하고 있으며, TWS 수출은 연간 25% 이상 성장하고 있습니다.

틈새시장 공략

신흥 브랜드는 업계 리더와의 직접적인 경쟁을 피하기 위해 스포츠 헤드폰이나 보청기와의 호환성 등 특정 분야에 집중하고 있습니다.

이 보고서는 전 세계 헤드폰 시장의 세계 동향에 대해 총 판매량, 매출액, 가격, 주요 기업의 시장 점유율 및 순위에 초점을 맞추고 지역별, 국가별, 유형별, 용도별 분석을 종합적으로 제공하는 것을 목표로 합니다.

2024년을 기준 연도, 2020년부터 2031년까지의 과거 데이터와 예측 데이터를 포함하여 판매량(천대) 및 매출액(백만 달러)으로 헤드폰 시장 규모로 추정 및 예측을 제시했습니다. 정량적, 정성적 분석을 통해 독자들이 비즈니스/성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 헤드폰 관련 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 도와드립니다.

시장 세분화

기업별

  • Apple
  • Samsung
  • Sony
  • GN(Jabra)
  • Bragi
  • Xiaomi
  • OPPO
  • QCY
  • Boat
  • EDIFIER
  • Skullcandy
  • Skybuds
  • BOSE
  • LGE
  • HUAWEI
  • BANG & OLUFSEN(B&O)
  • JAYBIRD
  • SENNHEISER
  • ONKYO
  • MOTOROLA
  • EARIN
  • MARS
  • NUHEARA
  • ERATO
  • MAVIN
  • CRAZYBABY
  • PLANTRONICS
  • NuForce
  • ALTEC LANSING

유형별 부문

  • 무선 헤드폰
  • 일반적인 블루투스 헤드폰
  • TWS 헤드폰
  • 기타

용도별 부문

  • 온라인 판매
  • 오프라인 판매

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트
    • 기타 중동 및 아프리카
KSM 25.12.24

자주 묻는 질문

  • 2024년 세계 헤드폰 시장 규모는 어떻게 되나요?
  • 헤드폰 시장에서 주요 기업은 어디인가요?
  • 헤드폰의 주요 유형은 무엇인가요?
  • 헤드폰의 주요 용도는 무엇인가요?
  • 신흥 시장에서 헤드폰의 가격대는 어떻게 되나요?
  • 프리미엄 시장에서 소비자들이 중시하는 요소는 무엇인가요?
  • 헤드폰 시장의 기술 혁신은 어떤 방향으로 진행되고 있나요?

The global market for Headphones was estimated to be worth US$ 18570 million in 2024 and is forecast to a readjusted size of US$ 23330 million by 2031 with a CAGR of 3.4% during the forecast period 2025-2031.

This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Headphones cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.

Earphones and headphones are electrical accessories worn on the ear, which when connected with electrical appliances such as mobile phones, tablets, laptops, MP3 players etc. give direct concentrated sound output. With increasing adoption of mobile phones and tablets there is a significant growth observed in the adoption of earphones and headphones. Earphones and headphones are of two types - wired and wireless. Wired earphones and headphones are connected to the electrical device with the help of a wire while wireless earphones and headphones are connected to the electrical device via Bluetooth. These earphones and headphones include behind-the-head, over-the head and in-ear.

Technology-Driven: Deep Integration of AI and Wireless Features

AI Voice Assistants & Real-Time Translation

Smart headphones with AI assistants (e.g., real-time translation, adaptive ambient sound control) are becoming standard, with high-end models supporting generative AI interactions.

Wireless Technology Advancements

Bluetooth 5.3+ adoption enhances low-latency, high-fidelity audio streaming, while LE Audio improves multi-device connectivity.

Form Innovation: Rise of Open-Ear and Health-Monitoring Headphones

Surge in Open-Ear Demand

Global open-ear headphone e-commerce sales surged by 406% YoY in 2024, driven by fitness scenarios and comfort, emerging as a key growth area in TWS.

Health Monitoring Integration

Biometric technologies (e.g., heart rate monitoring, temperature sensors) are increasingly integrated for health management.

Regional Diversification: Emerging vs. Premium Markets

Emerging Markets: Cost-Effectiveness Focus

Brazil and India favor mid-to-low-priced products (20-50), with local brands gaining share through rapid iteration.

Premium Markets: Audio Quality & Brand Value

North America and Japan prioritize noise cancellation and sound quality, where global brands (Apple, Sony) dominate over 60% of the premium segment.

Scenario Expansion: Customization for Gaming, Office, and Outdoor Use

Gaming & VR Integration

Over-ear headphones with 7.1-channel spatial audio are optimized for VR and esports.

Hybrid Work Solutions

Dual-mic noise cancellation and multi-device switching drive over 30% growth in business-oriented headphones.

Competitive Landscape: Chinese Brands Go Global

Technological Breakthroughs & Cost Optimization

Chinese brands (e.g., Huawei, Edifier) reduce costs via self-developed chips and liquid-forming processes, with TWS exports growing over 25% annually.

Niche Market Focus

Emerging brands target verticals (e.g., sports headphones, hearing aid compatibility) to avoid direct competition with leaders.

This report aims to provide a comprehensive presentation of the global market for Headphones, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Headphones by region & country, by Type, and by Application.

The Headphones market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headphones.

Market Segmentation

By Company

  • Apple
  • Samsung
  • Sony
  • GN(Jabra)
  • Bragi
  • Xiaomi
  • OPPO
  • QCY
  • Boat
  • EDIFIER
  • Skullcandy
  • Skybuds
  • BOSE
  • LGE
  • HUAWEI
  • BANG & OLUFSEN (B&O)
  • JAYBIRD
  • SENNHEISER
  • ONKYO
  • MOTOROLA
  • EARIN
  • MARS
  • NUHEARA
  • ERATO
  • MAVIN
  • CRAZYBABY
  • PLANTRONICS
  • NuForce
  • ALTEC LANSING

Segment by Type

  • Wireless Headphones
  • Common Bluetooth Headphones
  • TWS Headphones
  • Others

Segment by Application

  • Online Sales
  • Offline Sales

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Headphones manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Sales, revenue of Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Sales, revenue of Headphones in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Headphones Product Introduction
  • 1.2 Global Headphones Market Size Forecast
    • 1.2.1 Global Headphones Sales Value (2020-2031)
    • 1.2.2 Global Headphones Sales Volume (2020-2031)
    • 1.2.3 Global Headphones Sales Price (2020-2031)
  • 1.3 Headphones Market Trends & Drivers
    • 1.3.1 Headphones Industry Trends
    • 1.3.2 Headphones Market Drivers & Opportunity
    • 1.3.3 Headphones Market Challenges
    • 1.3.4 Headphones Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Headphones Players Revenue Ranking (2024)
  • 2.2 Global Headphones Revenue by Company (2020-2025)
  • 2.3 Global Headphones Players Sales Volume Ranking (2024)
  • 2.4 Global Headphones Sales Volume by Company Players (2020-2025)
  • 2.5 Global Headphones Average Price by Company (2020-2025)
  • 2.6 Key Manufacturers Headphones Manufacturing Base and Headquarters
  • 2.7 Key Manufacturers Headphones Product Offered
  • 2.8 Key Manufacturers Time to Begin Mass Production of Headphones
  • 2.9 Headphones Market Competitive Analysis
    • 2.9.1 Headphones Market Concentration Rate (2020-2025)
    • 2.9.2 Global 5 and 10 Largest Manufacturers by Headphones Revenue in 2024
    • 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Headphones as of 2024)
  • 2.10 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Wireless Headphones
    • 3.1.2 Common Bluetooth Headphones
    • 3.1.3 TWS Headphones
    • 3.1.4 Others
  • 3.2 Global Headphones Sales Value by Type
    • 3.2.1 Global Headphones Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Headphones Sales Value, by Type (2020-2031)
    • 3.2.3 Global Headphones Sales Value, by Type (%) (2020-2031)
  • 3.3 Global Headphones Sales Volume by Type
    • 3.3.1 Global Headphones Sales Volume by Type (2020 VS 2024 VS 2031)
    • 3.3.2 Global Headphones Sales Volume, by Type (2020-2031)
    • 3.3.3 Global Headphones Sales Volume, by Type (%) (2020-2031)
  • 3.4 Global Headphones Average Price by Type (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Online Sales
    • 4.1.2 Offline Sales
  • 4.2 Global Headphones Sales Value by Application
    • 4.2.1 Global Headphones Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Headphones Sales Value, by Application (2020-2031)
    • 4.2.3 Global Headphones Sales Value, by Application (%) (2020-2031)
  • 4.3 Global Headphones Sales Volume by Application
    • 4.3.1 Global Headphones Sales Volume by Application (2020 VS 2024 VS 2031)
    • 4.3.2 Global Headphones Sales Volume, by Application (2020-2031)
    • 4.3.3 Global Headphones Sales Volume, by Application (%) (2020-2031)
  • 4.4 Global Headphones Average Price by Application (2020-2031)

5 Segmentation by Region

  • 5.1 Global Headphones Sales Value by Region
    • 5.1.1 Global Headphones Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Headphones Sales Value by Region (2020-2025)
    • 5.1.3 Global Headphones Sales Value by Region (2026-2031)
    • 5.1.4 Global Headphones Sales Value by Region (%), (2020-2031)
  • 5.2 Global Headphones Sales Volume by Region
    • 5.2.1 Global Headphones Sales Volume by Region: 2020 VS 2024 VS 2031
    • 5.2.2 Global Headphones Sales Volume by Region (2020-2025)
    • 5.2.3 Global Headphones Sales Volume by Region (2026-2031)
    • 5.2.4 Global Headphones Sales Volume by Region (%), (2020-2031)
  • 5.3 Global Headphones Average Price by Region (2020-2031)
  • 5.4 North America
    • 5.4.1 North America Headphones Sales Value, 2020-2031
    • 5.4.2 North America Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.5 Europe
    • 5.5.1 Europe Headphones Sales Value, 2020-2031
    • 5.5.2 Europe Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.6 Asia Pacific
    • 5.6.1 Asia Pacific Headphones Sales Value, 2020-2031
    • 5.6.2 Asia Pacific Headphones Sales Value by Region (%), 2024 VS 2031
  • 5.7 South America
    • 5.7.1 South America Headphones Sales Value, 2020-2031
    • 5.7.2 South America Headphones Sales Value by Country (%), 2024 VS 2031
  • 5.8 Middle East & Africa
    • 5.8.1 Middle East & Africa Headphones Sales Value, 2020-2031
    • 5.8.2 Middle East & Africa Headphones Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Headphones Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Headphones Sales Value and Sales Volume
    • 6.2.1 Key Countries/Regions Headphones Sales Value, 2020-2031
    • 6.2.2 Key Countries/Regions Headphones Sales Volume, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Headphones Sales Value, 2020-2031
    • 6.3.2 United States Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Headphones Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Headphones Sales Value, 2020-2031
    • 6.4.2 Europe Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Headphones Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Headphones Sales Value, 2020-2031
    • 6.5.2 China Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Headphones Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Headphones Sales Value, 2020-2031
    • 6.6.2 Japan Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Headphones Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Headphones Sales Value, 2020-2031
    • 6.7.2 South Korea Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Headphones Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Headphones Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Headphones Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Headphones Sales Value, 2020-2031
    • 6.9.2 India Headphones Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Headphones Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Apple
    • 7.1.1 Apple Company Information
    • 7.1.2 Apple Introduction and Business Overview
    • 7.1.3 Apple Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.1.4 Apple Headphones Product Offerings
    • 7.1.5 Apple Recent Development
  • 7.2 Samsung
    • 7.2.1 Samsung Company Information
    • 7.2.2 Samsung Introduction and Business Overview
    • 7.2.3 Samsung Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.2.4 Samsung Headphones Product Offerings
    • 7.2.5 Samsung Recent Development
  • 7.3 Sony
    • 7.3.1 Sony Company Information
    • 7.3.2 Sony Introduction and Business Overview
    • 7.3.3 Sony Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.3.4 Sony Headphones Product Offerings
    • 7.3.5 Sony Recent Development
  • 7.4 GN(Jabra)
    • 7.4.1 GN(Jabra) Company Information
    • 7.4.2 GN(Jabra) Introduction and Business Overview
    • 7.4.3 GN(Jabra) Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.4.4 GN(Jabra) Headphones Product Offerings
    • 7.4.5 GN(Jabra) Recent Development
  • 7.5 Bragi
    • 7.5.1 Bragi Company Information
    • 7.5.2 Bragi Introduction and Business Overview
    • 7.5.3 Bragi Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.5.4 Bragi Headphones Product Offerings
    • 7.5.5 Bragi Recent Development
  • 7.6 Xiaomi
    • 7.6.1 Xiaomi Company Information
    • 7.6.2 Xiaomi Introduction and Business Overview
    • 7.6.3 Xiaomi Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.6.4 Xiaomi Headphones Product Offerings
    • 7.6.5 Xiaomi Recent Development
  • 7.7 OPPO
    • 7.7.1 OPPO Company Information
    • 7.7.2 OPPO Introduction and Business Overview
    • 7.7.3 OPPO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.7.4 OPPO Headphones Product Offerings
    • 7.7.5 OPPO Recent Development
  • 7.8 QCY
    • 7.8.1 QCY Company Information
    • 7.8.2 QCY Introduction and Business Overview
    • 7.8.3 QCY Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.8.4 QCY Headphones Product Offerings
    • 7.8.5 QCY Recent Development
  • 7.9 Boat
    • 7.9.1 Boat Company Information
    • 7.9.2 Boat Introduction and Business Overview
    • 7.9.3 Boat Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.9.4 Boat Headphones Product Offerings
    • 7.9.5 Boat Recent Development
  • 7.10 EDIFIER
    • 7.10.1 EDIFIER Company Information
    • 7.10.2 EDIFIER Introduction and Business Overview
    • 7.10.3 EDIFIER Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.10.4 EDIFIER Headphones Product Offerings
    • 7.10.5 EDIFIER Recent Development
  • 7.11 Skullcandy
    • 7.11.1 Skullcandy Company Information
    • 7.11.2 Skullcandy Introduction and Business Overview
    • 7.11.3 Skullcandy Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.11.4 Skullcandy Headphones Product Offerings
    • 7.11.5 Skullcandy Recent Development
  • 7.12 Skybuds
    • 7.12.1 Skybuds Company Information
    • 7.12.2 Skybuds Introduction and Business Overview
    • 7.12.3 Skybuds Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.12.4 Skybuds Headphones Product Offerings
    • 7.12.5 Skybuds Recent Development
  • 7.13 BOSE
    • 7.13.1 BOSE Company Information
    • 7.13.2 BOSE Introduction and Business Overview
    • 7.13.3 BOSE Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.13.4 BOSE Headphones Product Offerings
    • 7.13.5 BOSE Recent Development
  • 7.14 LGE
    • 7.14.1 LGE Company Information
    • 7.14.2 LGE Introduction and Business Overview
    • 7.14.3 LGE Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.14.4 LGE Headphones Product Offerings
    • 7.14.5 LGE Recent Development
  • 7.15 HUAWEI
    • 7.15.1 HUAWEI Company Information
    • 7.15.2 HUAWEI Introduction and Business Overview
    • 7.15.3 HUAWEI Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.15.4 HUAWEI Headphones Product Offerings
    • 7.15.5 HUAWEI Recent Development
  • 7.16 BANG & OLUFSEN (B&O)
    • 7.16.1 BANG & OLUFSEN (B&O) Company Information
    • 7.16.2 BANG & OLUFSEN (B&O) Introduction and Business Overview
    • 7.16.3 BANG & OLUFSEN (B&O) Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.16.4 BANG & OLUFSEN (B&O) Headphones Product Offerings
    • 7.16.5 BANG & OLUFSEN (B&O) Recent Development
  • 7.17 JAYBIRD
    • 7.17.1 JAYBIRD Company Information
    • 7.17.2 JAYBIRD Introduction and Business Overview
    • 7.17.3 JAYBIRD Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.17.4 JAYBIRD Headphones Product Offerings
    • 7.17.5 JAYBIRD Recent Development
  • 7.18 SENNHEISER
    • 7.18.1 SENNHEISER Company Information
    • 7.18.2 SENNHEISER Introduction and Business Overview
    • 7.18.3 SENNHEISER Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.18.4 SENNHEISER Headphones Product Offerings
    • 7.18.5 SENNHEISER Recent Development
  • 7.19 ONKYO
    • 7.19.1 ONKYO Company Information
    • 7.19.2 ONKYO Introduction and Business Overview
    • 7.19.3 ONKYO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.19.4 ONKYO Headphones Product Offerings
    • 7.19.5 ONKYO Recent Development
  • 7.20 MOTOROLA
    • 7.20.1 MOTOROLA Company Information
    • 7.20.2 MOTOROLA Introduction and Business Overview
    • 7.20.3 MOTOROLA Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.20.4 MOTOROLA Headphones Product Offerings
    • 7.20.5 MOTOROLA Recent Development
  • 7.21 EARIN
    • 7.21.1 EARIN Company Information
    • 7.21.2 EARIN Introduction and Business Overview
    • 7.21.3 EARIN Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.21.4 EARIN Headphones Product Offerings
    • 7.21.5 EARIN Recent Development
  • 7.22 MARS
    • 7.22.1 MARS Company Information
    • 7.22.2 MARS Introduction and Business Overview
    • 7.22.3 MARS Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.22.4 MARS Headphones Product Offerings
    • 7.22.5 MARS Recent Development
  • 7.23 NUHEARA
    • 7.23.1 NUHEARA Company Information
    • 7.23.2 NUHEARA Introduction and Business Overview
    • 7.23.3 NUHEARA Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.23.4 NUHEARA Headphones Product Offerings
    • 7.23.5 NUHEARA Recent Development
  • 7.24 ERATO
    • 7.24.1 ERATO Company Information
    • 7.24.2 ERATO Introduction and Business Overview
    • 7.24.3 ERATO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.24.4 ERATO Headphones Product Offerings
    • 7.24.5 ERATO Recent Development
  • 7.25 MAVIN
    • 7.25.1 MAVIN Company Information
    • 7.25.2 MAVIN Introduction and Business Overview
    • 7.25.3 MAVIN Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.25.4 MAVIN Headphones Product Offerings
    • 7.25.5 MAVIN Recent Development
  • 7.26 CRAZYBABY
    • 7.26.1 CRAZYBABY Company Information
    • 7.26.2 CRAZYBABY Introduction and Business Overview
    • 7.26.3 CRAZYBABY Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.26.4 CRAZYBABY Headphones Product Offerings
    • 7.26.5 CRAZYBABY Recent Development
  • 7.27 PLANTRONICS
    • 7.27.1 PLANTRONICS Company Information
    • 7.27.2 PLANTRONICS Introduction and Business Overview
    • 7.27.3 PLANTRONICS Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.27.4 PLANTRONICS Headphones Product Offerings
    • 7.27.5 PLANTRONICS Recent Development
  • 7.28 NuForce
    • 7.28.1 NuForce Company Information
    • 7.28.2 NuForce Introduction and Business Overview
    • 7.28.3 NuForce Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.28.4 NuForce Headphones Product Offerings
    • 7.28.5 NuForce Recent Development
  • 7.29 ALTEC LANSING
    • 7.29.1 ALTEC LANSING Company Information
    • 7.29.2 ALTEC LANSING Introduction and Business Overview
    • 7.29.3 ALTEC LANSING Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.29.4 ALTEC LANSING Headphones Product Offerings
    • 7.29.5 ALTEC LANSING Recent Development

8 Industry Chain Analysis

  • 8.1 Headphones Industrial Chain
  • 8.2 Headphones Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Headphones Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Headphones Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
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