The global market for Headphones was estimated to be worth US$ 18570 million in 2024 and is forecast to a readjusted size of US$ 23330 million by 2031 with a CAGR of 3.4% during the forecast period 2025-2031.
This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Headphones cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
Earphones and headphones are electrical accessories worn on the ear, which when connected with electrical appliances such as mobile phones, tablets, laptops, MP3 players etc. give direct concentrated sound output. With increasing adoption of mobile phones and tablets there is a significant growth observed in the adoption of earphones and headphones. Earphones and headphones are of two types - wired and wireless. Wired earphones and headphones are connected to the electrical device with the help of a wire while wireless earphones and headphones are connected to the electrical device via Bluetooth. These earphones and headphones include behind-the-head, over-the head and in-ear.
Technology-Driven: Deep Integration of AI and Wireless Features
AI Voice Assistants & Real-Time Translation
Smart headphones with AI assistants (e.g., real-time translation, adaptive ambient sound control) are becoming standard, with high-end models supporting generative AI interactions.
Wireless Technology Advancements
Bluetooth 5.3+ adoption enhances low-latency, high-fidelity audio streaming, while LE Audio improves multi-device connectivity.
Form Innovation: Rise of Open-Ear and Health-Monitoring Headphones
Surge in Open-Ear Demand
Global open-ear headphone e-commerce sales surged by 406% YoY in 2024, driven by fitness scenarios and comfort, emerging as a key growth area in TWS.
Health Monitoring Integration
Biometric technologies (e.g., heart rate monitoring, temperature sensors) are increasingly integrated for health management.
Regional Diversification: Emerging vs. Premium Markets
Emerging Markets: Cost-Effectiveness Focus
Brazil and India favor mid-to-low-priced products (20-50), with local brands gaining share through rapid iteration.
Premium Markets: Audio Quality & Brand Value
North America and Japan prioritize noise cancellation and sound quality, where global brands (Apple, Sony) dominate over 60% of the premium segment.
Scenario Expansion: Customization for Gaming, Office, and Outdoor Use
Gaming & VR Integration
Over-ear headphones with 7.1-channel spatial audio are optimized for VR and esports.
Hybrid Work Solutions
Dual-mic noise cancellation and multi-device switching drive over 30% growth in business-oriented headphones.
Competitive Landscape: Chinese Brands Go Global
Technological Breakthroughs & Cost Optimization
Chinese brands (e.g., Huawei, Edifier) reduce costs via self-developed chips and liquid-forming processes, with TWS exports growing over 25% annually.
Niche Market Focus
Emerging brands target verticals (e.g., sports headphones, hearing aid compatibility) to avoid direct competition with leaders.
This report aims to provide a comprehensive presentation of the global market for Headphones, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Headphones by region & country, by Type, and by Application.
The Headphones market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headphones.
Market Segmentation
By Company
- Apple
- Samsung
- Sony
- GN(Jabra)
- Bragi
- Xiaomi
- OPPO
- QCY
- Boat
- EDIFIER
- Skullcandy
- Skybuds
- BOSE
- LGE
- HUAWEI
- BANG & OLUFSEN (B&O)
- JAYBIRD
- SENNHEISER
- ONKYO
- MOTOROLA
- EARIN
- MARS
- NUHEARA
- ERATO
- MAVIN
- CRAZYBABY
- PLANTRONICS
- NuForce
- ALTEC LANSING
Segment by Type
- Wireless Headphones
- Common Bluetooth Headphones
- TWS Headphones
- Others
Segment by Application
- Online Sales
- Offline Sales
By Region
- North America
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Netherlands
- Nordic Countries
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Headphones manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Headphones in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Headphones Product Introduction
- 1.2 Global Headphones Market Size Forecast
- 1.2.1 Global Headphones Sales Value (2020-2031)
- 1.2.2 Global Headphones Sales Volume (2020-2031)
- 1.2.3 Global Headphones Sales Price (2020-2031)
- 1.3 Headphones Market Trends & Drivers
- 1.3.1 Headphones Industry Trends
- 1.3.2 Headphones Market Drivers & Opportunity
- 1.3.3 Headphones Market Challenges
- 1.3.4 Headphones Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Headphones Players Revenue Ranking (2024)
- 2.2 Global Headphones Revenue by Company (2020-2025)
- 2.3 Global Headphones Players Sales Volume Ranking (2024)
- 2.4 Global Headphones Sales Volume by Company Players (2020-2025)
- 2.5 Global Headphones Average Price by Company (2020-2025)
- 2.6 Key Manufacturers Headphones Manufacturing Base and Headquarters
- 2.7 Key Manufacturers Headphones Product Offered
- 2.8 Key Manufacturers Time to Begin Mass Production of Headphones
- 2.9 Headphones Market Competitive Analysis
- 2.9.1 Headphones Market Concentration Rate (2020-2025)
- 2.9.2 Global 5 and 10 Largest Manufacturers by Headphones Revenue in 2024
- 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Headphones as of 2024)
- 2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 Wireless Headphones
- 3.1.2 Common Bluetooth Headphones
- 3.1.3 TWS Headphones
- 3.1.4 Others
- 3.2 Global Headphones Sales Value by Type
- 3.2.1 Global Headphones Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Headphones Sales Value, by Type (2020-2031)
- 3.2.3 Global Headphones Sales Value, by Type (%) (2020-2031)
- 3.3 Global Headphones Sales Volume by Type
- 3.3.1 Global Headphones Sales Volume by Type (2020 VS 2024 VS 2031)
- 3.3.2 Global Headphones Sales Volume, by Type (2020-2031)
- 3.3.3 Global Headphones Sales Volume, by Type (%) (2020-2031)
- 3.4 Global Headphones Average Price by Type (2020-2031)
4 Segmentation by Application
- 4.1 Introduction by Application
- 4.1.1 Online Sales
- 4.1.2 Offline Sales
- 4.2 Global Headphones Sales Value by Application
- 4.2.1 Global Headphones Sales Value by Application (2020 VS 2024 VS 2031)
- 4.2.2 Global Headphones Sales Value, by Application (2020-2031)
- 4.2.3 Global Headphones Sales Value, by Application (%) (2020-2031)
- 4.3 Global Headphones Sales Volume by Application
- 4.3.1 Global Headphones Sales Volume by Application (2020 VS 2024 VS 2031)
- 4.3.2 Global Headphones Sales Volume, by Application (2020-2031)
- 4.3.3 Global Headphones Sales Volume, by Application (%) (2020-2031)
- 4.4 Global Headphones Average Price by Application (2020-2031)
5 Segmentation by Region
- 5.1 Global Headphones Sales Value by Region
- 5.1.1 Global Headphones Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Headphones Sales Value by Region (2020-2025)
- 5.1.3 Global Headphones Sales Value by Region (2026-2031)
- 5.1.4 Global Headphones Sales Value by Region (%), (2020-2031)
- 5.2 Global Headphones Sales Volume by Region
- 5.2.1 Global Headphones Sales Volume by Region: 2020 VS 2024 VS 2031
- 5.2.2 Global Headphones Sales Volume by Region (2020-2025)
- 5.2.3 Global Headphones Sales Volume by Region (2026-2031)
- 5.2.4 Global Headphones Sales Volume by Region (%), (2020-2031)
- 5.3 Global Headphones Average Price by Region (2020-2031)
- 5.4 North America
- 5.4.1 North America Headphones Sales Value, 2020-2031
- 5.4.2 North America Headphones Sales Value by Country (%), 2024 VS 2031
- 5.5 Europe
- 5.5.1 Europe Headphones Sales Value, 2020-2031
- 5.5.2 Europe Headphones Sales Value by Country (%), 2024 VS 2031
- 5.6 Asia Pacific
- 5.6.1 Asia Pacific Headphones Sales Value, 2020-2031
- 5.6.2 Asia Pacific Headphones Sales Value by Region (%), 2024 VS 2031
- 5.7 South America
- 5.7.1 South America Headphones Sales Value, 2020-2031
- 5.7.2 South America Headphones Sales Value by Country (%), 2024 VS 2031
- 5.8 Middle East & Africa
- 5.8.1 Middle East & Africa Headphones Sales Value, 2020-2031
- 5.8.2 Middle East & Africa Headphones Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Headphones Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Headphones Sales Value and Sales Volume
- 6.2.1 Key Countries/Regions Headphones Sales Value, 2020-2031
- 6.2.2 Key Countries/Regions Headphones Sales Volume, 2020-2031
- 6.3 United States
- 6.3.1 United States Headphones Sales Value, 2020-2031
- 6.3.2 United States Headphones Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Headphones Sales Value by Application, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Headphones Sales Value, 2020-2031
- 6.4.2 Europe Headphones Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Headphones Sales Value by Application, 2024 VS 2031
- 6.5 China
- 6.5.1 China Headphones Sales Value, 2020-2031
- 6.5.2 China Headphones Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Headphones Sales Value by Application, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Headphones Sales Value, 2020-2031
- 6.6.2 Japan Headphones Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Headphones Sales Value by Application, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Headphones Sales Value, 2020-2031
- 6.7.2 South Korea Headphones Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Headphones Sales Value by Application, 2024 VS 2031
- 6.8 Southeast Asia
- 6.8.1 Southeast Asia Headphones Sales Value, 2020-2031
- 6.8.2 Southeast Asia Headphones Sales Value by Type (%), 2024 VS 2031
- 6.8.3 Southeast Asia Headphones Sales Value by Application, 2024 VS 2031
- 6.9 India
- 6.9.1 India Headphones Sales Value, 2020-2031
- 6.9.2 India Headphones Sales Value by Type (%), 2024 VS 2031
- 6.9.3 India Headphones Sales Value by Application, 2024 VS 2031
7 Company Profiles
- 7.1 Apple
- 7.1.1 Apple Company Information
- 7.1.2 Apple Introduction and Business Overview
- 7.1.3 Apple Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.1.4 Apple Headphones Product Offerings
- 7.1.5 Apple Recent Development
- 7.2 Samsung
- 7.2.1 Samsung Company Information
- 7.2.2 Samsung Introduction and Business Overview
- 7.2.3 Samsung Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.2.4 Samsung Headphones Product Offerings
- 7.2.5 Samsung Recent Development
- 7.3 Sony
- 7.3.1 Sony Company Information
- 7.3.2 Sony Introduction and Business Overview
- 7.3.3 Sony Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.3.4 Sony Headphones Product Offerings
- 7.3.5 Sony Recent Development
- 7.4 GN(Jabra)
- 7.4.1 GN(Jabra) Company Information
- 7.4.2 GN(Jabra) Introduction and Business Overview
- 7.4.3 GN(Jabra) Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.4.4 GN(Jabra) Headphones Product Offerings
- 7.4.5 GN(Jabra) Recent Development
- 7.5 Bragi
- 7.5.1 Bragi Company Information
- 7.5.2 Bragi Introduction and Business Overview
- 7.5.3 Bragi Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.5.4 Bragi Headphones Product Offerings
- 7.5.5 Bragi Recent Development
- 7.6 Xiaomi
- 7.6.1 Xiaomi Company Information
- 7.6.2 Xiaomi Introduction and Business Overview
- 7.6.3 Xiaomi Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.6.4 Xiaomi Headphones Product Offerings
- 7.6.5 Xiaomi Recent Development
- 7.7 OPPO
- 7.7.1 OPPO Company Information
- 7.7.2 OPPO Introduction and Business Overview
- 7.7.3 OPPO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.7.4 OPPO Headphones Product Offerings
- 7.7.5 OPPO Recent Development
- 7.8 QCY
- 7.8.1 QCY Company Information
- 7.8.2 QCY Introduction and Business Overview
- 7.8.3 QCY Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.8.4 QCY Headphones Product Offerings
- 7.8.5 QCY Recent Development
- 7.9 Boat
- 7.9.1 Boat Company Information
- 7.9.2 Boat Introduction and Business Overview
- 7.9.3 Boat Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.9.4 Boat Headphones Product Offerings
- 7.9.5 Boat Recent Development
- 7.10 EDIFIER
- 7.10.1 EDIFIER Company Information
- 7.10.2 EDIFIER Introduction and Business Overview
- 7.10.3 EDIFIER Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.10.4 EDIFIER Headphones Product Offerings
- 7.10.5 EDIFIER Recent Development
- 7.11 Skullcandy
- 7.11.1 Skullcandy Company Information
- 7.11.2 Skullcandy Introduction and Business Overview
- 7.11.3 Skullcandy Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.11.4 Skullcandy Headphones Product Offerings
- 7.11.5 Skullcandy Recent Development
- 7.12 Skybuds
- 7.12.1 Skybuds Company Information
- 7.12.2 Skybuds Introduction and Business Overview
- 7.12.3 Skybuds Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.12.4 Skybuds Headphones Product Offerings
- 7.12.5 Skybuds Recent Development
- 7.13 BOSE
- 7.13.1 BOSE Company Information
- 7.13.2 BOSE Introduction and Business Overview
- 7.13.3 BOSE Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.13.4 BOSE Headphones Product Offerings
- 7.13.5 BOSE Recent Development
- 7.14 LGE
- 7.14.1 LGE Company Information
- 7.14.2 LGE Introduction and Business Overview
- 7.14.3 LGE Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.14.4 LGE Headphones Product Offerings
- 7.14.5 LGE Recent Development
- 7.15 HUAWEI
- 7.15.1 HUAWEI Company Information
- 7.15.2 HUAWEI Introduction and Business Overview
- 7.15.3 HUAWEI Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.15.4 HUAWEI Headphones Product Offerings
- 7.15.5 HUAWEI Recent Development
- 7.16 BANG & OLUFSEN (B&O)
- 7.16.1 BANG & OLUFSEN (B&O) Company Information
- 7.16.2 BANG & OLUFSEN (B&O) Introduction and Business Overview
- 7.16.3 BANG & OLUFSEN (B&O) Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.16.4 BANG & OLUFSEN (B&O) Headphones Product Offerings
- 7.16.5 BANG & OLUFSEN (B&O) Recent Development
- 7.17 JAYBIRD
- 7.17.1 JAYBIRD Company Information
- 7.17.2 JAYBIRD Introduction and Business Overview
- 7.17.3 JAYBIRD Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.17.4 JAYBIRD Headphones Product Offerings
- 7.17.5 JAYBIRD Recent Development
- 7.18 SENNHEISER
- 7.18.1 SENNHEISER Company Information
- 7.18.2 SENNHEISER Introduction and Business Overview
- 7.18.3 SENNHEISER Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.18.4 SENNHEISER Headphones Product Offerings
- 7.18.5 SENNHEISER Recent Development
- 7.19 ONKYO
- 7.19.1 ONKYO Company Information
- 7.19.2 ONKYO Introduction and Business Overview
- 7.19.3 ONKYO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.19.4 ONKYO Headphones Product Offerings
- 7.19.5 ONKYO Recent Development
- 7.20 MOTOROLA
- 7.20.1 MOTOROLA Company Information
- 7.20.2 MOTOROLA Introduction and Business Overview
- 7.20.3 MOTOROLA Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.20.4 MOTOROLA Headphones Product Offerings
- 7.20.5 MOTOROLA Recent Development
- 7.21 EARIN
- 7.21.1 EARIN Company Information
- 7.21.2 EARIN Introduction and Business Overview
- 7.21.3 EARIN Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.21.4 EARIN Headphones Product Offerings
- 7.21.5 EARIN Recent Development
- 7.22 MARS
- 7.22.1 MARS Company Information
- 7.22.2 MARS Introduction and Business Overview
- 7.22.3 MARS Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.22.4 MARS Headphones Product Offerings
- 7.22.5 MARS Recent Development
- 7.23 NUHEARA
- 7.23.1 NUHEARA Company Information
- 7.23.2 NUHEARA Introduction and Business Overview
- 7.23.3 NUHEARA Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.23.4 NUHEARA Headphones Product Offerings
- 7.23.5 NUHEARA Recent Development
- 7.24 ERATO
- 7.24.1 ERATO Company Information
- 7.24.2 ERATO Introduction and Business Overview
- 7.24.3 ERATO Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.24.4 ERATO Headphones Product Offerings
- 7.24.5 ERATO Recent Development
- 7.25 MAVIN
- 7.25.1 MAVIN Company Information
- 7.25.2 MAVIN Introduction and Business Overview
- 7.25.3 MAVIN Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.25.4 MAVIN Headphones Product Offerings
- 7.25.5 MAVIN Recent Development
- 7.26 CRAZYBABY
- 7.26.1 CRAZYBABY Company Information
- 7.26.2 CRAZYBABY Introduction and Business Overview
- 7.26.3 CRAZYBABY Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.26.4 CRAZYBABY Headphones Product Offerings
- 7.26.5 CRAZYBABY Recent Development
- 7.27 PLANTRONICS
- 7.27.1 PLANTRONICS Company Information
- 7.27.2 PLANTRONICS Introduction and Business Overview
- 7.27.3 PLANTRONICS Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.27.4 PLANTRONICS Headphones Product Offerings
- 7.27.5 PLANTRONICS Recent Development
- 7.28 NuForce
- 7.28.1 NuForce Company Information
- 7.28.2 NuForce Introduction and Business Overview
- 7.28.3 NuForce Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.28.4 NuForce Headphones Product Offerings
- 7.28.5 NuForce Recent Development
- 7.29 ALTEC LANSING
- 7.29.1 ALTEC LANSING Company Information
- 7.29.2 ALTEC LANSING Introduction and Business Overview
- 7.29.3 ALTEC LANSING Headphones Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.29.4 ALTEC LANSING Headphones Product Offerings
- 7.29.5 ALTEC LANSING Recent Development
8 Industry Chain Analysis
- 8.1 Headphones Industrial Chain
- 8.2 Headphones Upstream Analysis
- 8.2.1 Key Raw Materials
- 8.2.2 Raw Materials Key Suppliers
- 8.2.3 Manufacturing Cost Structure
- 8.3 Midstream Analysis
- 8.4 Downstream Analysis (Customers Analysis)
- 8.5 Sales Model and Sales Channels
- 8.5.1 Headphones Sales Model
- 8.5.2 Sales Channel
- 8.5.3 Headphones Distributors
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.1.1 Research Programs/Design
- 10.1.1.2 Market Size Estimation
- 10.1.1.3 Market Breakdown and Data Triangulation
- 10.1.2 Data Source
- 10.1.2.1 Secondary Sources
- 10.1.2.2 Primary Sources
- 10.2 Author Details
- 10.3 Disclaimer