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소매와 E-Commerce용 메타버스 시장 규모, 점유율, 성장 분석 : 플랫폼별, 기술별, 용도별, 지역별 - 산업 예측(2025-2032년)

Metaverse in Retail and E-commerce Market Size, Share, Growth Analysis, By Platform (Desktop, Mobile/Tablets), By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR)), By Application, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 157 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 소매와 E-Commerce용 메타버스 시장 규모는 2023년에 112억 6,000만 달러로 평가되며, 2024년 152억 7,000만 달러에서 2032년에는 1,745억 3,000만 달러로 성장하며, 예측 기간(2025-2032년)의 CAGR은 35.6%로 성장할 전망입니다.

E-Commerce는 증강현실(AR), 가상현실(VR), 대체불가토큰(NFT) 등의 기술을 통합하여 몰입형 쇼핑 경험을 제공하는 메타버스의 등장으로 크게 진화하고 있습니다. 고객이 '보고, 고르고, 클릭하고, 구매하는' 기존 온라인 쇼핑과 달리, 메타버스에서는 '보고, 체험하고, 구매하는' 인터랙티브 모델이 가능해져 고객 참여와 만족도를 높일 수 있습니다. 이러한 몰입형 환경은 물리적 소매와 가상 소매의 격차를 해소할 뿐만 아니라, 기업에게 귀중한 고객 인사이트를 수집할 수 있는 기회를 제공하며, Adidas와 Gucci와 같은 브랜드는 이러한 기회를 모색하여 반품률 감소와 전환율 향상으로 이어지는 맞춤형, 맞춤형, 하이퍼 개인화 경험을 제공합니다. 하이퍼 퍼스널라이즈드 경험을 제공하는 것을 목표로 하고 있습니다. 그 결과, 메타버스는 E-Commerce에 혁명을 일으키고, 수익성을 향상시키며, 고객과 브랜드 간의 상호작용을 재구성하게 될 것으로 보입니다.

목차

서론

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

개요

  • 세계 시장 전망
  • 공급과 수요의 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 촉진요인과 기회
    • 억제요인과 과제
  • Porter의 산업 분석

주요 시장 인사이트

  • 주요 성공 요인
  • 경쟁의 정도
  • 주요 투자 기회
  • 시장 에코시스템
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 기술의 진보
  • 사례 연구
  • 고객과 구매 기준의 분석

소매와 E-Commerce용 메타버스 시장 규모 : 플랫폼별

  • 시장 개요
  • 데스크톱
  • 모바일/태블릿
  • AR/VR 헤드셋

소매와 E-Commerce용 메타버스 시장 규모 : 기술별

  • 시장 개요
  • 블록체인
  • 가상현실(VR)과 증강현실(AR)
  • 엣지 컴퓨팅
  • 혼합현실
  • 기타

소매와 E-Commerce용 메타버스 시장 규모 : 용도별

  • 시장 개요
  • 가상 스토어
  • 가상 이벤트

소매와 E-Commerce용 메타버스 시장 규모

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽 지역
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카 지역
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채택한 전략
  • 시장의 최근 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 개요
    • 회사 개요
    • 제품 포트폴리오 분석
    • 부문별 점유율 분석
    • 매출의 전년대비 비교(2022-2024)

주요 기업 개요

  • Meta Platforms(US)
  • Alibaba Group(China)
  • Amazon(USA)
  • Microsoft(USA)
  • NVIDIA(USA)
  • Roblox Corporation(USA)
  • Unity Software(USA)
  • Tencent Holdings(China)
  • Apple Inc.(USA)
  • Alphabet Inc.(USA)
  • Autodesk Inc.(USA)
  • Sea Limited(Singapore)
  • Snap Inc.(USA)
  • Sony Group Corporation(Japan)
  • Shopify Inc.(Canada)
  • eBay Inc.(USA)
  • Walmart Inc.(USA)
  • Costco Wholesale Corporation(USA)
  • Nike Inc.(USA)
  • Adidas AG(Germany)

결론과 권장사항

KSA 25.02.20

Global Metaverse in Retail and E-commerce Market size was valued at USD 11.26 billion in 2023 and is poised to grow from USD 15.27 billion in 2024 to USD 174.53 billion by 2032, growing at a CAGR of 35.6% during the forecast period (2025-2032).

E-commerce is evolving significantly with the rise of the metaverse, which integrates technologies like augmented reality (AR), virtual reality (VR), and non-fungible tokens (NFTs) to create immersive shopping experiences. Unlike traditional online shopping, where customers "browse, choose, click to buy," the metaverse allows for an interactive "browse, experience, and buy" model, enhancing customer engagement and satisfaction. This immersive environment not only bridges the gap between physical and virtual retail but also offers businesses a chance to gather valuable customer insights. Brands like Adidas and Gucci are exploring these opportunities, aiming to provide tailored, hyper-personalized experiences that lead to lower return rates and increased conversion rates. Consequently, the metaverse is set to revolutionize e-commerce, driving improved profitability and reshaping customer interactions with brands.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse In Retail And E-Commerce market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse In Retail And E-Commerce Market Segmental Analysis

Global Metaverse in Retail and E-commerce Market is segmented by Platform, Technology, Application and region. Based on Platform, the market is segmented into Desktop, Mobile/Tablets and AR/VR Headset. Based on Technology, the market is segmented into Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Edge Computing, Mixed Reality and Others. Based on Application, the market is segmented into Virtual Stores and Virtual Events. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse In Retail And E-Commerce Market

The Global Metaverse in Retail and E-Commerce market is experiencing significant growth driven by the increasing popularity of augmented reality (AR) technology. Consumers now have the capability to assess product quality with confidence prior to making a purchase, enhancing their shopping experience while simultaneously reducing return rates for businesses. This trend aligns with the burgeoning preference for virtual shopping environments, prompting e-commerce platforms to adopt these innovations. Major players like Amazon.com Inc. are already integrating VR and AR to elevate customer engagement, allowing for near-realistic trials of products. This improvement in e-commerce, characterized by more immersive virtual stores featuring a diverse range of products, will undoubtedly lead to heightened convenience for shoppers and foster market expansion during the forecasted period.

Restraints in the Global Metaverse In Retail And E-Commerce Market

The Global Metaverse in Retail and E-Commerce market faces significant restraints primarily due to privacy concerns that can impede its growth. Despite ongoing advancements in IT security by businesses, users remain apprehensive about data privacy and security in the metaverse. The extensive collection and analysis of user data, including personal information from social media accounts, raises critical privacy issues. Inadequate security measures may expose sensitive information to hackers, risking individual privacy and damaging the reputation of organizations involved. Moreover, the ever-evolving nature of the metaverse creates additional security vulnerabilities. These challenges collectively hinder market expansion during the forecast period.

Market Trends of the Global Metaverse In Retail And E-Commerce Market

The Global Metaverse in Retail and E-Commerce market is witnessing a significant trend toward the integration of virtual and augmented reality technologies. As retailers and e-commerce platforms seek to differentiate themselves in a competitive landscape, they are leveraging immersive experiences to enhance customer engagement and satisfaction. These innovations allow shoppers to visualize products in their own environments, try on clothing virtually, and interact with 3D representations of items, significantly improving the online shopping experience. This growing emphasis on immersive technology not only boosts consumer confidence in online purchasing but also fosters brand loyalty, paving the way for a more interactive and dynamic retail future.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Case Studies
  • Customer & Buying Criteria Analysis

Global Metaverse in Retail and E-commerce Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Desktop
  • Mobile/Tablets
  • AR/VR Headset

Global Metaverse in Retail and E-commerce Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Edge Computing
  • Mixed Reality
  • Others

Global Metaverse in Retail and E-commerce Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Virtual Stores
  • Virtual Events

Global Metaverse in Retail and E-commerce Market Size & CAGR (2025-2032)

  • North America (Platform, Technology, Application)
    • US
    • Canada
  • Europe (Platform, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Platform, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Platform, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Platform, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Meta Platforms (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Alibaba Group (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Software (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Alphabet Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sea Limited (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shopify Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • eBay Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Walmart Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Costco Wholesale Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nike Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adidas AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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